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I very much agree with that the Field save roll is done after the roll to hit has been passed - it doesn't make sense to say it is before. However, I don't think that means it is necessarily after the Reaction roll. It can equally occur after the Hit roll and before the Dodge/Parry. I am sure this is how we did it in Plunder, and I'm pretty sure it's how it's worked in Murderers up to this point?

 

However, I do agree that it's a bit unfair to be protected from several hits with one roll, so I'd say you need to roll for each one (6 rolls for 6 hits from a HB, etc). But again, I am pretty certain that is how we've done it in all the games I've played in?

 

 

Having slept on it, I can see that it doesn't really matter all that much in practical terms, although it does allow a defender to effectively bank their reaction(s) until the last possible moment, depending of course upon successful field save rolls and whatnot. This was probably the design intent.

56 minutes ago, Necronaut said:

Having slept on it, I can see that it doesn't really matter all that much in practical terms, although it does allow a defender to effectively bank their reaction(s) until the last possible moment, depending of course upon successful field save rolls and whatnot. This was probably the design intent.

 

Yes, this and Lysi's post above is what I was trying to get at in a long-winded and crunch-heavy manner. :biggrin::blush:

Edited by Mazer Rackham

Asterius could have reactively spent those fate points to heal - the action is not limited to the characters turn which I don't think everyone knows, and the healing is an instant free-action reaction.

Edited by A.T.
8 hours ago, A.T. said:

Asterius could have reactively spent those fate points to heal - the action is not limited to the characters turn which I don't think everyone knows, and the healing is an instant free-action reaction.

 

No, unfortunately he couldn't. All of the Wounds were dealt as one Action (Multiple Attacks). By the time he could React (at the end of that Action) he had already reached Critical Damage, which Fate Points cannot be used to heal. The same thing happened when he went up against Grubgob.

 

The only time I'm aware of that a Reaction interrupts the Action is the specific rule of a Dodge/Parry where it is part of the Attack sequence, otherwise the Action has to complete and then you can React to it. So the issue isn't the bit about it not being his Turn.

 

Really I shouldn't allow the FP>CP contribution, but I'm trying to be helpful.

 

 

Edit: anyway, does anyone have any preference/suggestions of how Vafri acts in this Round?

 

Edit edit: You haven't used an 'Active' Squad Mode this Round yet? What if Vafri initiates a Furious Charge, that way all of you that are in CC (quite a few of you?) would be able to make 1 free standard Attack? That might be enough to take a bit of heat off?

 

 

 

 

 

 

Edited by Lysimachus
1 hour ago, Lysimachus said:

By the time he could React (at the end of that Action) he had already reached Critical Damage, which Fate Points cannot be used to heal. 

 

Ah, ok. I think it's one of those areas where the game is entirely unclear about timing - I was thinking back to a past game where it was used in the same way as a dodge/parry reaction, but the book calls it a free action used in reaction to rather than a 'reaction' reaction.

@Lysimachus I don't think it matters in the final accounting, but did you include the +4 TB from the activation of the Black Templars defensive squad mode vs daemonic attacks (particularly for Asterius)?

Excellent point, I hadn't. It's now included. Asterius is the only one affected since it went into effect, and as you say it won't change the result, but it's good to have the reminder! :thumbsup:

 

 

6 hours ago, Lysimachus said:

Edit: anyway, does anyone have any preference/suggestions of how Vafri acts in this Round?

 

Edit edit: You haven't used an 'Active' Squad Mode this Round yet? What if Vafri initiates a Furious Charge, that way all of you that are in CC (quite a few of you?) would be able to make 1 free standard Attack? That might be enough to take a bit of heat off?

 

 

 

The more I think about it, the more I think this might be a good option?

 

Vafri could Charge BL10, and then get his regular Actions against it too. Moridyn could Charge back into BL11 while it doesn't have any Reactions. Gerhardt could hit BL9, Omoc and Zidemi could both hit BL2, and Azadth could even get a strike into BL6 if he wants to rejoin Squad?

 

Admittedly, 9, 2 and 6 do have their R2 Reaction as yet unused, but I'd say it's still a viable plan?

 

I'm getting ever more conscious that October is fast disappearing, now with less than 2 weeks to wrap this game up, so if no one has any better ideas that is probably what I'll do (likely this evening at some point?) unless anyone posts with alternatives?

 

 

 

Edited by Lysimachus

As a staunch supporter of more Rip and Tear, I FULLY SUPPORT MORE RIP AND TEAR!

 

If I need to spend Gerhardt's final FP to put an extra CP in the kitty let me know and I'll make it happen (though our intrepid squad leader could probably stand to pony up a few, just saying...).

With regards to Omocs lore test(s) - anything with regards to sealing the portal and dealing with / delaying what might be approaching, or if nothing else a warning sign to give everyone a heads up to drop back to the Scorpions squad mode before another blast of corruption and difficult willpower tests :p

 

I suspect his original suggesting of sparta-kicking Orochi and the tome into the pit is a solid starter.

Ah, ok, excellent questions. :thumbsup:

 

Tell you what, next Round things will move forward again, including Aednan's arrival. If you want to roll the Lore test, then the Grey Knight might be able to reveal a bit more (or less) depending on how you do? (Or rather, Omoc will understand what he is talking about more or less clearly?)

 

 

  

56 minutes ago, Lysimachus said:

@Trokair if you would like Alda to be included in Structured Time, please roll for your Initiative. However, this is in no way a safe situation for mortals (or Astartes for that matter!) so if she would prefer to just observe, I don't think anyone would blame her!

 

While staying safe would be nice I think Duty would propel her to try and help, so will roll when I get home tonight. 

 

I know we have a few injured party members, could somebody give me a quick rundown oh who, where (on map) and how much as I have only been glancing at the crunch part of posts for rounds 1 and 2 and if Alda decides going to try and provide first aid is the better course of action (as opposed to adding her own meagre attack to the fray) it be useful to know who the priority is. 

35 minutes ago, Trokair said:

  

I know we have a few injured party members, could somebody give me a quick rundown oh who, where (on map) and how much as I have only been glancing at the crunch part of posts for rounds 1 and 2 and if Alda decides going to try and provide first aid is the better course of action (as opposed to adding her own meagre attack to the fray) it be useful to know who the priority is. 

 

 

Most of the team have so far escaped injury, except for Asterius (too late, unfortunately) and Gerhardt and Omoc, who are both Injured and low on FP. You can see them on the R3 map (G and O) but be warned it's smack dab in the middle of the fight...

@Machine God sincere apologies for that move, it wasn't really planned, but after he killed the BL I was thinking 'now, where can he take some cover?'

 

You have to admit it's very, very Orochi - both disrespectful in his thinking, but also aware of the importance other Astartes would place on the retrieval of a fallen brother's gene-seed...

Edited by Lysimachus

@Mazer Rackham Firstly, that was very awesome! :laugh:

 

I just had to look really closely at the pic to figure out what chain you were talking about... are they what is holding the braziers up? If it is, there are 2 chains for each brazier at the lower end of the map and 3 chains on each side for the top braziers?

 

I had been thinking that the braziers would require shooting the chain up near the top (or jump packing up to hit them?), but I'm going to allow that because it was very funny! :biggrin:

 

 

 

Ok, for future reference, each brazier is held up by a single chain that links to 2/3 smaller chains that connect into the ground.

 

The top chain is thicker and is up high, but you only need to cut 1.

 

The lower chains are thinner, but you need to cut at least half of them (so 1 chain for the bottom braziers, and 2 chains for the top 2).

 

All of the chains are -30 to Hit (just as Mazer did it), either because they're thin or they're up high ('this one is small, this one is far away' kinda thing :tongue:)

 

However, I won't make you roll for Damage on them - any successful Hit will be enough to sever them and drop (and destroy) the Brazier. Anything under it when it falls will take a 2d10+10 Pen0 Hit of Damage (considered to have a Blast of 5m as far as Dodging is concerned - we will assume BL6 got clobbered while Azadth rolled out of the way!)

 

 

As for the Blood Cisterns, they have AV16 (Stone) and a certain number of SI points to remove before they are destroyed. The SW one is badly cracked, but not quite destroyed yet...

 

 

 

 

Edited by Lysimachus

Many thanks, very much appreciated GM. :biggrin:

 

Necronaut's UBGL just became the MVP. :pirate:

Edited by Mazer Rackham
4 hours ago, Lysimachus said:

@Machine God sincere apologies for that move, it wasn't really planned, but after he killed the BL I was thinking 'now, where can he take some cover?'

 

You have to admit it's very, very Orochi - both disrespectful in his thinking, but also aware of the importance other Astartes would place on the retrieval of a fallen brother's gene-seed...

 

@Lysimachus - GM, yes very fitting with the story. Cover is cover after all and its not like Asterius hasn't done the same before.

 

Also Orichi seems to have forgotten that no-one will be coming to retrieve Asterius' gene-seed.

 

 

 

 

 

 

Post edited
https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/39/#findComment-6137822
hope thats ok

If what I planned dosen't work then I'll work on cutting the chains next round  and use this one just for positioning. 

 

I think if you are using a Sprint to get all the way over to the back of the chamber, that's probably about as much as you can really focus on? Plus Alda's physical strength is nothing compared to the Marines?

 

Hmm...

 

Tell you what, I'll allow you to reach one of the chains and slash it, but you'll have to wait for your next Turn to Charge and cut the second needed to make the NW Brazier drop?

 

Edited by Lysimachus
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