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13 minutes ago, Trokair said:

@Mazer Rackham, could Tarh see enough to tell if these were puprle lot or not? 

 

Just thinking ahead to next turn, if they are not hostile (which i do think is unlikly) then shoting them might be bad. 

 

 

Yes, the Infragoogles blur the outlines a little, but the scarves on their left arms are visible. (The way the Hanged Men wear them) plus you would not be expecting anyone else. OOC, yes, they're baddies.

 

EDIT: Or actually, would they be Worsies? Since, you know, you're the bad guys too. Hmm. A conundrum.

 

Edited by Mazer Rackham

Can Seryna try her Iron Discipline Fear test reroll again, please? (Again, law of averages says it's got to be better than 4DoF... probably... :biggrin:)

 

I don't think there are any friendlies in range, the ones we spoke to on the vox said they couldn't get here, so I reckon it's a safe bet that these must be bad guys. 60m is far enough away that they shouldn't be able to get inside for a while, but they can shoot. Maybe it is time to pull everyone inside and close the door? (Especially if Seryna needs to be dragged in?)

 

 

 

 

Edited by Lysimachus
3 minutes ago, Lysimachus said:

Can Seryna try her Iron Discipline Fear test reroll again, please? (Again, law of averages says it's got to be better than 4DoF... probably... :biggrin:)

 

3 minutes ago, Lysimachus said:

Again, law of averages says it's got to be better than 4DoF... probably... :biggrin:)

 

3 minutes ago, Lysimachus said:

... probably... :biggrin:)

 

I have rolled.

 

Would you like me to apply the re-roll or let the current circumstances stand?

 

(Insert youtube videos about foreshadowing)

 

3 minutes ago, Mazer Rackham said:

I have rolled.

 

Would you like me to apply the re-roll or let the current circumstances stand?

 

(Insert youtube videos about foreshadowing)

 

 

Helpful GM warning... or cunning GM bluff...? :laugh:

 

Ah, let the first roll stand, I guess. A couple of Rounds OOA won't hurt too much?

 

11 minutes ago, Lysimachus said:

I don't think there are any friendlies in range, the ones we spoke to on the vox said they couldn't get here, so I reckon it's a safe bet that these must be bad guys. 60m is far enough away that they shouldn't be able to get inside for a while, but they can shoot. Maybe it is time to pull everyone inside and close the door? (Especially if Seryna needs to be dragged in?)

 

While I did not expect any friendliest, it be bad form to shoot the surprise cavalry coming to the rescue.

 

Getting inside might be a good idea, but I think a shoot down range to make them duck and hug cover might also be a way.

But first, Tarh owes a fear test, let me grab the dice again.

 

 

Cheers, I couldn't remember OTTOMH.

 

Make tests at that then, folks. My rolls will remain the same, even with +10.

 

 

 

Edited by Mazer Rackham

I was going to say does Cyrandras know that he probably could have knocked 3 Mag off the Horde with a Bolter SAB... then I remembered the last couple of times he did that... :laugh:

 

Hopefully, as Kraggan and Seryna are Prone, the closest target for Tarh's shooting is H2/Horde 1? Small mercies...

 

 

Just remembered Xin has Radiant Presence, which means +10 against Fear and Pinning within 20m. Lucky, no?  Might bring down Tarh's result a bit?

Edited by Mazer Rackham

So after applying the +10 as mentioned in Necro’s post and the +10 from Radiant Presence Tarh still fails and ends on a shock of 120.

This would result in Tarh fainting for 1d5 rounds (and -10 on all tests once awkae again).

 

Given that Cyrandras was the cause of the fear test, and Tarh has no proper line of sight to him to bask in the Radiant, if we discount that (but still count the+10 as per Necro’s post) Tarh has a shock of 130, causing him to vomit for 1d5 turns...

 

So, Mazer, can I keep the ‘technically’ worse result of shock 140? Being unconscious is problematic, and vomiting so undignified.

Yes attacking others might be a problem for next round, but there is small chance he snaps out of it...   

Well, that went well… :whistling:

 

3 hours ago, Lysimachus said:

I was going to say does Cyrandras know that he probably could have knocked 3 Mag off the Horde with a Bolter SAB... then I remembered the last couple of times he did that... :laugh:


This! 
I thought it fitting .. and wasn’t going to trust the Plasma Pistol either :cool:

 

2 hours ago, Mazer Rackham said:

Just remembered Xin has Radiant Presence, which means +10 against Fear and Pinning within 20m. Lucky, no?  Might bring down Tarh's result a bit?

 

Thanks!  While I certainly be a quite charming presence to be around, I ‘m guess Cyrandras is going to be replacing Radiant Presence with Fear soon. Or at least something like worrying presence ….

too bad it only works on allies apparently…:cry: 

Question: is Tarh's Shock table result an immediate, out-of-Initiative Action (he must do this right now, kinda thing)

 

or is it an instruction for his next turn of Actions,

 

or is it both?

 

3 minutes ago, Lysimachus said:

Question: is Tarh's Shock table result an immediate, out-of-Initiative Action (he must do this right now, kinda thing)

 

or is it an instruction for his next turn of Actions,

 

or is it both?

 

 

Good question, I had assumed it was dictating my action on future turns unless I snap out of it.

 

 

1 hour ago, Xin Ceithan said:

Well, that went well… :whistling:

 


This! 
I thought it fitting .. and wasn’t going to trust the Plasma Pistol either :cool:

 

 

Thanks!  While I certainly be a quite charming presence to be around, I ‘m guess Cyrandras is going to be replacing Radiant Presence with Fear soon. Or at least something like worrying presence ….

too bad it only works on allies apparently…:cry: 

 

Yes, and I will be replacing fear tests with fearless.

Couple of things to clear stuff up.

 

Firstly, I know my Player rolls aren't hot at the moment, but all Players with Psychic Powers should let me roll any Perils they incur. Secondly, the incident is immediate. All Perils result as a consequence of a Player's actions and are therefore resolved at the end of that Player's turn.

 

RAW, a Player who is affected has to behave as demanded by the constrictions of the penalty, so, in Tarh's case, your next turn must be spent randomly attacking what you can see (Roll for it, although I will insist that this only applies to 'threats' so anyone outside LoS, or already unconscious is exempt), and may then attempt to Snap Out at the beginning of his next turn.

 

Should you fail to Snap Out, your next Turn must be spent doing the same actions until you fall unconscious or Snap Out. Fortunately, Tarh's gun is single shot, and he can't Aim, so it's base damage on one shot.

 

Obviously, Evasions can be taken against these Attacks.

 

EDIT: Because Tarh failed by 4+ DoF, once the encounter is over, you'll need a WP Test at (+0). If you fail that, you gain a Disorder which we will get into at that time.

 

For the rest of this Encounter, no more WP Tests for Fear (1) can occur. However, if Fear (2) or more turns up, Tests will then be required.

Edited by Mazer Rackham
34 minutes ago, Mazer Rackham said:

 

 

Firstly, I know my Player rolls aren't hot at the moment, but all Players with Psychic Powers should let me roll any Perils they incur.

 

 


Sorry for having overstepped the GM  there :facepalm:

 

Wanted to reduce any delays but my sleepy head didn’t consider that as I went through the Psy Power chart in the rule book without thinking any further  :wallbash:

 

 

16 minutes ago, Xin Ceithan said:

Sorry for having overstepped the GM  there :facepalm:

 

Not at all. I was just giving a reminder, not penance.

 

But a hair shirt for half an hour is the going rate.

 

16 minutes ago, Xin Ceithan said:

Wanted to reduce any delays but my sleepy head didn’t consider that as I went through the Psy Power chart in the rule book without thinking any further  :wallbash:

 

No worries - sentiment appreciated.

 

But seriously, hair shirt.

 

9 minutes ago, Necronaut said:

@Mazer Rackham since Ukalegon failed his fear test by 4 DoF, will he also be subject to a Disorder check after this, or is it more than 4 DoF?

 

Thankfully/sadly depending on your outlook, it specifically states more than four DoF.

 

If it makes you feel any better, Xin has a second-hand hair shirt. Pass it round.

 

2 minutes ago, Necronaut said:

Drat! Here I was hoping Ukalegon might "unfortunately" develop vampirism from the Khorne disorder table!

 

Son, in this game, Damnation is...Negotiable.

 

Like my last wife's affection.

Just now, Mazer Rackham said:

 

Son, in this game, Damnation is...Negotiable.

 

Like my last wife's affection.

 

Marriage truly is the most grimdark institution of them all.

54 minutes ago, Necronaut said:

 

Marriage truly is the most grimdark institution of them all.

 

22 and a half years of very happy marriage means I 'Respectfully Disagree', but I think(?) you're kidding so it gets the 'Haha' reaction instead! :laugh:

 

 

 

Anyway, to be on topic, where are we at?

 

Is it: Kraggan's Fear test, then Turret Actions (is it still blinded by Xerxes' flashlight?), then Kraggan's Actions.

 

And Horde 1 is down to 2 Mag, and Horde 2 is down to 3 Mag. Are the Hybrids still able to hide behind them at this point?

 

Edited by Lysimachus
3 minutes ago, Lysimachus said:

 

22 and a half years of very happy marriage means I 'Respectfully Disagree', but I think(?) you're kidding so it gets the 'Haha' reaction instead! :laugh:

 

We hit 8 years ourselves last month, so yes, I meant it in jest (but only just :wink:).

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