Brother Nathan Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) Fair bit to digest from batrep on gw. Worth watching. Edited June 1, 2023 by Brother nathan Zoatibix, Xenith and ZeroWolf 3 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5953119 Share on other sites More sharing options...
Brother Nathan Posted June 1, 2023 Author Share Posted June 1, 2023 Also from what else i can rememberbarbgaunts seemed to be t5 3 wounds and were indeed splitting fire and quite effective at slowing down marines just not killing much. Psycophage t8 and a bunch of wounds took a lot of damage and delt a fair bit. Fnp 5+ Shrike t6? And 5 attacks... wasnt great... Von ryan leapers... 6 attacks each. T5 str 5 3 wounds sv 4+. No inv. May have had fnp though. Didnt even grt to charge and still fought pretty decently i thought. What else did i miss? ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5953137 Share on other sites More sharing options...
Brother Nathan Posted June 2, 2023 Author Share Posted June 2, 2023 Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5954163 Share on other sites More sharing options...
Zoatibix Posted June 2, 2023 Share Posted June 2, 2023 T5 and W3 is very surprising for a gaunt frame! Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5954401 Share on other sites More sharing options...
Brother Nathan Posted June 3, 2023 Author Share Posted June 3, 2023 Very suprising. Suppose the only nid thing thats t4 is stealers. Will find out for definate most of the stats on monday as apparently thats whrn leviathan stats are out. Really the neurotyrant iv no idea on tbh Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5954717 Share on other sites More sharing options...
Brother Nathan Posted June 5, 2023 Author Share Posted June 5, 2023 Leviathan data sheets now available to download see here. https://www.warhammer-community.com/2023/06/05/prepare-for-the-warhammer-40000-leviathan-pre-order-this-saturday-with-free-datasheets/ No point copying them in but whats your thoughts etc. Im somewhat underwhelmed but til i see points. I also think is the neurogants squad leader missing or what? Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955492 Share on other sites More sharing options...
Zoatibix Posted June 5, 2023 Share Posted June 5, 2023 (edited) Putting aside my irritation at the SK only being T9… Barbiegaunts should only get their Disruption effect if the whole brood targets a single enemy unit, IMO. At the moment we can tag three or four enemies with a fair degree of confidence. It’s not jus the effect on stuff moving towards us, things trying to manoeuvre away will also be affected. Seems a little strong combined with their shooting profile. Rippers getting to halve enemy OC is hilarious. I know they don’t have any of their own but combining them in with some that does have OC - like Monsters seems useful. Our monsters only being OC 3 does seem a bit odd, while I think about it. Psycho phage is decent into psykers and FNP means he should last long enough to whack them in melee (note he doesn’t degrade, either.) Devourers seem to have lost assault, but I think when someone ran the numbers a while back they still pull ahead of FB. Neurotyrant seems like a must take with it’s ability to improve Psychic Scream (a once per game ability is going to need all the help it can get, IMO.) And his Psychic Scream weapon should kill a couple of Marines every time he shoots. VRLs are decent as long as they aren’t too expensive. I still don’t see the point of Neurogaunts. Winged Prime…if he ends up on his own does he still count as ‘leading a unit’? He’s not that impressive for a purely melee hero in Tyranids. Edited June 5, 2023 by Zoatibix Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955537 Share on other sites More sharing options...
Brother Nathan Posted June 5, 2023 Author Share Posted June 5, 2023 Cant say i disagree.sk thing seems to be that monsters are considerably lower toughness than tanks. Till we see everything(points) its hard to know hot they compare as we dont have much to hurt tanks easily. Barbs as is are powerful and potentially enough survivability to affect the battle but they wont live too long at t4 2w 4+.curious as to cost still. Rippers... blah... Monsters oc... i would guess there will be a build specifc for monster mash in new codex double oc or such. Probs more sensible our current nothing or 5 ones. Physco seems decent enough though not amazing output wise. Good for survivability increases Yeah i did brief math on gaunt weapons. Its slightly better but not much. Assault keyword may be key. Neurotyrant i agree looks great. Im assuming neurothrope becomes unit upgrade for zoans and this replaces it as hq. Though cant join zoans so i may be wrong. Leaprs i think could be the hidden hero... Neurogaunts agree seem useless and what even is the difference with the bigger one? Something key is missing. Was hoping for it to be like a pocket stealer/synapse model in the unit... Winged prime... yeah i dont see any purpose in it til we get shrikes or such. It dosent help anything in this build or it looses speed in warrior units... ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955572 Share on other sites More sharing options...
ZeroWolf Posted June 5, 2023 Share Posted June 5, 2023 Yeah feels like there's more to the Neurogaunts then we're being told. I'm actually okay with the Barbgaunts as I can't see then surviving too long, especially given how close you'll have to be to cause real havoc (though the thought of using them to reduce Death Guard to a crawl is amusing). Placement will be key to their survival. Also poor rippers, they aren't even a legal unit within the box Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955618 Share on other sites More sharing options...
Brother Nathan Posted June 5, 2023 Author Share Posted June 5, 2023 Think there was a seperate datasheet for them that made them part of the gaunts unit though Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955621 Share on other sites More sharing options...
ZeroWolf Posted June 5, 2023 Share Posted June 5, 2023 I think that might be the combat patrol one that we get in a week or so? Is it wrong that I sometimes think they should be folded into a unit like that in the main game as well? Some extra attacks and extra wounds for the gaunts Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955657 Share on other sites More sharing options...
Brother Nathan Posted June 5, 2023 Author Share Posted June 5, 2023 Perhaps but they are pretty dung and have been most editions cept as min size objective holders but they arnt great at that. Did i see cp 0? Worse again... hopefully super cheap... Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955658 Share on other sites More sharing options...
Xenith Posted June 6, 2023 Share Posted June 6, 2023 On 6/1/2023 at 8:37 AM, Brother nathan said: These strats seems to be for a VARDENGHAST SWARM, which is I presume a specific detachment or formation for the models in the set, like quick start rules, or possibly the combat patrol that the nid half of the set makes - I presume these rules won't be in the standard datacards. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955795 Share on other sites More sharing options...
ZeroWolf Posted June 6, 2023 Share Posted June 6, 2023 1 hour ago, Xenith said: These strats seems to be for a VARDENGHAST SWARM, which is I presume a specific detachment or formation for the models in the set, like quick start rules, or possibly the combat patrol that the nid half of the set makes - I presume these rules won't be in the standard datacards. Yeah that's the name of the nid combat patrol. They may have something like it in the proper rules but I expect it to be slightly different. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955833 Share on other sites More sharing options...
Brother Nathan Posted June 6, 2023 Author Share Posted June 6, 2023 Indeed. And going by what weve seen of others our main detachment should have more powerful versions typically... ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5955917 Share on other sites More sharing options...
Brother Nathan Posted June 7, 2023 Author Share Posted June 7, 2023 seen a few people worries as with the gw web site changes theres no listed battle line troops for nids... anyone else reconing thats cause everything that would be battle line is getting new models? Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956152 Share on other sites More sharing options...
Evil Eye Posted June 7, 2023 Share Posted June 7, 2023 I'm pleasantly surprised at the basic gaunt weapon profiles...could spinefists FINALLY be worth something? Twin-linked should make up for the lower strength, and pistol (and thus being able to target foes in engagement range) means that they can potentially be very annoying to the foe as chaff/bubblewrap for more important critters. It'll probably all depend on the points costs when the Index drops. ZeroWolf and Brother Nathan 2 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956154 Share on other sites More sharing options...
Brother Nathan Posted June 7, 2023 Author Share Posted June 7, 2023 aye i think they all do preform relatively similarly normal output considered, changes in range and with assault on only some probably brings them al to a pretty even point til you consider our army rules... multiple shots will likely make certain bonuses even better... Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956170 Share on other sites More sharing options...
Zoatibix Posted June 7, 2023 Share Posted June 7, 2023 3 hours ago, Brother nathan said: seen a few people worries as with the gw web site changes theres no listed battle line troops for nids... anyone else reconing thats cause everything that would be battle line is getting new models? It is far more likely that the filter tags haven’t been properly applied. I looked for Mandrakes under Scouts last night, and they didn’t show up. I think it’s a work in progress. Brother Nathan and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956219 Share on other sites More sharing options...
ZeroWolf Posted June 7, 2023 Share Posted June 7, 2023 1 hour ago, Zoatibix said: It is far more likely that the filter tags haven’t been properly applied. I looked for Mandrakes under Scouts last night, and they didn’t show up. I think it’s a work in progress. Yeah it wouldn't be GW without something being broken at launch Zoatibix and Brother Nathan 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956242 Share on other sites More sharing options...
Brother Nathan Posted June 8, 2023 Author Share Posted June 8, 2023 https://www.warhammer-community.com/2023/06/08/download-free-tyranid-index-cards-and-devour-the-galaxy-whole/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=tyraniddataslate080623&fbclid=IwAR1H9yBQW4VPEsYZRMNE-vQIG5XD9x6hh6OcaDgIhX6qAmZrGsIYkcmyUVs Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956737 Share on other sites More sharing options...
Xenith Posted June 8, 2023 Share Posted June 8, 2023 These look great, can't wait to get a game in. Some key differences from 8/9th in terms of how units are comprised, but they'll feel natural again with time. ZeroWolf and Brother Nathan 2 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956761 Share on other sites More sharing options...
Brother Nathan Posted June 8, 2023 Author Share Posted June 8, 2023 Yup a lot of "primes" have been folded into units as id guessed. Still no idea what the neurogaunts bigger gaunt does at all.... tbh i think nids are likely the least different but need points to figure how balanced we can be with anti tank etc.. my boy trannofex still looki g good though Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956777 Share on other sites More sharing options...
Xenith Posted June 8, 2023 Share Posted June 8, 2023 Yea, I was pleasantly surprised by the TFex...Fleshborer Hive included! Bio Acid and Rupture look like good picks, base 3+BS doesnt cripple it like hitting on a 4+ did to it in 5-7th, and the option to hit on 2+ is there. Shame we can't put them in tyrannocytes this time though! Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956796 Share on other sites More sharing options...
ZeroWolf Posted June 8, 2023 Share Posted June 8, 2023 I may have to get a trannofex for a nice anti-tank buster, and maybe some hive Guard. Now that we have the data cards I can start thinking where my army will develop. Brother Nathan 1 Back to top Link to comment https://bolterandchainsword.com/topic/378214-10th-ed-nids-rules-thread/page/3/#findComment-5956833 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now