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THE MAZER RACKHAM DESIGN STUDIO, IN ASSOCIATION WITH THE CABAL OF DEAD INK, AND THE RPG NOOK - PRESENTS:

 

+ DEATHWATCH: SOLO PLAY CAMPAIGN +

 

++ OPERATION HELLSTRIKE ++

 

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'Don't you be fooled, boy. Here on Selucia, the beast is out there, beyond the lights - and he's hungry every night.'

- Lance Sergeant Antillo Mjolaa, Brimlock Dragoons.

 

OPERATIONAL TASKING:

 

Location: Selucia, Jungle World, Feudal, Tithe-grade Optio Minimis. Local PDF and stationed Imperial Guard Assets. =][= REDACTED =][=

 

Situation:

The Imperial Guard and special Ordo Xenos assets holding this world have become fragmented, with contact lost to many of their installations, autosalvation beacons have been activated, including Transponder [REDACTED]. Enemy strength evaluation: [Failure]

 

Mission:

Extract Personnel, Secure Assets, Terminate Hostiles. PREJUDICIA MAXIMA.

 

Execution:

  • Planetary bombardment commences 0230 - 0250Hrs Zulu to cover infiltration forces
  • Orbital drop via Adeptus Astartes deployment pods to Insertion Point Alpha, Beta and Gamma. 0300Hrs Zulu.
  • Ground Forces to attack Objectives in Mission plan.
  • Extraction vessel inserts 0500hrs Zulu
  • Planetary bombardment to cover exfil, 0530hrs Zulu

 

Logistics:

Mission Perameters require the issue of special equipment. A trans-interlock noospheric augur (TINA) will be installed into the harness of a Kill Team Operative. This will allow remote Technical Interface where required. (Operative gains Tech Use as a Trained, Advanced Skill, and may use this Skill at a range of 10m, +1m per DoS).

 

Equipment caches will deployed in Support Pods as necessary.

 

Strategic Significance: =][= ABSOLUTIO =][=

 

DEATHWATCH KILL-TEAM SHRIKE DEPLOYED

 

 

 

++ PLACEHOLDER: DO NOT POST ++

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