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So over the years I have built and played multiple Adeptus Astartes amries. Time to combine all of the different threads into one.  Inside you will find discontinued Raptors Project, XIXth Legion Raven Guard, Deathwatch, and Exorcists. 

 

 

 

 

 

Edited by W.A.Rorie
updated Tags

Raptors without Lias? :O

 

I'd probably go heavier in on the scouts, bare bones bolter caddies with a combi-grav on the sarges, they are quite good! Lots of scouts is a good base. 

 

Even in a fluff list, I don't think going with power mauls on vet sarges is the best idea, imo, or the heavy weapons on scouts, as i'd prefer to keep them mobile. 

? Raptor chapter tactics give everyone with bolters/bolt pistols, the rending rule if they don't move. Lias manipulates reserves and the like, although a scout army will waste his warlord trait, unless you want to model up some devs as scouts or ruffle up some sternguard. 

Whoops my bad, must be getting old. Still, for all Lias is, the Warlord trait is "neat", but does not make or break him as a choice. Agreed it's wasted on a Scout army, but the theme is cool enough and open up the warlord table for the HQ.

 

In my humble opinion ^_^

Raptors without Lias? :O

 

I'd probably go heavier in on the scouts, bare bones bolter caddies with a combi-grav on the sarges, they are quite good! Lots of scouts is a good base. 

 

Even in a fluff list, I don't think going with power mauls on vet sarges is the best idea, imo, or the heavy weapons on scouts, as i'd prefer to keep them mobile.

 

 

 

Not a fan of taking the Chapter Master on an 10th company "training mission"

 

And personally not a fan of grav weapons......and considering the amount of xenos (nids, tau, eldar) I will be facing, not sure it is worth it.

 

 

Lisa boosts bolter weapons though. Without those in number then ... meh.

I sort of agree on power mauls, yet that's more of a "if I get into CC" versus "when I get into CC"' you know?

 

 

While lias is cool his abilities are truly lost on the scouts

 

Normally I would take axes and fists but considering the Nid threat and the fact they will be in melee I feel strength 6 is better than striking last or a strength 4 hit

 

 

? Raptor chapter tactics give everyone with bolters/bolt pistols, the rending rule if they don't move. Lias manipulates reserves and the like, although a scout army will waste his warlord trait, unless you want to model up some devs as scouts or ruffle up some sternguard.

 

  

 

I'm doing the 10th company....so count as devs are a no go. Eventually Sternguard will appear but that will be post campaign (starts at 1000 pts ends at 2500 pts)

 

Whoops my bad, must be getting old. Still, for all Lias is, the Warlord trait is "neat", but does not make or break him as a choice. Agreed it's wasted on a Scout army, but the theme is cool enough and open up the warlord table for the HQ.

In my humble opinion ^_^

And there is the 3rd reason not to take lias.

Agreed, the strongest benefit for taking Lias is his ability to Infiltrate 3 non vehicle units. Though his other abilities would fit the 10th Company theme, I also think the Chapter Master should not bother accompanying a training exercise contingent.

 

That said, I think the Predators and Dreadnought are odd choices as well. I would replace them with Land Speeder Storm and Stormtalons to better mesh with a scout force, giving you even more mobility, transport capacity and quite flexible firepower. You might want to include some meltabombs to tackle MC in CC. Since you don't have the usual suspects to deal with those (Centurions Devastators, grav command squads or Sternguards) you'll probably have to chip at them in multiple shooting phases and your scouts will eventually get stuck in CC with one. Might as well throw a Str8 AP2 bomb in their face out of spite. Who knows, that one lucky sergeant might take the last wound off a Carnifex!

Have meltabombs, and we agreed no flyers until the first bump (1000 pts to 1500) which I add another scout squad with bolters hvy bolter vet sgt with combi weapon, melta bombs, LSS w/ assault cannon, stormhawk, and a storm talon (both with skyhammer missiles) and a 2nd tornado

Sorry for the crappy phone pics...but here is the start.

Bolter teams (plasticard suppressors, anvil industries scopes, sights, peq, and box mags, FW melta bomb on Sgt.....and lots of spare scout bits

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Shotgun team (halo sight anvil and lots of spare scout parts)

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Sniper team (peq anvil industries)

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Pre Suppressed Hvy Bolter

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Hvy Bolter suppressed

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10th co Scouts and dread (updated pic

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Captain Voss of the 10th Co.

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the Right hand was replaced with a grenade hand

Edited by war009

Great start war009! I really dig the Anvil Industry parts you added, it reinforce the Legendary Marksmen SR and the fact they don't have access to a full astartes auto-senses.

 

Captain Voss is great - could even be used as a Lias Issodon stand-in when playing larger games. It's a shame there is no place for specialist HQs in 40k like there is in 30K - I could certainly see a 10th company captain using a special vox to call down artillery strike and coordinate reserves.

 

Keep up the good work!

I got side tracked yesterday and built a Epistolary Borak......should have built my LSS ot Tornados but I did build my 5th scout squad too....

 

I plan on doing a WIP soon so I'll post the link here

 

 

Edit here is the link......mainly for me so i can find it easier :wink:

 

http://www.bolterandchainsword.com/topic/323889-war009s-raptors-10th-company-wip-log/

Edited by war009

Got bored the past 2 nights and cranked some new models:

10th Co. Chaplain (yet to be named)

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Sternguard head, terminator crux terminatus (rosarius), Hersey Era Night lord Terror head, and B@C rest of the model.

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Chapter Master Lias Issoden, "The Grim". Raven Wing bike Command Head, FW MK IV Vox back back, MK IV power weapon set chest, MK III arms, Stern Guard Shoulder pad and knife, B@C legs, pouches, helmet, other shoulder pad, and bolter, Sniper Scout silencer and stock, Land Speeder storm camo cloak and bipod, catachan dagger (power sword sheathed) and anvil industries gun accessories

I am still waiting on a few parts from Shapeways so I can start working on my predators and and an arm for my dreadnought. And I've been avoiding building my Land Speeder storm and Land Speeder tornado.

Edited by war009

Looks good :tu:

 

As for Land Speeders ... I am not a fan of the models, yet when I made three in a row it really wasn't as bad as I thought.  I recommend saving them up and busting all out in one shot.  Kinda like removing a Band-Aid :lol:

 

I'm curious what Shapeways had for vehicles?

Looks good :thumbsup:

 

As for Land Speeders ... I am not a fan of the models, yet when I made three in a row it really wasn't as bad as I thought.  I recommend saving them up and busting all out in one shot.  Kinda like removing a Band-Aid :laugh.:

 

I'm curious what Shapeways had for vehicles?

 

 

Thank you sir.

 

I klow i have a total of 2 LSS, 2Tornados, and a typhoon to build....GAHHH

 

for my predators :devil:

 

External fuel tanks 

 

Tools

 

Smoke Dischargers

 

Tank Barrels

 

Plus I have a lot of stowage, random accessories, and modifications for them including these from Secret Weapons  and Baal predator's hvy bolter sponsons and ammo bin for the rear of the turret. 

  • 1 month later...

So I got distracted with another game system but finally got around to working on my raptors again......and buying Deathwatch stuff :huh.:

Here is my new Predator designated Vulture I

Front View

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Rear view

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Barrel Difference

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The barrel will have camo netting draped on it to on the front and some kind of identifier will be put on it to signify where I actually measure from. The other shapeway stuff i ordered was too small so I scrapped that idea. I still need to fill the bustle rack with stuff. I found more sand bags to add to it on top of the sponsons. And I need to add more gear to the turret add tracks and mount the hedgerow cutter.

Edited by war009

Well finally got stuff primed/ painted.......and the paint fuzzed on me....:furious:

busted out the steel wool and got them cleaned up....but broke some stuff in the process :sad.: but all is fixable.

Since I am still waiting on the bulk of my Deathwatch stuff for the B&C 2016 Deathwatch Painting Challenge to come in I have more time to work on my Raptors

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Army painter Color primer army green.

Which now includes my rifleman Dreadnought. :wink:

Edited by war009

That's the 10th company captain.....he kinda fell apart during the steel wool. But he is back together. Ill get some more pics posted today of the predator, Gunner and Librarian for you.

Scouts

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Predator

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Dreadnought

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Unnamed 10th Co. Chaplain......need to undercoat him black but found my MK IV Night lord Helm :biggrin.:

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Lias Issoden

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Librarian

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10th Co. Captain

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Edited by war009

There are some neat things happening in that pic, I'm curious for some sideways shots: the cupola gunner, librarian (?) and those models behind the tank specifically.

Ask and you shall receive:

Predator

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10th Co. Captain

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Edited by war009

I saw it in an OLD edition of White Dwarf during 3rd edition.....I used the biker scout cowling as I have extra ones due to building biker scouts with GLs. All 3 of my predators will have them. 

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