A.T. Posted November 27, 2023 Share Posted November 27, 2023 17 minutes ago, Trokair said: So are there any Volkite rules in any of the FFG books? Closest thing might perhaps be the immolation rifle from rites of battle (a radiation 'flamer' type weapon that doesn't start fires or damage machines). You could take a suitable base weapon like a bolter or heavy bolter and use the arcane weaponry rules to add a suitable 'upgrade' - i.e. energy and volatile. But at that point you'd just have a fancy plasmagun. Trokair and Mazer Rackham 1 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 27, 2023 Share Posted November 27, 2023 (edited) Here's a suggestion: VOLKITE WEAPON: A Martian deathray firing a red beam that, upon contact with an enemy, superheats them like a microwave, resulting in a wet-sounding pop. The Charger is the rifle-sized variant. Deflagrate: For every hit that inflicted at least one Wound on an opponent, resolve an additional automatic hit, rolling for damage as normal. These additional hits do not inflict further hits themselves. Volkite Serpenta Pistol 25m S/-/- 2d10+2E 4 10 2 Full Deflagrate Very Rare Volkite Charger Basic 55m S/2/- 2d10+3E 4 20 3 Full Deflagrate Very Rare Volkite Caliver Heavy 165m S/2/3 2d10+6E 4 30 4 Full Deflagrate Extremely Rare Volkite Culverin Heavy 280m S/2/4 2d10+9E 4 40 5 Full Deflagrate Extremely Rare Suggest all Exotic, requiring Exotic Weapon Training (Volkite) (Devs can buy that at Rank 1...) As to Renown Requirements..? Probably Distinguished, as the Volkites are rare by the outbreak of the HH? Note this comes out of a fandex for Only War specifically relating to the Mechanicum. Should be easy to scale up. One caution I would extol: Chain of supply isn't a thing in this game. The GM could say yes, but good luck finding ammunition, or Throne help you if you need parts. Between Trade Armourer and Chymistry we can make a lot of stuff - but archeotech nuts and bolts ain't one of 'em. Defligrate responsibly. Edited November 27, 2023 by Mazer Rackham CHOOM! Trokair, Xin Ceithan, Necronaut and 1 other 3 1 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted November 27, 2023 Share Posted November 27, 2023 @Xin Ceithan - Price of Victory Cybernetics are Master-Crafted. Page 8, Deathwatch Living Errata. Mazer Rackham and Xin Ceithan 1 1 Back to top Link to comment Share on other sites More sharing options...
Urauloth Posted November 27, 2023 Share Posted November 27, 2023 (edited) Ok, 4000 Rank 1 xp: Signature Wargear (FF) 500xp - Hand flamer. Tech-use (FF) 600xp Lore: Common (Tech) (FF) 200xp Rapid Reload 200xp Astartes Weapon Specialisation: Boltgun 1000xp WS Simple advance 500xp Perception Simple advance 500xp Air of Authority 500xp Rank 2: Hip Shooting 500xp Mighty Shot 500xp Combat Sense 500xp Trade [Armourer] 600xp Trade [Armourer] +10 400xp Artificer (FF) 800xp - Using this to upgrade my boltgun. Cleanse and Purify (FF) 400xp 300xp unspent Edit: Should be about done now. Edit 2: Should actually be done now! Edited November 27, 2023 by Urauloth Mazer Rackham, Lysimachus and Machine God 1 2 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted November 27, 2023 Share Posted November 27, 2023 (edited) On 11/25/2023 at 2:47 PM, Urauloth said: Getting the basics down and making sure I got them right: Stat rolls and Chapter bonuses: Hide contents WS: 36 Reroll: 38 (this didn't help much) BS: 45 S: 49 T: 40 +5 for Chapter bonus Ag: 37 Int: 46 +5 for Chapter bonus Per: 46 WP: 43 Fel: 45 Fate: 4 Wounds: 22 I want to go for Trade [Armorer] from FF, so that agility roll looks too low. I'm going to raise it with half my initial 1000xp, and capitalise on my good BS roll with an advance for that too. They're both 500xp for simple advances for Tacticals, so that's all spent. @Urauloth - If you take Talented (Trade [Armourer]) for 500 XP from First Founding, it gives you Armourer +10 and enables you to buy Artificer. Also because it isn't listed as needing Trade: Armourer as a Prerequisite, it saves you spending 600 XP. Edit 2. You were asking about XP Spends. For 2600 XP you could buy Trade (Armourer) for 600 XP, then Trade (Armourer) +10 for 400 XP and 2 Levels of Artificer for 1600 XP. Master-Craft your Mk III Iron Armour so that it weighs 150 lbs and increases its AP to 10 (7) / 11 (7). (P165 of Deathwatch: Core Rulebook) Edited November 27, 2023 by Machine God Corrected by Mazer Mazer Rackham and Urauloth 2 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 27, 2023 Share Posted November 27, 2023 (edited) Now then, young @Urauloth, let's see what we can do (with the blessing of the GM and suggestions only...) 1 hour ago, Urauloth said: Signature Wargear (FF) 500xp - This is a hand flamer. If I'm reading the requisition restriction right, I can make this Master-crafted? EDIT: MG has (ninja'd) the gist of it, but to expand on what he's said: To get what you want at Chargen you'll need the following: Either the Deed, 'Right Tool for the Job' Rites of Battle p.85, 400xp (this is worth looking into as you can get an item beyond your current Renown) or Sig Wargear, as you have purchased above. Then, Purchase Trade: Armourer from SM Rank 1 (600xp) Spend XP to get to Rank 2 Buy Trade Armourer +10 (SM Rank 2) (400xp) Purchase the Salamander Advance Artificer for 800xp FF p.25 x 2 (Total 1600xp) This instantly upgrades your Hand Flamer to Exceptional Quality, then to Master Crafted. Total: 3000xp (Right Gear for the Job) 3100xp (Sig Wargear) Note, that because you have access to Signature Wargear from Core Rank 1 SM, AND Signature Wargear from another table ie Salamanders, it means you can take 2 x Signature Weargear items at Rank 1. Dual hand flamers? Looks like Cleanse and Purify might come in handy... EDITS: Pulled out all the extraneous crud, added XP totals. Edited November 27, 2023 by Mazer Rackham Edited for Artificer Urauloth, Lysimachus and Machine God 2 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 27, 2023 Share Posted November 27, 2023 (edited) 1 hour ago, Machine God said: @Urauloth - If you take Talented (Trade [Armourer]) for 500 XP from First Founding, it gives you Armourer +10 and enables you to buy Artificer. Also because it isn't listed as needing Trade: Armourer as a Prerequisite, it saves you spending 600 XP. 'Talented' merely allows you to take a Test at +10 to the Skill. You still need Trade: Armourer. Edited November 27, 2023 by Mazer Rackham Corrections Machine God 1 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted November 27, 2023 Share Posted November 27, 2023 (edited) I must admit, the Sallies ability to take more than one Sig Wargear is very cool... I like the Hand Flamer, but (depending on how BC answers Mazer's previous question about Renown, and if we get to be Respected or even Distinguished) I'd be tempted to get SigWargear and SigWargear Master. It's 1500xp, but you get an item of 40 Req. A Thunder Hammer is 30 Req, but the Salamanders Promethean Blessing Weapon upgrade is 10 extra... and makes the hammer be on fire. How awesome an image is that?! You could even use the Sallies ability to lose the Unwieldy quality on the Hammer, though there might be a better use for that. TH is Distinguished though, so might not be possible... Edit: Ninja'd! Twice! Edited November 27, 2023 by Lysimachus Machine God and Mazer Rackham 1 1 Back to top Link to comment Share on other sites More sharing options...
Black Cohort Posted November 27, 2023 Author Share Posted November 27, 2023 Sorry I forgot to answer about renown earlier, you are all considered respected for the purposes of character creation. It won't really matter after that, because you will be living that life. Mazer Rackham, Lysimachus, Machine God and 1 other 2 1 1 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted November 27, 2023 Share Posted November 27, 2023 26 minutes ago, Mazer Rackham said: You do need Trade Armourer. You can't go to Trade Armourer +10 without meeting the pre-requisite for it (Trade Armourer). Well.... Well don't argue with GM's. Spend 600 XP for Trade: Armourer. Then buy Trade: Armourer +10 for 400 XP, instead of buying Talented (Trade [Armourer]) for 500 XP. FFG!!! Urauloth and Mazer Rackham 1 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 27, 2023 Share Posted November 27, 2023 5 minutes ago, Machine God said: FFG!!! I share your pain, my friend. Machine God and Xin Ceithan 2 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted November 27, 2023 Share Posted November 27, 2023 (edited) Are you using "Our hands bring Death" ? Asking for the Mundanes? Ashmon's Hands bring Smite! Edited November 27, 2023 by Machine God Joke Mazer Rackham, Trokair, Xin Ceithan and 1 other 1 3 Back to top Link to comment Share on other sites More sharing options...
Urauloth Posted November 27, 2023 Share Posted November 27, 2023 25 minutes ago, Machine God said: Well.... Well don't argue with GM's. Spend 600 XP for Trade: Armourer. Then buy Trade: Armourer +10 for 400 XP, instead of buying Talented (Trade [Armourer]) for 500 XP. FFG!!! Haha, I hadn't spotted that at all. This works out nicely and only leaves me with 300xp unspent. Thanks for the help everyone! Mazer Rackham, Machine God and Lysimachus 3 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted November 27, 2023 Share Posted November 27, 2023 4 minutes ago, Machine God said: Are you using "Our hands bring Death" ? Oooh, if he is, I've got 1000xp back to spend from not needing to buy Twin-weapon Wielder Melee and Ballistic! Mazer Rackham, Xin Ceithan and Necronaut 1 1 1 Back to top Link to comment Share on other sites More sharing options...
Trokair Posted November 27, 2023 Share Posted November 27, 2023 Sits in confused and or stunned silence. So what I think we all take away from the last 2 hours ish is that there are some truly hilarious build options, but it takes several geniuses to work out how to make it work. What chance do we mere mortals have? Mazer Rackham, Urauloth, Xin Ceithan and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
Black Cohort Posted November 28, 2023 Author Share Posted November 28, 2023 Ok, I have made my decision, which none of you made easy but Xin Ceithan and Machine God, I am going to have to put you in reserve. If someone has to drop, you two will have first call on replacing them. IC thread should be up shortly. Xin Ceithan and Machine God 2 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 28, 2023 Share Posted November 28, 2023 46 minutes ago, Black Cohort said: [SNIP] If someone has to drop, you two will have first call on replacing them [SNIP] We who are about to die, salute you! Trokair 1 Back to top Link to comment Share on other sites More sharing options...
Black Cohort Posted November 28, 2023 Author Share Posted November 28, 2023 I should note that there won't be combat on the sands of Isstvan, and any rounds fired would be part of the rounds you lost before things started. Mazer Rackham, Machine God, Lysimachus and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Trokair Posted November 28, 2023 Share Posted November 28, 2023 21 minutes ago, Mazer Rackham said: We who are about to die, salute you! We who are already Dead Men Walking do likewise. On a aside, I was thinking of taking the flavour scene I posted in this thread as the start of the scene of getting Hadad to the Thunderhawk. Dose anybody want to take the role of the unnamed/undetailed loyalist in that scene in a collaborated scene to get two of us to the Thunderhawk? Mazer Rackham and Machine God 2 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted November 28, 2023 Share Posted November 28, 2023 1 hour ago, Black Cohort said: Ok, I have made my decision, which none of you made easy but Xin Ceithan and Machine God, I am going to have to put you in reserve. If someone has to drop, you two will have first call on replacing them. IC thread should be up shortly. @Black Cohort - More than happy to watch the thread from the Substitutes Bench. I was even thinking of volunteering if @Urauloth didn't make the team. Necronaut 1 Back to top Link to comment Share on other sites More sharing options...
Black Cohort Posted November 28, 2023 Author Share Posted November 28, 2023 I had to have a least one member of each of the shattered legions Link to comment Share on other sites More sharing options...
A.T. Posted November 28, 2023 Share Posted November 28, 2023 Question - is Arazakiel flying this thing or boots on the ground? Trokair 1 Back to top Link to comment Share on other sites More sharing options...
Black Cohort Posted November 28, 2023 Author Share Posted November 28, 2023 boots on ground, you will have a pilot, a 1st legion marine too badly injured to do anything but fly something. Trokair 1 Back to top Link to comment Share on other sites More sharing options...
Xin Ceithan Posted November 28, 2023 Share Posted November 28, 2023 2 hours ago, Mazer Rackham said: We who are about to die, salute you! Pffft, look at all that negativity. There is seven Legions going to Istvaan. I’m sure It‘s going to be a walk in the park…. Urauloth, Trokair, Mazer Rackham and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted November 28, 2023 Share Posted November 28, 2023 2 hours ago, Trokair said: On a aside, I was thinking of taking the flavour scene I posted in this thread as the start of the scene of getting Hadad to the Thunderhawk. Dose anybody want to take the role of the unnamed/undetailed loyalist in that scene in a collaborated scene to get two of us to the Thunderhawk? Tro, saw this after I posted. Unless someone else volunteers, I can have Ravyx slip into the cave to dodge pursuit. Trokair 1 Back to top Link to comment Share on other sites More sharing options...
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