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Turning to our newly acquired filthy lucre, would anyone be opposed to Ukalegon taking a cut to upgrade his junker jump pack to put it back in line with the standard jump pack performance envelope, assuming one of our resident hereteks feels compelled to do said work (or can be bought/coerced)?

 

Edit: @Lysimachus a Khornate skill advance (athletics, command, parry) up to +10 will be cheaper than a T2 talent, or Strength +5 (basic) advance should only run you 250xp, if you haven't bought that already, but otherwise your best bet is one or more of those T1 Khornate talents.

Edited by Necronaut
15 minutes ago, Necronaut said:

Turning to our newly acquired filthy lucre, would anyone be opposed to Ukalegon taking a cut to upgrade his junker jump pack to put it back in line with the standard jump pack performance envelope, assuming one of our resident hereteks feels compelled to do said work (or can be bought)?

 

100%, go for it! (The situation in the hangar is not one we need repeated! :tongue:)

 

 

15 minutes ago, Necronaut said:

 

Edit: @Lysimachus a Khornate skill advance (athletics, command, parry) up to +10 will be cheaper than a T2 talent, or Strength +5 (basic) advance should only run you 250xp, if you haven't bought that already, but otherwise your best bet is one or more of those T1 Khornate talents.

 

 

Yeah, already got the +5Str. My options are: Frenzy, Flesh Render, Pity the Weak, or Street Fighting.

 

Pity the Weak definitely feels like a good fit for Hagga's personality, so that's one.

 

I don't really want Frenzy until I can buy Battle Rage at the same time (going nuts doesn't feel very 'Executioner-y', in my humble opinion?).

 

Flesh Render is pointless as he doesn't have a Chain Weapon.

 

Street Fighting is a bit pointless, too... though I suppose it might fit as a fluffy pick, and for brawls that are beneath the dignity of drawing 'Heart-Eater' from its sheath...?

 

Hmm... maybe I'll go with that?

 

 

 

 

Edited by Lysimachus

Definitely support Pity the Weak for Hagga. Streetfighting I think could be a strong pick, particularly if Hagga were to get his hands on a new ceremonial dagger or power blade or similar, sort of in the same vein as the Sikhs or Scottish Highland clansmen never going anywhere unarmed.

While we're discussing xp spend, I'm eyeing Acrobatics +0 and Operate: Aeronautica +10, but picking up Charm +0 instead of Acrobatics is similarly compelling given Ukalegon's already-established Flashman-esque good looks and solid Fellowship score (46), not to mention both are Slaanesh advances. Currently have 550xp to work with.

47 minutes ago, Lysimachus said:

...if 1 more CP comes in first, I will be stuck as Unaligned and forced to wait to collect a whole other 10CP (to reach 20 and the next Alignment Check) in order to become Devoted to Khorne. I don't really want to wait that long - the higher Tier abilities are expensive if you are Unaligned!

 

IIRC you'll be waiting longer, Marines check CP at 30, IIRC.

 

Hazards of being tough and strong, and implanted with big kidneys.

47 minutes ago, Necronaut said:

Turning to our newly acquired filthy lucre, would anyone be opposed to Ukalegon taking a cut to upgrade his junker jump pack to put it back in line with the standard jump pack performance envelope, assuming one of our resident hereteks feels compelled to do said work (or can be bought/coerced)?

 

Edit: @Lysimachus

 

"Does the Thrice-Dead want a better jump pack, precious?" 

 

 

 

 

 

 

11 minutes ago, Mazer Rackham said:

 

IIRC you'll be waiting longer, Marines check CP at 30, IIRC.

 

Hazards of being tough and strong, and implanted with big kidneys.

 

Nah, that's just for Gifts of Chaos, isn't it? All Heretics check Alignment every 10 CP (pg75)

 

 

Edited by Lysimachus
3 minutes ago, Lysimachus said:

Nah, that's just Gifts of Chaos, isn't it? All Heretics check Alignment every 10 CP (pg75)

 

Derp, yeah, I'm looking at the wrong half of the book. :tongue:

 

6 minutes ago, Machine God said:

"Does the Thrice-Dead want a better jump pack, precious?" 

 

Only charge him an arm or a leg - he's about to lose one...

 

Edited by Mazer Rackham

Xerxes has hit 13 corruption (up from 9). Mortal, unaligned, Infamy 3.

 

He will be offering his services as armourer - will need to ask about any costs, including requirements to repair the mining laser the group picked up.

 

Did Huron run off with that multilaser he was trying to salvage?

 

 

13 minutes ago, A.T. said:

Did Huron run off with that multilaser he was trying to salvage?

 

I think you can lay claim to that one - maybe you mis-reported the condition..? :whistling:

6 hours ago, A.T. said:

He will be offering his services as armourer

 

 

 

Could we ask Xerxes to repair the damaged bits of our armour? Hagga luckily only had 1 arm that got dropped from AV8 to AV7, but it would be nice to get it fixed?

 

 

Shouldn't be a problem. BC is a bit more forgiving in that Tech-Use covers a lot of stuff, including repairs and salvage of existing kit. Be advised actually making weapons/armour will require the Trade: Armourer, and the designs for the item.

 

The only issue is time - not an immediate factor, here though. BC also provides examples for Test thresholds.

 

A simple armour repair will take about 1-2 hours and require a Challenging (+0) Tech-Use Test.

 

That Jump-pack of Ukalegon's will be a completely different animal. If you want equipment repairs or modifications, then list them here in the OOC, and Xerxes and Kraggen can divvy them up into work orders and I will assign time and Test thresholds to the jobs.

 

Once that is done, both AT and Machine God can make IC posts detailing the work being completed, and the results thereof.

Edited by Mazer Rackham

Amazing! Well, if either of the gentlemen with Tech-Use would be willing, it is Hagga's Left Arm armour that needs the repair?

 

For narrative purposes, on the left side his mini has got a MkIII shoulder pad and a random Chaos-y vambrace and gauntlet - though I suppose that could be part of the narrative? (repairing/replacing the typical Marine vambrace with the glove style gauntlet?)

 

 

There should be plenty of spare Marine armour parts lying around, so the work is the fitting. I'll leave it up to the Players to deal with narrative representation. :yes:

Another thing that I just remembered - is there any chance Hagga can take one of those Knives from our inventory to replace the one he lost?

 

I don't think there is really a lot else I want from the various components we've gained, I'm not sure how/where they should be used?

 

The only thing I do want, if allowed, is to try to raise Heart-Eater (Hagga's Power Axe/Claymore) to be his Legacy Weapon, but I suspect we are not quite there yet on that one? (And I don't think that is a Component-using sort of thing, anyway?)

 

 

Edit: would it be worth using Components to improve our transportation in some way? Whether an improvement to our deployment (that Krokodil was a death trap!), or can we enhance our ship in some way? (Speaking of, will we be aboard the Dredge when we restart?)

 

 

 

 

 

 

Edited by Lysimachus
26 minutes ago, Lysimachus said:

Another thing that I just remembered - is there any chance Hagga can take one of those Knives from our inventory to replace the one he lost?

 

No issue - it's your stuff.

 

26 minutes ago, Lysimachus said:

I don't think there is really a lot else I want from the various components we've gained, I'm not sure how/where they should be used?

 

Components make or improve stuff, medical supplies fix people and support your levies (if you raise any) in the field and help them with battles, fuel goes in your crotch rockets and jump packs and levy vehicles, and Supplies feed everyone.

 

26 minutes ago, Lysimachus said:

The only thing I do want, if allowed, is to try to raise Heart-Eater (Hagga's Power Axe/Claymore) to be his Legacy Weapon, but I suspect we are not quite there yet on that one? (And I don't think that is a Component-using sort of thing, anyway?)

 

I was looking at Legacy Weapons, and found this in the errata, since I could find nothing at all in the Core Book.

 

FAQ 1.0, p5:

Question: There are several references to Legacy Weapons in the Core Rulebook, such as on page 290 under the Reward of Khorne Flesh-Fused Weapon, but no actual rules for them. What do they do?

 

Answer: These were included in the Core Rulebook in error, and should be ignored in this book.

 

So we'd be looking at the Tome of Blood - I think this is outwith our parameters at this current juncture. TBF, you are Rank 1, and therefore this should be something to be gained over time (and will allow me to peruse the Tomes with this specific request in mind).

 

26 minutes ago, Lysimachus said:

Edit: would it be worth using Components to improve our transportation in some way? Whether an improvement to our deployment (that Krokodil was a death trap!), or can we enhance our ship in some way? (Speaking of, will we be aboard the Dredge when we restart?)

 

Regrettably, you're stuck with Krokodils for now. Should the intro game for the new folks work, you'll be able to get the shuttle and improve it, if you so desire. The Dredge is your inter-system ship, so you'll begin play on Brimstone, or the Dredge, your choice.

@Lysimachus assuming we're even playing with the rules, raising a weapon to become a legacy weapon requires an infamy test modified by the rarity of the weapon, craftsmanship and however many additional qualities it has stacked on top (e.g.: power field, melta, force, etc. each conferring a -10 modifier). The test may be further modified by the GM if the weapon has been used to perform great deeds or slay powerful foes or what have you.

 

@Machine God while I appreciate your gusto, have we restarted play yet? Also I'm pretty sure that Ukalegon will need to make some manner of Infamy test (hopefully modified by bartering away gear) in order to procure Kraggen's services, plus we don't even know the difficulty or cost of the task yet.

Edited by Necronaut
Infamy vs infant lol
1 minute ago, Necronaut said:

@Machine God while I appreciate your gusto, have we restarted play yet? Also I'm pretty sure that Ukalegon will need to make some manner of Infamy test (hopefully modified by bartering away gear) in order to procure Kraggen's services, plus we don't even know the difficulty or cost of the task yet.

 

Just to add onto this - no, play hasn't officially re-opened yet, and there are a few steps we need to resolve OOC before we start banging the IC drum. Plus we need to try and leave a clear field to get the newer players on board.

 

@Necronaut when you have a second, could you cast your eye over the Spectre thread and get that roll in so I can move us on over there?

On 12/30/2025 at 12:20 AM, Mazer Rackham said:
  • The following items are placed into general inventory:
    • 14 x Knives
    • 12 x Autopistols
    • 6 x Laspistols
    • 3 x Lascutters
    • 1 x Box (10) Exceptionally unstable mining explosives
    • 3 x Legion Bolt Pistols
    • 2 x Legion Boltguns
    • 1 x Legion Shotgun
    • 6 x Legion Frags
    • 5 x Legion Kraks
    • 12 x Frags (Mortal)

 

I just remembered that I had vague plans for Tarh to loot one of the Autocannon (plus Ammo) from the Autocannon nests. Any chance one of them was usable. Willing to make any relevant acquisition rolls and such.

51 minutes ago, Trokair said:

 

I just remembered that I had vague plans for Tarh to loot one of the Autocannon (plus Ammo) from the Autocannon nests. Any chance one of them was usable. Willing to make any relevant acquisition rolls and such.

 

In this case, yes it is likely that it will be looted by Huron's Collectors - however, this would be a completely appropriate use of Infamy to get what you want ('Do you know who I am, punk?) in order to retain the item.

 

An Autocannon is Very Rare, which is -20, but you only want the one, so +10. If you choose to pick one that's damaged (poor quality) then that also adds +10 for a flat Infamy Test (+0). You could also trade to offset it. Items with negative values (Rare -10 and lower) will offset the score by the value - so a Rare item becomes +10 in the deal. Let me know what you think.

 

The campaign rules state that any Acquisitions outside of Chargen are one step more difficult - but the item in question is technically already available, so this extra step is waived.

 

39 minutes ago, Machine God said:

...have you got any results from PM'ing Viking Slade and Ancient_Sobek? 

 

You should consider their Characters in the GM bag of holding.

 

Edited by Mazer Rackham
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