Jump to content

Recommended Posts

  

3 hours ago, Mazer Rackham said:

GM: To add some information, the toolroom has an entrance where Tarh was, then another directly opposite at the other end. Two more doors are on the left-hand side. It would be a simple matter with Tarh's recon to work your way around to close the doors up/ambush from them (from outside the room). To seal the doors, you will need a Challenging +(0) Tech use or Security Test. Your DoS will set the difficutly to open them up. You will need to either close the doors simultaneously, or do them sequentially (the latter will need Stealth rolls).

 

 

So if I read this right we have the following options:

  • Attack via the shortest route - the tunel Tarh has already been down leading to the machine room
  • Sneak round to some of the other doors and attack from there
  • Sneak round and lock those door to potentially trap the hostiles (and then they may not be able to be reinforcements / get us from behind)
  • Find a different route

 

I am inclined to go for one of the latter two, as the long we don’t engage in combat the further we are likely to get towards the communication centre. I will go with the majority however.

3 hours ago, Trokair said:

So if I read this right we have the following options:

  • Attack via the shortest route - the tunel Tarh has already been down leading to the machine room
  • Sneak round to some of the other doors and attack from there
  • Sneak round and lock those door to potentially trap the hostiles (and then they may not be able to be reinforcements / get us from behind)
  • Find a different route

 

That's about the size of it. If you want to attempt to turn on the equipment in the room, it's the flick of switch next to the item in question (there are three you can choose - narratively close to the door) Stealth Test to get in. This will give noise cover if you want to try sneaking through.

 

Alternatively, as you suggest, you could attempt another Navigation Test (and Enounter Roll +20, since you're getting close to manned areas) to find an alternative route.

 

EDIT: Just to be clear, if you think up something else, try me and I'll advise accordingly.

 

Edited by Mazer Rackham

Well, the Smiler has a pretty decent Security with his multi-key, so locking a door with him would be possible. He's not going to offer much in combat if we go that route, but he can buff everyone with Hatred against their foes if needed. 

To give some context - if you just meander to the doors and lock them all at once, this will not require a Stealth Roll. The Test is if you lock the doors down one at a time, because they will have a chance to notice that you're sealing them up/in.

 

I hope that makes more sense.

 

You're going to have to decide what you're up to lads, so I can move you on.

Since we are strategizing anyway- do we have some info on the launch bay as well from the map/ inloads as well? Rough dimensions, basic set up, something to prepare the assault in the rough? 
 

( Of course, we devoted this compact to Khorne, so who cares in the end, non? :wink: )

 

On a related note this looks like a good  time to complain about the lack of a catchy warcry on part of the Red Corsairs …:tongue:
 

33 minutes ago, Mazer Rackham said:

You're going to have to decide what you're up to lads, so I can move you on.

 

6 against ?4? - I think we could probably grind through but not quickly and Xerxes is the only one who remembered to bring a proper helmet, so evasion seems to be the safer options.

Edited by A.T.
21 minutes ago, Xin Ceithan said:

On a related note this looks like a good  time to complain about the lack of a catchy warcry on part of the Red Corsairs …:tongue:

 

According to Lexi:

 

"The Red Corsairs transmit a tirade of expletives and threats across all vox-caster frequencies as they ambush enemy ships and settlements."

 

So, 'Bite my shiny metal ass, peons' seems permissable. :tongue:

 

In other news, schematics will be included on the map you have, so that's a reasonable query. I'll add it to the IC.

So, just to be sure I've got it right in my head, the whole space is like a square cupboard with an open front and three identical 'shelves'? Each shelf is 400m x 400m* with a 200m vertical gap between them?

 

*or maybe not quite 400m deep, if the shelves don't reach all the way to the front of the 'cupboard'?

 

Are there any gaps in the 'shelves'? So that a person on 2 could have LoS up through onto 3 or down onto 1?

 

Are there lift shafts/staircases connecting the different levels?

 

Three airlocks into each level, again all directly above/below one another. So 9 points of entry. Are these all in the back wall of the 'cupboard', or do A, B, and C enter from the left, rear and right walls respectively? Either way, I assume B (where we enter) is in the middle of the back wall?

 

 

Edited by Lysimachus

As it looks like we are trying to sneak way and lock the hostiles out I presume the following are needed:

  • Tarh Stealth test to lead the others/perhaps just Crux’as to the lockable doors
  • Crux’as dose two Security tests, one for each door
  • Tarh then does a Nav test and Encounter roll with the +20 (and stealth for safety) to try and move everybody on toward the Comunication hub.

 

If this is right I will get my rolls up after lunch as I am out for most of the evening.

21 minutes ago, Lysimachus said:

So, just to be sure I've got it right in my head, the whole space is like a square cupboard with an open front and three identical 'shelves'? Each shelf is 400m x 400m* with a 200m vertical gap between them?

 

Excellent analogy, yes, you have it almost exactly.

 

The top shelf is 100m below the 'lid', with an intervening space of 200m to the next 'shelf'.

 

This is to allow for different sizes of craft to be maintained/stationed - for example, a fury interceptor or thuderhawk could dock at the 'top/bottom shelf' with a small frieghter or bulk hauler docked at the 'second shelf'.

 

Does that scan?

 

21 minutes ago, Lysimachus said:

*or maybe not quite 400m deep, if the shelves don't reach all the way to the front of the 'cupboard'?

 

They go all the way to the doors, kinda - see below.

 

21 minutes ago, Lysimachus said:

Are there any gaps in the 'shelves'? So that a person on 2 could have LoS up through onto 3 or down onto 1?

 

large.DockingBayFloors.jpg.5c5ae6294e6cdacb538be52e4213046c.jpgThe shelves are an 'E' shape, with a rail on the outer edge, with the voids of the E, being the docking area. It looks like this:

 

The blue being the 'voidside' doors, the grey is the gantry/'shelf' and the red being your airlock doors 14 A/B/C and corresponding levels 24/34 etc.

 

The infomap you hold suggests small 'mobile' platforms which can move between levels at the end of each 'E' arm.

 

36 minutes ago, Trokair said:

As it looks like we are trying to sneak way and lock the hostiles out I presume the following are needed:

  • Tarh Stealth test to lead the others/perhaps just Crux’as to the lockable doors
  • Crux’as dose two Security tests, one for each door
  • Tarh then does a Nav test and Encounter roll with the +20 (and stealth for safety) to try and move everybody on toward the Comunication hub.

If this is right I will get my rolls up after lunch as I am out for most of the evening.

 

Yes, that sounds about right. You may add +10 to Stealth for the equipment running, with a further, cumulative +10 for every door successfully closed, plus +20 to Nav due to signage, and +20 to Encounter Roll.

 

This work for you?

That's extremely helpful, thanks GM! :thumbsup:

 

So the docking voids between the arms of the E are completely open down through the entire height of the chamber, and docked vessels are held on (or just off of) the gantries by cradles/cranes/arms?

 

I'm asking just to be clear - so when we enter on level 2, there is a 200m drop over the railing in front of us down to level 1, and then a further 100m drop down to the natural floor of the cavern?

 

Is there artificial gravity/atmo within the Landing Bay? It's not actually open to the void? Atmospheric shields or a big closed door or whatever?

 

Idle curiosity, finally, is there much of anything on the actual floor of the cavern, 100m below Level 1?

Wow that is an enormous hangar bay. Then again, the average Imperial ship size that is larger than a fighter or a landing craft is somewhere in the 0.5-1km length range (I think?), so that's actually probably entirely reasonable, given it's 40K. It seems like we have our work cut out for us: kill, maim, burn our way through any base defenses in the landing bay, and lock the place down hard to prevent anyone from making off with any spacecraft. Worst (or maybe best?) case scenario, maybe we try to shut off the void shields and vent the atmosphere along with any pirates or anyone else unlucky enough to be caught inside?

11 minutes ago, Lysimachus said:

That's extremely helpful, thanks GM! :thumbsup:

 

Glad it helped!

 

11 minutes ago, Lysimachus said:

So the docking voids between the arms of the E are completely open down through the entire height of the chamber, and docked vessels are held on (or just off of) the gantries by cradles/cranes/arms?

 

Correct.

 

11 minutes ago, Lysimachus said:

I'm asking just to be clear - so when we enter on level 2, there is a 200m drop over the railing in front of us down to level 1, and then a further 100m drop down to the natural floor of the cavern?

 

Correct.

 

11 minutes ago, Lysimachus said:

Is there artificial gravity/atmo within the Landing Bay? It's not actually open to the void? Atmospheric shields or a big closed door or whatever?

 

As to the atmo/grav, you'll have to find out, but the doors would be a double door - as with your cupboard analogy - albeit interlocking as opposed to swinging open.

 

11 minutes ago, Lysimachus said:

Idle curiosity, finally, is there much of anything on the actual floor of the cavern, 100m below Level 1?

 

We'll see...!

 

9 minutes ago, Necronaut said:

Wow that is an enormous hangar bay. Then again, the average Imperial ship size that is larger than a fighter or a landing craft is somewhere in the 0.5-1km length range (I think?), so that's actually probably entirely reasonable, given it's 40K.

 

Exactly so - remember the size of this asteroid; it's sub-planetoid with a G of 2.5 earths at the periphery. For reference, it's 2/3rd the size of Ceres, with some narratively expedient give-or-take, (plus of course 40k 'BIG'). The docking bay is to accomodate mid-size haulers of raw ore to Mechanicum processor/forge ships and Mass Conveyors. If you got lost, you could have been wandering around for weeks.

 

9 minutes ago, Necronaut said:

It seems like we have our work cut out for us: kill, maim, burn our way through any base defenses in the landing bay, and lock the place down hard to prevent anyone from making off with any spacecraft. Worst (or maybe best?) case scenario, maybe we try to shut off the void shields and vent the atmosphere along with any pirates or anyone else unlucky enough to be caught inside?

 

We'll have to see...:cool:

Edited by Mazer Rackham
6 hours ago, Mazer Rackham said:

 

Glad it helped!

 

 

Exactly so - remember the size of this asteroid; it's sub-planetoid with a G of 2.5 earths at the periphery. For reference, it's 2/3rd the size of Ceres, with some narratively expedient give-or-take, (plus of course 40k 'BIG'). The docking bay is to accomodate mid-size haulers of raw ore to Mechanicum processor/forge ships and Mass Conveyors. If you got lost, you could have been wandering around for weeks.


I might be mixing something up here in my head and math is not my strong suit- but  I was wondering about the 2.5 G earlier but this being 4oK and everything being dialed up …. But now with this it seems indeed odd?
 

IIRC Ceres is about 27% the size of Earth( which is, well, at 1G )- so shouldn’t gravity be even lower in this place  with this Planetoid 2/3rd of something like Ceres?! 

3 minutes ago, Xin Ceithan said:


I might be mixing something up here in my head and math is not my strong suit- but  I was wondering about the 2.5 G earlier but this being 4oK and everything being dialed up …. But now with this it seems indeed odd?
 

IIRC Ceres is about 27% the size of Earth( which is, well, at 1G )- so shouldn’t gravity be even lower in this place  with this Planetoid 2/3rd of something like Ceres?! 

 

And you would be correct...

 

6 hours ago, Mazer Rackham said:

....with some narratively expedient give-or-take...

 

So essentially, yes, but 40k nonsense because I'm Dank Abnett, the famous 40k writer impersonator.

 

49 minutes ago, Xin Ceithan said:

I see. That’s why you were a mask….:wink: :laugh:

 

Yeah, but my entrance music slaps.

 

Spoiler

 

 

19 minutes ago, Trokair said:

@Mazer Rackham how far is the box carrying man, and how directly is he facing/headed for Tarh and Co?

Also how big a box is it, large enough to obscure his vision or heavy enough to be awkward to carry.  

 

I'll add it to the post.

2 hours ago, Xin Ceithan said:


I might be mixing something up here in my head and math is not my strong suit- but  I was wondering about the 2.5 G earlier but this being 4oK and everything being dialed up …. But now with this it seems indeed odd?
 

IIRC Ceres is about 27% the size of Earth( which is, well, at 1G )- so shouldn’t gravity be even lower in this place  with this Planetoid 2/3rd of something like Ceres?! 

 

I... Legitimately calculated what rotational velocity would be needed to produce 2.5G on the interior of a rotating asteroid of that size. Then I re-read @Mazer Rackham's prompt and was in the process of penning a very strongly worded letter to the editor regarding Newtonian mechanics and relativity and asteroids ripping themselves apart from spinning too quickly (not to mention acceleration due to gravity is a function of mass, and the asteroid would probably need to be made from a hyper-dense, non-extractable material that would probably give everyone space cancer), when I realized I was probably not giving our GM enough credit and there was likely warp :cuss:-ery afoot, and I was being an idiot, so I deleted my note.

Edited by Necronaut

While my initial thought was the old ‘throw small object to make distracting noise’ I don’t think that will do anything but delay the editable.

 

So try to retreat and find hiding place/other path or Surprise attack and hope he can’t raise the alarm.

 

 

 

The High G is a worry. Before it was mentioned I had been thinking of doing a post where Tarh scouts from wreck to airlock while trying not to leap with each step as that would make hi easy to spot for any hostiles.

 

Instead we have a black hole or worse down there, ready to implode our new home, potentially before we even finish our spring clean.  

 

 

 

Edited by Trokair
18 minutes ago, Trokair said:

While my initial thought was the old ‘throw small object to make distracting noise’ I don’t think that will do anything but delay the editable.

 

So try to retreat and find hiding place/other path or Surprise attack and hope he can’t raise the alarm.

 

Well, considering the guy doesn't know you're there - he's not aware of you, nor is he expecting you - you'd get a Surprise Round if you ganked him now? I think you'd get away with it considering the doors are closed, distance and equipment is going inside the room?

 

18 minutes ago, Trokair said:

The High G is a worry. Before it was mentioned I had been thinking of doing a post where Tarh scouts from wreck to airlock while trying not to leap with each step as that would make hi easy to spot for any hostiles.

 

Instead we have a black hole or worse down there, ready to implode our new home, potentially before we even finish our spring clean.  

 

Just worry about what's in front of you, for now. :wink:

 

Edited by Mazer Rackham

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.