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7 minutes ago, TrawlingCleaner said:

Typhus:

image-44.thumb.png.4e0978c7e2a6fbcf87893c7d78b6a2ad.png

 

The Destroyer Hive is now a defensive ability? And only in melee?! Hoookaaay....

 

Was there anything in the stream indicating DG have anything like a Dark Obscuration strategem (like CSM)?

1 minute ago, acrozatarim said:

Where are these new datasheets coming from?

There's a streamed showcase game happening on Twitch at the moment:

https://www.twitch.tv/warhammer

Edited by TrawlingCleaner
56 minutes ago, Captain Idaho said:

 

To be fair, that's a really strong datasheet.

 

The Eater Plague is horrible to face.

 

He's strong to the other worse DG units, for sure. But... 

 

He lost 1 attack on the stronger profile and 2 on the weaker, his pox walker buff, his grenade, his extra contagion range, his 2 casts and one deny (he already had a datasheet ability for mortal wounds, 2+ was d3, no chance to nuke himself), lost the captain reroll, lost 1ap, lost plague weapon, and lost DR (-1D).

 

He gained 1T and 1S, lethal hits, and a stronger and further range but might nuke yourself MW mechanic, the -1 to be hit in melee and hits on his stronger profile at 2+ (like he did in 8th). But like every DG unit shown so far, he has lost alot. He is probably the best DG datasheet I've seen so far though, definitely. And no more silly plague companies is a plus (he was tied to one). DG is already a sub faction of chaos space marines, they didn't need 7 sub-sub-faction's haha.

 

Edit: Daemon prince is looking good though. I wonder if there is still going to be restrictions like one per detachment? I rolled with 2 all of 8th. I mean the rule makes sense lore wise.

Edited by Special Officer Doofy
21 minutes ago, TrawlingCleaner said:

Death Guard Daemon Prince (6+ FNP aura):

image-68.png.aadc788ee010f4f72c514cda4df5fb68.png

 

 

There you go, gove him the supposedly worthless +3" to auras enhancement and you can stop complaining at last.

11 minutes ago, Mogger351 said:

There you go, gove him the supposedly worthless +3" to auras enhancement and you can stop complaining at last.

 

Hahaha right because one unit giving a 6" aura for 6+++ to infantry only is totally the same as faction wide 5+++ on everything including non infantry. Complaints will continue. 

 

Edited by Special Officer Doofy
1 minute ago, Special Officer Doofy said:

 

Hahaha right because one unit giving a 6" aura for 6+++ to infantry only is totally the same as faction wide 5+++ on everything including non infantry. Complaints will continue. 

 

Hahaha its 12" by turn 3. Faction wide FnP 5+ is a bad design paradigm like it or not, you may as well just give them 1/3 more wounds if that's the concern.

Just now, Tokugawa said:

The flying version has 1 less T and don't provide FNP aura.

 

Yes, and has Devastating Wounds when it assaults in. I get that they have different stats and abilities, I just find it funny that out one side of their mouth GW is saying they are reducing bloat, and out the other, what should just be an option on the datasheet that changes the move characteristic has become a totally separate datasheet. I guess this way it prevents wings from being a no brainer option, but still. It's kind of funny given their apparent goals.

1 minute ago, Mogger351 said:

Hahaha its 12" by turn 3. Faction wide FnP 5+ is a bad design paradigm like it or not, you may as well just give them 1/3 more wounds if that's the concern.

 

Hahaha still only infantry and still an aura. And that's your opinion. They handed out 6+++ like candy to some faction's. If you don't like rolling dice and luck factoring in, might as well play a different game.

11 minutes ago, Rain said:

 

Yes, and has Devastating Wounds when it assaults in. I get that they have different stats and abilities, I just find it funny that out one side of their mouth GW is saying they are reducing bloat, and out the other, what should just be an option on the datasheet that changes the move characteristic has become a totally separate datasheet. I guess this way it prevents wings from being a no brainer option, but still. It's kind of funny given their apparent goals.

I think having a separate data sheet with the stats baked in is actually simpler then having the wargear option change the stats. I also think an army like Death Guard, who don't have a plethora of data sheets, are fine getting an extra like this.

Edited by sitnam
38 minutes ago, acrozatarim said:

Also that daemon prince is a *lot* meatier than I expected. T11, S14, FNP bubble?

 

It's not S14, still only S8 (and lost an ap), but gained a cleave option. The big glow up though was the increase to toughness, armor save and invuln (used to be T6, 3+/5++, at least for DG). FnP aura is nice, but does not make up for the DR loss.

 

Weird, the walking version lost 1" movement and the flying one gained 1". Only unit so far that has gained movement from what I've seen.

3 minutes ago, sitnam said:

I think having a separate data sheet with the stats baked in is actually simpler then having the wargear option change the stats.

 

I agree as long as the stats (besides movement) are different and/or they have different abilities. Otherwise a wargear option for X points that gives X" movement and fly keyword is much simpler.

 

Looks like the flying version can take the plague flamer now too. That's cool.

Edited by Special Officer Doofy
3 minutes ago, sitnam said:

I think having a separate data sheet with the stats baked in is actually simpler then having the wargear option change the stats.

Especially if you had to keep them the same points cost as they seem to be trying to treat all wargear as equal choices. What abilities would the Daemon Prunce have to give up for wings?

So is it just me, or does anyone else see the disappearance of chaos marines most reliable anti-tank across the factions? It's looking like we're going to be amazing against infantry, but the moment anything with treads shows up it's going to run us over. 

 

I know it's still too early to call it, but I've noticed a trend.

34 minutes ago, Rain said:

Reducing complexity and bloat by making what should be a wargear option into an entirely separate datasheet. Way to go Gee Dub!

 

I've been following this thread in more horror at how GW seemingly butchered this faction but this had me laughing. 

 

It's like the smoke launcher 'strat'.

 

Some of these design choices are just mind boggling. I honestly have to wonder at how we got here, when some of the designers should know better.

The different abilities between the two flavors of demon price are significant.

Walking Prince is a buffer /  tank.

Flying Prince is meant to wreck face.

 

2 sheets make sense.

 

Much like the flying Hive Tyrant of 9th the wings don't just add Fly and change the M stat.

I appreciate the difference between the datasheets.

26 minutes ago, Irate Khornate said:

So is it just me, or does anyone else see the disappearance of chaos marines most reliable anti-tank across the factions? It's looking like we're going to be amazing against infantry, but the moment anything with treads shows up it's going to run us over. 

 

I know it's still too early to call it, but I've noticed a trend.

 

 

yeeeah i was actually talking to a friend about this,

 

I understand they like chaos to be more melee focused but, we're going to need some real anti tank in the Cult sections. it is weird to me that trench fighting army like DG would have zero guns to use in a trench and melee weapons are going to really struggle against T8+ so hopefully there are some shooty marines in the pipeline or some proper anti-tank melee but looks to me like the game had been designed to have high toughness models relatively safe in CC so i seem to doubt that somewhat. 

Edited by Guzzlrr
Grammar, Presentation

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