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49 minutes ago, Guzzlrr said:

I understand they like chaos to be more melee focused but, we're going to need some real anti tank in the Cult sections. it is weird to me that trench fighting army like DG would have zero guns to use in a trench and melee weapons are going to really struggle against T8+ so hopefully there are some shooty marines in the pipeline or some proper anti-tank melee but looks to me like the game had been designed to have high toughness models relatively safe in CC so i seem to doubt that somewhat. 


Agreed about anti-tank, but all the Anti-Infantry 2+ and 4+ torrent weapons seem to fit "use in a trench"

  

3 hours ago, Captain Idaho said:

I didn't think Blightlords had power fists?

Yeah, my bad, I was thinking of their HH equivalent. They had nothing on the board to really hurt Greater Daemons by Turn 5. They're going to struggle against anything T10 and higher.

 

3 minutes ago, jaxom said:


Agreed about anti-tank, but all the Anti-Infantry 2+ and 4+ torrent weapons seem to fit "use in a trench"

 

 

Yeah not talking about anti infantry though talking about taking out High T models, what i mean is i would imagine DG would act alot like IW but more crwaling forward, but id still expect to see Missile launchers, Lascannons and such (or whatever poxridden variants they come up with) even a shoulder slung entropy cannon or something you know ? somthing long range.

2 hours ago, Guzzlrr said:

 

Yeah not talking about anti infantry though talking about taking out High T models, what i mean is i would imagine DG would act alot like IW but more crwaling forward, but id still expect to see Missile launchers, Lascannons and such (or whatever poxridden variants they come up with) even a shoulder slung entropy cannon or something you know ? somthing long range.

 

What's really frustrating is DG DID have access to some decent anti-tank - through the new plastic heresy units that just got deep-sixed into legends. Contemptors, Sicaran venator, vindi laser destroyer; plus the resin deredeo, hell, the fellblade...

 

Losing them for loyalists sucks, but there is some truth that they have a rediculous amount of datasheets; they have a stack of primaris replacement tanks, dreads and AT infantry, plus full access to almost all the old firstborn stuff too. For DG in particular without even havoks, they cupboard is just left bare. One multimelta and a krak missile on a demon gocart is not a viable solution!

Since the Chaos Predator and Land Raider  lascannons were made stronger in late 9th, and the 10th datasheet for the LR seems to follow suit, maybe this is GW telling CSM/DG/TS players to use the damn metal boxes.

1 hour ago, jaxom said:

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The +1 Wound can definitely help if these are pointed such that you can take a decent number of them.

Unit with max strength 9 weapons, and called "tank hunter"? I feel a little ironical…

 

Well, 4+ to wound tank is indeed not bad. If cost reasonable, they will see much play.

It’s a new edition you need to build a bridge and get over it… try and forget what you used to have and focus on what is coming, otherwise you’ll be crying yourselves to sleep for many nights to come … Khorne can’t believe the amount of Nurgles tears coming from this thread :tongue:

50 minutes ago, Mumeishi said:

It’s a new edition you need to build a bridge and get over it… try and forget what you used to have and focus on what is coming, otherwise you’ll be crying yourselves to sleep for many nights to come … Khorne can’t believe the amount of Nurgles tears coming from this thread :tongue:

 

That's cause Khorne apperently paid his homage to GW and he got his faction wide FnP... Apperently what GW wanted was blood and skulls not obesity and body odor.

20 minutes ago, Special Officer Doofy said:

 

That's cause Khorne apperently paid his homage to GW and he got his faction wide FnP... Apperently what GW wanted was blood and skulls not obesity and body odor.

Don't forget the ulcers, pustules, and goop.  Very important to keep grandfather's gifts well visible to show off.

 

Jokes aside, I found my old paper-scribbled army lists I'd made for my old pre-8th Death Guard and damn. Having a whole army of infantry with relentless, fnp, & slow + purposeful (along with a big zombie horde for typhus) was a blast.

 

Not strong, but enjoyable durable.

 

Them good 'ol days.

Edited by Dark Legionnare

GW seem to have re-designated Deathguard as Trench Raiders now, with "better" melee and Flamer equivalents.

I can only guess that they are assuming players will primarily pit Tanks vs Tanks in this edition and not rely on MPATs to be their entire Anti-Tank answer.

 

Also thanks to the Deathguard stream for confirming the old flyer wargear choices are now different datasheets.

I knew something was up with Ahriman not having diskblades as a weapon and know I (probably) know why.

Interesting that Typhus is faster than Blightlords and Deathshrouds. I assume that's so he can keep up with Poxwalkers? I want to see the Lord of Contagion now.

 

Also cool that Tallyman can double-up with another leader. It would be nice to see the Putrifier and the Plague Surgeon to see if either or both produce a synergy.

34 minutes ago, Large and Moving Torb said:

Interesting that Typhus is faster than Blightlords and Deathshrouds. I assume that's so he can keep up with Poxwalkers? I want to see the Lord of Contagion now.

 

Also cool that Tallyman can double-up with another leader. It would be nice to see the Putrifier and the Plague Surgeon to see if either or both produce a synergy.

 

Poxwalkers are only 4" move in 9th, did they show their sheet yet? 

14 minutes ago, Special Officer Doofy said:

 

Poxwalkers are only 4" move in 9th, did they show their sheet yet? 

 

I haven't seen the 10th sheet yet, but if Poxwalkers are M4" in the new edition that means every unit Typhus joins slows him down. I guess I shouldn't be surprised if that is the case.

Depending on what defilers are like they will be my likely anti tank or allied soul grinders just getting up close and trying to kill in combat with their str 16 claws as not much of our actual ranged anti tank will be reliable to actually kill anything with high T even with our -1

Hope they show them soon, want to know if my converter nurgle one will actually be decent and get games this edition or just be used as count as soul grinder 

Edited by Plaguecaster
Just now, Plaguecaster said:

Depending on what defilers are like they will be my likely anti tank or allied soul grinders just getting up close and trying to kill in combat with their str 16 claws as not much of our actual ranged anti tank will be reliable to actually kill anything with high T even with our -1

If you're allying daemons, maybe look at a Great Unclean One depending on points? -1 toughness is one thing, -2 Toughness brings Marines to Toughess 2, rhinos to T8, and land Raiders to toughness 10, so hitting a lot of break points for bolters, meltas, and entropy cannons. 

8 minutes ago, Cryptix said:

If you're allying daemons, maybe look at a Great Unclean One depending on points? -1 toughness is one thing, -2 Toughness brings Marines to Toughess 2, rhinos to T8, and land Raiders to toughness 10, so hitting a lot of break points for bolters, meltas, and entropy cannons. 

If our DG players take a GUO, imo usually because of loving that model. In 10th rules, it shares all the disadvantages of DG: slow, much more fragile than previous edition, weapons don't have enough strength to punch tanks.

2 hours ago, Tokugawa said:

If our DG players take a GUO, imo usually because of loving that model. In 10th rules, it shares all the disadvantages of DG: slow, much more fragile than previous edition, weapons don't have enough strength to punch tanks.

Define punch tanks. They're not supposed to be getting regularly 2-3 shotted by multimelta any more, that's the point, it's supposed to take effort.

32 minutes ago, Mogger351 said:

Define punch tanks. They're not supposed to be getting regularly 2-3 shotted by multimelta any more, that's the point, it's supposed to take effort.

Khorne don't have more special association with machine god or whatever high-tech, in background story. They shouldn't kill vehicles miles faster than Nurgle.

Bloodthirster.thumb.png.e9ba7fd086760d7329f27901a5c28aa4_edit_335009376767631.png

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