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  1. From the album: Para's SpaceWolves

    My Stormrider for Logan Grimnar - Work In Progress
  2. Well, its certainly been a hot minute this time hasn't it. I'm not really sure where 2024 went but I didn't get an awful lot done last year, and I'm determined to do things better this time! Last year I progressed a bit more with the Leviathan boxset, and by year's end had just eleven space marines left to do. Which sounds good until you consider that in my last post that number was eighteen and that the space marine contingent started off at twenty four. Yeah, I didn't hobby well. There's a lot of reasons I could give as to why this was the case but it doesn't change the fact that it happened. That's why I want to try and do better this year. To that end, I'm looking at setting myself some challenges. These will be aimed to either do something I've not done ever while also tackling my pile of potential. Let's dive in to it shall we: First challenge: Complete Leviathan Yes, a hold over from last year. This one should be obvious yet the most easiest as all that's left is to finish the Sternguard Veterans and the last five Infernus Marines. The Sternguard are currently at this stage- They've been base coated, washed, had the blue, white relayered. The Sargent has even had further work with his tabard and helmet getting cleaned up. The Infernus Marines are blue, not much to say there. With that in mind, I'm wanting to try something that was suggested to me in the Forums, that of barrel drilling! I've loaned a small drill for a different task (more on that one in a bit), just need to see if I've got the right size bits. Of all the challenges I've got planned, this is the one giving me pause. Had I done this before undercoating anything, I think it'd be easier to get my head around on doing. The second challenge is probably the hardest painting wise. Simply put, I'm painting a Primarch. Lion'el Johnson to be precise, and I'm not just doing it once, I'm doing it twice. See, I got him as part of my desire to collect loyalist primarchs (pretty easy since there is only two of them so far!) However my son also wanted and got him as part of his dark angels army. Benefit here is that in keeping with the rest of his army, he wants winged helmet, while I'm going bare head all the way. Once they're done, my aim is to paint Dark Angels till July comes around. Third Challenge...is a presumption on my part, that there's going to be another Call to Arms event. If there is, it's bug time once again. I've been slowly expanding my Tyranids with 9 more Leapers, a full brood of Hormagaunts and a Hive Tyrant. The Hive Tyrant is the reason I got the drill. Someone at my FLGS suggested that by magnetising all the weapon options and wings, and using the Winged Tyrant legs and tail, that I could have my cake and eat it. I would have a modular Hive Tyrant that could serve as a normal one, a winged one and the Swarmlord if I also do the head (if I can). My original option was just to buy a torso piece from somewhere and have two Hive Tyrants...May still do that, comments are welcome! I'm still tempted to grab a few more bugs to add to the pile maybe a Tyrannofex or a Biovore, maybe one of the new Lictors. Got six months to figure out what I want! After September...depends on how things turn out GW release schedule wise. If a certain faction of Space Marine is released, my nids will finally have their true base rivals (i like to base my armies in opposing pairs, Ultramarines vs Necron, Tyranids vs...well, let's see). Though GW may not get much more money out of me due to another company entering the tabletop market with a franchise I love, I'm sure there's plenty of painting in my future. My plan is to update the blog whenever I hit a milestone (like finishing these bloody Sternguard for instance!) Till next time! (Will hopefully not be another year!)
  3. Shock assault Search and destroy Pursuit operations Punitive and excoriation campaigns "brutally swift" "a shock-assault force as well as tireless pursuers and a peerless hunter-killer force" "its campaigns unsubtle, but brutally swift" "Conditioned to hold a near-suicidal disregard for danger" "a force that has honed in battle against [..] their own wayward brothers" Aside from what is to come by official ruling, let's talk about the fluffside of tactics. To me the tactics that suit the Space Wolves' style of warfare best are as follows: Seeker-squads Sounds like they are made for the Space Wolves. I wouldn't be surprised if we got our own special unit substitution for seekers. They are the most "search and destroy" units the Crusade Legions army list has to offer. Drop-pods/airborne transportation "Suicidal" dropping into the heat and punishing precisely what has to be gone. Like a Wolf. Caestus, Storm Eagles, Spartans delivering pain exactly where it has to be applied. Fast units Continueing the above .. either by means of transports or wargear like bikes or jump packs our units should be fast straight where their force is to be applied. Anti-MEq This is another thing Space Wolves are about. Following dissidents. So let's bring squads designed to counter marines. By this I mean AP<3 .. Unit size Holding the line or win by attrition ..this is not the way of an execution force. So small veteran squads maybe fit more than large tactical blobs. Or don't they? No artillery As above. Artillery is cumbersome, cannot be deployed swiftly and has its place in attrition based warfare. Also: Furious charge over Stubborn. Those are the basic principles I design my army around. Feel free to object or chime in. What is your vision of heresy-era Space Wolves and their tactics right now?
  4. Hi everyone, I'm a bit of a heresy beginner and want to get into space wolves. I have an idea for a veteran pride of the legion list and want to hear if its a decent list or not before I go too far down the rabbit hole. I'm sure I have enough infantry and armour stopping power. I imagine my terminators, veterans and the quad launcher would be good against infantry while the kratos and spartan would be nice against armour. The jetbikes I am thinking would be good for harrasing. I'm not sure how useful the veteran squad is kitted out wiht chain bayonets and serpentas is, besides choom is cool. But I imagine being a space wolf if I understand i can basically move fast and charge so I'm hoping they can shoot when needed and then get into it with serpentas and chain bayonets when possible. Any advice, critiques or comments would be appreciated. + Rite of War: + Rite of War: Pride Of The Legion + HQ: [155Pts] + Praetor, Cataphractii [155Pts]: Howl of Morkai, Warlord . Jarl [155Pts]: Cataphractii Terminator Armour, Combi-Bolter, Jarl [10Pts], Master of the Legion . . Power Weapon [10Pts]: Great Frost Blade [10Pts] + Elites: [320Pts] + Deathsworn Pack [195Pts]: Artificer Armour, Bolt Pistol, 5x Deathsworn [150Pts], Frag Grenades, Krak Grenades, Power Axe, Rad Grenades [20Pts], Ymira Class Stasis Bombs Rapier Battery [65Pts]: 2x Bolt Pistol, 2x Bolter, Laser Destroyer [25Pts] . Rapier Carrier (& Gunners) [40Pts]: 2x Gunner, Legiones Astartes (X), Rapier Carrier Rapier Battery [60Pts]: 2x Bolt Pistol, 2x Bolter, Quad Launcher - Frag [20Pts] . Rapier Carrier (& Gunners) [40Pts]: 2x Gunner, Legiones Astartes (X), Rapier Carrier + Troops: [1,449Pts] + Tactical Support Squad [120Pts]: Frag Grenades, Krak Grenades, Power Armour, Rotor Cannon [25Pts] . Legion Tactical Support Sergeant: Bolt Pistol, Power Armour . 3x Legionaries (collective) [36Pts]: 3x Bolt Pistol . Legionary w/ Options [22Pts]: Augury Scanner [10Pts], Bolt Pistol Varagyr Wolf Guard Terminator Squad [925Pts]: 10x Cataphractii Terminator Armour, Legion Vexilla [10Pts] . Land Raider Spartan [430Pts] . . Land Raider Spartan [430Pts]: 2x Lascannon Destroyer, Flare Shield [50Pts], Heavy Flamer [5Pts], Hull (Front) Mounted Twin-linked Lascannon [25Pts], Legiones Astartes (X), Smoke Launchers . Thegn [80Pts]: Combi-Bolter, Frost Axe, Grenade Harness [10Pts] . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Axe . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw . Varagyr [45Pts]: Combi-Bolter, Frost Claw Veteran Squad [404Pts]: Augury Scanner [10Pts], Frag Grenades, Krak Grenades, Legion Vexilla [10Pts], Nuncio-Vox [10Pts], Power Armour, Pride of the Legion Compulsory Troops . Veteran Sergeant [40Pts]: Artificer Armour [10Pts], Magna Combi-Weapon - Meltagun [10Pts], Meltabombs [10Pts], Volkite Serpenta [5Pts] . . Power Weapon [5Pts]: Power Sword . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Veteran [25Pts]: Bolter, Chain Bayonet [2Pts], Volkite Serpenta [5Pts] . Rhino Transport [55Pts]: 1x Hull (Front) Mounted hunter-killer missile [5Pts], Dozer Blade [5Pts], Heavy Bolter [10Pts], Smoke Launchers, Twin-linked Bolter . Veteran w/Heavy/Special Weapon (1 in 5) [33Pts]: Plasma Gun [10Pts], Volkite Serpenta [5Pts] . Veteran w/Heavy/Special Weapon (1 in 5) [28Pts]: Bolt Pistol, Plasma Gun [10Pts] + Fast Attack: [161Pts] + Sky-Hunter Squadron [161Pts]: Legiones Astartes (X), Power Armour, Scimitar Jetbike . Legion Sky-Hunter Sergeant [32Pts]: Artificer Armour [10Pts], Multi-Melta [15Pts], Volkite Serpenta [5Pts] . . Chainsword [2Pts]: Fenrisian Axe [2Pts] . Legion Sky-Hunter [42Pts]: Fenrisian Axe [2Pts], Volkite Culverin [5Pts], Volkite Serpenta [5Pts] . Legion Sky-Hunter [42Pts]: Fenrisian Axe [2Pts], Volkite Culverin [5Pts], Volkite Serpenta [5Pts] + Heavy Support: [415Pts] + Kratos Squadron [415Pts] . Kratos [400Pts]: 2x Lascannons [25Pts], Co-axial Mounted Autocannon, Dozer Blade [10Pts], Flare Shield [50Pts], Hull (Front, Right/Left) Mounted Volkite Calivers [5Pts], Pintle Mounted Havoc Launcher [15Pts], Smoke Launchers . . Kratos Battlecannon [10Pts]: Kratos Battlecannon - AP Shells, Kratos Battlecannon - Flashburn Shells [10Pts], Kratos Battlecannon - HE Shells ++ Total: [2,500Pts] ++
  5. From the album: WIP

  6. From the album: WulfenRaiders W.I.P.

    A conversion I have been working on, part of my first Grey Hunter pack
  7. I tried my hand at updating the detachment rule and stratagems to make something that's a bit easier to activate and simpler to track. Detachment Rule Deeds Worthy of Saga Legendary deeds in the midst of battle are an intoxicating mead. Those who witness them are inspired to greater feats of daring and valour, determined to prove themselves worthy of their champions. When an Oath of Moment target is destroyed, until the beginning of your next Command Phase, weapons equipped by units with the Oath of Moment ability gain the Sustained Hits 1 ability and improve their AP by 1 on a Critical Wound. If the Oath of the Moment target was destroyed by a Character, units with the Oath of Moment ability Critical Hit on a roll of 5+ until the beginning of your next Command Phase. Stratagems Armour of Contempt (1 CP) CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM As per C:SM and other detachments Saga of the Beastslayer (1 CP) CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM With the scent of blood in the air and the rushing joy of battle surging through every true warrior’s hearts, even the greatest quarry can be brought down. WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. If a MONSTER or VEHICLE unit has been destroyed by your army, until the end of the phase, such weapons have the [LANCE] ability as well. Saga of the Bear (2 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM Lorem ipsum. WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If the unit is Below Half-Strength, models in your unit have the Feel No Pain 4+ ability instead. Saga of the Hunter (1 CP) CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them apart in a furious bloodletting. Onlookers are stricken with terror at the bloody spectacle, an instant before the sons of Russ pounce upon them. WHEN: Fight phase TARGET: One ADEPTUS ASTARTES unit from your army that destroyed one or more enemy units this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in Unit Coherency and within Engagement Range of one or more enemy units. In addition, if the target unit destroyed the Oath of Moment target as part of being eligible for this stratagem, each enemy unit within 6" of your unit when it ends that Consolidation move must take a Battle-shock test. Saga of the Wolfkin (1 CP) CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey. WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army makes a Fall Back or Advance move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot even though it Fell Back or Advanced this phase. Your unit is also eligible to declare a charge against the Oath of Moment target. Saga of the Warrior Born (1 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM The greatest champions amongst the sons of Russ must take the fight to the enemy, leading by example to uphold the honour of their Chapter. WHEN: Your Charge phase, just after an eligible ADEPTUS ASTARTES unit from your army is chosen to charge. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Add two to the unit's Charge roll. If the unit is charging the Oath of Moment target, then their equipped melee weapons gain the Sustained Hits 1 ability until your next Command Phase. Saga of Majesty (1 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM Lorem ipsum WHEN: Fight phase TARGET: One ADEPTUS ASTARTES CHARACTER unit from your army that has not been selected to fight this phase. EFFECT: CHARACTER models in the unit gain the Fight First ability and their equipped melee weapons gain the Precision ability until the end of the phase. If attacking an enemy unit within range of an objective marker, you can also re-roll Wound rolls of 1. Enhancements As per the official detachment rules.
  8. Got a few Joytoy figures now, had the first lot of Infiltrators and then recently the Wolf Claw Pack. And you guys know nothing of mine stays "stock", with that in mind here is my random updates, bit swaps for these guys. I'm not a great sculptor and there is not a great many bits out there I can make moulds from, so it won't be ground breaking. I've started with updating the paint job on some of the belts, shoulder pads, weapons etc. Here I've removed all the wolf tails and doing repairs to the holes. For this guy I will have 1 single wolf tail on his belt and update the gold and re-paint the wold head. All my wolves carry firearms with red casings, so also an update on the paint job and took the wolf tail they randomly add to the knees (why?) filled the hole in it with green stuff and it will be attached to the Bolt Pistol handle. Progress will be slow on this thread as I'm just going to do bits now and again.
  9. Greetings Brothers! So, I have finally given in and started a new company, name and symbol to be confirmed. I am going for a more pre-heresy look and toying with an idea of having the wolves marking on the one shoulder, the company marking on the opposite shoulder and pack markings on a knee (or possibly elbow?) pad. I'm not quite sure how this will work yet. Build wise, I am adding a few extra bits (mostly mags, side arms and some more interesting close combat weaponry) and basing them all as if on a glacier/pack ice rather than the generic snow. Initial idea for a company marking is a simple wolf claw emblem though I'm torn on black, gunmetal or possibly a red gore? On the tester there is a rather messy gunmetal version which i am not overly happy with. I might have a bash at greenstuffing a more 3D version. Alternative ideas are welcome! So here is my first Gray Hunter as a tester. He still needs to be tidied up a bit but you get the idea. I'm also quite happy with the head! As per usual, apologies for the dubious photos.... So, there you go! What are your thoughts? Any feedback or advise welcome. Cheers, Graymane
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