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A Time of Reaving Interest


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Legionnaire Kraith Ordus, 66th Assault Company, XIX Legiones Astartes

 

Starting Stat Rolls:


WS: 46
BS: 43 
S: 41
T: 41  
Ag: 46 +5(RG) = 51
Int: 41
Per: 44 +5(RG) = 49
WP: 38 
Fel: 37


 
Wounds: (d5=2) +18 = 20
Fate: d10=9, 4 Fate Points

Armour: d10=3, Iron Armour (ok...this will be interesting...)
1 History roll: d5=2, d10=1. Result = Blood of the Enemy, gain Fear (1) Trait against all enemies

Sable Heraldry: Raven Calvaria (+2 Ag)  

XP Spent:

Initial 1,000xp:


Deed: No Quarter Given (RoB Valorous Deeds) 500 (adds +3WS and Counterattack Talent)
Hatred Traitor Legions (RG Advances, FF) 200
Concealment +10 (RG Advances, FF) 300

4,000xp from Rank 1 tables:


Hard Target (RG Advances, FF) 500
Two-Weapon Wielder (Melee) (Assault Marine Advances, Rank 1) 500
Guerilla Training (RG Advances, FF) 400
WS+5 Simple Increase (Assault Marine Characteristic Advances) 200
Ag+5 Simple Increase (Assault Marine Characteristic Advances) 200
Per+5 Simple Increase (Assault Marine Characteristic Advances) 200
T+5 Simple Increase (Assault Marine Characteristic Advances) 500
WS+5 Intermediat Increase (Assault Marine Characteristic Advances) 500
Ag+5 Intermediate Increase (Assault Marine Characteristic Advances) 500
Catfall (Assault Marine Advances) 200
Signature Wargear (Astartes Chainsword) (General Marine Advances, Rank 1) 500

 

4,000xp from Rank 2 tables:


Sound Constitution (General Marine Advances, Rank 1) 500
Crushing Blow (Assault Marine Advances, Rank 2) 600
Lightning Attack (Assault Marine Advances, Rank 2) 600
Lightning Reflexes (Assault Marine Advances, Rank 2) 500
Pilot +10 (Personal) (Assault Marine Advances, Rank 2) 500
Search (General Marine Advances, Rank 1) 400
Demolition (General Marine Advances, Rank 2) 400
Silent Move +10 (RG Advances, FF) 300

Stats after XP Spent:


WS: 46 +3(Deed) +5(Adv) +5(Adv) = 59
BS: 43 = 43
S: 41 = 41/61 (+20 w/Armor) 
T: 41 +5(Adv) = 46
Ag: 46 +2(RG heraldry) +5 (RG) +5(Adv) +5(Adv) = 63
Int: 41 = 41
Per: 44 +5(RG) +5(Adv) = 54
WP: 38 = 38
Fel: 37 = 37

Wargear


Astartes Jump Pack
Astartes Chainsword
Astartes Chainsword (Signature Wargear)
Astartes Bolt Pistol w/2 magazines
Astartes Krak Grenade x 2
Repair Cement
Sable Heraldry: Raven Calvaria

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So Kraith will be a dual-chainsword wielding assault legionnaire of the Raven Guard. His mk3 armor was customized by the tech-artisans of Kiavahr to remove some of the more known auditory issues with the armor, dampening the characteristic noisy rattle and grind of the armor's gears and plates (representing the RG's Guerilla Tactics Talent which removes any Silent Move/Concealment penalties due to armor). 

 

He should be somewhat different in terms of playstyle from @Lysimachus's Breacher, as Kraith is more focused on fast movement and inflicting damage onto multitudes of enemies, where Elvrit Sharr looks to be good at soaking up damage. 

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2 minutes ago, Urauloth said:

Yep! I've rolled his stats and armour, I'm looking at advances for him now. I'm a little bit behind as I'm still getting used to DW.

 

Do you need any of the books?

 

Let us know if you're struggling, in here we love crunching characters. Possibly literally.

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 Utu Mot Hadad – Former Iron Havoc, now Legionless

 

Stats roll + chapter bonus and advancments etc

Spoiler

WS:39

BS:46 + 5 (Chapter) +5(Adv)  +5(Adv) = 61    

S:38 + 25(when in armour) = 62

T:33 rerolled 47 + 5(Adv) = 52

Ag: 40

Int: 44

Per: 41

Wp:38 + 5 (Chapter) = 43

Fel: 37

 

Wound: 18+ d5:1 + 4 (2x SC Rank 1, 2x SC rank 2) = 23

Fate:d10:5 = 3

Move: 5/10/15/30

 

Devastator (p77 Core)

Immovable Warrior

Iron Warrior (custom from ROB chapter creator)

Demeanor: No Mercy, No Respite (p18 RoB)

Solo mode: Option 2 Table1-19 (p32 RoB) Skills selected: Demolition and Tactics (Defensive Doctrine)

Squad Modes:

Attack: Seige Breaker (Option 2 Table1-20 p32 RoB)

Defence: Only in Death... (Option 3 Table1-21 p32 RoB)

Chapter Advance table: Death from Afar  (Table 1-32 p40 RoB)

 

Equipment:

Astartes bolt pistol + 2 Clips, 2 frag grenades, repair cement, ‘Rain’ (Kalibrax patter Autocannon, using autocannon profile from p177 DH Core) + 2 Clips, Combat knife - lost, chapter trappings- willfully discarded

Ammo Count:  Bolter: 42 (14 in pistol, 14 in each spare clip), Autocannon: 60 (20 in Rain, 20 in each spare clip)

Power Armour:  d10: 6 = MkIII  (Table 3-7 p151 ROB) -20 Concealment and Silent Move, Enhanced Strength +25S, Auto senses +5 History: d5:1 (Table 3-10 p153 ROB)

d10: 9 – Bring Death from afar (Table 5-12 p162 Core) 

 

Skills:

Spoiler

Starting: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Defensive Doctrine), Tracking.

 

Talents:

Spoiler

Starting: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.

 

Traits:

Spoiler

Starting: Unnatural Strength (x2), Unnatural Toughness (x2)

 

XP: 9,000 available

Total Spent: 8,700

Unspent: 300

                                               

Spoiler

Speciality Deed: Precision Targeting 200xp (ROB p84)

Toughness Simple 500xp (Devastator Advance p77 core)

Ballistic Skill Simple 200xp (Devastator Advance p77 core)

Ballistic Skill Intermediate 500xp (Devastator Advance p77 core)

Awareness +10 200xp (Death from Afar p40 RoB)

Hip Shooting 400xp (Death from Afar p40 RoB)

 

Subtotal 2,000 xp

 

Rank1:

Signature Wargear – ‘Rain’ 500xp (General  p60 core)

Survival 300xp (General p60 core)

Sound Constitution 500xp (General p60 core)

Sound Constitution 500xp (General p60 core)

Swim 200xp (General p60 core)

Mighty Shot 500xp (Devastator p77 core)

Trade (Armourer ) 600xp (General p60 core)

Resistance (Heat) 300xp (Deathwatch p64 core)  

 

Subtotal 3,400 xp

 

Rank2:

Demolition 400xp (General  p60 core)

Deceive 400xp (General  p60 core)

Deadeye Shot 500xp  (Devastator p77 core)

Sound Constitution 1,000xp (General  p60 core)

Sound Constitution 1,000xp (General p60 core)

 

Subtotal  3,300

 

Total Spent: 8,700

Unspent: 300

 

Edited by Trokair
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Getting the basics down and making sure I got them right:

 

Stat rolls and Chapter bonuses:

 

WS: 36 Reroll: 38 (this didn't help much)
BS: 45
S: 49
T: 40 +5 for Chapter bonus
Ag: 37
Int: 46 +5 for Chapter bonus
Per: 46
WP: 43
Fel: 45

Fate: 4
Wounds: 22

 

I want to go for Trade [Armorer] from FF, so that agility roll looks too low. I'm going to raise it with half my initial 1000xp, and capitalise on my good BS roll with an advance for that too. They're both 500xp for simple advances for Tacticals, so that's all spent.

 

I rolled Mk III armour with the history Terror Be Thy Friend (Fear 1)

Both my grenades came up Frag.

Fire Born (FF p24) lets me give Proven (2) to my boltgun. Bolt pistol is lost. Keeping the combat knife and Chapter Trappings, which will be Promethean Sigils: The Flame (FF p26) for +2 to initiative rolls. (This is more for flavour than anything: I want a more impetuous Salamander than normal)

 

Tactical speciality

Special ability: Bolter Mastery

Demeanour: Promethean Cult (I'm not 100% sure if I also generate a Demeanour from the core book or if this replaces it?)

 

So stats now look like this:

 

WS: 38
BS: 50
S: 49 (+25 for Mk III)
T: 45
Ag: 42
Int: 51
Per: 46
WP: 43
Fel: 45

Fate: 4
Wounds: 22

 

Anything else I need to do before I move on to spending Rank 1 xp? Also, what kind of boltgun are we using, how many rounds in the magazine?

Edited by Urauloth
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52 minutes ago, Urauloth said:

Demeanour: Promethean Cult (I'm not 100% sure if I also generate a Demeanour from the core book or if this replaces it?)

 

I can chip in with the Demeanours - you always have two. The first is your Chapter Demeanour, and the second is your Personal Demeanour.  You can roll that up from Core or the GM may let you pick. Note that when you roll on a table, you may go up or down a selection (GM directions permitting of course).

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Updated List

 

Lysimachus IH Assault Marine Breachcer, Done

Trokair former Iron Warrior Devastator, In progress

A.T.  Dark Angels tactical?

Lord_Ikka  Raven Guard Assault, Done

Mazer Rackham Raven Guard Apothecary, Done?

Xin Ceithan

Machine God Iron Hand Librarian

Urauloth Salamanders Tactical, In progress

 

Reminder I am going to pick 6 of 8 for the starting party.

 

For lores, hatreds and such that don't make sense in 30k I am open to ideas for what to replace them with on various advancement tables.  Though anything that is X (Deathwatch) should probably be replaced with X (Great Crusade)

 

Since it became relevant the rites of battle options for Alpha Legion :ph34r: are:

 

Demeanor; See but don't be seen

 

Solo Mode ability option two, for silent move and concealment

 

Squad modes: Tactical Finesse and Courage under Fire

 

Legion Table: Knowledge is Power

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I think Utu Mot Hadad is ready.

 

I have updated the earlier post. There is 300xp unspent to either save or plug any gabs/requirement that I may have missed. Added Trade Armourer as suggested and Resistance Heat on account of Hadad having served on Venus  in the Legion’s early day, and it is rather hot there.

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5 hours ago, Mazer Rackham said:

@Trokair Perhaps Tech Use (800) (SM Rank 1) or Trade: Armourer (600) (SM Rank 1)? WP +5 (Simple) Dev Adv?

 

Other than that, I can't remember what else would be of interest to a Dev - I had similar problems with Akkad.

Oh there it is, I was wondering where that was. Its noted as a Talent in the Skills & Talents box in the First Founding:  Salamanders ,but its a Skill so I couldn't find it.

 

 

 

 

 

Edited by Machine God
Couldn't see the Wood for the Trees
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Brother Arazakiel – Dark Angels, Pilot

Arazakiel-small.jpg.ba79e136d26d4e32c4a6cfdb81169307.jpg

The universe had gone mad. Astartes turned on astartes, brother against bother as lances and virus bombs rained down upon Istvaan. Arazakiels mind raced at the cause, a betrayal of the navy or some psychic attack of xenos origin? Such illusions were soon broken by the continued attack for no outside force could have withstood the combined wrath of so many of the primarchs.

 

It seemed his own presence had yet to be noticed, uninvited and unaccounted for but surely not for long. His assignment had been that of an envoy to worlds long since brought into compliance, the lone astartes aboard his vessel. His ship had merged with the warmasters fleet as it rallied in realspace, joining amongst the countless lesser support vessels.

 

Communication was impossible, both through realspace and the warp as a palpable darkness closed around the battle. Not that it mattered - what could he report, what words could he speak that would not sound like lunacy. Minutes turned to hours as the the planet burned and yet somehow not enough as the warmaster launched fresh assault from orbit.

 

One more thunderhawk amongst the drop might not be seen, just perhaps...

 

 

 

 

Stats:

  Hide contents

 (actual / roll / advances)

WS: 47 (14)

BS: 59 (19) *

S: 36 (6) -

T: 50 (15) *

Ag: 51 (16) *

Int: 48 (13) -

Per: 42 (12) -

Wp: 58 (18) **

Fel: 48 (13) *

 

Wounds: 22

Fate: 3

Move: 6/12/18/36

 

Outwardly the very model of the 1st Legion, jet black mark 4 armour fresh from the forges, an exaggerated left pauldron, and plasma weapon, little about brother Arazakiel suggests a discreet approach to combat. Clearly the Lion saw to it that the Calibanites were the favoured sons and first to wield the benefits of the Imperiums advancing technologies.

 

But for a legionnaire so fortunate Arazakiels manner could generously be described as twitchy. Some might even say paranoid, if not that everyone does indeed seem out to kill him.

 

Tactical Marine - Tactical Expertise

Solo: Stoic Defense, Attack: Sustained Suppression / Angel’s Wrath, Defensive: Immovable Defense / With Every Last Breath

 

Equipment:

Boltgun, Bolt pistol, Ceremonial Sword, Combat Shield (best), Signature Plasma Gun with Weapon Charm

Bolter rounds (84), Plasma Fuel (48), Frag (1), Krak (1)

Power Armour Mk4

 

Skills, Traits, and Talents

  Hide contents

(in addition to defaults)

 

Skills: Command, Pilot (Spacecraft), Interrogation +20, Pilot (Personal)

 

Talents: Signature Wargear, Signature Master, Mighty Shot, Paranoia, Rapid Reload, Orthoproxy

 

Special Abilities:

-Skilled Rider - never suffer more than -10 for dangerous terrain or other hazards, may perform evasive manoeuvers as a half action.

-Mental Fortitude - gain +20 on tests to avoid insanity and corruption, and to resist mind influencing effects (psychic or otherwise)

 

XP

  Hide contents

Stats (2400)

+5 BS, +5 T, +5 Ag, +10 WP, +5 Fel

 

Backgrounds (1400)

Right Gear for the Job, Ravenwing speciality

 

Skills (1200)

Pilot (Spacecraft), Interrogation +20, Pilot (Personal)

 

Talents (4000)

Signature Wargear, Signature Master, Mighty Shot, Paranoia, Rapid Reload, Orthoproxy, Mental Fortitude

Special Signature Wargear - bike and teleport homer

 

XP: 9,000 available

Total Spent: 9000

Unspent: 0

-----

Wargear Notes:

-Ceremonial Sword (trapping)

-Signature Plasma Gun ('Consecrated' chapter background - Mastercrafted)
-Master Signature Combat Shield (+10 Dodge) - pauldron/rondel design, left shoulder
-Weapon charm (req 20, instead of the free specialist ammo)
-Lose combat knife

 

 

Edited by A.T.
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I'm slightly hesitant to ask this (because AT definitely knows the rules better than me! :laugh:) but how is Arazakiel taking 6 different Deeds? :blink:

 

RoB, pg 74, under Using Deeds:

Deeds can only be chosen during character creation. Each character may only purchase one Deed.

 

 

 

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1 hour ago, Lysimachus said:

I'm slightly hesitant to ask this (because AT definitely knows the rules better than me! :laugh:) but how is Arazakiel taking 6 different Deeds? :blink:

 

By not reading the rules for a few years and mixing up deeds and distinctions :p

 

Re-purposed into a somewhat skilled pilot / driver

Edited by A.T.
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The Deepest Cut

 

It could mean death, but Ravyx Koloios risked the subvocalisation. He could see, but not vox-link with the blackened shape half buried in the mud. The Urgall Depression led to the rippling foothills, and Lord Corax's last order, 'Retire' still rang in his mind, even above the shells and sporadic cannon fire from the pursuing armoured column below, harrying the Raven Guard up into the peaks, to the eyries from which the King of Ravens would peer down. 

 

Maybe with an idea of salvation, an evacuation plan to Deliverance. large.TheJackdaw2.jpg.6f72c8e36e3a8d3533e28c19ee59c93c.jpg

 

Not just a name, but a hope.

 

Ravyx subvocalised the 'Gather' call again, the warm warbling treble filtering through the slats of the bilaterally mounted vox grille on the cheeks of his conical visor. Slightly reshaped by war, he narrowed his eyes down the long nose - the beak angular, not smooth. The Battle Brother half-submerged in the acid rain brought on by the bombs and chemical shells could be unconscious, helpless, or his aural-signus could be disconnected, destroyed.

 

It would not surprise him. Their armour was beaten to the extreme. Ravyx wondered if the great scholars of Mars and her sister-worlds ever contemplated this test of endurance. His own soul had not. Bile welled, as reeking and foul as the puddle in front of him, but he just spat it down the waste tube. He had a sacred oath to perform.

 

Slithering on elbows and knees, he slipped through mud as treacherous as the word of Horus. It slowly congealed about him in runnels, building up a thick, caking slather. They were all stained by it now, no matter which metaphor applied. He plunged into the water, the sting of pollutants eking into every rent and shatter, but it was better this than try and haul the casualty out. Roving patrols cut him off from the rallying point, and he knew - as no others could, that he was only one of a dozen remaining who carried the Corvidae Caduceus

 

'I am here, brother,' he whispered, a susurration of his instruments and tools extending from armoured ports, ready to heal.

 

He must save every one of them if he could. Each man was vital, even though they might spit at him for existing. It was the Blessing of Terra to be viewed with suspicion from the lofty heights of the Ravenspire.

 

Ravyx gently canted the fallen brother's head, but it slumped artlessly. He didn't need the bio-monitor report to tell him the warrior was dead. A fool's hope, just like the possibility of extraction. The same as the hopes for geneseed. Rolling the body, the crimson spill stirred, a chum of Astartes organs and fluids that revealed gobbets of the precious legacy within. The fallen brother's tiny Calvaria clanked on the Mark IV gorget. He could take it - his own long gone, but where was the honour in that?

 

Instead, he took the Brother's ammunition, adding it to his own meagre stores. Now he had two full magazines. He hefted the fallen Umbra pattern bolter, replacing his own destroyed one. Rocks cracked under the weight of heavy sabatons below. The carrion birds were coming.

 

'Victorus Aut Mortis,' he offered the dead Marine the paltry last rites, before Ravyx pulled the man on top of him, and hid in the crater, submerged as deeply as he dared as the Iron Warriors marched to scour the foothills. He could not die here.

 

Victory, must become Vengeance, first.

 

Edited by Mazer Rackham
Typos and cleanup.
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