Brother Nathan Posted April 29, 2023 Author Share Posted April 29, 2023 Looking great. Good survivability boost to it killability with increased str srength should make it another good unit XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5941098 Share on other sites More sharing options...
Zoatibix Posted April 30, 2023 Share Posted April 30, 2023 I’m not impressed by a creature that’s been described as a nigh-unstoppable battering ram for decades being as tough as…the lightest Marine APC… Looking at its opposite number in the launch box the bullet-catching Neurogaunts (?) are going to be critical to the SK not being deleted at range. XeonDragon 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5941919 Share on other sites More sharing options...
Brother Nathan Posted May 1, 2023 Author Share Posted May 1, 2023 thats a title from the early editions its long lost since the tyrannofex arrived. From my limited play with them they arnt that survivable but so long as cost is done right its fair enough. bit of a vacume without seeing what all general units are like cost wise. the dread can one shot it but hten the screamer can one shot the dread... Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5942032 Share on other sites More sharing options...
Zoatibix Posted May 1, 2023 Share Posted May 1, 2023 Current Tyranid codex, pg 113. I didn’t say they are the supposed to be the toughest thing in the Tyranid arsenal, so possibly a miscommunication. Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5942087 Share on other sites More sharing options...
Zoatibix Posted May 1, 2023 Share Posted May 1, 2023 I didn’t say the SK is a terrible model that will never be taken, I’m just comparing it to the other stat cards we have seen so far. If the Brutalis and SK had swapped T and Wounds values, I feel that would be more appropriate. One has to rush across the battlefield enduring strong ranged attacks while the other is a gun platform that can still probably shoot in melee. Both have the same movement statistics, strangely. Which brings us to ‘oh, but points’…and I don’t find that a satisfying answer. Points be damned, a Marine flyer shouldn’t be faster or as manoeuvrable as an Asuryani one, for example. I have also seen folks say that monsters shouldn’t be as tough as vehicles. In a game of two players big tough stompy things should get to be be tough stompy things, regardless of faction. Unless we’re just going to admit that Marines are the heroes and Xenos just NPCs. Sure, a light scout like a War Walker shouldn’t be as hard to kill as a Dreadnought or a Wraithlord but that Wraithlord is hopefully going to be as least as hard to kill as said lumpen and unlovely metal box. I don’t want my big stompy battering ram to be cheaper…I want it to be a monster. My apologies for the rant but after an edition where I had players running aggressors with Selfless healers hurumpfing at my GSC banner putting d6 models back in a unit, or carping about heavily tooled up and buffed melee units barely managing to kill a minimum sized squad of those Phobos marine chaps, I’ve gotten a bit frustrated. Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5942101 Share on other sites More sharing options...
Brother Nathan Posted May 3, 2023 Author Share Posted May 3, 2023 https://www.warhammer-community.com/2023/05/03/warhammer-40000-faction-focus-tyranids-2/ Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5943245 Share on other sites More sharing options...
Zoatibix Posted May 3, 2023 Share Posted May 3, 2023 The reroll ing to wound for stealers could be very useful as with a lot of attacks they can try bothering even very tough things. I haven’t been able to get my head around Battleshock / Objective control yet so no sure about that. Swarmlord seems to be a side grade. Lost three wounds but gained two points of Toughness. However, as a Warrior Hero of Legend his Sabres still look rather anemic next to World Eaters that I recently started running up against. He seems more a buffer but decent melee at the moment. Rupture Cannon…damage became more swingy, lost a shot but Strength went up. If we see a lot of very tough vehicles …might be useful. But I am terrible with damage rolls. Endless Swarm is effectively twice as good though. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5943252 Share on other sites More sharing options...
Brother Nathan Posted May 3, 2023 Author Share Posted May 3, 2023 Swarmlord... will have to see where it compares to tyrants. Least the psy power looks decent... The biggest change is stealers are 2w now? Rerolls and stats make up for claws and such but 2 w? Suppose that makes them a bit more though id rather a better save Rupture cannon going to str18 makes me think big change to damage tables. Seems a general nerf to it though so be interesting to see what other changes there are or we could struggle with how tough tanks have gotten Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5943278 Share on other sites More sharing options...
Xenith Posted May 4, 2023 Share Posted May 4, 2023 Lost a shot, but now hitting on a 2+ if it remains still seems a decent trade - I forget if it had to remain still this edition? In 8th at least it got double shots if remaining still. It'll be wounding most stuff on a 2+, 2d6 is interesting, but average 7 is ok, I guess it was d6+4 in 9th, so it's essentially losing a point of D. Swarmy looks decent, lots of bonuses but need to see what else 10th offers. lots of attacks and twin linked seems like he'll chew through vehicles. Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5943543 Share on other sites More sharing options...
Brother Nathan Posted May 9, 2023 Author Share Posted May 9, 2023 Zoatibix 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5945713 Share on other sites More sharing options...
Zoatibix Posted May 12, 2023 Share Posted May 12, 2023 Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947056 Share on other sites More sharing options...
Brother Nathan Posted May 12, 2023 Author Share Posted May 12, 2023 Dont know about anyone else but im not impressed at either... theyd better be cheap... Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947098 Share on other sites More sharing options...
Zoatibix Posted May 12, 2023 Share Posted May 12, 2023 (edited) Really? I get that with the Neurogaunts- basically gives us back our old synapse range but at pts and cash cost. Also, if they aren’t really, really cheap in points…won’t I be better just taking more actual synapse or regular whatever they are extending to? Maybe useful to tie back to other broods holding home objectives? Or hide synapse out of sight while these guys boost range to forward or flanking enemies? Sometimes they will be useful to block movement…other times they will get in our way. Oddly they are LD 8. What happens to a Synapse creatures Synapse if they get Battleshocked? Barbgaunts look obnoxious. In an NPE way. If they can split fire, merely having to hit an enemy to significantly slow them down, while having a good number of shots (with Blast bonus) at S5 (and BS3+ if stationary) is very solid. They could chew up light infantry. Stuff like World Eaters might be forced to pick between their movement or punching buffs. I know this is in isolation but they need to be fairly costly, I think. That said, if I can kill Marines with these while muttering about Aggressors…maybe I won’t feel too bad. Edited May 12, 2023 by Zoatibix Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947101 Share on other sites More sharing options...
Brother Nathan Posted May 12, 2023 Author Share Posted May 12, 2023 Thing is and we wont know til we see full stat line... they are gaunts... which means t3.... unless they arnt. Then they start competing with warriors. Not saying barbgaunts should even be hormagaunt price but if its much above 30 and warriors are in the 50 bracket then outputs compared could be a horse on arrival. If they are sitting on a biovore stats then what will the cost be... the distance reduction seems to be their key use and will be likely great against combat and fast targets. Like ill have and try but being a gaunt iv much more doubts on them than the leapers. Also noting how combat seems to be looking deadlier shooting nids may not land well this ed. I was hoping for a little more bite though. As for those other things... they need to be cheap to do anything synapse or no. For to do little else apparently and be a worthwhile mid unit that needs to be cheaper than termagaunts tbh Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947115 Share on other sites More sharing options...
Zoatibix Posted May 12, 2023 Share Posted May 12, 2023 It does feel a bit as if they are trying to add more options in where we already have models that cover that sort of thing. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947123 Share on other sites More sharing options...
Brother Nathan Posted May 12, 2023 Author Share Posted May 12, 2023 True. Dont know what leapers will do that lictors /raveners/hormagaunts dont... especially hard to tell with the changes to weaponry as this is obv only antipersonel now... what do we have that can/will actually kill the dreadnaught in the box? As our big gun s arnt that big im curious now Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947152 Share on other sites More sharing options...
Zoatibix Posted May 12, 2023 Share Posted May 12, 2023 Quite possible that the box isn’t balanced - we have had such situations before. Or there may be special rules within the box. Unless the remaining Brain Bug and Mr Butt-in-the-Air are able to help out or (de)buff things. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947167 Share on other sites More sharing options...
Brother Nathan Posted May 14, 2023 Author Share Posted May 14, 2023 true that. will have to see. anyway updated first page again. Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947485 Share on other sites More sharing options...
Brother Nathan Posted May 15, 2023 Author Share Posted May 15, 2023 Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947838 Share on other sites More sharing options...
Brother Nathan Posted May 15, 2023 Author Share Posted May 15, 2023 whilst not direct links the neurotyrant and psychic terror and shadow in the warp and screamer killers should be forcing a fair few modified battle shock tests... army built in memory of the doom? hmmmmmmmm Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5947870 Share on other sites More sharing options...
Brother Nathan Posted May 17, 2023 Author Share Posted May 17, 2023 (edited) Added in some of the usrs that we know into first post where i could. Any that get discovered/iv missed let me know and ill update for flow Also came accross this... so splitting fire for barbagaunts? also for full rules leak.. Edited May 17, 2023 by Brother nathan Zoatibix 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5948563 Share on other sites More sharing options...
ZeroWolf Posted May 17, 2023 Share Posted May 17, 2023 Unless im completely mis-reading it, you cam split fire as it says different models in the same unit can target different units. So one Barbgaunt can target one squad, and another can go after another. Effectively a squad of five can hit five units providing they're all in range. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5948589 Share on other sites More sharing options...
Brother Nathan Posted May 17, 2023 Author Share Posted May 17, 2023 seems to be that way, so yeah looks like a potentially op unit against certain armys and an autotake..., points permitting.. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5948592 Share on other sites More sharing options...
ZeroWolf Posted May 18, 2023 Share Posted May 18, 2023 I might try and score an extra unit, unless the codex nerfs them, guess we'll see in August what their 'forever' rules will be* *until GW changes them. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5948747 Share on other sites More sharing options...
Brother Nathan Posted May 18, 2023 Author Share Posted May 18, 2023 Fair enough. Ill stick to one as im not a big enough fan of the model Nd also generally dislike multi units for balance purposes (bar my angels) but they seem strong enough effect wise. Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/2/#findComment-5948835 Share on other sites More sharing options...
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