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Well this looks really, really, really LAME.

 

If this is all they have for DG then my guys will stay on the shelf.  There has to be something, surely, that gives some flavour, resilience and some higher power anti tank?

 

Good job I have other armies to play because as things stand, these guys are more than useless. 

Maybe and this is pure hope but maybe the icon bearer will finally be a separate character like you'd assume it should be since a separate model

 

Otherwise in reality shall be a perfect heavy plague weapon user 

Edited by Plaguecaster

Good thing with this is that I can spend my money on other things the next couple of years, my three armies I have been playing during the 9th has been either nerfed to the ground (DG), become a standard speesh majine army (SW) or has gotten rules tha might kill your own army (CSM).

I guess the plague surgeon will become leader giving FNP to a Plague Marine unit, the Noxious lightbringers movement adding ability will only affect Plague Marines. The lord of Contagion, is without needing to see the datasheet, completely useless, a melee unit with a M4 does not hack it. The standard lords and sorcs in terminator armour will have to either walk alone or get their movement dropped to 4, if they join a Blightlord or a Deathshorud unit. With the GW hatred for Deathguard we will probably see a nerf to Poxwalkers so they loose the fnp and get an add a new poxwalker on 6+ if they kill something, which they wont as they probably get a movement nerf too.

The only hope DG have is that the so called "fast" units (slowest fast units in the game right now) don't get nerfed too, Blighthaulers and Bloat-drones without DR are already nerfed, we know that meltas has been nerfed as an anti-tank weapon, so there another "anti-tank unit " been nerfed.  

The DR stratagem looks good til you understand that it only works in Melee, which they wont see, and is to be fair costly 2cp when you start with zero, but we have already seen in this thread that Marines players cry over it being to powerful, so the cost will go up and turn in to a minimum of 1. Lol

If the DG outcry gets a bit loud, the hacks at the marketing department at GW headquarter will make a "funny" James Workshop video, with a lame corporate apology, which we have seen a lot recently "Gollum", "BB3" "Redfall", and "Cyberpunk 77", comes to mind. Which frankly is just a spit in the face of the customers.

Yes I am salty, I will play a couple of games to try them out, but my future in 40k looks a bit bleak.

 

Cpt. Danjou

I'm convinced the Death Guard set of rules were created when the design studio were still getting to grips with the 10th edition rules. There's so many circumstances of rules not matching and undermining each other.

 

Off the top of my head:

 

• Mortarion has a psychic power which causes lethal hits and devastating hits. But if the Lethal Hits trigger, you don't get a chance to cause the devastating hits.

 

• Death Guard get a Detachment ability that enables them to hold an objective without models, yet their main draw is toughness and attrition, with a unit of Plague Marines who get benefits for holding the objectives!

 

• Lethal hits on all those close ranged weapons, yet they're reducing the toughness of the opponent. So if the Lethal hits of the weapons come into play, you're not taking advantage of the reduced toughness.

 

• Your objectives without model on give a -1 toughness aura, but if the opponent is on the objective you don't get to use it as it ceases to be your objective.

 

• Plague Marines pass Battleshock tests on objectives easier, but if they fail it on the objective you keep it anyway as the Detachment special rule means you keep it anyway.

 

I mean, it seems like a right mess. And not a good, honest Nurgle mess.

Edited by Captain Idaho

Anyone else think it’s odd plague marine plague pistols have 2+ to hit? Seems like it’s copied from the plague caster.

 

My only other though was that it’s only the champion that gets it, but he’s still on 3+ with a plasma pistol

10 hours ago, Cryptix said:

Foul Blightspawn.png

 

 

T5 W4 and no other protection means these virion characters are quite fragile to character hunting units. 

 

 

 

 

odacMOAJOlMRpMgM.jpg

This guy has ~56% chance to one shot KO a blightspawn. ~83% with CP reroll. We haven't seen how old bodyguards unit will work in 10th, but it has very low chance for deathshrouds protecting character which joined another unit.

Edited by Tokugawa
18 minutes ago, Tokugawa said:

T5 W4 and no other protection means these virion characters are quite fragile to character hunting units. 

 

 

 

 

odacMOAJOlMRpMgM.jpg

This guy has ~56% chance to one shot KO a blightspawn. ~83% with CP reroll. We haven't seen how old bodyguards unit will work in 10th, but it has very low chance for deathshrouds protecting character which joined another unit.

He doesn't wound Infantry on a 2+ anymore though, so unless you're using the shieldbreaker ability it's ~48-9% taking Devastating wounds into account.

1 hour ago, Captain Idaho said:

I'm convinced the Death Guard set of rules were created when the design studio were still getting to grips with the 10th edition rules. There's so many circumstances of rules not matching and undermining each other.

 

Off the top of my head:

 

• Mortarion has a psychic power which causes lethal hits and devastating hits. But if the Lethal Hits trigger, you don't get a chance to cause the devastating hits.

 

• Death Guard get a Detachment ability that enables them to hold an objective without models, yet their main draw is toughness and attrition, with a unit of Plague Marines who get benefits for holding the objectives!

 

• Lethal hits on all those close ranged weapons, yet they're reducing the toughness of the opponent. So if the Lethal hits of the weapons come into play, you're not taking advantage of the reduced toughness.

 

• Your objectives without model on give a -1 toughness aura, but if the opponent is on the objective you don't get to use it as it ceases to be your objective.

 

• Plague Marines pass Battleshock tests on objectives easier, but if they fail it on the objective you keep it anyway as the Detachment special rule means you keep it anyway.

 

I mean, it seems like a right mess. And not a good, honest Nurgle mess.

 

This seems like the most logical explanation to me. If they were the first army to be reworked as the 10th ed rules were being drafted, and given the studio objectives stated earlier in the WarCom articles, it would better explain why they might have thought the increased T on DG terminators was enough, as well as only a slight T boost to PBC. And why they might have chosen not to have DG with FNP/DR even as later armies would have it bolted on.

 

Still, you would think with a project of this scope that the Studio would have gone back and revised the first armies they updated for 10th once the core rules were ironed out.

Regarding this Strategum:

 

mmexport1685673288748.thumb.jpg.43e447cbfb4264a19d36d2d70b235829.jpg.44347c94420c7c4676f4e68b0dbcfd3e.jpg

 

It was pointed out to me it doesn't state minimum of a 1 for damage, therefore it can reduce damage from 1 damage weapons and Mortal Wounds to zero...

 

Wait is that right? I'm looking through the rules and can't find anything to contradict that.

14 minutes ago, DemonGSides said:

I'd love nothing more than to reduce my buddy's 20 necron warrior blob to literally useless.

 

Necron Warriors are nearly useless in Melee anyway... why would you even consider using this strat against them?

Oof… it feels so early to be saying, “let’s hope they buff DG in the codex” but DG really didn’t come out looking so not in that battle report. A friend claimed people on Reddit were saying the daemons player was intentionally trying to throw the match, and still won. xD 

 

Not trying to rub salt into the wound, just saying we’ve probably seen enough to assess their power fairly accurately at this point. Let’s hope for everyone’s sake there is some saving grace.

I did not see the S10 Entropy's coming. 

Among everything else that's, objectively, crap about the DG previews so far that one surprises me more than GW's above-and-beyond aversion to DG having a 5+++ (despite BT's just getting 6+++ army-wide with no drawbacks, and SW as long as a character takes a blow on the chin, read: survives, from any weapon.)

Laughable (beaten down) levels of "What in the hell...."

 

Edited by Dark Legionnare

I watched the exhibition match, DG vs Daemons. Closer than I expected it to be, and might have gone better if DG hadn't tried to face-tank three Greater Daemons with Morty on Turn 2. 53 VP Daemons - 59 VP DG at end of Turn 4, but Daemons had three Greater Daemons left and DG just had a Blightlord blob on the central objective and 4 Plague Marines on another objective nearby. The players called it for Daemons at the start of Turn 5. The two key factors: 1) once Morty died, not a lot could reliably wound the high Toughness Greater Daemons and 2) the 4" and 5" moving infantry couldn't get to objectives in the fifth turn (the Great Daemons would just speed off and capture objectives further away).

 

Rhino definitely pulled its weight for getting board presence early on; I'd say a must for tournament play. The DG did clean house on infantry.

15 minutes ago, jaxom said:

I watched the exhibition match, DG vs Daemons. Closer than I expected it to be, and might have gone better if DG hadn't tried to face-tank three Greater Daemons with Morty on Turn 2. 53 VP Daemons - 59 VP DG at end of Turn 4, but Daemons had three Greater Daemons left and DG just had a Blightlord blob on the central objective and 4 Plague Marines on another objective nearby. The players called it for Daemons at the start of Turn 5. The two key factors: 1) once Morty died, not a lot could reliably wound the high Toughness Greater Daemons and 2) the 4" and 5" moving infantry couldn't get to objectives in the fifth turn (the Great Daemons would just speed off and capture objectives further away).

 

Rhino definitely pulled its weight for getting board presence early on; I'd say a must for tournament play. The DG did clean house on infantry.

 

Saddest thing is, daemons are an army of lower toughness (minus Nurgle) and alot of Infantry. DG "should" do well against them.

11 minutes ago, Special Officer Doofy said:

 

Saddest thing is, daemons are an army of lower toughness (minus Nurgle) and alot of Infantry. DG "should" do well against them.

Yes, and they did… except against the T9-T11 Greater Daemons. The Blightlord blob could probably have made a fight of it on T5 (25+ powerfist attacks), but the GDs were just going to run away and cap objectives.

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