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If you're happy with the setup, lads, you can feel free to post narrative about taking cover, swearing at your comrades etc etc.

 

I have to double-check mind-grapnels.

Okay so we're going for the closest pack of purple armband pirates? And thanks @Mazer Rackham for the clarification on the sheer volume of debris floating about within the hangar -- makes total sense.

18 minutes ago, Necronaut said:

Okay so we're going for the closest pack of purple armband pirates?

 

 

 

I mean, that is what makes sense to me and so that is what Hagga is suggesting... but if you want to go after the AC then it's totally your call?

 

@Mazer Rackham let me know if my IC post has misunderstood/misrepresented the positions of the various forces involved...?

 

Edited by Lysimachus

Ok, looking at Telekenesis @Xin Ceithan:

 

Telekinetic Power: Mind Over Matter.

 

As Necro rightly pointed out, with the analogy to the HL2 Gravity Gun. Obviously weightless detritus has no...weight. However, it still has mass and inertia, so I would suggest the following:

  • You can punt up to PR objects in the 5kg (small) range doing 1D10+3 Damage on a Challenging (+0) Focus Power Test, or;
  • You may throw a single larger object in the 10kg (medium) range doing 1D10+5 Damage at (-10) Focus Power Test, or;
  • You may hurl a 20kg lump (large) doing 1D10+7 Damage at (-20) Focus Power Test.

All Damage type is Impact with no AP.

 

Similarly, you may 'Force Pull' the same objects towards you for the same difficulties.

 

No Spider-Rakash unfortunately...

 

13 minutes ago, Lysimachus said:

@Mazer Rackham let me know if my IC post has misunderstood/misrepresented the positions of the various forces involved...?

 

Looks good! :thumbsup:

Edited by Mazer Rackham
31 minutes ago, Lysimachus said:

 

 

I mean, that is what makes sense to me and so that is what Hagga is suggesting... but if you want to go after the AC then it's totally your call?

 

@Mazer Rackham let me know if my IC post has misunderstood/misrepresented the positions of the various forces involved...?

 

 

It makes the most sense to me too, just wanted to make sure we were all on the same page.

1 hour ago, Mazer Rackham said:


I'll take a look at Telekinesis, but essentially, I can see it being used as a grappling hook - but (and Big But - BIG BUTTÉ!) it might depend on mass, you could end up catapulting yourself towards a crate that has a Newtonian attraction to your psychic aftershave... “ Sir Isaac Newton is the DEADLIEST son-of-a-bitch in space!


I like BIG BUU….  BUT I can not lie - I find it outragous you are going  hard physics on me now, Sir ! Outrageous!! :cool:
 

35 minutes ago, Mazer Rackham said:

Telekinetic Power: Mind Over Matter.

 

As Necro rightly pointed out, with the analogy to the HL2 Gravity Gun. Obviously weightless detritus has no...weight. However, it still has mass and inertia, so I would suggest the following:

  • You can punt up to PR objects in the 5kg (small) range doing 1D10+3 Damage on a Challenging (+0) Focus Power Test, or;
  • You may throw a single larger object in the 10kg (medium) range doing 1D10+5 Damage at (-10) Focus Power Test, or;
  • You may hurl a 20kg lump (large) doing 1D10+7 Damage at (-20) Focus Power Test.

All Damage type is Impact with no AP.

 

Similarly, you may 'Force Pull' the same objects towards you for the same difficulties.

 

No Spider-Rakash unfortunately...

 

 

Across the Rakashverse and all eight Dimensions!! In full colour!:thumbsup:

 

Looks good to me - also I was thinking it might be used to push off / grap onto something in an emergency to get a bit of inertia going to / fro in micro gravity in a pinch.

 

BTW regarding movement / fighting in micro gee / outer space - isn’t that the whole point of SPACE MARINES ?
Doesn’t the  old RT Armour  it away pics even mention how the power pack exhausts are meant for mobility in space…:whistling:

 

Of course we are operating the run down Renegade leftovers here, so, yes, there’s as good an excuse as any I guess :laugh:

 

 

5 minutes ago, Xin Ceithan said:

Doesn’t the  old RT Armour  it away pics even mention how the power pack exhausts are meant for mobility in space…:whistling:

 

This is modern 40k, son. Things be serious in this here millenium. No half-elf Space Marine Wizards! No ejection bucket in Dreadnoughts! No heated toilet seats!

 

5 minutes ago, Xin Ceithan said:

Of course we are operating the run down Renegade leftovers here, so, yes, there’s as good an excuse as any I guess :laugh:

 

Yar, and ye be thankful! :pirate:

21 minutes ago, Machine God said:

Do we want to interrogate the guy or can  Kraggan chop him up?

 

In character I think that is a yes, intell is good. out of character thast a no, the GSC liklyhood is high and if so asking questions will be poinltess and waste time.

 

As for our Marine comrades, remeber, the enemy gate is down.

 

I can make a melee attack for the Smiler if you want, but didn't know if it was necessary as he's pretty much coup de grace-ing a stunned enemy. Figured narrative would be enough, but up to you GM!

 

Edit- ooh, just saw the above. Probably should have tried to interrogate him, but oh well....

Edited by Lord_Ikka
16 minutes ago, Trokair said:

..The enemy gate is down.

 

Words to live by.

 

9 minutes ago, Lord_Ikka said:

I can make a melee attack for the Smiler if you want, but didn't know if it was necessary as he's pretty much coup de grace-ing a stunned enemy. Figured narrative would be enough, but up to you GM!

 

No, good call - he's helpless.

 

Should be a floor panel you can lift up somewhere to dump him. Deal with it narratively.

 

Edited by Mazer Rackham

I just had a thought about dealing with the autocannon nest... what if we lob a frag grenade into it? It's a small item, so it wouldn't be too hard for Cyrandras to telekinetically guide it past any floating debris/obstacles? It might take a couple of Rounds to get where it is needed, but with a long timer set...? They might not even see it coming! Possibly, if that is workable,  it might even be worth having Cyrandras focus on that task while Hagga and Ukalegon attack into CC?

 

Also, if we are going to hit the purple scarves on our right, should I vox the Corsairs in the middle and tell them to focus their fire on the unmarked on our left (their right)? That should keep them off our backs?

 

 

2 hours ago, Lysimachus said:

I just had a thought about dealing with the autocannon nest... what if we lob a frag grenade into it? It's a small item, so it wouldn't be too hard for Cyrandras to telekinetically guide it past any floating debris/obstacles? It might take a couple of Rounds to get where it is needed, but with a long timer set...? They might not even see it coming! Possibly, if that is workable,  it might even be worth having Cyrandras focus on that task while Hagga and Ukalegon attack into CC?

 

It's a good idea, but unfortunately, it's the Rulebook being pesky, and not your GM - Telekenesis has a range of 10 x PR, so in this case anywhere from 20 - 60 IIRC with 'Push'. I'd have to check.

 

You'd have to punt and trust to luck after that, because Mr Scatter Die is frisky.

 

To be fair, your adversaries have the same problem, because it's down to the debris, and confusion that anyone is actually still alive.

 

Edited by Mazer Rackham
1 hour ago, Mazer Rackham said:

 

It's a good idea, but unfortunately, it's the Rulebook being pesky, and not your GM - Telekenesis has a range of 10 x PR, so in this case anywhere from 20 - 60 IIRC with 'Push'. I'd have to check.

 

You'd have to punt and trust to luck after that, because Mr Scatter Die is frisky.

 

To be fair, your adversaries have the same problem, because it's down to the debris, and confusion that anyone is actually still alive.

 


 

Yup, the range thing on psionics is pretty limiting, at least at our current stats - but it’s a good idea once we are closer in :thumbsup:

 

Of course, momentum and conservation of mass still works, especially in micro- g, which is why I was mainly looking at movement and clearing obstacles/ increasing cover first…

 

 ( BTW in regard of metaphysics … TK in Imperium Maledictus has powers for crushing objects and increasing cover first/ decreasing local gravity so it might be argued that at it’s core it’s more manipulating gravity around objects than straight up application of direct physical force.  Mostly academic but it might be something to keep in mind. )

 

Dropping/ pushing something big ( or flammable :devil: ) on or towards someone is still tempting though…

 

In related news and just to check… is there still atmosphere in the landing bay or did that already vent ?

2 minutes ago, Xin Ceithan said:

 ( BTW in regard of metaphysics … TK in Imperium Maledictus has powers for crushing objects and increasing cover first/ decreasing local gravity so it might be argued that at it’s core it’s more manipulating gravity around objects than straight up application of direct physical force.  Mostly academic but it might be something to keep in mind. )

 

Academic, you say? Well, you are a Sorcerer...

 

2 minutes ago, Xin Ceithan said:

Dropping/ pushing something big ( or flammable :devil: ) on or towards someone is still tempting though…

 

I'll certainly keep it in mind...!

 

2 minutes ago, Xin Ceithan said:

In related news and just to check… is there still atmosphere in the landing bay or did that already vent ?

 

It's gone - what you are seeing witht he flames etc is residual oxygen and fuel burning off. The 100m oxy-acetylene jets from the walls are ruptured O2 lines. Might be best to put that out sooner rather than later, as otherwise, breathing might become a commodity.

11 minutes ago, Mazer Rackham said:

 

It's gone - what you are seeing witht he flames etc is residual oxygen and fuel burning off. The 100m oxy-acetylene jets from the walls are ruptured O2 lines. Might be best to put that out sooner rather than later, as otherwise, breathing might become a commodity.


:thumbsup: 

 

I had some sort of inspiring rallying  speech on combining forces in face of the common enemy rummaging through my head when I started remembering  that …

Ok, based on the comm traffic, I've misunderstood. The Autocannon is held by the unmarked, not the purple scarves.

 

However, if they see that the Space Marines are attacking the 'purples' rather than fighting beside them, they might decide not to shoot at us? So I think our target should still be the purples to our right?

 

As to the grenade idea, OK that's fine, maybe an idea for later when we get closer (if we can't make contact/peace with the unmarked guys)

 

 

Yeah the purple fellows have a heavy stubber by the sound of it -- might be worth snagging for our own use if we can eventually make it over there. I propose we adopt a "peace through strength" posture and rip & tear until they submit or until we have redecorated the interior of the asteroid in a nice shade of reddish brown.

Edited by Necronaut

Apologies Boss, I just realised I should have checked whether we were in range to charge off down the gantry.

 

If we aren't, I will swap that to a Run move to get closer and take cover behind any more crates further along the gantry.

 

 

1 hour ago, Lysimachus said:

Apologies Boss, I just realised I should have checked whether we were in range to charge off down the gantry.

 

Technically, you're not, but don't sweat it - to speed things up, and get you into action, we'll narratively assume you have been moving by inertia AG Test nets you extra distance etc, or say, half of the purple scum have run forward or something, to make them more active in the combat, and you've intercepted by luck and a bit of skill.

 

It also gives the other Players (with placeholders!) a cherry to bite at with other targets, if you dig me.

 

Any good?

 

Edited by Mazer Rackham

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