BrainFireBob Posted June 16, 2023 Share Posted June 16, 2023 6 hours ago, Kallas said: I suppose there are more non-FLY units than FLY units, so +1 to hit non-FLY is more valuable? But the 'Hawk has Twin AC and two main weapons vs the 'Talon's Twin AC and one main weapon; both have the option to Hover, and the 'Hawk is tougher. Fantastic balancing Yes, just not for the mainline Firstborn unit (Tacticals). Devastators can use it well, and that will probably be the main use for it. Assault Squads and Vanguard (hah!) could use it (though no good benefit from the Fire Support rule, which is Shooting only) for actual transportation. Maybe Scouts for the 6" Scout move and their Heavy Bolter/Missile Launcher, or even Scout Snipers (no Scout move) to buff their Sniper Rifles. Command squad with attached character. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961311 Share on other sites More sharing options...
Minsc Posted June 17, 2023 Share Posted June 17, 2023 My first impressions after reading trough the new pointcosts is that "most of it" seems fine. There are two handful of units that seemingly drew the short stick though: - Redemptor and Brutalis seems overpriced compared to the Ballistus. - Regular Dread and Contemptor seems overpriced in general. - Both variants of Vanguard Vet's seem inferior to their regular Assault Marine counterparts. - Predator Annihilator just seems inferior to Gladiator Lancers. - SS Thunder/Hammerstrike both seem to pay a bit too much for their specialrules. - Outriders seem kinda pointless compared to regular Bikers. - Reivers are still bad but they're a meme at this point. - Hammerfall Bunker seems quite overpriced. Haven't realled checked out the fliers though. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961388 Share on other sites More sharing options...
Tacitus Posted June 17, 2023 Share Posted June 17, 2023 "Dreadnaught Close Combat Weapon" equipped Dreads are pretty much better than the Ballistus right now as it gives them a S12-14ish weapon. The Reiver gimmick has greatly improved now though. Its much easier to force and lose a LD test now. 6+ goes to 7+ which is a 50/50 roll and you can force two of them pretty easy, three if you can whoop on the squad but didn't kill it. As for Lancer vs Anhilator? It probably is. The Flat Damage(i.e. the total of +X's) is more for the Gladiator - the Gladiator rerolls more if not on OOM, the Annihilator likely gets an extra D6 on the damage and as such probably gets more output if its on the OOM target. Outrider vs Bike is a matter of points per model - Outriders get more attacks and more wounds - assuming the points scale correctly it feels like Unit A and Unit A on steroids so I'm not worried about them. The Hammerfall is either way overpriced or way too cheap depending on how easy it will be to place in the new edition. If you can place it easy, its a bargain at that price with 4 Overwatches that aren't Overwatches per turn. If you can't place it easily, its overpriced if it costs you a single point. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961446 Share on other sites More sharing options...
Karhedron Posted June 17, 2023 Share Posted June 17, 2023 16 hours ago, redmapa said: Devastators seem to be a good choice for Razorbacks, they don't get the bonus to hit but reroll wounds vs a target with MMs or Grav Cannons sounds spicy if you wanted to make razorbacks work. It is one way to do it but it does overlap with OOM. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961524 Share on other sites More sharing options...
spessmarine Posted June 17, 2023 Share Posted June 17, 2023 HH index next week, that should be quite the ride due to many factors aside from the usual FW oddities Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961779 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 17, 2023 Share Posted June 17, 2023 Question. gravis captain halves incoming damage with no minimum limit, so does halving 1 damage round up or do 2 1dmg wounds have to get through to do 1 damage? Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961783 Share on other sites More sharing options...
Slips Posted June 17, 2023 Share Posted June 17, 2023 Xanthous 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961785 Share on other sites More sharing options...
Blindhamster Posted June 17, 2023 Share Posted June 17, 2023 28 minutes ago, Inquisitor_Lensoven said: Question. gravis captain halves incoming damage with no minimum limit, so does halving 1 damage round up or do 2 1dmg wounds have to get through to do 1 damage? There is a bit about rounding elsewhere and it says always round up, so half of 1 remains 1 Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961791 Share on other sites More sharing options...
Tacitus Posted June 18, 2023 Share Posted June 18, 2023 18 hours ago, Karhedron said: It is one way to do it but it does overlap with OOM. I'd just skip the Razorback and let the Lieutenant with Combi-weapons that has the reroll 1's quasi-aura. Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5961927 Share on other sites More sharing options...
Lysimachus Posted June 20, 2023 Share Posted June 20, 2023 Had some ideas for what Index Space Marines could (should?) have been, made a thread down in Homegrown Rules to try and work some of it out: Would be interested to hear what people think! Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/378896-space-marine-index/page/18/#findComment-5962938 Share on other sites More sharing options...
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