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2 hours ago, Doghouse said:

Thank you both very much. :happy:

 

Two to a box so might get a bit pricey I guess for a full squadron..

At £40 a box I'm probably just looking at a single set for now. I don't need them.....and the points per £ ratio is almost Ad Mech level.......and they probably won't add much of use to my army.......but.......I mean just look at them! I can't not have a couple of goofy little walker dudes.

 

Can't work out which build I prefer, but I think I'll probably be going with the lighter version with grenade launchers. For no reason other than I like the idea of it.

I remember speculating on their rules, and it's hilarious to see that yep, they're just another solar aux unit with more str 6 ap4/5 guns. At least one breaks the range band of the lasrifle ....

 

These things really needed to not have initial unit tax. 50 for 2 Hermes, but 18 points per model after? Just give them 3 for 54. :cuss:, even base lasrifles pay an initial tax, which is super weird when tacs and despoilers don't.

 

 

1 hour ago, SkimaskMohawk said:

I remember speculating on their rules, and it's hilarious to see that yep, they're just another solar aux unit with more str 6 ap4/5 guns. At least one breaks the range band of the lasrifle ....

 

These things really needed to not have initial unit tax. 50 for 2 Hermes, but 18 points per model after? Just give them 3 for 54. :cuss:, even base lasrifles pay an initial tax, which is super weird when tacs and despoilers don't.

 

 

Woah, woah woah dude... don't go and compare the point costings to marines, there is clearly nuance and design choices behind this pricing..not just hurling points at a wall and hoping for the best... come on..

4 hours ago, Doobles57 said:

At £40 a box I'm probably just looking at a single set for now. I don't need them.....and the points per £ ratio is almost Ad Mech level.......and they probably won't add much of use to my army.......but.......I mean just look at them! I can't not have a couple of goofy little walker dudes.

 

Can't work out which build I prefer, but I think I'll probably be going with the lighter version with grenade launchers. For no reason other than I like the idea of it.

I’ll do 6 of the Veletarii ones on escort duty to the infantry veletarii inside the dracosans. It will really nail down the Warhammer Clone Trooper vibe to have chicken walkers protecting the big ponderous transports. I’ll probably add another six scout versions eventually but not here in this initial project. 

Edited by Marshal Rohr

Hmmm…

 

I wonder if the heavier variant has a place in a Solar cohort as they gain line and can react with the rest of the Tercio. 
 

Volkite calivers are a little lack lustre but they are heavy 3 now and have a reasonable range. Bearing in mind they are on a semi-durable platform and can move and shoot, might be a reasonable mid-rear field objective camper. 
 

Comparing them to a caliver support squad of six members they cost 31 more points, but that gets you double the amount of wounds, T5, better mobility, tercio reactions and line if you take them as a solar cohort).

 

Don’t get me wrong, I think it’s a missed opportunity to give the S.A. some much needed AP2 with melta/plasma, but they seem to have at least some use? 
 

Or am I just trying too hard to like them?!
 

Cadmus 

 

p.s. the lighter version seems like hot garbage. 

Yeah, the fact these mini sentinels have effectively the firepower of 1.5 the Venetari or whatever vet squad all with Volkite Chargers is... not funny 

Is GW just disallowed from giving Auxilia anything AP3 or better?

These would've been a perfect unit for say, some plasma cannons, or even a Multi-Melta option, and make them pricey upgrades. But why would you want a fast unit that's incentivized to run with yet more Str6 AP not enough with 30" of range? 

 

The 3+ Save variant is better, but still bad. But at least it won't be totally merked by anything with *checks notes* ohh yeah, Volkite, or assault cannons, autocannons, heavy bolters, etc.

 

The Aethon seems good, the awkward stompy thing that it is. But why give the slow one an 18" range Melta compared to the scout version? Just seems off.

I'd have even accepted just a regular plasma gun, or maybe a twin-linked one, that'd been *sometbing* to make use of the speed.

 

They look pretty good though, I will give them that.

I might pick some up for Necromunda- Ash Wastes walkers with grenade launchers are pretty decent I've found. I could also grab some for my Inquisition stormtrooper army that uses Scion rules, as they would fit in with the look and having some Sentinels with heavier weapons might help out. Hmm...

On 4/24/2024 at 1:07 AM, Marshal Rohr said:

I’ll do 6 of the Veletarii ones on escort duty to the infantry veletarii inside the dracosans. It will really nail down the Warhammer Clone Trooper vibe to have chicken walkers protecting the big ponderous transports. I’ll probably add another six scout versions eventually but not here in this initial project. 

 

Run it as a Solar pattern Cohort then the Veletarii Sentinels count as troops and gain Line I think because they swap out a storm section that is a compulsory troops for a unit of Hermes sentinels if I am reading it right.

On 4/25/2024 at 11:57 AM, Doghouse said:

 

Run it as a Solar pattern Cohort then the Veletarii Sentinels count as troops and gain Line I think because they swap out a storm section that is a compulsory troops for a unit of Hermes sentinels if I am reading it right.

That’s definitely an option now that Veletarii aren’t an arm and a leg to build :biggrin:

39 minutes ago, ThePenitentOne said:

I could see one of these guys standing on either side of Karamazov. Too bad no 40k rules. Easy enough to make I suppose, but I prefer to avoid house rules when I can.

I'm thinking they can be run as scout sentinels. Maybe with the Aethon as an armoured sentinel.

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