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After some time for planning and decision making, I bouargh, enter 12 MoH and for the month of Dec. 2025 pledge the following:
- RT entourage inc. the 2 servo skulls and CAT

- Infocyte and Infotek

- Axiarch and Archeotechnologist

 

Let's end this year  a lo grande!

 

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My 3 left over Serberys Sulphurhound will have to wait a little bit more...

 December

 

I, Reclusiarch Jolemai , embark on the 12 Months of Hobby Challenge, and for the month of December, pledge to complete: 5x Assault Marine by month's end.

 

Spoiler

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To do:

  • Build 
  • Paint

 

And it is all done:

 

- The gathered minis to be used as a RT Entourage plus the servoskulls and CAT with a photobombing Heretek:

 

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- The infernal Info-stuff duo:

 

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- More Ad Mechies sub-characters:

 

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- And, as the cherry on the cupcake, the Breachers that were not on the Diec. rooster but were speed painted simultaneously to the pledge (I have a game planned and I want to field these lads for the surprise effect they may bring... But I play only with duly painted minis):

 

IMG_1534.JPG

 

It is 8 characters and 1 squad at the same time, so somehow 9 paint jobs in parallel (plus some Ogor Leadbelchers, so a grand total of 10 projects led in parallel). My personnal record, as I usually run 2 to 3 max at the same time.

 

More to be seen in my Blogs in the coming days (Entries are under scheduled release mode, and some will probably come with pics  redone, this time with some light ...)

 

On 11/1/2025 at 5:57 PM, andes said:

I, andes, pledge to continue the 12 Months of Hobby Challenge and for the month of November complete this half-finished T'au Ripide. And at least 1 more Ork Wrekka Krew member.

 

Better late, and half done, than never.

 

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Still got some non-board stuff that I'm working on, but going to finish out the year with some Votann. 

 

I, Lord_Ikka, vow to paint for the month of December one Brokyr Iron-Master and his crew.

 

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Bro T has just linked the 2026 12 MoH Club here in the WIP Forum, you can access it straight from the main scroll (I wasn't expecting that) and from the top of the Forum, above the threads.

Feel free to have a poke about and familiarise yourselves with the layout.

As I finished building the Lascannon Heavy Weapon Team for the jokaero Challenge I will make these my December vow.

 

 

  

18 minutes ago, Trokair said:

Right, I have finally finished the building/converting the Heavy Weapon Team for my 7th Rhûnish Dragoons. They are nowhere near as impressive as what everybody else is doing in this challenge, but here they are.

 

large.HWTLas.png.a286b72b519ff22b180852f

 

I had originally intended to use the Krieg kneeling legs with Easterling torso and heads. However due to how the legs connect with the Krieg torso it was rather awkward. I managed on one after a lot of cutting and destroying the Krieg upper torso, but for the two remaining I build the Krieg legs and torso and then just added the Easterling head. For the spotter I then used the Krieg arms on a Easterling body, with a backpack from the Krieg infantry kit (with the telephone trimmed off as the spotter was holding the phone).

 

Now I just need to get one of these painted before end of month, the spotter perhaps?  

 

 

 

I also got out the old cadian weapon team sprues I had to build a Autocannon team and a Heavy Bolter team. Haven’t done the missile or mortar teams yet, and not sure I am going to.

 

large.HWTBolterandAuto.png.421fa7eb13da1

 

The idea of using the kits knelling legs with a Easterling torso worked so much better with these. Though as the old kit had original been for 60mm bases fitting them on 50mm meant that the spacing is a bit tight with bits hanging over the edge (including one gunners knelling left foot) and I also left of the second guardsman from each of these so that things did not get two crowded, though I might be able to fit one on one or two of them, undecided for now.  

 

As I only had 4 sets of the kit I did not have enough stands for the weapons, so one of the heavy bolters use a bit from a vehicle kit I had left over (I think from the basilisk conversion I did for these guys) to have a taller stand, which did allow me to use a easterlign body to have a standing gunner. I had intended to use some easterlign shields to make a little defensive position for this guy but could not get anything to look good, so instead he got some sand bags and a single shield slumped on the ground.

 

The last Heavy Bolter used an upside down drum from the Easterling Cavalry kit as a stand, and the casualty model from the same kit as an injured gunner. I cut into the back of the casualty so that I could bend the torso to be more upright and leaning against the rock.  Some pintel mount arm/gun handles from either guard or GSC models I had served to have a one handed hold on the gun for this one and one of the Autocoanns  so that they are all not just the same two handed grip.

 

Edited by Trokair

For the December MoH Challenge I, andes, pledge to paint this cool Deathwatch GW freebie-model-of-the-month. And perhaps make progress on the Wrecka Crew I've been procrastinating on for months now.

 

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Went to my local GeeDubz to get the DW MotM, and they'd already exhausted all their models, BUT they had a bunch of the Scouts from LAST August, which I had missed at the time.

So today, I painted a Dark Angel Scout,

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That's a partial completion for now.

 

A legio bolter and chainsword ultramarines scout

Witha a background bonus of his wip bigger reiver brother from my void cuirassiers

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I guess I was on a roll today... 

The legio reiver veteran is done :

 

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The base is still drying and will need a drybrush and the rim done to be truly finished but he is otherwise done.

 

I'll vow a bladeguard veteran for my third legio marine and my mini me. Still need to come up with a cool honour shield for him.

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My builders showed up late, so I managed to get some progress done before my paint desk got covered in boxes of supplies and tools, Still need to do the actual crane parts and the generator bits, but happy with how the industrial stuff is looking overall, and with the speed of it hopefully I can tear through the rest of the set in the first few months of next year.

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On 12/12/2025 at 7:36 AM, andes said:

For the December MoH Challenge I, andes, pledge to paint this cool Deathwatch GW freebie-model-of-the-month. And perhaps make progress on the Wrecka Crew I've been procrastinating on for months now.

 

He's done, time for some orks...

 

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On 11/21/2025 at 3:54 PM, Arkley said:

 

The designer did the nameplate and his 30k model has the same weapon its just a different fist its more like the Solarite Gauntlets.

 

I, Arkley, embark on the 12 Months of Hobby Challenge, and for the month of November pledge to complete 1 Red Scorpion Apothecary Biologis by month's end.

 

 

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A bit late... I didn't enjoy painting the model, Red Scorpions are cool thou.

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6 hours ago, Arkley said:

 

(...) I didn't enjoy painting the model (...)

 

 

One couldn't tell by looking at it, you did a great job Frater @Arkley. If I may ask, what was it about the process you didn't enjoy?

5 hours ago, andes said:

 

One couldn't tell by looking at it, you did a great job Frater @Arkley. If I may ask, what was it about the process you didn't enjoy?

To be honest I think the model reminded me of the first Gravis Captain which I was not a fan of.

4 hours ago, Arkley said:

To be honest I think the model reminded me of the first Gravis Captain which I was not a fan of.

I've also never been inclined to get a hold of this model either, it just holds no interest with me 

December vow all finished up. Working on my plodding vow of cultists now that I found them again. They wandered off into the warp for a bit. Should hopefully get them done before the year is out.

 

Spoiler

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Hey all, I have finally caught up with all the Summaries, and chosen my Favourites for each month, in addition, Firedrake Cordova has also picked their Favourite from each month,

January Summary

February Summary

March Summary

April Summary

May Summary

June Summary

July Summary

August Summary

September Summary

October Summary

November Summary

7 hours ago, Grotsmasha said:

I've also never been inclined to get a hold of this model either, it just holds no interest with me 

It took me over a month to finish him doing a few mins here and there...

 

I am however looking forward to #46 of my project.

 

I, Arkley, embark on the 12 Months of Hobby Challenge, and for the month of December pledge to complete 1 Angels of Vigilance Assault Intercessor by month's end.

 

 

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Edited by Arkley

Since the Campaign idea garnered the most interest and support, I've begun fleshing out how it will work. Here are the basics so far.

 

____________________________________________________________________________________

 

 

Deep within Jericho's Reach, in The Eastern Fringe resides the Hadex Anomaly, a warp rift some claim to possess it's own sentience, it's borders expanding and receeding, seemingly at a whim. The verdant world of Vespasia is currently a planet of high value to any who can claim it, and of particular interest to the Imperial Achilus Crusade.

In an isolated region of Vespasia lies the walled city of Arahiem. Arahiem is the regions trade hub, dealing with the disribution of the regions myriad harvested goods offworld via the various landing pads surrounding the city.

At many points in it's wilder history, the region has been home to many. Although it is currently ruled by Mutants, and Traitors and Heretics, it has at different times been an Astartes recruiting world. Home to unknown aliens, ancient, smooth ruins lay within sight of the city walls. Rumours persist of monsters in the caverns beneath the city.

With the Achilus Crusade drawing the Imperium's attention to Vespasia, the interest of the other races of the galaxy also grows, each with goals and agendas of their own. The landing pads of Araheim City make it a prime target for infiltration.

 

The infiltration of Araheim begins.....

 

____________________________________________________________________________________

 

 

Welcome to The Infiltration of Araheim Campaign, a sub-challenge to the 12 Months of Hobby 2026. The end goal of the sub-challenge is for Paricipants to complete a 10 model Kill Team over the course of 2026, at the pace of 1 model per month. This is completely Rule of Cool, and the finished Kill Team IS NOT required to be "game legal".

 

I have made a hex-based map for the Kill Teams to traverse and interact with throughout the course of the Campaign. Participants earn both Actions and Requisition for earning the various Badges available throughout the 12 Months of Hobby 2026 regular event to do this. Each of the Kill Team Factions (generally guided by the Forums of the B&C) will have a Secret Agenda, which will be PM'd to each Participant at the beginning of the Campaign. A Kill Team's Faction will be determined by that Kill Team's Leader model.

e.g. You've decided to paint your Blackstone Fortress Heroes as your Kill Team, and you've chosen one of the Rogue Traders as your Leader. You will recieve the Rogue Traders Secret Agenda, even though there are a mix of Imperial and Xenos models within the Kill Team.

 

Each Kill Team will be operating and competing independantly, via their Secret Agendas, even against other teams of the same Faction. Each Faction will have 5 main attributes, which will total between 5 and 7 points (Every Faction IS NOT created equal...).

The attributes are:

Range: This is how many Hexes a Faction reveals ahead as they move.

Move: This is how many Hexes a Faction moves per Move Action

Defense: Each individual model of the Kill Team has a Defense Value, added together, this forms a Squad Defense Value. This will vary as the year progresses.

Attack: Each individual model of the Kill Team has a Attack Value, added together, this forms a Squad Attack Value. This will vary as the year progresses.

Secret Agenda Actions: This the number of D6 Dice Rolls per Secret Agenda Actions. 

- 1 = Unsuccessful

- 2 = Success Value of 1

- 3-5 = Success Value of 2

- 6 = Success Value of 4

 

Faction Attributes

Spoiler

                   RNG     MOVE     DEF     ATT   SA D6

Sororitas       1             2           2         1         1

Astartes        1             2           2         2         1

AdMech        1             2           1         1         1

Militarum      1             2           1         1         1

- Ratlings      2             2           1         1         1

Inquisition    1             2           1         1         1

Rogue Tdrs   1             2           1         1         1

Heretic Ast    1             2           2         2         1

Daemons      1             2           1         3         2

R&Ts             1             2           1         1         1

Aeldari (All) 1             3           1         1         1

GSC               1             2           1         1         1

Votann          2             2           1         1         1

Necrons        1             2           2         1         1

Orks              1             2           1         3         3

Tau                2             2           1         1         1

Tyranids        1             2           1         3         3

 

 

Earning the Completed Badge for a month will earn 3 Action Points for that month, Action Points WILL NOT be stacked, and expire monthly.

Earning the Seriously Badge will award 1 additional Action Point.

Each of the Actions below cost 1 Action Point;

Move - Move the number of Hexes per the Factions Move value.

Ambush - This Action may be used against NPC Units within Range, and will lure the NPC unit to the Hex, add +1 Squad Attack per model to the Kill Team springing the Ambush.

Defend - Bunker down in a current Hex and gain +1 Squad Defense per model in that Hex.

Interact - Some ... Areas .. will require Interactions or various types.

Secret Agenda Action - The number of D6 indicated in a Factions Secret Agenda will be rolled to determine the Level / Number of Successes or Failures (I will be rolling all dice, and recording the outcomes for the Year End Summary).

 

We've covered the Completed and Seriously Badges, what do the rest do?

The rest of the Badges earn Requisition, the currency for this Campaign. Requisition WILL stack, and unspent REQ will be rolled over to following months.

Next Month - 1 Requisition

Stubborn - 1 Requisition

Speed Daemon - 2 Requisition

Last Minute - 1 Requisition

Overtime - 1 Requisition

Artificer - 2 Requisition

Favourite - 3 Requisition

There will be various Hexes that will allow purchasing of equipment to buff Defense and Attack capabilities, or information to assist in Secret Agendas.

 

How will Attacking and Defending work?

Each of the Kill Teams will have a default "posture" towards the other Kill Teams, determined by their overaching Factions, Imperium, Chaos, and Xenos. Posture will determine how Participant Kill Teams interact during Move Actions.

A Defensive Posture will allow two Kill Teams to pass through the same Hex within the same turn without triggering an Attack, OR give a Squad Defense bonus if an Attack is triggered by a Hostile Kill Team / NPC.

A Hostile Posture will trigger an Attack between a Hostile or Defensive Kill Team.

When making a Move Action, the Participant may choose their Posture for that Move Action. If none is specified, the default posture will be applied.

 

Default Postures below,

Imperium - Defensive - Sororitas, Astartes, Militarum, Inquisition, Custodes, Grey Knights, Deathwatch

Imperium - Hostile - All Chaos, All Xenos

Chaos - Defensive - Heretic Astartes, Chaos Daemons, Renegades and Traitor Guard

Chaos - Hostile - All Imperium, All Xenos

Xenos - Defensive - (Aeldari & Drukhari), (GSC & Tyranids), (Votann), (Necrons), (Tau)

Hostile - (Orks & Orks), All Xenos, All Imperium, All Chaos

 

NPC Units

There will be roaming NPC Units (movement will be determined by D6 rolls) that will wander to facilitate, or hamper, Secret Agendas. Some Factions Secret Agendas will also interact with each other. If an NPC Unit comes within their "Range" value of an Opposing Faction they will attempt to engage. NPC's will have a set Defense Value, and when this value is overcome, they will be destroyed.

To successfully perform an Attack Action, the Squad Attack Value (+/- modifiers) must EXCEED the defenders Squad Defense Value.

To successfully perform a Defend Action, the Squad Defense Value (+/- modifiers) must EXCEED the attackers Squad Attack Value.

Player Units

If two Participants move through the same Hex in the same turn, and trigger an Attack, the "winning" Kill Team will continue along their path and complete their Move Action, the defeated Kill Team will be diverted to an adjacent Hex and their Move Action will halt.

Trade / Store Hexes will be Neutral Zones, and Attacks will not trigger, and cannot be performed in them.

 

The schedule for the Campaign is as follows,

Jan - The Rules will be finalised, and any Q's answered and a FAQ added / ammended.

Feb - I will have the Map finalised, and will disclose some of the Hexes that may be found, and how to Interact with them, and the Map at large. Participants will need to declare their Factions and Starting Locations on the Map before March 1st.

Mar - Commander Unit - this can be whichever model you choose to lead your Squad. Adds +2 ATT / +2 DEF to the Squad total.

Apr - Heavy Trooper - any model with a "Heavy" weapon. Add +2 ATT to the Squad total

May - Trooper - any standard "Squad" model. Adds +1 ATT / +1 DEF to Squad total

Jun - Comms - any standard "Squad" model with "Comms" devices. Adds +2 DEF to Squad total

Jul - Medic - any standard "Squad" model with a "Medical" devices. Adds +2 DEF to Squad total

Aug - Trooper - any standard "Squad" model. Adds +1 ATT / +1 DEF to Squad total

Sep - Demo - any standard "Squad" model with "Demolitions" devices. Adds +2 DEF to Squad total

Oct - Special- any standard "Squad" model with a "Special" weapon. Adds +2 ATT to Squad total

Nov - Trooper - any standard "Squad" model. Adds +1 ATT / +1 DEF to Squad total

Dec - Trooper - any standard "Squad" model. Adds +1 ATT / +1 DEF to Squad total

 

 

 

 

Edited by Grotsmasha
Added more details
4 hours ago, gaurdian31 said:

I like this a lot! I will hold off on questions until after the rules and FAQ are up as they will most likely be answered there.

 

Ask away, it may be something I haven't considered :thumbsup:

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