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I tried my hand at updating the detachment rule and stratagems to make something that's a bit easier to activate and simpler to track.

 

Detachment Rule

Deeds Worthy of Saga

Legendary deeds in the midst of battle are an intoxicating mead. Those who witness them are inspired to greater feats of daring and valour, determined to prove themselves worthy of their champions.

When an Oath of Moment target is destroyed, until the beginning of your next Command Phase, weapons equipped by units with the Oath of Moment ability gain the Sustained Hits 1 ability and improve their AP by 1 on a Critical Wound. If the Oath of the Moment target was destroyed by a Character, units with the Oath of Moment ability Critical Hit on a roll of 5+ until the beginning of your next Command Phase.

 

Stratagems

Armour of Contempt (1 CP)

CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM

As per C:SM and other detachments

 

Saga of the Beastslayer (1 CP)

CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM
With the scent of blood in the air and the rushing joy of battle surging through every true warrior’s hearts, even the greatest quarry can be brought down.
WHEN: Fight phase.

TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. If a MONSTER or VEHICLE unit has been destroyed by your army, until the end of the phase, such weapons have the [LANCE] ability as well.

 

Saga of the Bear (2 CP)

CHAMPIONS OF RUSS – EPIC DEED STRATAGEM
Lorem ipsum.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If the unit is Below Half-Strength, models in your unit have the Feel No Pain 4+ ability instead.

 

Saga of the Hunter (1 CP)

CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM
Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them apart in a furious bloodletting. Onlookers are stricken with terror at the bloody spectacle, an instant before the sons of Russ pounce upon them.
WHEN: Fight phase

TARGET: One ADEPTUS ASTARTES unit from your army that destroyed one or more enemy units this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in Unit Coherency and within Engagement Range of one or more enemy units. In addition, if the target unit destroyed the Oath of Moment target as part of being eligible for this stratagem, each enemy unit within 6" of your unit when it ends that Consolidation move must take a Battle-shock test.

 

Saga of the Wolfkin (1 CP)

CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM
Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey.
WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army makes a Fall Back or Advance move.

TARGET: That ADEPTUS ASTARTES unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot even though it Fell Back or Advanced this phase. Your unit is also eligible to declare a charge against the Oath of Moment target.

 

Saga of the Warrior Born (1 CP)

CHAMPIONS OF RUSS – EPIC DEED STRATAGEM
The greatest champions amongst the sons of Russ must take the fight to the enemy, leading by example to uphold the honour of their Chapter.
WHEN: Your Charge phase, just after an eligible ADEPTUS ASTARTES unit from your army is chosen to charge.

TARGET: That ADEPTUS ASTARTES unit.

EFFECT: Add two to the unit's Charge roll. If the unit is charging the Oath of Moment target, then their equipped melee weapons gain the Sustained Hits 1 ability until your next Command Phase.

 

Saga of Majesty (1 CP)

CHAMPIONS OF RUSS – EPIC DEED STRATAGEM
Lorem ipsum
WHEN: Fight phase

TARGET: One ADEPTUS ASTARTES CHARACTER unit from your army that has not been selected to fight this phase.

EFFECT: CHARACTER models in the unit gain the Fight First ability and their equipped melee weapons gain the Precision ability until the end of the phase. If attacking an enemy unit within range of an objective marker, you can also re-roll Wound rolls of 1. 

 

Enhancements

As per the official detachment rules.

 

Edited by jaxom
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https://bolterandchainsword.com/topic/382712-champions-of-russ-homebrew/
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