Lord Marshal Posted May 24, 2023 Share Posted May 24, 2023 (edited) 'Ere We Go Edited May 24, 2023 by Lord Marshal TrawlingCleaner, MithrilForge and BadgersinHills 2 1 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted May 24, 2023 Share Posted May 24, 2023 Ghaz could join unit? hmmm.... Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted May 24, 2023 Share Posted May 24, 2023 Very simple and krump-y. Liking these rules! Good to see Makari kept his 2+ invuln, keeping the title of "Luckiest git wot eva lived" I love/hate that little scamp BadgersinHills, MithrilForge, Khornestar and 2 others 4 1 Back to top Link to comment Share on other sites More sharing options...
skylerboodie Posted May 24, 2023 Share Posted May 24, 2023 Ghaz and Makari have the same toughness? That doesn't sound right. Tokugawa and Sea Creature 2 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted May 24, 2023 Share Posted May 24, 2023 Bit odd that they didn't say who's Faction is up next... Link to comment Share on other sites More sharing options...
CL_Mission Posted May 24, 2023 Share Posted May 24, 2023 1 minute ago, Indy Techwisp said: Bit odd that they didn't say who's Faction is up next... Good news, it's TSONS! Indy Techwisp 1 Back to top Link to comment Share on other sites More sharing options...
GenerationTerrorist Posted May 24, 2023 Share Posted May 24, 2023 Simple, straightforward and look like a great laugh to play with/against. MithrilForge and Khornestar 1 1 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted May 24, 2023 Share Posted May 24, 2023 2 minutes ago, skylerboodie said: Ghaz and Makari have the same toughness? That doesn't sound right. He(they) can join unit. Maybe the unit they could join is T6. Link to comment Share on other sites More sharing options...
Bradeh Posted May 24, 2023 Share Posted May 24, 2023 (edited) 7 minutes ago, skylerboodie said: Ghaz and Makari have the same toughness? That doesn't sound right. It's the way they are going with units are leaders with matching their toughness for balance reasons, Abaddon is T5 because the unit he can join is T5. I assume Meganobs will be T6. It is kind of assumed now that if you are taking Leader characters you kind of want to take their unit too. Edited May 24, 2023 by Bradeh skylerboodie, MithrilForge, Tokugawa and 4 others 1 3 3 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted May 24, 2023 Share Posted May 24, 2023 Regarding the Orks tho, with how Characters that join units now seem to share toughness with the unit they join, that means Meganobz are T6, right? Since the article says Ghaz has Meganobz bodyguards at one point. Link to comment Share on other sites More sharing options...
zero888 Posted May 24, 2023 Share Posted May 24, 2023 Largely unchanged, Waagh effecting all units and being simplified is nice and easy to remember. Beast Snagga Boyz are looking really nice. It would have been nice for Ghaz to have a sweep style attack like other big leaders, but it is what is there. The only thing annoying is that they previewed Stompa weapons and literally nobody uses them. Large and Moving Torb and MithrilForge 1 1 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 24, 2023 Share Posted May 24, 2023 Orks not looking too shabby. Emperor Ming 1 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted May 24, 2023 Share Posted May 24, 2023 Gotta be honest, even though I knew it had 0 chance of happening, I'd have liked to see the Grot Tank profile. MithrilForge 1 Back to top Link to comment Share on other sites More sharing options...
Doobles57 Posted May 24, 2023 Share Posted May 24, 2023 All looks good to me. A named character and Lord of War are frustrating examples for this kind of series as it doesn't give much idea of units you'll actually use a lot, but still. What is there seems solid. Link to comment Share on other sites More sharing options...
01RTB01 Posted May 24, 2023 Share Posted May 24, 2023 Slightly gutted that the different ammo types are gone on the squig launchas. I assume the bubble chukka will be equally dull. So much potential as well. Link to comment Share on other sites More sharing options...
CL_Mission Posted May 24, 2023 Share Posted May 24, 2023 5 minutes ago, zero888 said: The only thing annoying is that they previewed Stompa weapons and literally nobody uses them. Perhaps the hope is that with the new rules more people will use them from now on. We didn't see the whole profile or their points, maybe they are more appealing this time round. The Stompa was such an awesome model when it was released and I played quite a few games against them back in the day, would be a shame if they still don't see much of the table top. Large and Moving Torb, Petitioner's City and MithrilForge 3 Back to top Link to comment Share on other sites More sharing options...
Burni Posted May 24, 2023 Share Posted May 24, 2023 5++ during Waaagh is nice. Beast Snaggas have lost their inv but get a FNP instead - not a bad trade that. I like that there's no clan keywords so the special characters are easier across the faction. Tokugawa and Emperor Ming 2 Back to top Link to comment Share on other sites More sharing options...
Lord Marshal Posted May 24, 2023 Author Share Posted May 24, 2023 (edited) 5 hours ago, Burni said: Beast Snaggas have lost their inv but get a FNP instead - not a bad trade that. Stolen meme, but had to be used. Edited May 24, 2023 by Lord Marshal Oxydo, MithrilForge, Iron Father Ferrum and 11 others 14 Back to top Link to comment Share on other sites More sharing options...
Brattak Posted May 24, 2023 Share Posted May 24, 2023 I am not entirely sure how I feel about the new Waaagh rule. Yes it is simpler and can be used at the start of the battle round, not to mention, that you don't need a Warboss to use it. But it only provides the bonus for 1 battle round and nothing more. When I compare this with other faction rules, who get a bonuses for the whole game, I am not sure it is such a good deal Last but not least it pushes Orks entirely into melee, there is nothing to gain for shooty Ork armies. Link to comment Share on other sites More sharing options...
Burni Posted May 24, 2023 Share Posted May 24, 2023 (edited) I wonder if the dakka gun keyword is still a thing Edit: Actually I think Rapid Fire[x] would cover it would it? If snazzguns and dakkaguns become heavy, that would be nice for Flash Gitz and Lootas Edited May 24, 2023 by Burni Link to comment Share on other sites More sharing options...
tentagil Posted May 24, 2023 Share Posted May 24, 2023 9 minutes ago, Brattak said: I am not entirely sure how I feel about the new Waaagh rule. Yes it is simpler and can be used at the start of the battle round, not to mention, that you don't need a Warboss to use it. But it only provides the bonus for 1 battle round and nothing more. When I compare this with other faction rules, who get a bonuses for the whole game, I am not sure it is such a good deal Last but not least it pushes Orks entirely into melee, there is nothing to gain for shooty Ork armies. Yeah, I mean Waaagh! has always only lasted 1 battle round (minus the lingering Inv we got with the revamp at the end of 9th that) and it's always been melee focused. So it stays with the flavor and history of the faction. It's way more flexible now though. For instance, I typically run a Dread Waaagh! led by a Big Mek in Mega Armor, I technically haven't been able to even call a Waaagh! for years. Thankfully I play casual games with friends who let me tweak the rule. Now I can just play as written. And being able to call a Waaagh in the middle of your opponent's Battle Phase can be a useful upset, they are all ready to strike and suddenly your troops have an invul save and hit harder. Though I doubt most people will do that as we really want to use it for our Advance and charge to make sure we get stuck in. I'm hoping once the codex come out we have a detachment with rules that gives a boost to shooty armies, dread armies, buggie/bike armies, etc. Magos Takatus, MithrilForge and DemonGSides 3 Back to top Link to comment Share on other sites More sharing options...
DemonGSides Posted May 24, 2023 Share Posted May 24, 2023 (edited) The Beast Snagga Boys having a Feel No Pain 6+ does make me somewhat hopeful that Plague Marines get something too when the index drops. Otherwise it's just a straight up "screw you" to Death Guard players. Edited May 24, 2023 by DemonGSides Special Officer Doofy, MithrilForge and Blight1 1 2 Back to top Link to comment Share on other sites More sharing options...
Blight1 Posted May 24, 2023 Share Posted May 24, 2023 Currently looking like meganobz will be equally as tough as blightlords and custodes will be far tougher. What do you get for filling yourself with disease these days? Silas7 1 Back to top Link to comment Share on other sites More sharing options...
Lexington Posted May 24, 2023 Share Posted May 24, 2023 Enjoy these! They seem like a lot of fun as a starter for 10th Ed greenskins. Yes, their special ability only lasts for a round, but it's a doozy of a round if you can time it with a lot of charges. MithrilForge and Iron Father Ferrum 2 Back to top Link to comment Share on other sites More sharing options...
Azaiel Posted May 24, 2023 Share Posted May 24, 2023 Get krumpin! So the Goff klan trait is now a Tribe Detachment rule if I understood it correctly. I noticed that Ere we go ability to re-roll charge rolls is gone, maybe it will be a stratagem aswell. MithrilForge 1 Back to top Link to comment Share on other sites More sharing options...
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