TrawlingCleaner Posted June 15, 2023 Share Posted June 15, 2023 Khorne Khaine Guide me! Interrogator Stobz and ZeroWolf 2 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/ Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 (edited) Fortune Favours the Fickle Edited June 15, 2023 by Karhedron Doghouse 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960336 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 Wow, Reapers have been hit hard with the nerf bat and they were not strong in 9th. Their Reaper Launchers have been weakened into irrelevance. I guess GW doesn't want to sell any of the those plastic Reapers. Are they still paying for the sins of 8th edition Ynnari? Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960340 Share on other sites More sharing options...
General Strike Posted June 15, 2023 Share Posted June 15, 2023 (edited) So Corsairs are battleline. With keywords not busting everything up like in 9th, maybe they will be useful as troops. Edit: they can use transports, right? Edited June 15, 2023 by General Strike TrawlingCleaner and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960341 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 Eldrad does not have the Ulthwé faction keyword. Looks like he is more of a lone ranger now. I can see him being a regular in most lists. Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960343 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 Jain Zar leading a unit of Banshees are going to be almost auto-include. Free Heroic Intervention and First Strike. Kerching! Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960347 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 (edited) Shroudrunners look pretty good. They pick an enemy unit within 12" at the start of the shooting phase and everyone shooting at it gets Lethal Hits. Potentially very powerful with massed Shuriken weaponry. Spiritseer for every Wraith unit please! They can actually lead Wraithlords which is very interesting. I have not seen leaders joining non-Infantry units elsewhere yet. The Yncarne looks pretty good. Not as tough or hitty as the Avatar but retains his ability to pop up whenever a unit is destroyed. This can now be an enemy unit by the looks of things so if you can kill a unit in the shooting phase, the Yncarne can teleport into the enemy lines and then assault. That is really nasty as it only has to be outside Engagement range. Squadroning looks to be gone so Vypers and War Walkers are now units of 1 and so will be capped at 3 per army as they are not Battleline. Wraithguard are strong but really need a Spiritseer to be effective. Fortunately Spiritseers are very good. Wraithknight looks a tad fragile compared to Imperial Knights. It has lost the innate 5++ it gained during 9th so now the only way to give it an Invuln is to buy the shield again. Still, it now has a 2+ save and AP seems to have gone down this edition so losing the 5++ will only matter against really big guns. Wraithlords remain Dreadnoughts-but-better. Each time they destroy a unit, you get to roll a new Fate Dice. Ghost Glaives look mandatory. The big change is that they have dropped to BS/WS 4+ which is a big hit. Can be mitigated by Spiritseers and Guide. Overall the Index looks very good. Fairly strong but I don't think it is broken. D-Cannon and Fate dice may be abusable as others have noted but they are short ranged and fragile. They are better than 9th but no one was using them in that edition so I am still not convinced they will be a real problem. Aspects are very variable with Dark Reapers being trash and Banshees with Jain Zarr being almost auto-take. The others are somewhere in the middle. Fire Dragons suffer as S9 is not really enough for dedicated tank hunting anymore so they really need Feugen to be effective. He is pretty good but I think there is easier tank-hunting in the codex with more range, less fragility and fewer moving parts. Wraith Hosts might just be the new hotness. The only thing likely to hold them back is that Spiritseers are not Battleline so will be capped at 3. This will limit the amount of Wraith Units you can run at full effectiveness as they are only BS/WS 4+ without the Seer. Edited June 15, 2023 by Karhedron Xenith, Doghouse and Emperor Ming 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960350 Share on other sites More sharing options...
TheMawr Posted June 15, 2023 Share Posted June 15, 2023 21 minutes ago, General Strike said: So Corsairs are battleline. With keywords not busting everything up like in 9th, maybe they will be useful as troops. Edit: they can use transports, right? Yes they can ride wave serpents being Aeldari infantry (so can harlequins if Im not mistaken).. They also have 3 leader options now; Yriel, Yvraine ( I guess during the last codex photoshoot they were already making those rules) and the Visarch. opening options for proxying those. There doesnt seem a real division between Craftworlds, Harlequins, Ynnari and Anrathe anymore as long as you dont want to include (or include them in) Drukhari. I think for the latter 3 as armies.. at least recruitment wise. Things are looking very good and gone are the annoying restrictions. Doghouse 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960357 Share on other sites More sharing options...
Shield-Captain Posted June 15, 2023 Share Posted June 15, 2023 If I’m reading this right you can take The Avatar and the Yncarne as long as you do not take Drukhari Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960365 Share on other sites More sharing options...
TrawlingCleaner Posted June 15, 2023 Author Share Posted June 15, 2023 So as I assumed, War Walkers and Support Weapons are 1 model units: Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960367 Share on other sites More sharing options...
Emperor Ming Posted June 15, 2023 Share Posted June 15, 2023 52 minutes ago, Karhedron said: Jain Zar leading a unit of Banshees are going to be almost auto-include. Free Heroic Intervention and First Strike. Kerching! I'm not so sure, with the general T hikes, s4 aint what it used to be, they have also lost +1 to wound on the charge if im reading that right My list will prob change completely, overreliance on aspect warriors which are largely s4, is prob a trap Not sure on rangers either, with mandatory troops not a thing anymore FarFromSam and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960384 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 (edited) 16 minutes ago, EnsignJoker said: Suncannon and shield looks pretty good for WK but two heavy cannons seem too fun to pass up. Suncannon and Wraithcannon is a legal combo as each arm is now chosen individually. I am really glad I magnetised mine. 2 minutes ago, Emperor Ming said: Not sure on rangers either, with mandatory troops not a thing anymore At least their guns can now do slightly more than just tickle the enemy. If they are cheap, I can see them being useful but they are a long way behind SM Sniper Scouts. Edited June 15, 2023 by Karhedron Emperor Ming and Shinespider 2 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960387 Share on other sites More sharing options...
TheMawr Posted June 15, 2023 Share Posted June 15, 2023 9 minutes ago, EnsignJoker said: Really glad to see Drukhari can slot into an Aeldari/Ynnari list pretty easily. They even get access to some unexpected (and probably mistaken) new ones; Mandrakes, Drazhar and Lelith Though truth be told, its much more interesting to keep your mixed Ynnari pure Aeldari ( proxy wyches for harlequins and kabalites as corsairs etc.) as that gives you access to the Avatar and Phoenix lords as well. But I think for Ynnari/Harlequin/Drukhari (with no craftworld) players, who gotten shafted a bit in 9th those recruitment rules are a very good solution. Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960388 Share on other sites More sharing options...
Karhedron Posted June 15, 2023 Share Posted June 15, 2023 Autarch seems to have lost the Warp Jump Generator which is slightly annoying. Is that still in the plastic kit? I may just run it as a variant design of Wings. The +1CP ability seems pretty good for a standard commander but I can work out which one is the best. The Foot version can only join Guardians and the Jet version can only join Windriders. The Winged one cannot join anybody. Is Lone Operative going to be enough to keep him alive? VengefulJan 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960393 Share on other sites More sharing options...
TheMawr Posted June 15, 2023 Share Posted June 15, 2023 2 minutes ago, Karhedron said: Autarch seems to have lost the Warp Jump Generator which is slightly annoying. Is that still in the plastic kit? I may just run it as a variant design of Wings. The +1CP ability seems pretty good for a standard commander but I can work out which one is the best. The Foot version can only join Guardians and the Jet version can only join Windriders. The Winged one cannot join anybody. Is Lone Operative going to be enough to keep him alive? "With wargear such as a winged pack or warp jump generator, an Autarch becomes an incredibly manoeuvrable war leader" The jump generator is the same thing as the wings... its quite a bad decision imho. Iron Father Ferrum, Toxichobbit, Doctor Perils and 3 others 1 5 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960396 Share on other sites More sharing options...
Trokair Posted June 15, 2023 Share Posted June 15, 2023 (edited) 6 minutes ago, Karhedron said: Autarch seems to have lost the Warp Jump Generator which is slightly annoying. Is that still in the plastic kit? I may just run it as a variant design of Wings. The Fluff blurb of the Autarch Wayleaper mentioned wings or WJG, so I guess they rolled the two into one. Edit: Ninjaed. Edited June 15, 2023 by Trokair Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960400 Share on other sites More sharing options...
TrawlingCleaner Posted June 15, 2023 Author Share Posted June 15, 2023 Autarchs aren't looking so good. On foot they can only go with Guardians, on wings they're lone Operators and on bike they can only go with Windriders. Ouch! Perhaps I'll use Visarch rules to represent an Autatch 'Quins took quite a big hit, their Kiss, Carress etc have been Accursed/Hierloom weapons'ed (basically chainsword stats). No more inate Advances and Charge but some nice combos with Masters and 'Seers. Their Haywire bikes are also pretty nuts. Outside of D-Cannon Batteries, Eldar are looking pretty good but hardly OP? Scorpions are strong picks for sure, Warwalkers love a free reroll, Banshees look Ace as does Jain Zarr Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960401 Share on other sites More sharing options...
Emperor Ming Posted June 15, 2023 Share Posted June 15, 2023 8 minutes ago, Karhedron said: Is Lone Operative going to be enough to keep him alive? I would say dead choice, but dark reapers...... Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960404 Share on other sites More sharing options...
Iron Father Ferrum Posted June 15, 2023 Share Posted June 15, 2023 I wonder if Bugeater is going to rescind their ban. Sure, War Walkers and Support Batteries are strong but there's a lot in here that looks....watered down. Shield-Captain, TrawlingCleaner, Kallas and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960410 Share on other sites More sharing options...
Lord Marshal Posted June 15, 2023 Share Posted June 15, 2023 Autarchs only being able to join Guardians/Storm Guardians is... genuinely hilarious. Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960415 Share on other sites More sharing options...
TrawlingCleaner Posted June 15, 2023 Author Share Posted June 15, 2023 1 minute ago, Lord Marshal said: Autarchs only being able to join Guardians/Storm Guardians is... genuinely hilarious. Centries or millenia old warriors who've mastered several Paths of the Warriors, served in several Aspect Shrines and has joined the Path of Command. Relegated to the squads of Civilians or to fight by themselves The Yncarne, VengefulJan and Ming the Merciless 3 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960416 Share on other sites More sharing options...
Kallas Posted June 15, 2023 Share Posted June 15, 2023 21 minutes ago, Lord Marshal said: Autarchs only being able to join Guardians/Storm Guardians is... genuinely hilarious. Man I was so disappointed seeing that. Even the Skyrunner can only join Windriders. I'm not sure how to feel about the Support Weapons, War Walkers and Vypers going down to units of 1 only. The D-Cannons were OP, but it was Devastating Wounds that did it; and War Walkers are a bit too tough, but points could at least fix that; Vypers, not sure why they needed to be reduced in volume. All three of these feel like a bit of a poke in the eye to people with more than 3 - screw you, not allowed to field more! First pass through Eldar look fine with some decent units and with some possibly strong plays, but quite a lot of the 10e things (ie, Leaders) just feels needlessly restrictive and clunky. Emperor Ming and TrawlingCleaner 2 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960431 Share on other sites More sharing options...
Mogger351 Posted June 15, 2023 Share Posted June 15, 2023 2 hours ago, Iron Father Ferrum said: I wonder if Bugeater is going to rescind their ban. Sure, War Walkers and Support Batteries are strong but there's a lot in here that looks....watered down. That would require a level of self awareness and humility not yet shown by them. Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960464 Share on other sites More sharing options...
Aramis K Posted June 15, 2023 Share Posted June 15, 2023 Corsairs with rifles have no close combat attacks. Seen that before - I assume a mistake, we've seen it a few times now. Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960466 Share on other sites More sharing options...
Captain Idaho Posted June 15, 2023 Share Posted June 15, 2023 (edited) Glad to see the whole Index isn't completely broken, but to be fair, when a faction is broken it doesnt mean every unit is *cough Paladin Grey Knights oldhammer cough*. Still some egregious examples and the Fate dice mechanic is borked, so I stand by my original assertion the faction will dominate competitive play and be easily abuseable even by accident just because of those Fate dice. Unless people don't take Eldrad, Guardians, Farseers and Wraithlords. even with just Farseers, the 12 fate dice are borked alongside rerolls for free and Eldar weapons... That's the last I'm saying on the issue mind, since it'll be generally a rehash of the original discussion. Edited June 15, 2023 by Captain Idaho Sea Creature and Emperor Ming 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379026-aeldari-index/#findComment-5960468 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now