Mike Zulu Posted April 17 Share Posted April 17 I’m going to take a risk, but I think it’ll help in the long run. Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6166918 Share on other sites More sharing options...
Akylas Posted April 22 Share Posted April 22 I have this feeling that the online dice roller's luck on that dodge roll is its way of preparing me to go up in a puff of darklights next turn. Mazer Rackham and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6167571 Share on other sites More sharing options...
Mike Zulu Posted April 22 Share Posted April 22 Do I have a clear shot at the Dracon in the Raider? Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6167724 Share on other sites More sharing options...
Trokair Posted April 23 Author Share Posted April 23 3 hours ago, Mike Zulu said: Do I have a clear shot at the Dracon in the Raider? hmm... mot really, but given how much damage the Tree has suffered and the Dracon having to turn his back to you in order to board I am going to say lets call it a Called Shot -20 Mike Zulu 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6167735 Share on other sites More sharing options...
Mike Zulu Posted April 23 Share Posted April 23 Hmm… with only 1 shuriken I don’t think it's worth it. I think it’s down to Kelman to shoot the Raider and hopefully kill him in the crash. I might Suppress the group to reduce their return fire before then… Mazer Rackham and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6167801 Share on other sites More sharing options...
Akylas Posted April 26 Share Posted April 26 I'm guessing raider 1 is in the way now but maybe shooting it would cause a crash? Is there a penalty to hitting raider 1 since it moved this turn? Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168120 Share on other sites More sharing options...
Trokair Posted April 26 Author Share Posted April 26 Yes it mostly blocks line of sight, you can try for Raider 2, but it be a Called Shoot (-20). Both Raiders are -20 to hit due to having moved 2x Tactical speed, but also +20 to hit due to Enormous, so that cancels out. The Raiders also gets a +25 modifier to Ag when trying to Dodge due to the manoeuvrability. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168123 Share on other sites More sharing options...
Akylas Posted April 26 Share Posted April 26 Failed my dodge (and a reroll with fate point. that puts me at none after using one to heal a while back, right?). I'm a little iffy on calculating damage but I think I still have a few hit points left after thanks to armor/toughness. Should have saved that reroll for a nastier hit. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168132 Share on other sites More sharing options...
Trokair Posted April 26 Author Share Posted April 26 I'll have to double check but I think the fate point healing was technically at the end of last 'session/part' and therefore you would have started this segment with two points. Unless I missed another fate point use somewhere. After Armour and Toughness bonus you take 2 points of damage, and then you need to take a toughness test at -10 (-5 for each point of damage taken from the attack) for toxic - Dark Eldar are nasty like that. Failure can inflict another d10 damage. Mazer Rackham and Akylas 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168135 Share on other sites More sharing options...
Akylas Posted April 26 Share Posted April 26 Done. Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168138 Share on other sites More sharing options...
Trokair Posted April 27 Author Share Posted April 27 21 hours ago, A.T. said: Run (60m+) to the blaster armed dark eldar central north - get on the other side of him. Engage in melee, though no attacks, and positioned with him between Ialandranth and the dark eldar in the forest Sorry, that’s closer to 75m (unless I misunderstood which one you meant). I will however round it down to 70m so that an average push of the wrap jump generate gets you there. Also if you have a moment please can I have a dodge against raider 1s shooting. Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168351 Share on other sites More sharing options...
A.T. Posted April 27 Share Posted April 27 Ah, missed that I had been shot at. Dodge: 73 fail, last fate point reroll 13 pass Warp jump extra distance: 5 + 9 - no doubles. My eyeballing of distance has been a little off. Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168378 Share on other sites More sharing options...
Trokair Posted April 27 Author Share Posted April 27 (edited) No worries on either count. There is a lot of crunch in the combat rounds; I need to keep things simpler, lessons for next game. As for the map, I know it’s not ideal, I need to work out how to do a better grid or hex or some such rather than a simple range indicator on the far side of the map from the action. Edited April 27 by Trokair Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168388 Share on other sites More sharing options...
Akylas Posted April 28 Share Posted April 28 With everyone distracted by the human attack should we try to get out of here? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168445 Share on other sites More sharing options...
Mazer Rackham Posted April 28 Share Posted April 28 Cheese it boys! Akylas 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168474 Share on other sites More sharing options...
Trokair Posted April 28 Author Share Posted April 28 (edited) If you all want to 'tactically advance' towards the wbewaygate post-haste then you can do so. I can change the next round into structure light to facilitate a speedy march to the shore. Edited April 28 by Trokair Akylas and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168554 Share on other sites More sharing options...
Trokair Posted April 29 Author Share Posted April 29 Just to check, all players happy with a dash to gate plan? Mazer Rackham, Mike Zulu and Akylas 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168742 Share on other sites More sharing options...
Mazer Rackham Posted April 30 Share Posted April 30 Somebody drag my decomposing corpse with them - although having said that, Saoirse's half crystal now, so some poor fool will be charging across a battlefield holding what looks like a partially dressed mannequin. Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168743 Share on other sites More sharing options...
Trokair Posted April 30 Author Share Posted April 30 Just now, Mazer Rackham said: Somebody drag my decomposing corpse with them - although having said that, Saoirse's half crystal now, so some poor fool will be charging across a battlefield holding what looks like a partially dressed mannequin. Our ranger Sial is already doing that of map (as Sial was on like 3 wounds left). Not sure if the arm was picked up however. If there is a follow-up game for this at some point (and I think as a proof of concept this worked well enough) and you want to continue playing Saoirse then we are going to have to work out what Eldar (craftworld or even in general) do for prosthetics/limb replacement as I can’t see them using mechanical bionic limbs the way humans do. Presumable some form of wraithbone derived thing but I can’t remember coming across this in lore at any point. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168744 Share on other sites More sharing options...
Akylas Posted April 30 Share Posted April 30 I think some old eldar models had prosthetics. I'm definitely good for plan cheese it. Take advantage of the Monkeigh distraction. Mike Zulu, Mazer Rackham and Trokair 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168753 Share on other sites More sharing options...
Mazer Rackham Posted April 30 Share Posted April 30 3 hours ago, Akylas said: I think some old eldar models had prosthetics. I'm definitely good for plan cheese it. Take advantage of the Monkeigh distraction. Nice - never seen that model before. Intriguing... Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168760 Share on other sites More sharing options...
Mike Zulu Posted April 30 Share Posted April 30 I was deliberating on whether to get one last turn to get that kill, but I think we’re pushing our luck as it is. Let us return to the webway. Mazer Rackham and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168769 Share on other sites More sharing options...
A.T. Posted April 30 Share Posted April 30 Provided one out of Ialathial, Kelman or Ialandranth (as you all have weapons with full auto capability) has a successful Suppressing Fire action at the Dark Eldar by that tree it is safe to assume that they are and remain pinned, leaving the other plays act freely such as running or picking of individual enemies if you so chose(such as the DE that Ialandranth jumped into combat with). Ialandranth is locked in combat and his only full auto weapon is a pistol which may not reach - so suppression will have to rely on another. Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168811 Share on other sites More sharing options...
Trokair Posted April 30 Author Share Posted April 30 (edited) 5 hours ago, A.T. said: Provided one out of Ialathial, Kelman or Ialandranth (as you all have weapons with full auto capability) has a successful Suppressing Fire action at the Dark Eldar by that tree it is safe to assume that they are and remain pinned, leaving the other plays act freely such as running or picking of individual enemies if you so chose(such as the DE that Ialandranth jumped into combat with). Ialandranth is locked in combat and his only full auto weapon is a pistol which may not reach - so suppression will have to rely on another. Oops, for some reason I thought the Death Spinner had full auto, so up to Ialathial and Kelman to keep the DE in check. Edited April 30 by Trokair Akylas and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6168860 Share on other sites More sharing options...
Akylas Posted Wednesday at 01:56 AM Share Posted Wednesday at 01:56 AM How far can we run in a turn? Could I make it to the bushes near where Venkarryn started this round? Or are any more Dark Eldar needing suppressed? Trokair and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/385923-a-knocking-afar/page/17/#findComment-6169862 Share on other sites More sharing options...
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