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I decided to go through the 'dex unit-by-unit and here's what I've identified as most likely what will be the anti-tank options. No real surprises, but does seem to lock DG into the "take tanks to kill tanks" paradigm.

  • Helbrute w/twin-lascannon and hammer
  • Predator Annihilator w/lascannon sponsons
  • Defiler w/scourge and twin-lascannon

 

4 hours ago, jaxom said:

I decided to go through the 'dex unit-by-unit and here's what I've identified as most likely what will be the anti-tank options. No real surprises, but does seem to lock DG into the "take tanks to kill tanks" paradigm.

  • Helbrute w/twin-lascannon and hammer
  • Predator Annihilator w/lascannon sponsons
  • Defiler w/scourge and twin-lascannon

 

 

Three terrible looking old models! Sign me up!

 

Hopefully PBC entropy cannons can do the job.

Edited by Special Officer Doofy
2 minutes ago, Special Officer Doofy said:

 

Three terrible looking old models! Sign me up!

 

Hopefully PBC entropy cannons can do the job.

You can at least do a Deimos predator,  which is a new kit. The Helbrute is okay, but the Defiler needs some love.

5 hours ago, jaxom said:

I decided to go through the 'dex unit-by-unit and here's what I've identified as most likely what will be the anti-tank options. No real surprises, but does seem to lock DG into the "take tanks to kill tanks" paradigm.

  • Helbrute w/twin-lascannon and hammer
  • Predator Annihilator w/lascannon sponsons
  • Defiler w/scourge and twin-lascannon

 


I REALLY hope the helbrute hammer is good this time around. It’s sucked like every edition since its creation. Looks so cool.

The helbrute is more middle aged. It's older than the first Death Guard Codex, but not nearly as old as the mars pattern rhino-based kits, genestealers, or the like.

 

Land raiders and spartans are also worth considering, and provide crucial mobility.

Edited by Squark
2 hours ago, WrathOfTheLion said:

You can at least do a Deimos predator,  which is a new kit. The Helbrute is okay, but the Defiler needs some love.


On that note, sure would be nice to condense all the Predators into one location rather than two with one loadout and the Forge World zone. But that won't happen.

So... They gave Black Templars army-wide, 100% on time feel no pain. So I guess wverything I'd said about avoiding feel no pain on multi-wound infantry was :cuss:. Sorry, Death Guard. If you'll excuse me, I'd better eat this crow while it's still fresh.

3 hours ago, Squark said:

So... They gave Black Templars army-wide, 100% on time feel no pain. So I guess wverything I'd said about avoiding feel no pain on multi-wound infantry was :cuss:. Sorry, Death Guard. If you'll excuse me, I'd better eat this crow while it's still fresh.

 

It's worse than that. The way I understand it is that any Marines can use that detachment (as long as they have no Chapter specific models from non-Templars & no Librarians), so all Marines now have access to army-wide, 100% on time feel no pain.

3 hours ago, Squark said:

So... They gave Black Templars army-wide, 100% on time feel no pain. So I guess wverything I'd said about avoiding feel no pain on multi-wound infantry was :cuss:. Sorry, Death Guard. If you'll excuse me, I'd better eat this crow while it's still fresh.

That's what you get for betraying the Emperor

 

Seriously though, it is weird that BT get FNP when DG don't 

1 minute ago, Odd-ad said:

That's what you get for betraying the Emperor

 

Seriously though, it is weird that BT get FNP when DG don't 

But they have Black armor, and and they Crusade!

Seriously though what precedent is being observed here to justify this ability, that's not as easily applied to our plague brethren?

2 minutes ago, Orange Knight said:

Weren't the followers of Nurgle supposed to be a jovial and jolly lot?

 

What's with all the Lementors in this topic?

 

And yes, I jest.

 

 

 

I think that's just the daemons. Death Guard always strike me as quite dour.

27 minutes ago, Toxichobbit said:

 

It's worse than that. The way I understand it is that any Marines can use that detachment (as long as they have no Chapter specific models from non-Templars & no Librarians), so all Marines now have access to army-wide, 100% on time feel no pain.

 

So I'm thinking we might be seeing some rather corpulent and err, unkempt Green Crusaders in 10th...

 

 

Edited by Arkhanist
28 minutes ago, mel_danes said:

But they have Black armor, and and they Crusade!

Seriously though what precedent is being observed here to justify this ability, that's not as easily applied to our plague brethren?

Er... the... erm... the Emperor protects? 

 

Honestly I don't know why we have this and DG don't. 

 

The only ray of hope I can offer our traitorous cousins is that this is our detachment rule, and they might get their own FNP detachment? 

 

Here's hoping they do, anyway 

It's something that's fixable, it's just a question of "Fixable on what time table?"

Six months of :cuss: Death Guard?  I'll be fine, no biggie, we can come to terms with it.

2 years of :cuss: Death Guard?  C'mon, this isn't fun.

10 minutes ago, DemonGSides said:

It's something that's fixable, it's just a question of "Fixable on what time table?"

Six months of :cuss: Death Guard?  I'll be fine, no biggie, we can come to terms with it.

2 years of :cuss: Death Guard?  C'mon, this isn't fun.

I'm sure DG will get FNP as quickly as CSM got their second wound. Won't take too long right? Right?!?

59 minutes ago, Toxichobbit said:

 

It's worse than that. The way I understand it is that any Marines can use that detachment (as long as they have no Chapter specific models from non-Templars & no Librarians), so all Marines now have access to army-wide, 100% on time feel no pain.

Sort of? You can play the black templars detachment with any paint scheme. All marines doing so will be pretty much Black Templars w/o Helbrecht and Grimauldus, though. They've mostly just endorsed "Color Scheme doesn't matter". If you'll forgive me butchering Shakespeare, "Would a Space Wolf by any other name smell as much like wet dog?" I don't have an answer for you.

 

I guess that functionally, Loyalist Marines have 6 detachments at launch to everyone else's one because pre-9th they were 6 different-ish armies. If they'd folded World Eaters, Death Guard, and Thousands Sons back into Chaos Space Marines the chaos space marines would presumably have 4 detachments at launch, although I think the Legion's fluff has doverged enough aince the 8th edition reboot that that isn't practical anymore.

38 minutes ago, Squark said:

 

I guess that functionally, Loyalist Marines have 6 detachments at launch to everyone else's one because pre-9th they were 6 different-ish armies. If they'd folded World Eaters, Death Guard, and Thousands Sons back into Chaos Space Marines the chaos space marines would presumably have 4 detachments at launch, although I think the Legion's fluff has doverged enough aince the 8th edition reboot that that isn't practical anymore.

 

Loyalist Marines don't have 6 detachments.  "Normal" loyalists have the Gladius Strike Force.  Each of the non-codex space marines have a singular bespoke detachment.  Those same non-codex space marines can also use Gladius Strike Force without worry, but the "normal" loyalists do have to pay a tax to use the non-codex detatchments, because they'll lose access to their bespoke units and named units, and the same is true for Non-Codex trying to use other non-codex.  Tor Garaddon can't be part of your Imperial Fists running an Unforgiven Task Force, which may not be too big of a deal, and frankly I think is kinda nice for those "Normal" loyalists that also don't get the juice that Ultramarines get (In the form of Victrix, Gulliman, Calgar, Sicarius, Tigurius etc etc).

 

So just blanket saying "oh SPACE MARINES GET SO MUCH MORE" is like, technically true (The best kind of true!), but it isn't as cut and dry as it sounds.  I don't think anyone in the BA faction is going to be trying to shoe horn their army into a DA detachment, if that makes sense?  But I can totally see someone trying to make the BA rule work for, say, Raven Guard.

Edited by DemonGSides
1 hour ago, DemonGSides said:

 

Loyalist Marines don't have 6 detachments.  "Normal" loyalists have the Gladius Strike Force.  Each of the non-codex space marines have a singular bespoke detachment.  Those same non-codex space marines can also use Gladius Strike Force without worry, but the "normal" loyalists do have to pay a tax to use the non-codex detatchments, because they'll lose access to their bespoke units and named units, and the same is true for Non-Codex trying to use other non-codex.  Tor Garaddon can't be part of your Imperial Fists running an Unforgiven Task Force, which may not be too big of a deal, and frankly I think is kinda nice for those "Normal" loyalists that also don't get the juice that Ultramarines get (In the form of Victrix, Gulliman, Calgar, Sicarius, Tigurius etc etc).

 

So just blanket saying "oh SPACE MARINES GET SO MUCH MORE" is like, technically true (The best kind of true!), but it isn't as cut and dry as it sounds.  I don't think anyone in the BA faction is going to be trying to shoe horn their army into a DA detachment, if that makes sense?  But I can totally see someone trying to make the BA rule work for, say, Raven Guard.

Hence the paraphrasing of the bard. I think my previous post suffered due to my last thoughts being in the middle of the post. Whether Loyalist Marines are 1 faction with more options than the rest at launch, 6 factions with a lot in common, or something in between now in "feel" will probably depend on the player. This seems like a discussion we should take to the Space Marine thread if we want to continue the conversation, though.

Edited by Squark

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