Jump to content

Recommended Posts

I very much agree with that the Field save roll is done after the roll to hit has been passed - it doesn't make sense to say it is before. However, I don't think that means it is necessarily after the Reaction roll. It can equally occur after the Hit roll and before the Dodge/Parry. I am sure this is how we did it in Plunder, and I'm pretty sure it's how it's worked in Murderers up to this point?

 

However, I do agree that it's a bit unfair to be protected from several hits with one roll, so I'd say you need to roll for each one (6 rolls for 6 hits from a HB, etc). But again, I am pretty certain that is how we've done it in all the games I've played in?

 

 

Having slept on it, I can see that it doesn't really matter all that much in practical terms, although it does allow a defender to effectively bank their reaction(s) until the last possible moment, depending of course upon successful field save rolls and whatnot. This was probably the design intent.

56 minutes ago, Necronaut said:

Having slept on it, I can see that it doesn't really matter all that much in practical terms, although it does allow a defender to effectively bank their reaction(s) until the last possible moment, depending of course upon successful field save rolls and whatnot. This was probably the design intent.

 

Yes, this and Lysi's post above is what I was trying to get at in a long-winded and crunch-heavy manner. :biggrin::blush:

Edited by Mazer Rackham

Asterius could have reactively spent those fate points to heal - the action is not limited to the characters turn which I don't think everyone knows, and the healing is an instant free-action reaction.

Edited by A.T.
8 hours ago, A.T. said:

Asterius could have reactively spent those fate points to heal - the action is not limited to the characters turn which I don't think everyone knows, and the healing is an instant free-action reaction.

 

No, unfortunately he couldn't. All of the Wounds were dealt as one Action (Multiple Attacks). By the time he could React (at the end of that Action) he had already reached Critical Damage, which Fate Points cannot be used to heal. The same thing happened when he went up against Grubgob.

 

The only time I'm aware of that a Reaction interrupts the Action is the specific rule of a Dodge/Parry where it is part of the Attack sequence, otherwise the Action has to complete and then you can React to it. So the issue isn't the bit about it not being his Turn.

 

Really I shouldn't allow the FP>CP contribution, but I'm trying to be helpful.

 

 

Edit: anyway, does anyone have any preference/suggestions of how Vafri acts in this Round?

 

Edit edit: You haven't used an 'Active' Squad Mode this Round yet? What if Vafri initiates a Furious Charge, that way all of you that are in CC (quite a few of you?) would be able to make 1 free standard Attack? That might be enough to take a bit of heat off?

 

 

 

 

 

 

Edited by Lysimachus
1 hour ago, Lysimachus said:

By the time he could React (at the end of that Action) he had already reached Critical Damage, which Fate Points cannot be used to heal. 

 

Ah, ok. I think it's one of those areas where the game is entirely unclear about timing - I was thinking back to a past game where it was used in the same way as a dodge/parry reaction, but the book calls it a free action used in reaction to rather than a 'reaction' reaction.

Excellent point, I hadn't. It's now included. Asterius is the only one affected since it went into effect, and as you say it won't change the result, but it's good to have the reminder! :thumbsup:

 

 

6 hours ago, Lysimachus said:

Edit: anyway, does anyone have any preference/suggestions of how Vafri acts in this Round?

 

Edit edit: You haven't used an 'Active' Squad Mode this Round yet? What if Vafri initiates a Furious Charge, that way all of you that are in CC (quite a few of you?) would be able to make 1 free standard Attack? That might be enough to take a bit of heat off?

 

 

 

The more I think about it, the more I think this might be a good option?

 

Vafri could Charge BL10, and then get his regular Actions against it too. Moridyn could Charge back into BL11 while it doesn't have any Reactions. Gerhardt could hit BL9, Omoc and Zidemi could both hit BL2, and Azadth could even get a strike into BL6 if he wants to rejoin Squad?

 

Admittedly, 9, 2 and 6 do have their R2 Reaction as yet unused, but I'd say it's still a viable plan?

 

I'm getting ever more conscious that October is fast disappearing, now with less than 2 weeks to wrap this game up, so if no one has any better ideas that is probably what I'll do (likely this evening at some point?) unless anyone posts with alternatives?

 

 

 

Edited by Lysimachus

As a staunch supporter of more Rip and Tear, I FULLY SUPPORT MORE RIP AND TEAR!

 

If I need to spend Gerhardt's final FP to put an extra CP in the kitty let me know and I'll make it happen (though our intrepid squad leader could probably stand to pony up a few, just saying...).

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.