Mazer Rackham Posted October 19 Share Posted October 19 [PLACEHOLDER] Words lots of words: Force Fields (DH/RT/DW): Spoiler The Long of it: it's up to the GM. The Tall of it: A Successful Attack generates an Evasion/Reaction opportunity as per DW:Core (unless the Character for some reason cannot React, maybe from being Stunned, Helpless or whatever). If the Character cannot react, his Force Field may still save him. The wording on p.166 is a bit vague, but I interpret that this eventuality covers by omission, 'when the Character is Attacked' assumes the Attack is successful - this is important, because for the attack to be successful, you must have either: Failed your Reaction, Or; Were not allowed a Reaction by conditions of play. As otherwise, by strictest RAW, you could be rolling for Hits that haven't even landed....so: Example: A Heavy Bolter armed Player fires at a Target with a Field rating of 50: Player rolls 6 degrees of success (6 Hits, max RoF); This is an Attack, as described by DW:Core, p.166 Target gets Reaction (it's elective - unless Target is incapable of Reacting, and not on own turn); If Target chooses to Dodge: Make Agility or Reaction Test: Target obtains PASS, Plus 1 DoS, negating two hits; Dodge used, may only use one Dodge against a single Attack; Then/Or: Target does not Dodge, fails the Dodge, cannot Dodge or has Dodged - but the Attack is not fully Resolved: Target rolls against PR of field since the Attack is now successful (four Hits have landed, and only one Evasion is permitted per Attack); If the PR is lower than, or equal to, Field Rating, the Attack (what remains of it) is negated, regardless of Hits landed; If, when rolled, the result matches the Field's 'Burnout' range, the field works for the Attack, but no longer functions afterwards. Essentially there is a decision to be made by the GM (ergo a house rule) on how the field operates - does the Field work per Attack, or per Hit, since a HB Dev blitzing a 01 to score 6 HB Rounds on target, only for them to all shear off in a single roll is possibly...unsatisfying. An alternative is to roll per Hit. This brings its own problems, however, as it cheapens the effect of the field a bit - BUT - it streamlines the entire process, and brings it into line with with RAI. When comparing against Swift Attack, for example, no detriment is suffered - You have two Attacks with one Hit each, so essentially, you get your Dodge against the first, and if not, then your field against the second, or get your field against BOTH, since it's still two hits... I'll build this out as we go, yadda, yadda, suggestions can either go below or into another thread to keep this clean, up to you guys. PDF might be available if I/We/You have the time. Xin Ceithan and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/ Share on other sites More sharing options...
Black Cohort Posted October 20 Share Posted October 20 I would say force fields work against hits, not attacks. Part of the benefit of something like a heavy bolter should be the volume of fire which ensures that something gets through. Mazer Rackham and Lysimachus 2 Back to top Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6137489 Share on other sites More sharing options...
Mazer Rackham Posted October 20 Author Share Posted October 20 I agree, always how I'd play it, but it's certainly a GM call since the black-n'-white of it states 'attacked'. I do need to streamline and hack out the stream-of-consciousness stuff in the FAQ-bloc though. Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6137542 Share on other sites More sharing options...
Mazer Rackham Posted October 23 Author Share Posted October 23 Another query to be placed into the FAQ: Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6138166 Share on other sites More sharing options...
Mazer Rackham Posted October 25 Author Share Posted October 25 (edited) In the Nook we use a lot of abbreviations and weird terms, so it might be worthwhile building a Glossary: Tacman: Tactical marine Stabman: Assault Marine UGBL: Under-barrel grenade launcher KT/L: Kill Team Leader Req: Requisition FP: Fate Points CP: Corruption Points/Cohesion Points SGW: Signature Wargear SWGA: Signature Wargear (Artificer) SGWM: Signature Wargear (Master) SWGH: Signature Wargear (Hero) SQDM: Squad Mode Will drop these all into an Excel file and sort if anyone has other suggestions. Edited October 28 by Mazer Rackham Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6138441 Share on other sites More sharing options...
Mazer Rackham Posted October 28 Author Share Posted October 28 Silenced weapons and detection: Query: In the description for silenced weapons, (specifically the Stalker Boltgun and Stalker Shells used in a normal Boltgun), it states that a detection attempt can be made, but only at half the normal distance, yet this 'distance' is not specified. What does this mean? A: It's half the normal range of the weapon. If you're inside this distance, you can make the detection test. If not, you can't. For example - a Bolter fires a Stalker bolt. A Bolter's normal range is 100m. If you are within 50m, you may attempt the detection test, otherwise this may not be attempted. Obviously GM discretion may cut in due to situation. If a Bolt pistol goes off at Point Blank, you would certainly be aware of it. Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6139062 Share on other sites More sharing options...
Mazer Rackham Posted November 9 Author Share Posted November 9 (edited) SM and Bracing Heavy Weapons: Bulging Biceps, p.115, DW: Core: Whereas a weaker man would be sent flying when using heavy weapons, the character’s strong physique allows him to remain standing . The character can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace. Heavy Weapons, p.140, DW: Core: Heavy weapons always require two hands and must be braced in some way, usually either on a bipod or tripod to be fired without penalties. A windowsill, sandbag, or the firer’s shoulder (in the case of missile launchers) can also serve to brace. Firing a heavy weapon without bracing incurs a –30 penalty and prohibits semi-auto and full auto fire. This cancels out this. Space Marines do not need to Brace a Heavy Weapon, and additional operators regarding SAB and FAB are moot. Edited November 9 by Mazer Rackham Black Cohort and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/386945-the-big-unofficial-ffg-pbp-faq-20/#findComment-6141412 Share on other sites More sharing options...
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