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Sakal

 

What was this now?

 

Crouching down, as if to retrieve some of detritus that had fallen when the table had been knocked over he kept a careful eye on the lot in front while casting glances around the room in general. Seeking the blind spots or any sign of any other trouble, the Chosen had either noticed something, or playing him a fool.  

 

He was aware that by crouching he might present as an easier target to be pick on to the draggle addled Captain’s mind, but he hoped that the action would send the opposite message to his goons. Here I am, so unconcerned with all of you that I can just pick up this candle, you are but an inconvenience, not a threat at all.

Edited by Trokair
Colour

Redfang:

 

Interesting. Nonchalance, confidence and caution. This he could work with. If the man was not open to offers for his weapon arm, then at least he would be someone worthy of a challenge if their paths crossed again.

 

That is, if they managed to escape whatever was hiding in this damn fug!

GM: this is a quick update for Iorek and Sakal; the rest to follow shortly.

 

 

Iorek: 

 

You were right to give warning to the Akkadian Legionary, for though the melange of semi-toxic fumes and unpalatable stenches of the dive all but overpowered your sense of smell, your auto-sense enhanced sight and sixth sense did not betray you. Just beyond the range of standard human sight, you caught a glimpse of something foul and alien across the room, clearly shrouded by some manner of rudimentary active camouflage, lining up a shot on the Naram-Sin trooper!  

 


Sakal: 

 

You will have to ponder the meaning of Captain de Vega’s strange comments another time, it seems. A Chosen of the Gods, a demigod of war made flesh, has manifested before you in his ash-smeared raiment, bearing an enormous boltgun in a gauntleted fist the size of a man’s head. His baritone voice rumbles like a chimera’s engine, if it could somehow articulate its boundless capacity for violence and hatred. Mercifully his weapon is angled up over your shoulder, covering the room behind you. 

 

Your initial shock is quickly subsumed by the realization he has bellowed a warning. It would seem this is a divine intervention.

 

 

Edited by Necronaut
Formatting errors

Iorek:

 

There you are.

 

+Enough talk!+ Iorek growled.

 

He sighted, pulled the trigger.

Spoiler

Init roll if required: 11

Half Action: Half Aim

Half Action: SAB

BS: 48 +10 (SAB?) +10 (Aim) + 10 (Range) = 78

D100: 005 PASS, Plus, er, yeah = 3 Hits

Hit 1 (Chest): 1D10 (2D10 Tearing) +9 = 16 Pen 4

Hit 2 (Chest): 1D10 (2D10 Tearing) +9 = 16 Pen 4

Hit 3 (Arm IIRC): 1D10 (2D10 Tearing) +9 = 17 Pen 4

 

The shifting camouflage and muggy clutter made it difficult to read if his attack landed, even though the noise was utterly absurd. It was the crash of battle, and he took every satisfaction it in.

 

Edited by Mazer Rackham
Typo - BLAM

Sakal

 

Even as training took over, adjusting his position to leap for either cover or at the foe, Sakal had time to think in that slightly detached headspace of combat accelerated cognition. The result of many years of training under pressure, so as to not loose oneself in the heat of battle the way a fanatic might.

 

This was it then. The average fight, even an occasional death, the patrons, staff and owner of The Gutted Cardinal could ignore, but a full fletched firefight, especially given the destructive carnage the bark of a boltgun had brought to the evening, they would not ignore. He would have to move on, find another refuge in this station until such time as the Gods reveled the nature of the summons.

 

Perhaps this was the path for him to thread, it would be an honour indeed to stand beside Chosen.

 

Spoiler

Initiative roll if required: d10:5 + 3(Ag) +2 (tQatD)= 10

Half Action: Delay – Sakal want to see how the room reacts to the bolter fire before making the choice of cover or attack.  

 

Edited by Trokair

Ollkyrax: 

 

As you brandish your battle-axe and proclaim your bona fides, the guard’s expression changes in turn from annoyed to curious to downright terrified, and all colour drains from his face rendering unto him a deathly pallour. He swallows as he sees the dried blood caked onto your wicked blade and realizes what manner of deranged psychopath he is dealing with. 

 

He nervously looks across the portal to his fellow guard again, steeling himself, and returns to you. As he opens his mouth you notice he is now looking past you; the only words that come out are, “By the Gods…”  

 

 

Oswyld/Abraxus/Valeyard: 

 

As the three of you imperiously stride up to the gate it becomes clear the red-robed priest is in fact an initiate of the Machine Cult, or its more corrupt derivation thereof, as evidenced by his numerous augmentics and mechadendrites snaking about his lean form. The cybernetic monk is angrily brandishing an axe directly in the face of one of the Pirate Prince’s guards, no doubt threatening him with all manner of unpleasantries.  

 

 

Yorean: 

 

By chance or providence (or plot convenience), you happen upon a large open-air bazaar with a riot of teeming sights, smells and sounds, each more tantalizing than the last to one with a superior array of ocular and olfactory senses such as yourself. Rows of stalls displaying a dizzying array of goods and services are arrayed before you under the surly and watchful eyes of numerous armed guards. The presence of a quartered yellow-and-white and blue-green Astartes are a surprise to you, as is their mortal companion sandwiched betwixt them. Your urchin acquaintances made no mention of them, but perhaps these two are recent arrivals, and the tunnels of Desolace are numerous and varied with ships coming and going daily. 

 

In this segment of Desolace, you can't help but notice the preponderance of armed guards bearing what must be the heraldry of the lord of this station. You must have stumbled upon the entrance to his sanctum.  

 

 

Khyran: 

 

You follow the sounds of civilization or whatever passes for it here, and soon your telepathic senses begin to brush up against the unguarded minds of others, ignorant of your psychic presence. Their thoughts lay themselves bare to you, like innumerable open books or pict-feeds. As you stride past the rows of shanties and brothels, narcotics dens and weapons stalls, the surface level emotions, memories and notions of those you pass flood into your consciousness as they turn and cower away from you, a heavily armoured gene-forged warrior. 

 

Aside from an animal fear response that most of them feel in response to an enormous predator suddenly in their midst, namely you, about all you can say is a general miasma of dread seems to grip the station: most of it directed towards Vaarsaal and the numerous mercenary and pirate companies that give fealty to him, not to mention the sudden influx of xenos they have been experiencing over the past dozen or so days. It is almost as if many of the mortals are holding their collective breaths, waiting for the blade to drop..  

 

 

GM: Per the Xin Ceithan’s instructions, Khyran has chosen to go clue hunting in this miserable cesspit of an asteroid. Assuming I'm interpreting his request correctly, we're going to modify the use of Mind Probe to just skim surface level thoughts in an area around you, with an added -10 difficulty on top of the -20 from trying to perform the power surreptitiously. 
 
Focus Power Test (Mind Probe): WP52 + 5 (PR1; Fettered) + 5 (Psychic Hood) + 10 (Psy Focus) - 20 (Sneaky) - 10 (area effect) = 42 D100: 15 Success: 3 DoS

 

 

Edited by Necronaut

Oswyld:

 

So far, so good. The gate guard seemed utterly overwhelmed by the arrival of so many impressive visitors all at once. Best to make the most of it.

 

“I am Knight-Sergeant Oswyld of the Lions of Alba,” he intoned grandly, striding ever closer. “I bring an offer of alliance to Vaarsaal, Lord of Desolace.”

 

He stopped, casually reached out to move the bloody axe a few inches to one side, and leaned down slightly to bring him helm to face with the trembling guardian.

 

“I will speak with him, now.”

 

 


 

Edited by Lysimachus

Valeyard

 

As unsubtle as ever, Valeyard glanced across at Abraxus to assess the other astartes reaction to this offer of alliance by proxy but the man remained inscrutable.

 

The crowd was keeping a respectful distance no doubt conflicted between self preservation and curiosity, but something else was here... Valeyard turned back to the guards as they weighed the value of their potentially short lives here but the servo-skull at his shoulder spun silently back to face the shadow beyond the gathered locals. By his estimations too large to be human which left one obvious conclusion.

Abraxus


Abraxus smiled slightly under his helm. The knight's verbosity was amusing, and fit the manners of the more pirate-like of the Warp's scrapings. It reminded him of various Red Corsair lords and lordlings. While amusing, those manners were usually a hindrance in Abraxus' style of battle- he did best without the micro-managing of pompous fools. Whether Oswyld was such a fool in battle remained to be seen. 

 

The mortal was watching both Astartes, the Mechanicum adept, and the guards, eyes darting back and forth. Abraxus wondered if his desire for coin and possible fame was the only reason he was accompanying them. Mortal minds occasionally did the unexpected and went in opposite of sense, especially those who have touched areas of the Eight-fold Way. Time would tell.

Ollkyrax

 

The Heretek bristled internally at the interruption. Having his ‘diplomacy’ cut short by a gene-enhanced brute trying to cut ahead of him was not how he had envisioned this interaction progressing. Still, this admittedly superior show of force could serve to his advantage. He turned his head to address the Astartes, lowering his axe to a more neutral position as he did so.

 

“I am certain you will have ample chance to do so, once this slave regains his mental faculties.”

 

He turned once again to the guard, raising one of his mechadendrites in front of the mans face and letting the mechanical digits swiftly strike one another, producing a sound not too dissimilar to a baseline human snapping their fingers.

 

“Did you catch any of that varlet? Do your job and let us in, before we lose our temper.”

Edited by Petragor

At the Gates (of Vaarsaal’s Keep): 

 

Confronted by the towering forms of two Astartes, an aristocrat with a heavily augmented canine familiar, and a quite angry tech-priest, and wanting to keep his extremities and skin firmly attached to his body, the guard blurts out, “You may pass, honored guests!"

 

He casts another nervous glance across the gateway to his fellow guard, who looks similarly ill at ease. The other guard nods slightly, holding a hand up to his ear before muttering something under his breath. Neither guard takes their eyes off of you, and some of the other guards making the rounds in the bazaar within eyesight have started looking your way curiously. With any luck the lot of you might try to kill each other once inside and expiate them of any blame for any trouble such a gathering might cause within.

 

GM: Anyone present may make a -10 Awareness Test to hear what the other guard said into his comlink. Otherwise it would appear you have been given passage to enter Vaarsaal’s keep, The Observatory.

 

 

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Seeing Iorek move in its direction, the xenos assailant, in its dark coloured body armour across the chamber, snaps off a burst of flechettes from its strange rifle with an air of lazy professionalism before casually and almost languidly cartwheeling out of the way of the fusillade of deadly bolt rounds, all of which slam into the carved cavern wall where it was just crouched and detonate furiously in a hail of shrapnel and rock chips. 

 

The explosive report from Iorek’s bolter briefly stuns the rest of the pirates, causing many of them to cover their ears involuntarily given their immediate proximity to the deafening weapon.  

 

Xenos Mercenary:

Dodge Roll: 33 (D100); success. 

Attack roll: 94 (D100); miss.  

 

The projectiles were clearly intended for Sakal, but Iorek’s unexpected outburst appears to have thrown the assassin's aim off slightly. The assembled pirates attempt to dive out of the way, but one immediately adjacent to the Akkadian catches a long, glassy needle in the throat and collapses with a shocked look on his face, violently convulsing as a web of necrotizing flesh rapidly spreads from the wound. 

 

Captain de Vega spits and smoothly steps back from the fray, drawing his rapier and a laspistol while the rest of the pirates regroup and draw their own assortment of bladed and solid projectile weapons. 

 

GM: Iorek may make a +10 Common Lore (Xenos) test to attempt to determine the species of xenos as a free action. 

 

Finally, with an irritated look from the barkeep and a thunderous WHOOSH-CHOOM, a segmented steel blast plate descends from the chamber roof and slams down over the main bar, sealing it off from the from the firefight and amputating the fingers of a particularly inebriated patron, who howls in agony and collapses clutching his maimed hand. Other patrons with more sense sprint for the exit, or those unable to upend tables for makeshift cover and draw weapons of their own.   

 

GM: the Gutted Cardinal is a 15m x 20m semi-ovoid chamber carved from the living rock of the asteroid. All of the lighting, plumbing and seating arrangements were mounted onto and into the cavern walls over time with varying degrees of workmanship. Due to the dim lighting, a thin atmosphere of narcotic smoke and weapons discharge in the enclosed area, ballistics skill tests will be made at a -10 going forward owing to the mild visual obstruction, though those with auto-senses built into their armour will obviously not be so concerned by light or the absence thereof, and need only concern themselves with the thick atmosphere as it were. For narrative purposes, the surprise round and the start of round 1 of combat were blurred together somewhat, as they should have been happening semi-simultaneously. 

 

Structured Time Begins 

Initiative Order:

Xenos Mercenary: 14

Iorek: 11

Sakal: 10

De Vega: 5

Pirate Scum (horde, magnitude 10):  3

 

Round 1 Actions:

Xenos Mercenary [X]

Iorek: [ ]

 

 

Khyran: 

 

GM: Please make a +0 Awareness (Hearing) Test.

 

Edited by Necronaut

Oswyld:

 

Oswyld nodded, then turned to address the red-robed stranger. Perhaps if this man was indeed Mechanicus, as he appeared, he could be almost as useful an ally as Vaarsaal himself?

 

“Apologies for our interruption, Magos. You were here first. After you.”

 

With a slight bow, Oswyld stepped to one side to allow the Adept to pass, moving closer to the second guard even as the mortal spoke into his comlink. Curan, nestled atop his master's power pack, glared down at the man who cringed back from the cyber-owl's huge, faintly glowing, ice blue eyes.

 

Spoiler

Awareness Test:
Edit: Use Curan for an Assist to Oswyld rather than do separate rolls for each.
Per 38 +10(Autosenses) +10(HS:Hearing) +10(Assist) -10(Difficulty) = 58, Roll: 45, Pass with 2DoS.

 

 

 


 

Edited by Lysimachus

Iorek Redfang

 

Xenos ID Test:

Spoiler

INT: 38 +10 (Bonus) = 48

D100: 30, PASS, one DoS.

OOC: I'm assuming it's a Dark Eldar..?

 

Allowing the fleeting xenos filth a grunt of appreciation for it's nimble evasion, Iorek refocussed, unlimbering the void-chilled beast that was Helsdöttir. A flash-frozen rime of ice shed into meltwater as he powered it on, the revving teeth of unearthly manufacture chewing air with a chuntering growl. The skirl of blades passing in close proximity lend a petulant edge to whirring grind.

 

An orca powering through waves and fogbanks, he charges the hated alien.

 

Actions:

Spoiler

Free Action: Draw the ice maiden, Helsdöttir.

Full Action: Charge Xenos (All-Out Attack)

D100: 48 + 30 (AOA) = 78

D100: 77 (OOF!) PASS, no DoS

Location: 70 > 07 Head

Dam: 1D10 (2D10, Tearing) + 3 (Dam) + 10 (SB) = 19 at ((Pen 3 + 2 (Mono)) = 5

 

 

 

Edited by Mazer Rackham
Calcs.

Khyran: 

 

While you are skimming the surface level thoughts of nearby mortals, you suddenly hear the unmistakable sound of a bolter being fired, a sound you know all too well. It is difficult to say exactly where it came from, but likely emanated from a side passage some distance ahead of you. Humans, mutants and xenos alike in your vicinity also recognize the sound of a large calibre weapon being fired and hurriedly gather up their wares and effects and start to filter out of the area seeking safer and greener pastures.   

 

 

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Structured Time 

 

Iorek instantly recognizes his quarry as being a member of the insidious species that humanity knows collectively as the eldari, a cruel, long-lived and extremely dangerous breed of xenos whose alien minds are as cunning as they are disgusting.  

 

GM: OOC you are correct that this is a Dark Eldar, likely a kabalite warrior of some sort, but your character would require in-depth knowledge of the species that approaches Forbidden Lore, which Iorek does not appear to possess, so I won't bog us all down with the academics of the matter. Suffice it to say, most humans (and Astartes) probably don't actually recognize any real difference amongst the different eldari factions aside from a different coat of paint. Continuing on… 

 

Iorek [X] 

 

The eldari mercenary produces a serrated knife of some providence and blithely sidesteps your vicious swing. You cannot see its face behind its spike encrusted helm and faceplate, but you are all but certain it is smirking at you.  

 

(Dark) Eldar Mercenary reaction (Round 1): Dodge: 34 (d100); success.

 

Sakal [ ]

 

Edited by Necronaut

Sakal

 

Spoiler

Draw Laspistol, draw chainsword (Free actions, Quick Draw)

Called Shot with Laspistol at Captain De Vega's head

BS:50 + 30 (Point blank Range) – 20 (Called shot) = 60  Sakal has Autosenses with his light power armour

D100: 38, Hit 4DoS (1 for pass, 2 for difference, 1 for adroit BS, I think that’s right)

Assuming no dodge

Damage: 1d10+2

Roll: 8 +2 = 10 at Pen 0

 

Go for the head, without the captain the rest of them might just scatter. Using the momentary distraction caused by the Chosen Sakal snapped of a shot with the laspitol, right at the captains head. For a moment he thought he had succeeded, but when net he looked after having had to avoid one of the mob the captain was still standing, backing away, at his feet one of the crew.

 

This would be a massacre if the crew were that loyal to the captain.        

Edited by Trokair

Iorek:

 

Despite the poise of the alien, despite the sneaking wariness that the masked Aeldar was amused, Iorek didn't falter or bite. Too many battles were lost by hot-headedness. Always a bit of the Wyrd about him, and the last of a pack long dead, he kept his cool. The hunt was on. He subtly altered his stance to account for the long-knife fighter. How long had it been since he'd stood on the shields? By the age, he was but a stripling.

 

He'd still strangled Drekki barehanded, though.

 

Now he faced a deadlier foe, but it was good. Threads would be cut.

 

Edited by Mazer Rackham
Typo - BLAM!

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Structured Time 

 

Round 1 continues…  

 

Captain de Vega [X] 

 

The wily captain sees Sakal draw upon him and ruthlessly shoves one of his lackeys into the line of fire! He then returns fire before backing away towards the exit, but the shot flies wide killing a fleeing bystander beyond Sakal.  

 

 

Reaction vs Sakal Dodge: 36 (D100) Pirate Scum horde magnitude reduced by 1. 

Half Action: Standard Attack vs Sakal

Attack: 92 (D100); miss.

Half Action: Back away 2m.

 

 

 

Pirate Scum [X] 

 

The pirates, unperturbed by the chaotic melee, close the distance with Sakal and slash at him with their cutlasses and hooked blades, but they find no purchase, his ceramite armour turning their blades away.  

 

 

Full Action: Horde Standard Attack Roll: 50 (D100); miss.

 

 

End of Round 1. 

 

Round 2…  

 

Dark Eldar Mercenary [X] 

 

Letting Iorek overextend himself on the charge, the lithe eldari warrior dances to the side and attempts to slash at the massive warrior's neck only to find his blade turned aside by the hoary canid pelt laid across Iorek’s mighty shoulders. You can hear an audible click of annoyance come from the alien’s helm and the dance of death continues. 

 

 

Half Action: Aim Half Action: Standard Attack Roll: 90 (D100) 


Heavy sigh. This is on the verge of devolving into a farce. Useless NPCs! The Blood God demands his tithe!

 

 

 

Iorek [ ]

 

Edited by Necronaut

Iorek Redfang:

 

The snag in the pelt was a near miss, hairs of the old, raddled fur bisected to float in a small puff of fluff.  Iorek swept out with Helsdottir in response, low, to cut at the knee of his opponent, at the same time, an eyeblink stowed Gyrfalcon, leaving a hand free to snatch at the alien as it moved.

 

Actions:

Spoiler

Free Action Holster Boltgun

Half Action: Feint (Opposed WS)

WS 48 + 0

D100: 35, PASS, Plus 1 DoS.

 

Whether the Feint works or not:

Half Action: Grapple (Standard Attack, Melee)

WS 48 +0

D100: 18, PASS, Plus 4 DoS

 

 

Sakal

 

The coward had retreated out of ranged, and finding himself entangled with the crew Sakal flailed into the mob, chainsword cutting in on one side, flashes of lasfire on the other.

 

Spoiler

Half Action Attack Horde with Chainsword

WS:38 +10 (Standard Attack) + 10 (Best Craftsmanship) – 20 (off-hand)= 38 

D100: 64, Miss, 3 DoF

Half Action: half move (3m) away from Horde??

 

Edited by Trokair

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Structured Time 

 

Round 2 continues...

 

Iorek: The xenos reads your feint with contemptuous ease, turning your chainsword aside at the last moment and readying a counterattack. However it did not anticipate your next move as, in the blink of an eye, you snatch the eldar with an iron grip and, using your armoured bulk, drive and crush it against the adjacent cavern wall.  

 

 

Dark Eldar Reaction(s): Opposed WS (Feint): 18 (D100); success.


Feint has no effect. 

Dodge vs Grapple: 75 (D100); failure.  

The Dark Eldar mercenary has been grappled by Iorek.

 

 

 

Sakal [X] 

 

You lash out with your chainsword but the whirling teeth find no purchase, the gang of pirates parting around your highly telegraphed strike with ease. On your backswing you take a step back to attempt to recover, but the pirates surge in after you, their weapons luckily tasting only empty air.

 

 

Pirate Horde Attack of Opportunity: 98 (D100); miss lol.


What a bunch of incompetent bozos.

 

  

 

Captain de Vega [X] 

 

The slight man continues to back away, putting more distance between himself and the unfolding melee with a smile of grim satisfaction as his goons hurl themselves at you. He raises his laspistol and fires at you again, striking you squarely in the breastplate, leaving little more than a new scorch mark on the scarred ceramite.  

 

 

Half Action: Half Move (2m) Half Action: Standard Attack (laspistol) - 10 (short range + firing into melee) Roll: 06 (D100); success.

Hit location: chest

Damage: 7(d10) + 2E - 11 (AV7 + TB4) = 0 damage taken

 

 

Pirate Scum [X] 

 

The crew members of the Serpent’s Embrace continue their violent assault, cutting and stabbing at you with reckless abandon to no avail.

 

 

Full action: Standard Attack: 56 (D100)


Whatever de Vega has been paying these imbeciles, it was clearly too much.

<Shakes head in bewilderment> 

 
Per Mazer’s advice in the OOC, you may attempt to dodge or parry these attacks going forward since your character is not an Astartes, but at a -10 penalty since you are being attacked by multiple assailants simultaneously. This is not a gang-up bonus, just an attempt at vaguely reflecting reality.

 

 

 

End of Round 2.

 

+++

 

Start of Round 3.

 

Dark Eldar Mercenary [X] 

 

The eldari warrior has the wind driven out of it as you slam snatch it and slam it into the cavern wall, but being a lithe and slippery opponent, manages to wriggle free of your iron grip. The xenos slices at your left thigh with its knife, but luckily draws no blood as it fails to penetrate the softer joint material. The blade reeks of some manner of foul toxin.  

 

 

Half Action: Contortionist (Acrobatics+10) Test: 23 (D100); success.

 


Half Action: Standard Attack

Roll: 39 (D100); success.

Hit location:  Damage: 3(1d5)+6R - 15 (TB8 + AV9 - Pen 2) = 0 damage taken[/color

 

 

 

Iorek [ ]

 

+++

 

Elsewhere...

 

Khyran, sensing a shift in the winds of fate, starts running towards the sounds of bolter and las fire. He should arrive at the source of the racket (the Gutted Cardinal) within the next 2 rounds of structured time.

 

Edited by Necronaut

Iorek:

 

Reaction:

Spoiler

Iorek will elect to Parry Eldar with Helsdottir, on it's Turn:

WS: 48 + 10 (Balanced) = 58

D100: 15 PASS, Plus 4 DoS

 

Counter-Attack: (Parry Succeed):

WS: 48 -20 (Counter) =28

D100: 24 Pass, no DoS.

Location: Body 

Dam: 1D10 (2D10 Tearing) + 3 (Dam) + 10 (SB) = 21 Pen 5

(Enemy can't Evade on own Turn, p 234 Core).

 

Iorek's Turn:

 

+Let us see how you smirk without teeth,+ he told it, empty hand now full of Winterskald, his bolt pistol.

 

He pulled the trigger, intending to shoot it in the face.

 

Actions:

Spoiler

Free Action: Draw BP

Half Action: Half Aim

Half Action: Called Shot (Head)

BS: 48 +10 (Aim) -20 (Called Shot > -10 Deadeye Shot) = 48

D100: 35, PASS, Plus 1 DoS.

Dam: 1D10 (2D10 Tearing) + 9 = 15 Pen 4

 

 

Edited by Mazer Rackham
BP Damage Calc/Counter calc, yeah, still hits.

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Structured Time 

 

Round 3


The eldari warrior, inconceivably, ducks out of the way an instant before you pull the trigger, instead causing you to blast a fist-sized chunk of rock out of the wall where its head had just been. 

 

Dodge: 43 (D100); success.

  

 

 

Sakal [ ]

 

Sakal

 

Having created some distance from the crew Sakal snapped of some las shots to keep them occupied as he sought out his plasma gun, still resting on the seat from earlier. He had felt the heat of the Captains shot as it dissipated across his chest plate; that could have been worse.

 

Ah, there it was. It was looking like he would have to use after all, better make it count. Moving back a bit more to create space he holstered the pistol as well, hand now free it to take the gun's grip and activate the warming cycle of the coils.  

 

Spoiler

Free action, holster chainsword

Half Action, Semi Auto burst at horde

BS:50 + 10 (Short Range) = 60 

D100: 27, Hit 5 DoS, would be 3 hit, but pistol SAB cap is 2

Damage: 1d10+2

Hit 1: Roll: 7 + 2 = 9 at Pen 0

Hit 2: Roll: 1 + 2 = 3 at Pen 0

Half action move another 3m away

Free action holster laspistol, hold plasma gun with both hands.

 

Edited by Trokair

A Lesson in Violence (A Bar Room Brawl Vignette): 

 

Structured Time 

 

Round 3 

 

Sakal’s burst of lasfire takes down another pirate lackey, burning a finger-sized hole right through his skull. 

 

 

Pirate Scum reduced to magnitude 8.

  

 

 

Captain de Vega [X] 

 

The pirate captain’s grin suddenly turns to a rictus of horror as he sees Sakal pull the leather covering from his trump card, the baleful energies of its plasma coils lighting up the room with a terrible and malevolent glow. He nervously looks at you and his goons and screeches at them, “Kill him, you imbeciles! Kill him now!" 

 

 

Full Action: Command Test: 32 (D100); success.

  

 

 

Pirate Scum [X] 

 

Driven on by their leader, a number of the pirates respond to your upping of the proverbial ante by drawing their own autopistols and hand-cannons and firing upon you at extremely close range, as their bladed implements have proven ineffective thus far. A hail of solid projectiles pepper your armour as the pirates unleash a leaded fury upon you.  

 

 

Standard attack (Solid Projectile Firearms): 44 (D100); success, 1 DoS.
Hit Location: Body
Damage: 5(d10)+3+5(d10; horde) - (AV7 - TB4) = 2 damage

 

 

 

End of Round 3

 

+++  

 

Round 4 

 

Dark Eldar Mercenary [X] 

 

Seeing that this is not a fight which it can win easily, the opportunistic xenos takes the opening from your missed shot to slip past you and attempts to flee the scene! 

 

 

Full Action: Disengage


Dark Eldar Mercenary moves 8m towards entrance/exit of the Gutted Cardinal.

 

  

 

 

Iorek [ ]

 

Edited by Necronaut

Iorek:

 

Resisting the urge to try and smite the wretched alien with his meltagun, he offered a curled lip to let it go. He could find it later. Instead, he heard the bawling of De Vega, and launched across the room to make good on his earlier promise.

 

Actions:

Spoiler

Full Action: Charge De Vega (if possible)

Attack Type: Standard

WS: 48 + 10 (Standard Attack) = 58

D100: 13, PASS, Plus 4 DoS

Location: 13 > 31 Body

Dam: 1D10 (2D10 Tearing) + 3 + 10 (SB) = 15, Pen 5

 

 

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