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Welp… after saying how much I disliked the new Saturnine lore and whatnot, I went out and bought a box of Saturnine and the big bundle on the website along with a box of Fellblades. The rules are actually quite interesting, though I do feel a little bitter that I’m forced to take at least one detachment armed with Disruptor Fists which I find very situational. Perhaps they’ll be good against tanks? I don’t know. 
 

My buddies have gotten back into the game big time, sadly due to one having a house fire and having to replace his entire army. I told him to look at it on the bright side: he has a plethora of options now compared to when the game first started, so he can make a much more accurate and coherent army compared to what he had. 
 

I was able to get my first game in in quite a while this past weekend. 2,000 points, Dark Mechanicum vs Solar Auxilia. I ended up essentially tabling the Aux by Turn 3, massed Spiders are just scary, even with only Light AT those Laser Arrays just put so many dice down. 
 

I’m hoping to have everything assembled soon and if the weather cooperates, I’ll get it all primed. 
 

The Imperator has been primed an I did a little sponge work on the steel, but that’s as far as I’ve gotten. Time is pretty rare these days, as is motivation. 

Those are excellent as always @malika666:thumbsup:

 

Haven't posted here in a while as I am between Epic-scale projects. But am playing in an Epic Armageddon event tomorrow and realised I was missing a few bits, so have painted up these artillery and scouts (courtesy of Vanguard Miniatures) for my Crusade-era World Eaters

 

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Had an excellent time at the EA event over the weekend, despite the World Eaters getting an absolute mauling from Steel Legion, Craftworld Eldar (ouch!) and then finally an all-Knight force. But, I always forget what a great game EA is, you have fun even when being mauled!

 

Some photos of the armies & games below, I will add others from a link later on as the file sizes are too large

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@malika666 can I ask what printing services you would recommend (UK based) for anyone wanting to get hold of these brilliant designs?

 

Have got a lot of bits I need for objective markers for an event I am running and some of these would be perfect!

Just listed this in the Events section of the forum: Bac-Con Epic Charity event 2026

 

Our 2nd year of running the event, we have relocated from Cardiff to Bristol in an attempt to attract more attendees. We have also added Epic Armageddon to Legions Imperialis as the games on offer.

 

Full details on the website here but in summary ticket price of £15 includes 3 games of your chosen Epic system.

http://www.bac-con-epic.com

 

Bac-Con 2026 flier_FIN_3.jpg

  • 2 weeks later...
On 1/19/2026 at 1:56 PM, Pacific81 said:

@malika666 can I ask what printing services you would recommend (UK based) for anyone wanting to get hold of these brilliant designs?

 

Have got a lot of bits I need for objective markers for an event I am running and some of these would be perfect!

I've got a list of resellers here, including a few that are UK based: https://linktr.ee/bitsblitzdesigns

  • 2 weeks later...

A quick reminder about the Bac-Con Epic Charity event in Bristol, UK, on Sunday April 26th. The mission event packs are now available for download from the website: https://www.bac-con-epic.com/details

 

£15 for three games of Epic Legions or Armageddon, and we are starting to put together some great raffle prizes for the day.

 

 

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  • 3 weeks later...

Some objectives for Bac-Con at the end of April. For this one, pigs & orks!

All of the Armageddon tables at the event will have a different alien/faction theme.

The Legions Imp ones will be a bit more prosaic with marines in the Heresy setting just gunning each other down (plus pigs!)

 

 

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  • 2 weeks later...
1 hour ago, apologist said:

Love 'em!

 

Shame I can't make Bac-con (Spring is a busy time), but will keep my eyes open for a future event. :)

Thanks mate, we will certainly be trying to make it an annual thing. If for no other reason that bacon/marine objectives will probably have a very limited utility outside of this event!

  • 2 weeks later...

Got some 60 little bawkses greebled enough to roll onto the painting station. Chimeras, Manticores, Hydras, Wyverns (Griffons) and the like to expand my Guard into the realm of some non-4+ RA steel for a change :D

 

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Hi Epic folks - just a quick message to say that we are now running down to the last few available tickets for both Epic editions, so if you wanted to come along, please don't wait too long before signing-up! :) 

 

http://www.bac-con-epic.com

 

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This time, a proper battle report for a change!

 

-------------

 

Epic: Armageddon, 4k NetEA lists, Imperial Fists vs. Minervan tank legion.
'Ill met by moonlight' expansion, 'Blitzkrieg!' scenario.

 

-------------

 

SETUP AND OBJECTIVES:

 

The scenario details an escalating clash between two forces pushing randomly rolled reserves towards the mid-third of the table, where the players have placed six objectives (the small grey emplacements). The battle is won solely through the control of these objectives. Selen II's planetary defence forces are defending against an Imperial Fists assault. As the attacker, the Fists will start rolling for all of their forces immediately on the first round. The defenders start with 1/4 of their forces already on the field, but will have to wait until round two before getting any reinforcement rolls. The supreme Guard commander with their super-heavy company is overseeing a commandeering hill position deep in the lines while one Russ company lies hidden somewhere closer to the front.

 

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--------------

 

ROUND 1:

 

The attackers begin their initial wave, moving Whirlwinds and Devastators up the board to probe which hidden counter houses the defenders. Thus spotted and determined to protect their own side's maneuvers from the marine artillery, the Demolisher company throws their camo aside and pushes forwards to pummel most of the Whirldwinds dead, driving the last vehicle back in distress.

 

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Thus exposed and obscured from the SHT co's protective Overwatch, the approaching marines take the chance to gang up on the Demolishers with massed Predators and Land Speeders, driving them back in turn with heavy casualties.

 

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ROUND 2:

 

With reinforcements now available to the defenders as well, the road leading to the supply depot starts getting well and truly churned as mechanised infantry, more Russes and a long column of other vehicles behind them start making their way towards the fight. As attacking aircraft harry the broken Demolishers that withdrew back, Storm Troopers rush forth to secure the flank from the approaching Tactical formations.

 

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With the impetus still on their side, the Imperial Fists mass before pushing forwards.

 

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Unable to properly reach the SHT co that is starting to get their main guns sighted on the approaching yellow tide, the prowling Predator squadrons rake the Infantry Platoon's Chimeras leaving several burning by the roadside.

 

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With more Speeders and Vindicators rushing to the lines, the Fists are making good time to their objectives as the Infantry break and dash backwards into the hillside woods.

 

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With the escalating tank battles at the front keeping the Marine AA fires suppressed, the defenders send their air assets to deal with the remnants of the Fists' artillery capabilities in the deep lines, securing their own safety of movement.

 

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ROUND 3:

 

In the middle, the Marines make the fateful decision to contest the guardsmen in their own game. With massed shell and plasma bolt, the rugged Russes and superheavies soon start taking a fearsome toll on the lighter Marine tanks while shrugging off lascannon shots one after another.

 

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With Predators, Vindicators and occasional Russes blowing up all over the middle, the Fellblade and another SHT co join the fray and let rip with their big guns as the most mauled Russ company withdraws to the safety of the hills while more keep pouring in.

 

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Recently arrived Marine Scouts have taken to the forward bushes on the left flank while their Tactical brethren on the right hunker down in Overwatch. Deciding to avoid the prepared fires, the Storm Troopers swoop on the other flank entirely to pile on the Scouts instead, failing to drive them out of their bushes.

 

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ROUND 4:

 

In the middle, the Guard countercharge starts thrusting into the Marine territory. Through the storm of fire the Marines charge to confront them, catching the battle tanks in a dangerous crossfire with their Speeders and threatening to throw them back with a Devastator assault. Alas, the tenacious fellows in green are not so easily swayed and utterly eradicate the Devastators as they pour out into the open firefight. Despite the wipeout victory, the Russes have taken enough losses to necessitate a withdrawal nonetheless to avoid being lost in the confusion themselves.

 

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In the duel between one angry yellow boi and a pile of pissed off tankers with volcano cannons, the only prize the astartes can be awarded this day is one for turret tossing as the Fellblade is wrecked by a screaming beam of white-hot death.

 

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The general battle of attrition rages with the Storm Troopers being driven off, Scouts getting flattened by superheavies and Guard artillery pounding the Fists command post in the hill-top tower with extraordinary accuracy. With the losses incurred, the tide has unquestionably turned against the astartes.

 

ROUND 5:

 

The Imperial Reaver titan finally decides to join the fight, stomping forwards to blow some fresh holes in the leading SHT co, reducing two of the three behemoths to slag. On the right flank, tank companies both small and superheavy roll forwards to clear marine Speeders and other stragglers from the objectives.

 

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ROUND 6:

 

With almost all Marines spent or about to get run under remorseless steel tracks, the Imperial Fists captain charges down the hillside to challenge their equally "alone" counterpart. The clash between the supreme commanders is brief and ignominous, as the marines are heedlessly cut down in a hail of rapid fire and left to decorate the radar station with their bright blood spattered over the vivid green pastures.

 

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While the right flank's remaining Tacticals were being pulverised by heavy tanks, hammering the final nail to the coffin of the invasion's failure, even the Reaver titan was ultimately unsuccessful in clearing the objective at its feet. By the combined powers of the infantry, artillery, Shadowswords, remnants of the Demolisher company, supreme commander's Baneblade and finally a determined fly-by strike of the regrouped Storm Troopers, the god-machine is *just* brought down in flames before the curtains fall.

 

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------------

 

RESULT:

 

A decisive Guard victory!

 

With all six objectives controlled by boot and tread, the Marine invasion force was utterly shattered. Of all attacking forces, the only survivors that remained were two fleeing Tactical stands, one broken Speeder and a singular airplane.

 

The first half of the battle looked like it could go well for the Marines, but the mid-game brawl at the open crossroads cost them their battle tanks for relatively light gains. As the damaged and smoking but still moving superheavies ate their fire, the three-fold wave of Russes kept coming while the Guard overtook aerial and artillery superiority, getting in gear and utterly dominating the late game through sheer weight of heavy armour.

 

If the Reaver titan had arrived earlier or the leading SHT had lost engines a bit earlier it could have been a much harder fight. While the marines got trounced pretty hard here, we both enjoyed the scenario very much. Escalating engagements are some of my favourite wargame setups in general and produce nicely divergent games every time.

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