Jump to content

Recommended Posts

1 hour ago, A.T. said:

 

Anything with blasters, dark lances, etc

I knew I forgot something, :facepalm:let me just reequip some of the Kabalites. :tongue:

 

 

 

Jokes aside, the only Dark Lances and Splinter Cannons are on the Raiders and Venoms and I will randomly determine which one each vehicle has when the vehicle lifts of and starts moving. (they will also have their own initiative roll at that point.

 

As for Shredders and Blasters, some of the Red and Orange Kabalites have them, but I am sticking to a 1 in 10 ratio for each of them (so for every 10 Kabalites 8 will have splinter rifles, 1 a blaster and 1 shredder). Will start marking them on the map when they become relevant (and or good line of sight from the team to have discerned the difference in armaments).

Tried to understand some rules a bit better this turn. Guy I'm aiming at seems to be 60 - 80 m away looking at the map scale and Reaper Launcher range is 275m so I think I get the close range bonus for plus 10 (subtract one hit if I'm wrong).

7 hours ago, Akylas said:

Tried to understand some rules a bit better this turn. Guy I'm aiming at seems to be 60 - 80 m away looking at the map scale and Reaper Launcher range is 275m so I think I get the close range bonus for plus 10 (subtract one hit if I'm wrong).

 

That is correct

 

 

----------------------------------------

 

Ialandranth - aiming for the bushes, not going to risk falling short and not getting out of LoS to the bulk of the shooters

Roll: 6, 7 - max distance 23m

8 hours ago, Akylas said:

Tried to understand some rules a bit better this turn. Guy I'm aiming at seems to be 60 - 80 m away looking at the map scale and Reaper Launcher range is 275m so I think I get the close range bonus for plus 10 (subtract one hit if I'm wrong).

 

Good work, nicely done. :thumbsup:

 

58 minutes ago, A.T. said:

Ialandranth - aiming for the bushes, not going to risk falling short and not getting out of LoS to the bulk of the shooters

Roll: 6, 7 - max distance 23m

 

Said it elsewhere, say it here - wise!

Posted (edited)
20 hours ago, Akylas said:

Tried to understand some rules a bit better this turn. Guy I'm aiming at seems to be 60 - 80 m away looking at the map scale and Reaper Launcher range is 275m so I think I get the close range bonus for plus 10 (subtract one hit if I'm wrong).

 

As the others have already said that is indeed correct.

 

With such a long range getting the +10 is easy on most engagements as any engagement that would require the use of long range (-10) (for targets more than twice the range of the weapon) or even extreme range (-30) (for targets more than three times the range of the weapon) would be very non interactive for the other players.  

 

With a reaper launcher you could shoot at someone a smidgen under 1.1km away as max range is up to 4 times the stated weapon range. Think of the weapon range as listed in profiles more of a good effective range instead of any actual limitation.

 

13 hours ago, A.T. said:

Ialandranth - aiming for the bushes, not going to risk falling short and not getting out of LoS to the bulk of the shooters

Roll: 6, 7 - max distance 23m

 

Noted, and probably a good call.

 

 

9 hours ago, Mazer Rackham said:

Saoirse:

Will try to use turn to snap out of shock, since that -10 is a problem:

WP 50

D100: 10.

May act normally next turn IIRC.

 

 

Page 232 under ‘Shock and snapping out of it’ it says players may attempt to snap out of it with a Willpower test if the entry on the Shock table specifies it.

 

The result in the 41 to 60 range on the table does not specify it (unlike both the result above and below on the table). So rules as written I don’t think you can snap out of this one.

 

However I will allow it with the following caveat:

The cannot willing approach the source of the Fear still applies, as does the -10 to all test if it directly involves the source of the Fear (i.e. targeting the source of the fear, trying to dodge or parry the source of the fear, exchanging witty banter with the source of the fear  and so on).   I am including the Executioner Doppelganger in this as that is an extension of Saoirse’s mind.

 

So the general -10 to all tests would be gone, allowing you to act freely in most ways, but the Dracon is still terrifying and affecting you.

 

Given the limitation, if instead of the Willpower test you want to take different action this turn you are free to change your turn.

 

Edit: I will do the Ornage Kabalites and autopilots this evening (Tuesday, so in about 20 hours) and the next turn start either then (time permitting) or tomorrow morning.

 

 

Edited by Trokair
Posted (edited)

I am going to give it a few more days (say till about Fridayish) as I asume that with Easter (and school holiday if aplicable) Mike Zulu (and other plays as well, but it is his turn first) is just busy.

 

After that I will Autopilot as needed to get the turns flowing again. 

Edited by Trokair
23 minutes ago, Akylas said:

Anyone have any target I should go for? Seems like we're being closed in on, and there is that vehicle moving to our south...

 

Might be an idea - lots of the enemies have run and have hard target, so -40 to hit them. The raider will have powerful guns, but is bigger so a hit is more likely.

 

I'm going to try and get a big bomb off into that tree just southwest.

34 minutes ago, Akylas said:

Can I see or shoot at any of the groups of guys gathering those trees to our west?

 

Anyone have any target I should go for? Seems like we're being closed in on, and there is that vehicle moving to our south...

The Orange in the tree climbed last turn and is acting as lookout, so you can see him just fine in the crown of the tree.

 

The two Bodygaurads that are aiming have partial cover but should be just visable.

 

The remaining two body guards and one red Kabalite are all on the far side and have Hard Target so are very hard to hit, even with FAB additional hits (as they cannot be allocated to targets that are harder to hit, and they due to Hard Target this turn are).

 

 

While the Venom that is approaching is a thread, our Fire Dragon has been itching* for a suitable target for his Fusion Gun.

 

* or at least I assume he would be as the previous good targets for him have not worked out (the skirmish with the humans and Sentinel did not happen, and the Raider earlier broke down before being munched by darklight).  

 

 

Going for the bodyguards since our Fire Dragon might be taking the Viper.

is 39 on an 89 check 5 DoS since it's 50, or does it have to be by 51+? If the former it looks like I hit the max ROF for the reaper launcher, in part thanks to finally starting to notice when I should get a close range bonus.

7 hours ago, Akylas said:

Going for the bodyguards since our Fire Dragon might be taking the Viper.

is 39 on an 89 check 5 DoS since it's 50, or does it have to be by 51+? If the former it looks like I hit the max ROF for the reaper launcher, in part thanks to finally starting to notice when I should get a close range bonus.

 

Not to gazump our GM, but a DoS is on the full 10, so it's 5.

 

Nice shooting!

4 hours ago, Mazer Rackham said:

Not to gazump our GM, but a DoS is on the full 10, so it's 5.

 

Gazump away.  

 

  

4 hours ago, Mazer Rackham said:

OOC: Please forgive, am up to my eyeballs with cold and crazy players!

Forgiven... though not sure for what.  

 

 

4 hours ago, Mazer Rackham said:

Cast Executioner in between the two Huscarls closest to our group (NW?)

Just to check, the two red Kabalites with Hard target, one touching edge of map and bush and other just bush?   

  

5 hours ago, Mazer Rackham said:

Phantom:

Gains +10 WS, Attacks Immediately.

Swift Attack Huscarl North

WS: 56

Attack 1: D100 Miss

Attack 2: D100 Hit Left Arm

Dam: 1D10+11, Pen 6 = 12

 

+20WS if hitting runing oponenets in melee acording to DH Core p192

What where you rollss for Attack 1 and 2? then we cna chekc if the +20 WS would have neted you an additional hit.

17 minutes ago, Trokair said:

  

 

+20WS if hitting runing oponenets in melee acording to DH Core p192

What where you rollss for Attack 1 and 2? then we cna chekc if the +20 WS would have neted you an additional hit.

 

Much obliged GM - the rolls were 65 and 42, which would be a second Hit on the Body:

Dam: 1D10+11, Pen 6 = 15

 

Posted (edited)
27 minutes ago, Mike Zulu said:

What is the exact penalty for shooting at targets obscured by bushes? Particularly the large group In the SW bush?

Bushes (light green) provided some line of sight obscuring.  It was most relevant during the more stealthy early turns in determineing what the team could see and what enemy NPC could see the players.

 

NPC will still prioritise players not in cover over players in (or behind) cover from the NPC point of view. However the Spotter in the Tree negates that for nearby NPC (though as almost everybody is in cover it again makes no difference).

 

As the player characters would have seen most Dark Eldar move into any bushes they are in or had been shot at by them as far as I am concerned the players can see all enemies in bushes. Any obscuring could be abstracted as narrative on failed hits and/or successful dodges or such.

 

Trees (Dark Green) are similar in terms of line of sight on outer part, but line of sight going through the centre of a tree clump will still be blocked and any player or NPC  under or in a tree will also get partial (4AV) or full (8AV) cover to body and leg hit locations depending on where they are in relation to the origin of attack.

 

So taking the bush and tree cluster to the SW, from your point of view:

  • The Red Kabalite in the Bush is visible (he shot at you last turn)
  • The Aiming Bodyguard is visible, but benefits from partial cover
  • The orange spotter is visible but has full cover (as he climbed into the crown and is poking out a bit)
  • The Blaster Bodyguard  is visable but has partial cover and and hard target
  • The Shredder Bodyguard is out of line of sight and would have full cover if he were somehow hit form your general direction. Incidentally the Dracon is also roughly there after his move this turn and the same applies to him.
  • The Red Kabalite on the south end of the tree is visable, but will have full cover and has hard target active
Edited by Trokair
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.