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Posted (edited)
5 hours ago, Akylas said:

How far can we run in a turn? Could I make it to the bushes near where Venkarryn started this round? Or are any more Dark Eldar needing suppressed?

 

You can run 30m with the Run Full action. So yes you could make it to around where Venkarryn is, or if going straight west roughly in line with were the bush and tree that are partially off map meet (and a little shy of the bush Ialathial was taking cover in recently).

 

There is one DE that is not suppressed that might act against the team instead of the Humans, the one between the raider and the dead venom in the rectangular ruin.  Though we could have Venkarryn have a shot at him when he moves, as he has a talent that allows him to move and shoot, if we are concerned about that DE.

 

Edited by Trokair
11 minutes ago, Mazer Rackham said:

 

Good. That'll bloody teach him for shooting my second favourite arm off!

 

I must proclaim the Kabalites innocence here, the one that took exception to your arm was one of the Trueborn Bodyguard with a Shardcarbine.

  • 2 weeks later...

  

42 minutes ago, Mike Zulu said:

OOC: I’m assuming you are adopting the Horde rules from Deathwatch. I also believe Enormous is a fitting Size for mounted cavalry…

Err... Yes.

I am so used to Hordes in the games here in the Nook that it did not occur to me that Hordes did not exist in DH (or RT?) and a DW and DC thing.

 

As horse and rider together are Hulking each the Horde is defiantly Enormous. They were +30 (Massive) at the beginning but the DE have whittled them down to just the +20 to hit.  

 

 

I may once there are less then say 10 Mag (asuming theyhave not fleed) break them into individual Rough Riders. 

40 minutes ago, Trokair said:

I am going to give you benefit of the doubt and say you are just (by the smallest margin) in short range for +10, giving you enough DoS for a second hit. On an average roll that should be a Mag Damage.

 

I forgot to add the +10 for semi-auto so I think it's a safe two hits.

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