TrawlingCleaner Posted June 15, 2023 Share Posted June 15, 2023 Luv me Krumpin', simpl'as Azaiel, ZeroWolf, Interrogator Stobz and 3 others 2 1 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/ Share on other sites More sharing options...
Azaiel Posted June 15, 2023 Share Posted June 15, 2023 Waaagh! Will have a closer look later on but have made a note of buying another box of Meganobz... And no warboss on bike as I feared. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960344 Share on other sites More sharing options...
Madao Posted June 15, 2023 Share Posted June 15, 2023 What is Dead choppy in Deff dread klaw? Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960378 Share on other sites More sharing options...
apologist Posted June 15, 2023 Share Posted June 15, 2023 (edited) 10 minutes ago, Madao said: What is Dead choppy in Deff dread klaw? It's this special rule – some rare weapons have additional ones. In short, the Deff Dread gets more attacks if you have more klaws. Love the rules for the Deff Dread in general; and while I imagine it'll be far from optimal, it'll be lots of fun to use some of the Waaagh! Tribe strategems like Careen. Edited June 15, 2023 by apologist MithrilForge and Madao 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960383 Share on other sites More sharing options...
Metzombie Posted June 15, 2023 Share Posted June 15, 2023 8 minutes ago, Madao said: What is Dead choppy in Deff dread klaw? Right under the Klaws profile Quote Dead Choppy:The Attacks characteristic of this weapon is increased by 1 for each additional dread klaw this model is equipped with. MithrilForge and Madao 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960386 Share on other sites More sharing options...
FollowerofDG Posted June 15, 2023 Share Posted June 15, 2023 Careen + deff koptas = MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960402 Share on other sites More sharing options...
Guest Triszin Posted June 15, 2023 Share Posted June 15, 2023 Skragbad! Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960408 Share on other sites More sharing options...
Madao Posted June 15, 2023 Share Posted June 15, 2023 23 minutes ago, Metzombie said: Right under the Klaws profile I am blind... But I really like the Snikrot rule. Teleporting a squad of kommandos and a quite potent melee character is really nice. And running 10 nobs with the banner bearer seems as a nice way of actually delivering them to battle MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960411 Share on other sites More sharing options...
Kastor Krieg Posted June 15, 2023 Share Posted June 15, 2023 1 hour ago, Madao said: But I really like the Snikrot rule. Teleporting a squad of kommandos and a quite potent melee character is really nice. And then the Kommandos with him slap the enemy unit with a Bomb Squig, charge and cannot be overwatched against! <3 MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960450 Share on other sites More sharing options...
zero888 Posted June 15, 2023 Share Posted June 15, 2023 Big Meks of all varieties look great, 4++ for Mega Nobz plus bringing one back from the dead and re roll ones to shoot is fantastic Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960458 Share on other sites More sharing options...
MithrilForge Posted June 15, 2023 Share Posted June 15, 2023 (edited) Flash gits are 5+ …. But that heavy rule means if they don’t move it’s 4+ … right ?!?… overall pretty happy , Orks are quite an effective blunt instrument still . @Azaiel yes definitely!!!more Meganobz required!!! M Edited June 15, 2023 by Mumeishi Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960462 Share on other sites More sharing options...
andes Posted June 15, 2023 Share Posted June 15, 2023 TWIN LINKED has replaced double weapons all over the place. I'm not sure how I feel about giving up a higher volume of attacks/shots in exchange for re-rolling wounds. There was a certain comfort in rolling a bucket of dice, no matter how the math works out. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960465 Share on other sites More sharing options...
Captain Idaho Posted June 15, 2023 Share Posted June 15, 2023 Time to go over this! I've been looking forward to it as a long time opponent of Greenskins. Always a good thematic fight. sonsoftaurus 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960471 Share on other sites More sharing options...
Emperor Ming Posted June 15, 2023 Share Posted June 15, 2023 I was thinking the boss on big squig looks pretty decent, but then no units to join or lone operative, so maybe not Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960488 Share on other sites More sharing options...
GenerationTerrorist Posted June 15, 2023 Share Posted June 15, 2023 This looks bonkers crazy, and fun. Just what I want from an Ork army. Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960499 Share on other sites More sharing options...
tentagil Posted June 15, 2023 Share Posted June 15, 2023 26 minutes ago, Emperor Ming said: I was thinking the boss on big squig looks pretty decent, but then no units to join or lone operative, so maybe not Yeah, it feels like he should have Lone Operative. He also has the rare old-school character aura. Then the regular mek boy can be attacked to a ton of different units, but also counts as a long operative when he's within 3 inches of a vehicle for some reason. I think Kommanos with Snikrot looks fun, and slotting to leaders onto a unit of Boyz could have some interesting combinations or auras. Though honestly, putting a Warboss into a group of boyz doesn't seem like it's really worth it. A Big Mek with Forcefield and a Painboy would be a better combo as it gives more defense, buffs to shooting, and the once-per-battle return of some boyz. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960507 Share on other sites More sharing options...
tentagil Posted June 15, 2023 Share Posted June 15, 2023 Also interesting is that while a lot of things seem to have gone away from WYSIWYG the tankbustas are now hardcore locked to the finecast kit. 2 Bomb Squigs, 2 Rokkit Launchas, 1 Rokkit Pistols, 1 Tankhammer, and the Nob with Rokkit Launcha. Capping the unit to five (from 15) sucks, because it's not like their accuracy got any better. I'm really hoping this is hinting at a new plastic kit coming for them, maybe with revised rules in time for the codex to come out next year. Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960509 Share on other sites More sharing options...
Burni Posted June 15, 2023 Share Posted June 15, 2023 There’s still a few units which allow “not in 1 box” load outs (Killa Kans for example). So they’ve not all gone. Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960540 Share on other sites More sharing options...
Dark Legionnare Posted June 15, 2023 Share Posted June 15, 2023 (edited) The Dakkajet fully kitted has 18 shots at half range, automatically doubles all successful hits, and gets to re-roll wounds from twin-linked. That's pretty darn shooty. Glad it will get to keep blazing away! Edited June 15, 2023 by Dark Legionnare Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960545 Share on other sites More sharing options...
Medicinal Carrots Posted June 15, 2023 Share Posted June 15, 2023 55 minutes ago, Dark Legionnare said: The Dakkajet fully kitted has 18 shots at half range, automatically doubles all successful hits, and gets to re-roll wounds from twin-linked. That's pretty darn shooty. Glad it will get to keep blazing away! 5+ to crit hit with sustained hits 1 is equivalent to a 3+ to hit on average. Someone snuck some green marines into those Dakkajets Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960564 Share on other sites More sharing options...
Dark Legionnare Posted June 15, 2023 Share Posted June 15, 2023 53 minutes ago, Medicinal Carrots said: 5+ to crit hit with sustained hits 1 is equivalent to a 3+ to hit on average. Someone snuck some green marines into those Dakkajets I believe the correct response is: *Manic laughter* "Dakka, dakka, DAKKA!" lhg033 and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960588 Share on other sites More sharing options...
Guest Posted June 16, 2023 Share Posted June 16, 2023 Is Careen! the worst strat we've seen so far? You can only use it if a vehicle with Deadly Demise actually explodes, so there's a 1/6 chance you'll even be able use it each time such a unit is destroyed. Potentially nice to have when it goes off, sure, but since you only get 6 strats per faction now I'm really surprised this made the cut over something more reliable. Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960645 Share on other sites More sharing options...
MithrilForge Posted June 16, 2023 Share Posted June 16, 2023 (edited) Careen is fine for now, if that's the worst strat we have then I think I'll be fine till Codex time, I see it as an Emergency Saving strat - your vehicle is destroyed and is going to blow up (most likely in amongst your army if your opponent has been awake and using some semblance of tactics ) so why not spend that 1 CP to send it over closer to their forces to force them to roll for damage... It's not a gamble Strat you are guaranteed it will net you something if you use it. I'm actually looking Forward to finishing off some units and having some test games of 10th very soon. M. ++EDIT++ Can't speak for others but i'm quite happy only having to memorize 6 stratagems, plus you'll get a feel for how and when to use them, they seem like some will get a lot of use Edited June 16, 2023 by Mumeishi Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960650 Share on other sites More sharing options...
Guest Posted June 16, 2023 Share Posted June 16, 2023 (edited) 19 minutes ago, Mumeishi said: It's not a gamble Strat you are guaranteed it will net you something if you use it. I wouldn't call it a "gamble strat." When I said it was unreliable, I meant that you're not guaranteed to be able to use it in a game because you have to roll a 6 for Deadly Demise. I'd also argue that you're not 'guaranteed' to get anything out of it. It's entirely possible that your wagon or your trukk or whatever gets destroyed after whatever it was carrying (which was probably much more dangerous) gets killed, and there aren't any additional enemy units close enough to tag with the explosion even if you move it. Even then, the damage is random, so you might even end up in a situation where you've spent 1CP to avoid 1MW. Edited June 16, 2023 by Lucius_The_Temporary Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960653 Share on other sites More sharing options...
MithrilForge Posted June 16, 2023 Share Posted June 16, 2023 fair enuf, I'll choose to be positive about it and move on ... Link to comment https://bolterandchainsword.com/topic/379029-orks-index/#findComment-5960664 Share on other sites More sharing options...
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