Jump to content

Recommended Posts

3 hours ago, Mike Zulu said:

Do I have a clear shot at the Dracon in the Raider?

 

hmm... mot really, but given how much damage the Tree has suffered and the Dracon having to turn his back to you in order to board I am going to say lets call it a Called Shot -20

Yes it mostly blocks line of sight, you can try for Raider 2, but it be a Called Shoot (-20).

 

Both Raiders are -20 to hit due to having moved 2x Tactical speed, but also +20 to hit due to Enormous, so that cancels out.

The Raiders also gets a +25 modifier to Ag when trying to Dodge due to the manoeuvrability.  

Failed my dodge (and a reroll with fate point. that puts me at none after using one to heal a while back, right?).

 

I'm a little iffy on calculating damage but I think I still have a few hit points left after thanks to armor/toughness. Should have saved that reroll for a nastier hit.

I'll have to double check but I think the fate point healing was technically at the end of last 'session/part' and therefore you would have started this segment with two points. Unless I missed another fate point use somewhere.

 

After Armour and Toughness bonus you take 2 points of damage, and then you need to take a toughness test at -10 (-5 for each point of damage taken from the attack) for toxic - Dark Eldar are nasty like that. Failure can inflict another d10 damage.

 

21 hours ago, A.T. said:

Run (60m+) to the blaster armed dark eldar central north - get on the other side of him. Engage in melee, though no attacks, and positioned with him between Ialandranth and the dark eldar in the forest

 

Sorry, that’s closer to 75m (unless I misunderstood which one you meant). I will however round it down to 70m so that an average push of the wrap jump generate gets you there.

 

image.png.7c2dde2fc34d1cb0bf6554e57090d946.png

 

 

Also if you have a moment please can I have a dodge against raider 1s shooting.

Posted (edited)

No worries on either count. There is a lot of crunch in the combat rounds; I need to keep things simpler, lessons for next game. 

 

As for the map, I know it’s not ideal, I need to work out how to do a better grid or hex or some such rather than a simple range indicator on the far side of the map from the action. 

 

Edited by Trokair
Posted (edited)

If you all want to 'tactically advance' towards the wbewaygate post-haste then you can do so.

 

I can change the next round into structure light to facilitate a speedy march to the shore. 

Edited by Trokair
Just now, Mazer Rackham said:

Somebody drag my decomposing corpse with them - although having said that, Saoirse's half crystal now, so some poor fool will be charging across a battlefield holding what looks like a partially dressed mannequin.

Our ranger Sial is already doing that of map (as Sial was on like 3 wounds left). Not sure if the arm was picked up however. 

 

If there is a follow-up game for this at some point (and I think as a proof of concept this worked well enough) and you want to continue playing Saoirse then we are going to have to work out what Eldar (craftworld or even in general) do for prosthetics/limb replacement as I can’t see them using mechanical bionic limbs the way humans do. Presumable some form of wraithbone derived thing but I can’t remember coming across this in lore at any point.

3 hours ago, Akylas said:

I think some old eldar models had prosthetics.

image.png.fe61599ad6c23d3e5738e992d3a4662c.png

 

I'm definitely good for plan cheese it. Take advantage of the Monkeigh distraction.

 

Nice - never seen that model before. Intriguing...

Provided one out of Ialathial, Kelman or Ialandranth (as you all have weapons with full auto capability) has a successful Suppressing Fire action at the Dark Eldar by that tree it is safe to assume that they are and remain pinned, leaving the other plays act freely  such as running or picking of individual enemies if you so chose(such as the DE that Ialandranth jumped into combat with).

 

Ialandranth is locked in combat and his only full auto weapon is a pistol which may not reach - so suppression will have to rely on another.

Posted (edited)
5 hours ago, A.T. said:

Provided one out of Ialathial, Kelman or Ialandranth (as you all have weapons with full auto capability) has a successful Suppressing Fire action at the Dark Eldar by that tree it is safe to assume that they are and remain pinned, leaving the other plays act freely  such as running or picking of individual enemies if you so chose(such as the DE that Ialandranth jumped into combat with).

 

Ialandranth is locked in combat and his only full auto weapon is a pistol which may not reach - so suppression will have to rely on another.

 

Oops, for some reason I thought the Death Spinner had full auto:facepalm:, so up to Ialathial and Kelman to keep the DE in check.

Edited by Trokair
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.