ZeroWolf Posted June 15, 2023 Share Posted June 15, 2023 4 hours ago, Lucius_The_Temporary said: If you'll excuse the naive theorycrafting of a noob, Tranceweaver-led Daemonettes and Noise Marines seem like a fun Slaaneshi combo while EC players still have to roleplay our dearly departed subfaction. Noise Marines force a battle-shock test, and if it fails, your Daemonette squad (who are deepstriking with +1 to charge) get full rerolls. Worth considering? Only dearly departed for a year or so, then you'll get your codex with a fancy Fulgrim model to boot. Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5960275 Share on other sites More sharing options...
Guest Posted June 16, 2023 Share Posted June 16, 2023 I'll take a new Lucius over a new Fulgrim, good god that model's ugly Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5960661 Share on other sites More sharing options...
danodan123 Posted June 16, 2023 Share Posted June 16, 2023 With the points now available, we can judge some units... but with free wargear it's not as black and white anymore. Terminators seem pricey, but if you go full combi weapons, they're cheaper! Dark Commune dirt cheap! Seen a lot of talk about helbrutes, they're quite pricey now. Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5960862 Share on other sites More sharing options...
abaumann Posted June 16, 2023 Share Posted June 16, 2023 48 minutes ago, danodan123 said: With the points now available, we can judge some units... but with free wargear it's not as black and white anymore. Terminators seem pricey, but if you go full combi weapons, they're cheaper! Dark Commune dirt cheap! Seen a lot of talk about helbrutes, they're quite pricey now. Where do we access the points values? They released that already? Can’t find it anywhere… Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5960938 Share on other sites More sharing options...
danodan123 Posted June 16, 2023 Share Posted June 16, 2023 Just now, abaumann said: Where do we access the points values? They released that already? Can’t find it anywhere… Here you go. https://www.warhammer-community.com/2023/06/16/get-all-of-your-points-for-free-with-the-first-munitorum-field-manual-of-new40k/ Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5960939 Share on other sites More sharing options...
gaurdian31 Posted June 16, 2023 Share Posted June 16, 2023 Also seems you have to take spawn in units of 2 now. No 1 spawn or 3 or more spawn groups. Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961004 Share on other sites More sharing options...
Kaiju Soze Posted June 16, 2023 Share Posted June 16, 2023 Helbrutes, Venomcrawler and Discolord all got hefty points hikes. Not sure they really deserve that. Noise Marines with sonic blasters at 17pts per model? Not bad. Sersi 1 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961024 Share on other sites More sharing options...
danodan123 Posted June 16, 2023 Share Posted June 16, 2023 10 minutes ago, gaurdian31 said: Also seems you have to take spawn in units of 2 now. No 1 spawn or 3 or more spawn groups. Fits the 'comes in the box' ideology. Talking of spawn, would love a new kit which could expand on the squad limits. HolyPestilience 1 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961026 Share on other sites More sharing options...
Dr_Ruminahui Posted June 16, 2023 Share Posted June 16, 2023 (edited) 5 hours ago, Kaiju Soze said: Helbrutes, Venomcrawler and Discolord all got hefty points hikes. Not sure they really deserve that. Noise Marines with sonic blasters at 17pts per model? Not bad. I think we were safe to assume all vehicles would have a bump in cost given their increased survivability against most intermediate antitank weapons - so I'm not surprised. As hellbrutes and venomcrawlers have, IMHO, gotten a fair bit better, they are likely still worth fielding even at their higher cost. I too was surprised by the noise marines cost - they are cheaper than legionnaires now and are almost certainly better (better basic gun and the blastermaster + doom siren (on the champion) are probably about as good as the best 2 gun combination the legionnaires can take, though the legionnaires' lascannon likely edges it out as one of the few places we can get a S 12 gun on infantry), due largely to the quality of the blastmaster. The one area legionnaires definitely outperform noise marines is that no characters except Lucius can attach to noise marines, where basically everything can attach to legionnaires. Edited June 16, 2023 by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961275 Share on other sites More sharing options...
MarshalMittermeier Posted June 17, 2023 Share Posted June 17, 2023 question: so lets say a wraithknight shoots my nurgle havocs. and i use nurgle strat, so 12" away or untargetable. does this apply to the NEXT time my unit will be shot at, or does it make the wraithknight's shots illegal and he must choose another target? Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961604 Share on other sites More sharing options...
Cpt.Danjou Posted June 17, 2023 Share Posted June 17, 2023 As I see it, all units that wants to shoot at you Havocs, during the rest of shooting phase will have to be in 12" range, including the WK. Cot. Danjou Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961610 Share on other sites More sharing options...
Kaiju Soze Posted June 17, 2023 Share Posted June 17, 2023 30 minutes ago, MarshalMittermeier said: question: so lets say a wraithknight shoots my nurgle havocs. and i use nurgle strat, so 12" away or untargetable. does this apply to the NEXT time my unit will be shot at, or does it make the wraithknight's shots illegal and he must choose another target? They have to choose another target (this is in the commentary) Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961621 Share on other sites More sharing options...
acrozatarim Posted June 17, 2023 Share Posted June 17, 2023 It feels like this could make MoN really critical for dealing with things like Oath of Moment, Stormspeeder combo set-ups, and indirect fire madness. Kaiju Soze and Iron Father Ferrum 2 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961623 Share on other sites More sharing options...
Iron Father Ferrum Posted June 17, 2023 Share Posted June 17, 2023 There's a restriction on adding Marked Characters to same-Marked squads, but no so such restriction on mounting units in same-marked transports. So I will be sticking my block of Khorne Chosen and characters into a Nurgle Land Raider, and if my enemy tries to first-turn delete that tank via Oaths I will be using Dark Obscuration on it. Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961793 Share on other sites More sharing options...
danodan123 Posted June 17, 2023 Share Posted June 17, 2023 And nurgle chaos lords will be able to always have the strat each turn too, good for backfield legionaries with heavy weapons just holding base on an objective, and if the opponent gets too close they reroll wounds and the chaos lord can do damage. Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961805 Share on other sites More sharing options...
Joe Posted June 17, 2023 Share Posted June 17, 2023 Bit late to the party here, however I'm a bit disappointed that the Traitor Guardsmen Squad doesn't have battleline. Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961817 Share on other sites More sharing options...
danodan123 Posted June 17, 2023 Share Posted June 17, 2023 39 minutes ago, Joe said: Bit late to the party here, however I'm a bit disappointed that the Traitor Guardsmen Squad doesn't have battleline. I was also disappointed they didn't make them like guard squads where its two units together. But at least they're in the index! Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961834 Share on other sites More sharing options...
Joe Posted June 17, 2023 Share Posted June 17, 2023 11 minutes ago, danodan123 said: I was also disappointed they didn't make them like guard squads where its two units together. But at least they're in the index! This is true. I'm grateful we can at least build a quasi-Renegades & Heretics/Lost and the Damned army currently. Maybe if I run them enough Games Workshop will deign to splinter them into their own full faction again? danodan123 and ShotgunFacelift 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378979-chaos-space-marines-index/page/4/#findComment-5961838 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now