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Obadiah:

 

Warder Horde suffers 4 Mag Dam.
As this is more than 25% of current Mag, Wp test required to avoid Breaking (at -10 due to Horde at less than half of starting Mag).
Wp25 -10 = 15, Roll: 74, Fail (unsurprisingly). Warder Horde break and flee.

 

Structured Time ends

 

Again, Fate's Eye rips through mortal flesh, and bodies drop. One of the last two guards, realising that all his unit's efforts are for naught, suddenly decides that the giant cannot be killed and turns to flee back through the other portal into the interior of the Barrow, a horrified, broken wail bursting out as he runs. The other watches his comrade turn tail, looks back at the looming Space Marine, and slumps to the floor unconscious.

 

 

You can feel free to chase down the fleeing guard narratively to silence him before he can reveal who/what you are (though be aware that he might lead you straight into more guards who are investigating who is running around screaming?)

 

Or let him go and use him as a distraction to move further into the Barrow. In that case, you can take cover before reinforcements arrive, but of course all the guards will know that there is a Space Marine somewhere within the plant.

Obadiah

 

The Mantis Warrior watched with a hint of amusement at the last guard turned and ran.  He dispatched the one who had fainted with a quick flick of Silence, then started off further into the compound.  Hopefully, the man's hysterics would spread a little panic through the rest of the guard force -- especially if he could regain his senses enough to discuss the armored monstrosity that cleared out a whole squad with nary a scratch in return!

 

As he stepped off to continue his search, he gave a slight wince; something had caught him in the soft-seal at the left hip.  The las-burn was not enough to impair movement or function, but he certainly hadn't expected it.  While reverting back to a more stealthy movement pattern might save him from more contact with armed patrols, it would also slow him down considerably, and speed was now of the essence.  He had to find his target and get to a lander before heavier reinforcements were brought to bear.  With Fate's Eye pulled to the shoulder, he carried on deeper into the facility, looking for a way down into the prison mines.

Atesh:

 

It takes surprisingly little time to put Calder's plan into effect. The kind of men and women that follow his Architect are schemers and plotters by nature, rather than warriors - but their understanding of the importance of organisation and precise timing make for not inconsiderable compensation. Each casket in each shaft has its own ident, and the pulleys of each shaft have their own Mechanicus-implemented schedule. As such, with careful observation, each casket's arrival at ground level can be predicted to a matter of seconds.

 

As promised, Fritz takes the first casket alongside you. The pulleyman rider is quickly dispatched by the former guard’s followers, allowing them to cram themselves into the casket. You would estimate somewhere between thirty and forty men are now stuffed into the plasteel container. A few more cling to the sides where there are hand- and footholds. Though there is nothing overt, you notice that more than a few bear signs of Tchar's blessing upon their scrawny bodies.

 

Fritz and the two burly doormen from his chamber ride atop the casket beside you, holding on to the thick plasteel cables that carry it upwards. The passage through the darkness of Shaft 2 feels torturously slow, but gradually the Decks recede below you. Above you, a tiny square of light begins to grow larger and larger.

 

Fritz smiles eagerly and points up.

 

“The processing plant floor. Are you ready, Brother Atesh?”

 


Ok, this is Atesh's big moment. When you hit ground level, Structured Time (Light) will start. Feel free to describe what you see as you rise out of the shaft onto ground level…

 

 

 

NB. It's a standard 40k style factory floor, with a conveyor belt (where the caskets are emptied onto it) that runs away into the processing plant. As Fritz said, there is a guard nest with maybe 30m of open floor in front, watching over Shaft 2. There will be a squad of warders there (perhaps only 5- or 6-man rather than 10, thanks to Obadiah's prior activities!) armed with the usual mix of las/auto/shotguns, but also two of them make up a heavy stubber team.

 

 

…and narrate/roll whatever Actions you want to take. You'll get a Surprise Round to act before the warders realise you are there.

 

 

 

Obadiah:

 

You move swiftly into the factory itself and take up a position overlooking the main floor where you can see two of the shafts with their cable and pulley systems above, and the guard gun nests watching over them. You also immediately see on a central tower the control room that overlooks the entire factory floor and operates the casket system. There are low level Mechanicus Adepts on duty here, visible through the wrap-around window, watching over the plant. 

  

However, the majority of both warders and factory staff seem distracted, more concerned by the sirens, screams and shouting that can be heard from outside. 

  

As you look across the factory, from your higher vantage you can see over the squared off lip of one of the mine shafts. A casket is just coming into view. Four men are crouched atop the container, and will rise above ground level in a matter of seconds. 

 


This will all be occurring at the same time, and will bring the two PCs to the same moment.

 

@Iron Father Ferrum If you let @FabiusV4lcoran post first, and we see how that goes :whistling:, then you can respond however seems appropriate? In any case, when he appears and acts, it should hopefully be fairly obvious that he might be who you are looking for?

 

 

 

 

 

Edited by Lysimachus

Atesh Sapik

 

Atesh shot Fritz a grin.  Being surrounded by others who understood the Truth of the universe was intoxicating.  No longer did he have to hide and snivel and pretend at compliance.  He understood the need for subterfuge, but it was the release of pent up spite that truly helped Atesh understand The Great Changer.

 

Sapik stepped lightly from the elevator cart as it entered the hall and saw the warders at the other end.  He looked towards the guards clustered at the other end of the room, confused at the crowd's size.  Surely there would be more guards.

 

Spoiler

Per 43 (Awareness) +0 = 43

Roll:  88; The Gods laugh at my blindness

 

As he stood, he felt the pain and rage at the murder of his village.  These men worshipped a corpse, which was somehow 'right' compared to his Crow?  And for that reason, his village died.  

 

"DIE, CORPSE-WORSHIPPING SWINE!!!!!"

 

Sapik drew upon the realm of the changer, using it to fuel his spite and pain even further.  As he felt the emotions ready to burst from his fingers, he gestured towards the crowd of warders at the other end of the room.

 

Spoiler

Unfettered focus check: WP53 + 10 (Psy Focus) + (5* Psy Rating: 3)=  78

 

Roll: 67; 1 DoS

 

Atesh flicked open his lucifer and held it up to his mouth, as though to blow it out.  Instead of guttering, the flame exploded into chunks of purple and green energy that arced towards the warders.

Edited by FabiusV4lcoran
Correcting my wrath.

Atesh:

 

The globules of flame scatter across the gap between you and the guards, changing shape and flickering from purple to green to blue to orange and back again. The mortal men seem entranced, dumbstruck… until the psychic fire strikes the gunner of the heavy stubber and hurls him backwards from his weapon, burning and screaming in pain as he rolls to put out the flame.

 

But his cries are drowned out immediately. Fritz lets out a yell of fury and determination and jumps from the casket with his followers right behind him. They too let loose their warcry, strange cackles and eerie whoops as they surge toward the rest of the guards, crude tools swinging wildly.

 

Horror and disbelief cross the faces of the loyalist officers, but their training quickly comes to the fore. They raise their weapons to fire, and one of them scrambles to take the gunner's place, but is it too late? Was Fritz’ calculation correct? Will the seconds of distraction and delay that you have provided be enough for the prisoners to reach the nest?

 

 


Obadiah:

 

???

 

Obadiah

 

Obadiah watched as one of the prospective escapees literally breathed variegated fire onto the gun nest.  Well.  Target sighted, I suppose!

 

Fate's Eye crunched back into his shoulder, he sighted in on the rest of the guards -- now scrambling to engage the psyker and his friends -- and let fly with a burst of bolt rounds.

 

 

(Before I roll, is that a small magnitude horde, or 6ish individual targets?)

 

Spoiler

Half Action: Take Aim

 

Half Action: SAB

 

BS53 + 10 (Aim) + 10 (Horde) = 73

Roll: 00! Max at 3x DoS

 

Edited by Iron Father Ferrum

More ranged attacks, from an unknown source, strike the guards even as they begin firing. One is blown apart, throwing off the aim of the man beside him. The warders manage only a few, pitiful shots, and a handful of the rebels fall. But the vast majority slam into the gun nest like a falling hammer. In a matter of a few seconds what is left of the guard squad is messily dispatched.

 

Fritz capers madly for a moment, then regains his control and addresses the thirty or forty strong force in a hissing half-shout.

 

“Yes, yes, brothers! Take their weapons, turn them against the Imperial filth! You know your targets; the control room, the guards at Shafts 1 and 3. More of our kin are on their way up, we must assist them before the warders’ reinforcements can arrive! Go! Go!”

 

The horde breaks up into smaller squads and they begin to spread out, determined expressions on their faces. Fritz turns to speak to Atesh.

 

“Amazing, my brother!” he offers gleefully. “The Architect, the Great Crow, is with you! That went better than I could have ever hoped!”

 

He pauses, looking at the bodies in the gun nest and then up and around the factory, searching shadowed gantries and balconies.

 

“Did you see, we had other help? Shots from… somewhere? Sarge was right! Something is happening up here, before we even started! The guards were fewer than I expected, and their minds were not on their duty!”

 

He dances around again, then stops, opens his arms to the entire factory and calls out.

 

“Whoever you are, you have our thanks! Come, join us, and we will free this place from the yoke of the Imperial oppressors!”

 

 

Obadiah

 

For someone who employed stealth as a core mechanic of their combat doctrine, Obadiah conversely also had a flair for the dramatic.  He dropped off the ledge of the observation balcony, falling straight down.  He bent his knees on impact and brought his left fist down as he landed.  The force of his impact in what in other times would be called a superhero landing resulted in a slight crater, framed with spiderweb cracks, in the rockrete floor.

 

He straightened up, letting the blank visage of his Mk.VII helm hide his grin at the rare moment of showmanship.  He threw his camo cloak off his shoulders so that the Mantis Warrior iconography on his left pauldron, and the messy red X on the right, were on full display.

 

"Greetings, brothers," he voiced through the helmet's emitters.  "I am here on behalf of the Tyrant of Badab."  The left gauntlet raised, the index finger jabbed at the psyker.  "Your presence has been requested."

 

Atesh Sapik

 

Like the less enlightened members of the Imperium, Atesh had never seen an Astartes up close, nor did he recognize the iconography.  Tyrant of Badab did not resonate, either.  But the Great Crow had provided a vision, and he remembered this clearly.  

 

"Mighty giants in stone harness..." he muttered under his breath.

 

As sobering as this encounter was, his bloodlust was still up.  He cleared his throat and said more clearly, "My name is Atesh Sapik, and I am excited to meet you and the one you call tyrant.  I do not mean to sound ungrateful for the assistance, and I am not refusing any invitation, but do we have time to burn more cadaver zealots?"

Fritz’ response to Obadiah's appearance is immediate. He drops to his knees, muttering.

 

“Astartes! Chosen of the Gods…”

 

He keeps his head down, until he hears Atesh speak of delay. Then he rises suddenly.

 

“No, no, Brother! You cannot keep one such as Lord Blackheart waiting. I have heard of him, if you have not. Your task here is accomplished, but it seems The Architect has other plans for you.”

 

He pauses, sees the second casket arriving and more prisoners spilling out, and then snaps his fingers as though he has thought of something.

 

“But Chosen One, have you transportation to leave this place? It was my intent to send a pair of squads through the plant to secure the processed ore storage and the Mechanicus landing field on the east side. Perhaps you might be willing to join them, if you also need a shuttlecraft?”

Obadiah

 

He looks between the two mortals before addressing the latter.  "That was my intention to get off this world.  Any of your people with prior piloting experience would also be welcome."  The helm swung back to the psyker, Atesh.  "Fortunately for you, I'm quite sure we'll run into some more of the Emperor's lackeys on the way."

 

The Astartes swapped his half-expended magazine for a full one, stowing the first in a mag pouch on his belt.  "Do any of you know the way to the landing field?"

Atesh Sapik

 

Atesh masked his disappointment at being rushed from his play.  Any inner turmoil was easily assuaged by the Astartes' contribution.  He fiddled anxiously with his lucifer, stopping every few ignition cycles to stare at the flame.

 

"I do not know my way around, but Sarge and Fritz here do, I'm sure."

Fritz nods eagerly and points towards the conveyor belts that continue to run onwards through the factory.

 

“Of course! Follow the conveyors on towards the ore processors. You'll pass the upper terminus of the grav-lifts on your left. Another conveyor belt carries processed materials out to the packing bay, and from there the forklifts take the big box containers outside to be loaded onto the shuttles.”

 

He frowns at the other question, thinking. Finally, he snaps his fingers again.

 

“Brother Mukta! He used to fly transport speeders and grav-tugs before his incarceration, I am sure he could pilot a shuttle for you! It is as I always say, The Architect provides what we need before we know we need it! Mukta? Mukta, where are you?”

 

Another man shuffles forward to the front of the squads that will join you, a scrawny, hunched, ragged creature who looks at you with too-large eyes. His movements are twitchy, and it is plain that he is - or at least was prior to his imprisonment - a heavy user of narcotics, whether obscura or some other drug. Though the chems are undoubtedly gone from his system, the long term neural damage clearly remains… but he is likely the best you are going to find.

 

Fritz notices the number printed on another rising casket and jumps, suddenly reminded of his carefully projected timeline.

 

“My brothers, I must be gone! The warders outside will be rousing their off-duty brethren and preparing to try and push us back into the pit. Our brothers will need my assistance to hold the loyalists out of the factory long enough for our numbers to grow beyond their ability to contain. I wish you The Architect's blessing in all your schemes, Brother Atesh!”

 

 

 

 

 

Edited by Lysimachus

Atesh Sapik

 

Atesh nodded before giving Fritz's mutated hand a vigorous shake.  

 

"Thank you for the guidance and support, Brother.  Make them bleed."

Edited by FabiusV4lcoran

Obadiah

 

The Mantis Warrior doffed his helmet for a moment.  His complexion was deeply tanned, his hair and beard close-cropped and black as the void.  He had had plenty of dealings with humans living -- and then fighting -- on Endymion, and while posthuman dread could certainly enforce compliance, it was his experience that normal people were inspired to greater feats without it.  To see an angel that looks like them inspired loyalty rather than fear.

 

"Atesh, you and Mukta stay by my side as we advance."  He looked at the other cultists, busily stripping weapons from the dead guards.  "Fritz, is it?  I bid you good fortune in the battles to come.  We could use your squads getting to the landing field.  Any who survive are free to join us in our escape.  I'm sure the Tyrant's cause could always use a few more fearless fighters."

Atesh Sapik

 

Atesh was wearing dirty, ragged pants and a shirt like the other convicts, with a hood obscuring his balding head.  Patches of hair on the sides, interrupted by burnt scar tissue, surround a bald crown above dark blue eyes. A scraggly, unkempt beard hid the bottom portion of his face.  He was of medium build and height for an unaugmented human, with a tattoo of a stylized bird skull across the top of his left deltoid exposed by rags disturbed in the skirmish.

 

He nodded his acknowledgement to the demigod, quickly realizing why they were held in such awe.  He had heard stories, even in the shadowy places of the Imperium that he had traveled, but was confused by reports of their inhumanity.  Seeing one in person for the first time clarified immediately.  This being may be vaguely humanoid in shape, but it was clear that his humanity had been shed as a used chrysalis long ago.  

 

While Atesh enjoyed the use of Tchar's gifts, there were some consequences he was in no hurry to encounter.  Mundane weapons would also help him avoid scrutiny in the future.  He joined the other slaves looking through the warders' remnants.

 

Spoiler

Awareness

Per43 +  (Challenging) = 43

Roll:  78

 

But by the time Sapik had finished pontificating on the Astartes, his brothers had already picked the filth clean.  The Astartes had said there would be more opportunities; surely he could survive one more fight.  He'd learned his lesson and would pick the next bones clean more quickly.

Edited by FabiusV4lcoran
Hit enter too soon; needed to edit for style and grammar.

Hurrying onwards, you follow the conveyor belts east from the factory floor and on through a massive blast door into the processing plant. It is a huge space, fifty metres wide and at least one hundred and twenty long. On your right is the massive machinery that renders ore into purer elements. On your left, just as Fritz said, you can see the wide mouth of the grav-lift conveyors that currently stand quiet, locked down by the Imperial authorities who have restricted Deck 13. There are a few bright yellow loaders positioned near the grav-lifts, clearly designed to carry ore from the top of the lift directly across into the processors, but with the lifts out of use, these too stand empty. Ahead of you, another conveyor belt carries processed materials out through the far bulkhead into what Fritz said was the packing and loading bay. A second colossal blast door allows access for personnel and loaders.

 

There do not seem to be any guards here, but that is perhaps unsurprising considering that it was never the plan for the inmates to be in this part of the facility. Instead, servitors and a few Adepts oversee the industrial machinery, only now becoming aware of the prison break. Those individuals that are self-aware enough to do so immediately flee at the approach of the mob surrounding you, moving to take refuge amongst the monstrous tubes, pipes and tanks of the refinery.

 

You begin to cross the length of the vast hall, just reaching the brightly coloured loaders, when a sound halts you. It is a loud hum that seems to reverberate the industrial floor plating beneath your feet, detectable even against the ongoing noise of the processors. Lights all around the mouth of the grav-lift flare to life, many of them flashing amber warnings. The vibrations grow more intense, and the hum deepens into a pulsing throb. Then suddenly it stops, and is replaced by a long, painful squeal of hydraulics. It sounds like brakes of some sort?

 

Then, along with the warning lights, a short, sharp klaxon sounds for a few seconds, and vents all around the grav-lift let out narrow jets of steam. Equalising pressure within and without? The outer blast door that seals off the shaft begins to rise, and beneath it you can begin to see a second set of doors sliding apart horizontally. A grav-lift car has arrived from the depths.

 

Occupied.

 


Gentlemen, your Initiative Rolls please.

 

Obadiah

 

Well, he thought as the lift doors began to open to the discordant wail of the klaxons, that's...ominous.

 

Spoiler

Initiative Roll (1d10+4)

 

Roll: 5.  +4 = 9

 

Atesh Sapik

 

Atesh immediately considered how cleanly the corpses were picked, frustrated by the speed of his fellow cons.  He flicked out his lucifer and looked for cover.

 

Spoiler

Initiative Roll (1D10+3+2 for Quick and the Dead)

Roll: 9+5=14

 

The doors open enough for you to see who or what is inside. A full squad of Imperial troopers, each wearing shiny black armour, like the carapace of some monstrous, man-sized insect. They hug the cover of the doors and each one cautiously points an ugly, snub-nosed automatic shotgun out into the refinery. They are immediately identifiable as one of the most hated figures of Imperial authority for any man who has ever become involved in a criminal activity.

 

Lex-men. Bugs. Tinheads. Filth.

 

Adeptus Arbites.

 

Undoubtedly they are here from Penitence's main Precinct House to guard the treasures of Deck 13 until such time as more… specialised… investigators can be brought in. However, in the face of rebellion and anarchy they could not stand aside. They look towards the mobs of escapees crossing the refinery in front of them. One, a big man wearing a long leather duster over his carapace plate and carrying a heavy shock maul, points the brutal looking weapon towards you.

 

“Vile miscreants!” he roars, “You would dare to challenge the Emperor's Holy Justice, and abscond from the righteous punishment laid upon you? Never may it be! I will allow you one chance to return below to serve out your allotted time, or I swear that you will face the ultimate sentence!”

 


Round 1

 

Map:

 

large.Round1.png.5a919fbe5e7a07be913b1eb

 

 

Initiative Order/Status:

 

[ ] Atesh (A) | Ag3 +2 +d10(9) = 14 | Wounds 13/13 | Infamy 02/02
[ ] Arbites Squad (2) | Ag3 +d10(7) = 10 | MAG 00/??
[ ] Obadiah (O) | Ag4 +d10(5) = 9 | Wounds 21/22 | Infamy 02/03
[ ] Arbites Proctor (P) | Ag4 +d10(4) = 8 | Wounds 00/??
[ ] Renegade Mob (2) | Ag3 +d10(5) = 8 | MAG 30/30
[ ] Arbites Squad (1) | Ag3 +d10(4) = 7 | MAG 00/??
[ ] Renegade Mob (1) | Ag3 +d10(1) = 4 | MAG 30/30

 

Note that allied units will show Wounds/MAG/Inf remaining, whereas enemy units will show total Wounds/MAG Damage that has been inflicted on them.

 

Also, be aware that 1 Arbites on the Map does not represent the same amount of MAG as 1 Renegade, as they are substantially superior troops.

 

Finally, the Arbites Proctor is attached to Arbites Squad 1, so it will require a Called Shot Action to attack him as an individual. However, if you wish, Atesh can also be considered attached to Renegade Mob 1, so the enemy would likewise need a Called Shot to attack him back. Unfortunately, Obadiah is too big to benefit from this.

 


Enemies/Allies:

 

Arbites Squad:

 

WS38, BS36, Str36(3),T38(3), Ag35, Int30, Per35, Wp35, Fel35
Move 3/6/9/18
Horde Mag: ??
Talents: Jaded, Nerves of Steel, Orthoproxy
Armour: Carapace (6)
Weapons:
Arbites Combat Shotgun
Basic 30m S|3|- 1d10+4 I Pen0 Scatter
Or Arbites Executioner Rounds
Basic 30m S|-|- 1d10+5 I Pen3 Grants Marksman Talent
Frag Grenades:
Grenade 9m S|-|- 2d10 X Pen0
Combat Knives:
Melee 1d10+1 R Pen1

 

Arbites Proctor:

 

WS40, BS40, Str40(4),T40(4), Ag40, Int37, Per40, Wp43, Fel38
Move 4/8/12/24
Wounds: ??
Talents: Jaded, Nerves of Steel, Orthoproxy, Swift Attack
Armour: Carapace (6)
Weapons:
Plasma Pistol
Pistol 40m S|2|- 1d10+7 I Pen8 Maximal, Overheats
Shock Maul:
Melee 1d10+4 I Pen2 Shocking

 

Renegade Mob:

 

WS28, BS24, Str25(2),T27(2), Ag30, Int24, Per27, Wp30, Fel26
Move 3/6/9/18
Horde Mag: 30
Armour: None
Weapons:
Hammers/Picks/Improvised
Melee 1d10+2 I Pen0

 

 

Round 1:

 

[ ] Atesh: ???

 

 

Edited by Lysimachus

Atesh Sapik

 

Frustrated, Atesh did what any psyker does when confronted with empty hands by firearms:  He ran for cover behind the mining equipment, muttering expletives and invectives beneath his breath.

 

Spoiler

Atesh runs:  AB 3 * 3 (run) = 18m used to get behind right (closest to start) megaloader, ducking down to obscure LOS from the horde.

 

Even as the psyker conceals himself behind the heavy machine, one of the Arbites squads begins their advance. Shotguns bark and one of the lawmen lofts a frag grenade smoothly over the top of the other loader and into the second band of prisoners, where it explodes with deadly force, tearing easily through corrupted flesh protected by nothing but rags.

 


[x] Arbites Squad 2:
Half Move (South) and 2 shooting Actions
1) Frag Grenade at Renegade Mob 2
BS38 +10(Standard Attack) +10(Horde Size) = 58, Roll: 32, Hit
Blast(3) + X = 4 Hits
Dam 2d10 +2d10 vs TB2. Even Minimum rolls cause Mag Dam, so 4 Mag inflicted
2) SAB at Renegade Mob 2
BS38 +10(Short) +10(Horde Size) +10(Scatter) = 68, Roll: 41, 3DoS, 2 Hits
Dam 1d10+3 +2d10 vs TB2 (Again, even minimum rolls cause Mag Dam)
6 Mag Dam suffered in total, now at 24/30.

 

[ ] Obadiah: ???

 

Obadiah

 

He could hear some enterprising soul barking at the prisoners, but couldn't see him...yet.  There would time for scalpeling him out once the herd was thinned a little.  He didn't bother to move, trusting in the camo cloak to obscure his frame enough to throw off some of the Imperial firepower.  Fate's Eye came up, he sighted in, and fired a burst.

 

Spoiler

Half-Action: Take Aim at squad #1

 

Half-Action: SAB

 

BS 53 + 10 (Aim) + 10 (Horde) + 10 (Short Range) = 83

Roll: 18.  Pass, max at 3x DoS

 

[x] Obadiah: Arbites Squad has 4 Mag Dam inflicted.

 

 [x] Arbites Proctor:
Half Move (SE to be in Cover at opposite end of right-hand Loader) and SAB at Renegade Mob 1
BS40 +10(Short) = 50, Roll: 22, 3DoS, 2 Hits
Plasma Pistol minimum Dam roll causes 2 Mag Dam, now at 28/30

 

[ ] Renegade Mob 2: ???

As these guys are on your side, feel free to give suggestions of what you'd like them to do?

 

 

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