Necronaut Posted June 10 Share Posted June 10 (edited) Revenant Zvarog More. Of course there were more. The scum truly were without end, as old Kryptman had prophesied. He studied these new arrivals through Sepulcrum Irae’s sensory suite, even as he trained his heavy bolter onto the remaining pod of warrior-strain creatures that lurked by a pillar of the soaring aqueduct and dialed in his firing vectors, angry red targeting reticles and parabolic arcs filling his field of view. He was certain he had fought the floating creatures before, had cut apart their disgusting flesh with blade and bolter, but their designation and purpose within the larger hive organism was lost to him, so heavily did the centuries weigh upon him now. No matter, these newcomers would die just like the rest. More meat for the slaughter. His mighty chassis pivoted around as he lurched forward again, and he fired another salvo of ordinance with a payload of mutagenic acid into the remaining knot of… Warriors? Riflemen? How he despised their slavering maws and unholy bio-weaponry and foul, misshapen bodies. Too many limbs, nothing but bony chitin and horrible, ripping claws. Whatever they named themselves or had been named by others, it was irrelevant. Now they were on the chopping block, with him the headsman at hand. Free Action: Weight of Years Test to use Forbidden Lore (Xenos): D10 vs Int mod 5 D10: 10 (womp womp) Zvarog can no longer call upon Forbidden Lore (Xenos) to recall the particulars of the Tyranid menace for the rest of play, or that of any other alien for that matter, save, perhaps, for the fact that he absolutely detests them. Half Action: Half Move (7m) towards Warrior Pod A Half Action: Standard Attack (TLHB) vs Warrior Pod ABS51 + 0 (Standard Attack) + 10 (short range) + 20 (Twin-Linked) + 10 (Red-Dot Sight) = 91D100: 06; 7 DoS + 1 (Twin-Linked) 2 hits total Twin-Linked Heavy Bolter (Hellfire Rounds): 2d10+10X + 2 (Mighty Shot), Tearing, Blast (3), Twin-Linked, Pen 6, RF on 9 or 10 Hit 1: (10 RF, 4, 6) 16 + 10 + 2 = 28X damage, Pen6, Ignores natural armour Hit 1a (RF bonus): (8, 2, 2) 10 + 10 + 2 = 22X damage, Pen6, Ignores natural armour Hit 2: (1, 9 RF, 9 RF) 18 + 10 + 2 = 30X damage, Pen6, Ignores natural armour Hit 2a (RF bonus): (4, 10 RF, 9 RF) 19 + 10 + 2 = 31X damage, Pen6, Ignores natural armour Hit 2b (RF bonus): (10 RF, 6, 10 RF) 20 + 10 + 2 = 32X damage, Pen6, Ignores natural armour Hit 2c (RF bonus): (1, 9 RF, 5) 14 + 10 + 2 = 26X damage, Pen6, Ignores natural armour Hit 2d (RF bonus): (8, 9 RF, 6) 17 + 10 + 2 = 29X damage, Pen6, Ignores natural armour Hit 2e (RF bonus – this is the last one I promise): (1, 6, 7) 13 + 10 + 2 = 25X damage, Pen6, Ignores natural armour 2 rounds expended from secondary (Hellfire) ammunition drum (246/250 remaining)Dreadnought targeting system imposes a -10 to enemy dodge tests. Boy, that escalated quickly… Righteous Fury on 9s and 10s is no joke. Edited June 10 by Necronaut Formatting Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6115358 Share on other sites More sharing options...
Mazer Rackham Posted June 10 Author Share Posted June 10 The Warrior brood is torn asunder by the fusillade, accompanied by an inhuman screeching that seems to linger in the ears long after death - those senses flesh or mechanical. Warrior Pod A is destroyed. The floating horrors seem to wax and wane in Zvarog's cybermantle-enhanced vision, and the strange sense of warp-flux tickles the edges of all human subconscious - with a deeply unsettling sense of eternal hunger, for power, for food, for...everything. It is then, an eruption of strange, actinic energy scythes out along the tortured air, heading for the large form of the Dreadnought. Tyranid Actions On: Zoa F: Spoiler Half-action, take cover. Half-action, Bolster Kine-shield of Zoa G. (Sustained power) WP: 53 PASS, no DoS. Manifested. (Protection Rating remains 65, but the Target does not need to spend an Action to pop the shield back up if it overloads). Zoa G: Spoiler Half-action: Half-aim Halfl-action: Psychic Lance at Zvarog WP Test: 38, Manifested Range 30m x PR = 180m (+10 Hit, Close Range) No Hit Roll (it's on the WP Test) Hit, Right Leg Dam: 24, Pen 30 Dodge available. Zvarog [ ] Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6115448 Share on other sites More sharing options...
Necronaut Posted June 11 Share Posted June 11 (edited) Revenant Zvarog A phantom spear of telekinetic force sheared through the air towards the Revenant as fast as a lasbolt, and slammed into his right leg with devastating, otherworldly power, cracking the ceramite armour and causing the steel underneath to groan and flex horribly. Aetheric discharge arced across his chassis and his banner flapped violently in the sudden backdraft, and he shuddered to a momentary halt as he reeled from the blow. Arterial red glyphs flooded a quarter of his HUD detailing the structural damage, and a corresponding jolt of neurofeedback from the cybermantle wracked him with pain both real and metaphysical, and he howled in inchoate fury at the torment. +AARRGH! DIE, WITCH!+ With a deafening roar, the wounded dreadnought unleashed a torrent of grenades and hardened adamantine spite from its hull-mounted cerberus launcher and enormous double-barrelled heavy bolter in response. Zvarog knew the other creature was lurking nearby, and he toggled his auspex in an effort to find the bastard. Dodge Test: Ag20 D100: 49; 2 DoF kek Zvarog sustains 24 damage - (37AV - Pen 30) = 17 structural integrity damage Half Action: Semi-Auto Burst (Cerberus Launcher) vs Zoanthrope G BS51 + 10 (FAB) - 10 (TWF) = 51 D100: 03; 4 DoS 3 Hits total? Astartes Stun Grenade: 0 damage, Blast (5), stuns for 1D10 rounds on a failed +0 Toughness Test 3 stun grenades fired at Zoanthrope G Half Action: FAB vs Zoanthrope G BS51 + 20 (FAB) + 20 (Twin-Linked) + 10 (Short Range) - 10 (TWF) = 101 91 D100: 21; 7 DoS + 1 (Twin-Linked) 9 8 Hits total Twin-Linked Heavy Bolter (Kraken Rounds): 2d10+10X + 2 (Mighty Shot), Tearing, Twin-Linked, Pen 8 Hit 1: (2, 1, 1) 3 + 10 + 2 = 15X damage, Pen 8 Hit 2: (2, 1, 2) 4 + 10 + 2 = 16X damage, Pen 8 Hit 3 (10 RF, 7, 4) 17 + 10 + 2 = 29X damage, Pen 8 Hit 3a (RF Bonus): (10 RF, 1, 6) 16 + 10 + 2 = 28X damage, Pen 8 Hit 3b (RF bonus): (9, 10 RF, 1) 19 + 10 + 2 = 31X damage, Pen 8 Hit 3c (RF Bonus): (7, 8, 1) 15 + 10 + 2 = 27X damage, Pen 8 Hit 4 (4, 5, 7) 12 + 10 + 2 = 24X damage, Pen 8 Hit 5 (4, 5, 5) 10 + 10 + 2 = 24X damage, Pen 8 Hit 6 (6, 8, 3) 14 + 10 + 2 = 26X damage, Pen 8 Hit 7 (4, 10 RF, 2) 14 + 10 + 2 = 26X damage, Pen 8 Hit 7a (RF Bonus): (1, 1, 10 RF) 11 + 10 + 2 = 23X damage, Pen 8 Hit 7b (RF Bonus): (4, 6, 7) 13 + 10 + 2 = 25X damage, Pen 8 Hit 8 (6, 2, 8) 14 + 10 + 2 = 26X damage, Pen 8 Hit 9 (2, 10 RF, 2) 12 + 10 + 2 = 24X damage, Pen 8 Hit 9a (RF Bonus): (1, 6, 6) 12 + 10 + 2 = 24X damage, Pen 8 -10 penalty to dodge per the standard arrangement To quote Inquisitrix Trinity, "Dodge this." 20 rounds expended from secondary (Kraken) ammunition drum (230/250 remaining). Edited June 11 by Necronaut I can't spell gud; replaced movement action with moar dakka Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6115552 Share on other sites More sharing options...
Mazer Rackham Posted June 11 Author Share Posted June 11 The monstrosity fails to dodge the hurricane of death, but it does not go down easily. The rippling blossoms of bolt-detonations arrest almost 12 inches from the beast, as each shell crumples into it, shuddering and jostling the jungle around it, with such terrible concussive, compression force. The abomination seems to weather the storm, sickening vertiginous energies of the warp or some worse, alien blasphemy of that cursed realm, but a few of the shots go through, punching ruddy holes in Tyranid meat. Ichor and chitin flense from the wounds in horrific, organic shrapnel. It is pulverised by the remaining slugs when the kine-shield shimmers out of existence, and drops to the ground ingraciously, a butchered carcass. It continues to gurgle and twitch in an erratic manner. Yet it has taken much to destroy this...hovering horror. Almost in disdain, it's fellow lets out a shriek, an empyric lance not unlike the one which struck you crashes into the pillars holding the aqueduct. Girders keen, metal fatigues, and hundreds of tons of water, adamantium pipeline, and all manner of algae slurry and foliage thunder down into the basin, sloshing and frothing in a blinding, slouging tumult. The beast makes good it's escape, using the junle and created waterfall as cover. By the time the quagmire settles, the beast is gone, and the survivors have been swept away in the rush. You are alone, a strange king of this broken swamp. INITITIVE ENDS. GM: We can move to some narrative now, of you going forward or attempting contact with other forces. It is clear even to the strange confusion inflicted upon you, that this is a delaying tactic. Somewhere the swarm is appying force you may threaten. Commissar Molotov and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6115669 Share on other sites More sharing options...
Necronaut Posted Saturday at 06:35 PM Share Posted Saturday at 06:35 PM (edited) Revenant Zvarog The dreadnought stood amongst the rushing maelstrom of water and plascrete and foliage torn asunder while he waited for gravity and the porosity of the surrounding soil to take effect, sinking slightly indo the newly created mud as the silt washed over his feet. He scowled angrily after the levitating monster whose kin he had cut down in classical Astartes fashion, wishing death and suffering upon it and its entire species as it flew away to safety. Once the flood subsided, he wrenched himself free from grasping earth and swept the area for any remaining xenos, taking the time to incinerate the remains of the fallen. He needed to make contact with the rest of the Kill-Team. Zvarog set his cypher-djinn to work tapping into the planetary comms network, what remained of it, and attempted to establish contact with his Deathwatch brethren via a secure channel… +Brother-Sergeant Ojuka, this is Zvarog. Fortress Sigma-Six 7745 has been secured. What is your status, brother?+ Edited Saturday at 06:36 PM by Necronaut Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116182 Share on other sites More sharing options...
Mazer Rackham Posted Sunday at 08:55 AM Author Share Posted Sunday at 08:55 AM Mocking static and fragmented data scraps are your only solace at distance, but the perimter beacon for the fortress now pings in your mantle. For good or ill. It now includes a pathfinder code which uploads a local map, showing that your current location is only the environs of the base. It appears the installation is significant - and even more significantly, is equipped with several subterreanean vaults of some depth. The signal origin is a heavily fortified bunker layout of standard Imperial design, with a comms centre, garrison block, and vehicle bay. There is also a ears to be a generously proportioned central chimney, or possibly cargo lift. At this distance, your auspex is engaging several returns. The base is under siege, and without significant resistance, if your intercepts are anything to go by. The message from before repeats, and with nowhere else to go, you trudge forward, keeping your weapons primed for the filth which surely seek to thwart you further. GM: Please make an Encounter roll on a D100, posting the result. Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116316 Share on other sites More sharing options...
Necronaut Posted Sunday at 03:44 PM Share Posted Sunday at 03:44 PM D100: 83 Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116372 Share on other sites More sharing options...
Mazer Rackham Posted Sunday at 04:05 PM Author Share Posted Sunday at 04:05 PM Insult is added to injury, and it is grave indeed. At the moment when only your hatred burns, now sorrow threatens to poison it. As your mighty form stomps forth, you discover a shallow fighting pit, dug in haste with bare hands and the consummate strength of the Astartes. His gauntlets are stained thick with sod, and soot, alien guts and human blood. His heradldry is the only way you recognise him - still defiant in death where it grips and empty blot pistol. Watch-Sergeant Ojuka lies with armour rent and innards plundered by ravenous maws. His chest cavity is a mass of splintered bone, and coagulated mess. It is obvious his Quintessence Sacred has been devoured, the precious Geneseed of the Lord Rogal Dorn swallowed by beasts! The foliage about him shows the ferocity of his stand. Piles of dead xenos lie in perfect, and varied fire arcs, many shot through the skull. The trees show burns, and the hard bites of shrapnel, where he expended his grenades. His combat knife lies buried to an inch shy of hilt in the skull of a Warrior-clade beast leader. As you crest the slight incline of his final refuge you can why he stood here. A string of PDF bodies shows a determined, disciplined fall back by sections. No doubt the Celestial Lion had roared the oder, demanded they form a line while he bought them time. A child of Dorn, true. Beyond is a bridge over a stout, but deep chasm whch separates the main structures and base proper. He, and the PDF were defending it, using it as a choke-point, and they forced the filth to come through them and death. Vermin infest the base, slathering, slithering, slavering. Swooping above in total control of the skies, secure in their superiority, are gargoyle genus swarms. They will see you in a few moments if their vector remains. The occasional snap-crackle of lasfire and heavy-stubber analogues can be detected by your sensoria. It is then, you hear the crack of a bolter - a whine of supersonic shell. A Kraken Round. Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116384 Share on other sites More sharing options...
Necronaut Posted Sunday at 09:31 PM Share Posted Sunday at 09:31 PM Revenant Zvarog +No!... NO!+ The unthinkable had happened. But Brother Ojuka had accorded himself well, as one of the best-of-the-best. The mighty tally reaped by his fallen brother was documented in shocking clarity by his pict-recorders for later analysis by the Ordo Xenos, and the dreadnought only lingered briefly over the dead Celestial Lion, privately lamenting the theft and despoiling of his brother's gene-seed. Every alien on this planet would have to die lest the Emperor's genetic gifts be incorporated into the swarm. Throwing caution to the wind, Zvarog started to broadcast across all available frequencies while he stormed off in the direction of the bolter fire with all due haste, +KILL-TEAM SHRIKE, RESPOND! I AM EN ROUTE TO YOUR POSITION! BROTHER-SERGEANT OJUKA HAS FALLEN!+ His mighty double-barreled heavy bolter canted upwards while he powered towards the bridge, begging, wishing any of the bastards would fly close enough to die by his guns, and he scanned far and wide for any sign of the kill-team. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116453 Share on other sites More sharing options...
Mazer Rackham Posted Sunday at 11:26 PM Author Share Posted Sunday at 11:26 PM (edited) The beasts sense your malevolent intent, and seek not only to grant your desire, but to destroy you. The wretched fools. MAP: Spoiler Initiative Order: The Mighty Revenant, Zvarog the Living Death Tyranid Gargoyle Swarm A (30 Mag, 40m) Tyranid Shrike (Warrior) A (Inside Swarm, 40m) Tyranid Gargoyle Swarm B (30 Mag, 40m) Tyranid Shrike (Warrior) B (Inside Swarm, 40m) Tyranid Gargoyle Swarm C (30 mag, 30m) Tyranid Gargoyle Swarm D (30 mag, 30m) Map Info: GM: Grey box is the bridge, 15m wide, supported by Dark grey/Yellow boxes forming the bridge supports (AP 8, SP 30...foreshadowing...), bisecting the map is the gorge, (20-25m span, 50m depth). Shrikes require a Called Shot to target whilst inside Swarm. GM: You may make an appraisal of these beasts with an Easy (+20) Forbidden or Scholastic Lore Check (Tyranids), (Deathwatch) or (Ordo Xenos). As you sally forth to continue the Xenocide, your risk pays off. +This is...Jocelyn, Honoured Ancient. The rumble...of your...vox-born fury is...welcome.+ It is quite obvious he is barely holding on. With each word, his breath rasps with deep slurry of pooling blood and pulverised organs. The wheeze of three lungs sounds even worse than a mortal pair. His dialogue is puncuated by his expected duty. Bolter rounds whizz-bang, detonating in a satisfying crump. As damaged as the White Consul is, he fights, and hits what he aims at. Edited Sunday at 11:28 PM by Mazer Rackham I cnat spull gud. Pls forgive, am sick as a dog. Necronaut and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/385803-dw-solo-play-operation-hellstrike-ic/page/2/#findComment-6116467 Share on other sites More sharing options...
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