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1 hour ago, Captain Idaho said:

I dunno, it is a Bloodthirster man.

 

Khorne daemon prince gets +2S but Nurgle one only gets +1T. Bloodthirster is miles better than the GUO. 5" more movement, fly, and waaaay better attacks for the cost of 1T and 2W (they each get two abilities on the data sheet and a 4++).

 

It's almost like world eaters just came out and they want to push the new Khorne boxes...

 

I'm not saying Nurgle should be hitting harder or as hard as Khorne, I'm just saying Nurgle shouldn't suck. They trade up offense and mobility for almost no extra defense now that FNP and DR is gone.

Edited by Special Officer Doofy
On 6/2/2023 at 1:41 AM, Cryptix said:

Plague Marines.png

PMBack.png

 

 

"blight launchers to release crippling ironblight into armoured vehicles"

 

S6 AP-1 D2

 

Oh GW, you cheeky rascals :laugh:

Edited by Toxichobbit
16 minutes ago, Toxichobbit said:

 

"blight launchers to release crippling ironblight into armoured vehicles"

 

S6 AP-1 D2

 

Oh GW, you cheeky rascals :laugh:

I think a blight that turns a s6 Weapon to auto wound on 6s to hit against any toughness is pretty good... I mean.. Cough cough

45 minutes ago, Emicus said:

I think a blight that turns a s6 Weapon to auto wound on 6s to hit against any toughness is pretty good... I mean.. Cough cough

 

Only on 6s to hit, so once every 3 turns. And still AP-1 and D2. 

 

Not exactly "crippling", is it. I don't have an issue with the Blight Launcher's profile, I'm poking fun at GW's description of the weapon.

Edited by Toxichobbit
3 hours ago, TrawlingCleaner said:

Surgeon:

image-40.thumb.png.a7bfc96134b2099ff3cd9c958c9011c3.png

Damn... There goes my last reasonably-assumed avenue a 5+++ might've come from for at least one unit, the one he's attached too.

 

*Sad trombone*

On 6/2/2023 at 12:37 PM, Special Officer Doofy said:

 

Hahaha right because one unit giving a 6" aura for 6+++ to infantry only is totally the same as faction wide 5+++ on everything including non infantry. Complaints will continue. 

 

 

100% Agree, however the DP is actually the first Datasheet that actually gets me excited.  2+/4++, T11 10W.  Sucks that he doesn't get Lone Operative or Bodyguard protection nor does he give himself the FNP, but we are no longer limited to 1 per detachment and his damage output looks pretty good.  Considering the vast majority of DG Players likely have not purchased the new DP model, maybe he will be pointed aggressively.  

On 6/2/2023 at 1:11 PM, Scribe said:

 

I've been following this thread in more horror at how GW seemingly butchered this faction but this had me laughing. 

 

It's like the smoke launcher 'strat'.

 

Some of these design choices are just mind boggling. I honestly have to wonder at how we got here, when some of the designers should know better.

 

Yea, like grenades being a mortal wound strat now. Remember when you had to buy frag grenades, and that let you strike at initiative when charging through difficult?

 

20 hours ago, Special Officer Doofy said:

 

Khorne daemon prince gets +2S but Nurgle one only gets +1T. Bloodthirster is miles better than the GUO. 5" more movement, fly, and waaaay better attacks for the cost of 1T and 2W (they each get two abilities on the data sheet and a 4++).

 

It's almost like world eaters just came out and they want to push the new Khorne boxes...

 

I'm not saying Nurgle should be hitting harder or as hard as Khorne, I'm just saying Nurgle shouldn't suck. They trade up offense and mobility for almost no extra defense now that FNP and DR is gone.

Your daemon princes also get psychic powers which the Khorne princes do not.

 

If it makes you feel better a unit of 5 plague marines kitted for combat  is killier in assault than 5 Khorne berserkers. Which is weird because that’s sort of their thing. 

2 hours ago, Wolf Guard Dan said:

Your daemon princes also get psychic powers which the Khorne princes do not.

 

I have not seen the datasheet for the World Eater Daemon Prince, was just going based on the Chaos Daemons Daemon Prince datasheet, in which the ONLY difference is Khorne gets +2S and Nurgle only gets +1T. Spells are gone and are just datasheet abilities and weapons. I'm sure the World Eater one will have datasheet abilities to match the Death Guard one having datasheet abilities. Was not trying to dog on Khorne, I just don't want Nurgle to suck. Just pointing out that the Khorne one gets +2 to the offensive stat but the Nurgle one for some reason only gets +1 to the defensive stat, otherwise same abilities. 

 

I get the spell idea but that's gone. That was one thing the GUO had that a Bloodthirster didn't, but now they both get random ranged attacks and they both have 2 datasheet abilities, so the only two ways to look at that is either Khorne gained a "version" of spells or the GUO lost spells since even non psyker Greater daemons now get ranged attacks and datasheet abilities.

 

2 hours ago, Wolf Guard Dan said:

If it makes you feel better a unit of 5 plague marines kitted for combat  is killier in assault than 5 Khorne berserkers. Which is weird because that’s sort of their thing. 

 

And the Khorne ones are faster and more likely to get into melee with different tools such as better movement, ways to improve said movement, ways to increase the durability with a FnP, can get lethal hits too or Sustained Hits, and if lucky enough can advance and charge (all from the faction ability and not strats/attached characters). They also can utilize an icon still where plague marines lost the icon and sigil. So no I don't "feel better", but I appreciate the effort. If they are taking away even more movement from DG and taking away their durability, they HAVE to make them more killy than they previously were or otherwise it's just straight up 100% nerfs... 

 

7 hours ago, Tokugawa said:

FBD got some gas. 

n7df6tjmmv3b1.jpg

 

Not bad, blight launcher and plague splitter got better, mower traded 2 attacks and 1 ap for lethal hits.

Edited by Special Officer Doofy
4 hours ago, Special Officer Doofy said:

 

I have not seen the datasheet for the World Eater Daemon Prince, was just going based on the Chaos Daemons Daemon Prince datasheet, in which the ONLY difference is Khorne gets +2S and Nurgle only gets +1T. Spells are gone and are just datasheet abilities and weapons. I'm sure the World Eater one will have datasheet abilities to match the Death Guard one having datasheet abilities.

 

Khorne traditionally abhors psychic and sorcery, I doubt they'll have much psychic impact but I bet he has an ability no doubt. 

 

4 hours ago, Special Officer Doofy said:

And the Khorne ones are faster and more likely to get into melee with different tools such as better movement, ways to improve said movement, ways to increase the durability with a FnP, can get lethal hits too or Sustained Hits, and if lucky enough can advance and charge (all from the faction ability and not strats/attached characters). They also can utilize an icon still where plague marines lost the icon and sigil. So no I don't "feel better", but I appreciate the effort. If they are taking away even more movement from DG and taking away their durability, they HAVE to make them more killy than they previously were or otherwise it's just straight up 100% nerfs...

 

Not gonna debate the Plague Marine efficacy, but Death Guard plague marine icon bearer is it's own bespoke units sold separately, so they can't really bundle into the plague marine squad while keeping their intended "One box builds the unit". 

 

At least that's my cope. Doesn't make any sense otherwise. The DG stuff feels really rushed. 

4 minutes ago, DemonGSides said:

 

 

Not gonna debate the Plague Marine efficacy, but Death Guard plague marine icon bearer is it's own bespoke units sold separately, so they can't really bundle into the plague marine squad while keeping their intended "One box builds the unit". 

 

At least that's my cope. Doesn't make any sense otherwise. The DG stuff feels really rushed. 

But there's an icon in the kit.

19 minutes ago, Blight1 said:

But there's an icon in the kit.

I'll play devil's advocate and note that the one in the PM kit doesn't look like the stand alone DG Icon Bearer or the one in the SM Heroes set (which look similar). Making these two into a DG ancient equivalent seems very possible given GW's new approach. The icon in the PM kit may become just the Sigil or simply dissapear in the rules.

2 hours ago, Blight1 said:

Which would be weird considering they've at least folded the icon bearer back into custodes squads.

GW is nothing if not ab-so-gahdamn-lutely bad (read: lazy and apathetic) at maintaining any semblance of uniformity or standard baseline across their technical writing, design decisions, etc...

 

I am still reminded that Krieg cavalry in the 9th Ed IA had BS3, WS4.  The shock-cavalry trained to hit decisively in melee combat on a charge with one-shot shaped-charge lances (IE, drilled countless times to hit on a charge in the fluff because you only got one shot at hitting the vulnerable spot on a target because it can only detonate once) and they're veteran-level crackshots with their laspistols instead.

 

 

So, they either copied their old 7th ed prior profiles (where BS3 and WS4 was standard for Krieg) or they put the values in backwards copying from 8th ed indexes during document composition. Either way, disenfranching levels of lazy and apathetic. They never fixed TWO characters worth of typos in a document.

Edited by Dark Legionnare
2 hours ago, Blight1 said:

But there's an icon in the kit.

 

https://www.games-workshop.com/en-US/Death-Guard-Plague-Marine-Icon-Bearer-2020

 

I'm not sure what to tell ya my man. They sell him separate, I would assume he will have his own data sheet. Or it's just more sloppiness.

2 minutes ago, DemonGSides said:

 

https://www.games-workshop.com/en-US/Death-Guard-Plague-Marine-Icon-Bearer-2020

 

I'm not sure what to tell ya my man. They sell him separate, I would assume he will have his own data sheet. Or it's just more sloppiness.

There's also one in the kit, it's held in one hand forward.

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