Jump to content

Recommended Posts

2 minutes ago, A.T. said:

So... anyone going to take Omoc up on his offer of -1 corruption?

 

I don't think i've ever seen it come up in a Deathwatch game before but you never know...

 

I think it's a good idea, be nice to use it (relatively speaking!) but unfortunately my Character is built to work better Solo. If you pop it off, and Sustain it, we could join at any time.

 

What do you think?

11 hours ago, Mazer Rackham said:

I think it's a good idea, be nice to use it (relatively speaking!) but unfortunately my Character is built to work better Solo. If you pop it off, and Sustain it, we could join at any time.

What do you think?

 

Works for me, though I suspect its main value would be entering combat and then replaced for more offensive formations later on as it would protect against any kind of initial warp shock / gate opening (including a bonus against daemonic fear and any initial psychic attack, albeit only +10 as we are still rank 1)

 

Omoc is happy to pay the fate point to help fund it.

I'm happy to assume you start in Squad Mode with Corruption Resistance in effect. :thumbsup:

 

I think we just need an Initiative roll for Vafri. I've PM'd Urauloth but if we don't hear back tonight, I'll update anyway tomorrow.

 

Sorry I'm late! My initiative roll is a 2, which I think puts me dead last.

I'd like to write something as catch-up for the fight at the entrance etc, but I can focus on what we're doing right now first. Speaking of the fight, I got a 5 on that D10-3.

7 hours ago, Urauloth said:

 

I'd like to write something as catch-up for the fight at the entrance etc, but I can focus on what we're doing right now first

 

No worries, its all good, whack a placeholder in for whichever part of your post you need, and backfill later? Or describe the fight at the entrance as a flashback, etc?

 

 

 

https://bolterandchainsword.com/topic/382431-deathwatch-murderers-in-black-ic-thread/page/37/#findComment-6134727

 

Immobile, Asterius I would wonder that he silently rages, the equivalent of an ED-209 stuck on its back in a stairwell.

 

 

 

Just bear in mind someone needs to do the Fear Cohesion Damage test first, as if it is failed you've not got enough for the Bolter Assault?

 

Edit: and obviously if you failed your Wp test to break the brainwashing and act in this Round, you can't take part in Squad Actions this Round either!

 

 

Edited by Lysimachus
2 hours ago, Lysimachus said:

Just bear in mind someone needs to do the Fear Cohesion Damage test first, as if it is failed you've not got enough for the Bolter Assault?

 

Edit: and obviously if you failed your Wp test to break the brainwashing and act in this Round, you can't take part in Squad Actions this Round either!

 

 

That someone is the Squad Leader - Vafri.

 

 

2 hours ago, Lysimachus said:

Just bear in mind someone needs to do the Fear Cohesion Damage test first, as if it is failed you've not got enough for the Bolter Assault?

 

IIRC, Váfri's Saga knocks the cost down to 2 CP, so with four CP, even losing 2 from Fear Causing Foes, we could get still get it off, but then once it was resolved we'd drop out of SQDM without that 1CP keeping us glued together. Same for Furious Assault. If the WP is failed, by my reckon, we only really get one pop.

@Machine God Individual. and yeah, it is up to Vafri ideally but I'm happy to let someone else go for it if it keeps things moving - we've only got a few weeks max to get this game finished! 

 

@Necronaut yep, go for it!

 

@Mazer Rackham maybe I'm misunderstanding it... I read it that you immediately drop into Solo i.e. so before the Action can even take effect? Hence for a 2CP Action (as you say including the -1 from the Oath) you'd need at least 3CP in the bank, 2 to activate it and 1 to maintain Squad long enough to actually take the Action?

 

 

On p204: Fate it doesn't say that you can spend a Fate Point to increase Cohesion, only that you can spend one to instantly go into Squad Mode without a Cohesion Test.

 

On p212: Recovering Cohesion it says that one point of Cohesion is regained when any member of the Kill Team spends a Fate Point, but it doesn't explicitly state that you have to Spend that Fate Point to Add Cohesion.

 

 

 

 

1 hour ago, Necronaut said:

Just in case Uraloth is busy, with permission from @Lysimachus, I am happy to punch out a slightly out of turn/late (sorry!) WP snap out test plus tacked-on party boost.

 

I will wait for you to post something heroic and uplifting!

 

 

 

36 minutes ago, Machine God said:

On p204: Fate it doesn't say that you can spend a Fate Point to increase Cohesion, only that you can spend one to instantly go into Squad Mode without a Cohesion Test.

 

On p212: Recovering Cohesion it says that one point of Cohesion is regained when any member of the Kill Team spends a Fate Point, but it doesn't explicitly state that you have to Spend that Fate Point to Add Cohesion.

 

 

 

That is a fascinating point. I'm absolutely sure the way our group has always done it is basically swap a FP for a CP... but that is a very valid way of reading it!

 

So any time anyone spends a FP, a point of Cohesion is restored? If so, you might as well always pick one of the main benefits of using a FP, and the +1CP is just a bonus?

 

How does everyone else read that? Is that a change we should apply in our games?

 

1 hour ago, Lysimachus said:

@Mazer Rackham maybe I'm misunderstanding it... I read it that you immediately drop into Solo i.e. so before the Action can even take effect? Hence for a 2CP Action (as you say including the -1 from the Oath) you'd need at least 3CP in the bank, 2 to activate it and 1 to maintain Squad long enough to actually take the Action?

 

In short, yes and no. I'll go into it below.

 

DW Core: p214

Spoiler

MAINTAINING SQUAD MODE
Squad Mode can be maintained as long as the Battle-Brother’s Kill-team has at least 1 point of Cohesion. Activating abilities reduces Cohesion, as do some kinds of damage (see Cohesion Damage on page 212).

 

A Battle-Brother drops out of Squad Mode—and returns to Solo Mode—at the start of his Turn* if:
• He falls unconscious or dies.
• His Kill-team’s Cohesion is reduced to 0.
• He is no longer in Support Range of at least one other member of his Kill-team.
• He chooses to return to Solo Mode.


In certain circumstances he may also lose Squad Mode if he fails a Cohesion Challenge (see page 212).

 

* This is the key operator.

 

So, to the Operations: BA and FA are both Out Of Turn (OOT) actions, both Free Actions, and not sustained, and must be declared at the start of a Players' turn:

  • Azadth is top of the Init Order
  • 2 Cohesion
  • He invokes BA (with reduced cost)
  • BA is Free and OOT
  • The Whole team is already in SQDM
  • They can choose to join the BA
  • Cohesion paid
  • BA goes off.

Now:

  • Turn resumes
  • Azadth now has his normal Turn
  • No Cohesion in the biscuit tin
  • The whole Squad drops into Solo on their turn in sequence (essentially they all do immediately).
  • Azadth does Player stuff in Solo
  • Next Player is in Solo, etc etc.

 

But it doesn't just have to be Azadth. Gerhardt could have 2 CP, then call BA, and etc etc as above.

 

For Sustained stuff, 0 Cohesion has far more impact, since a Player can call it, benefit from it, and then his buddy just goes 'huh?' as they suddenly drop into Solo, so Sustained abilities need to have a careful eye on the CP Pool.

 

1 hour ago, Machine God said:

...Fate Points...

 

That's cleared up in the Errata. You can Spend a FP and add to Cohesion, only if you specifically state you are spending it ON Cohesion.

 

This was done because RAW allowed for Cohesion to be increased by +1 by spending ANY FP for ANY reason.

 

 

Edited by Mazer Rackham

Good man, fair enough re Squad/Solo, and thanks for the reminder to check the Errata! (I knew we couldn't have been getting it that wrong for so long! :laugh:)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.