Orange Knight Posted Thursday at 02:55 PM Share Posted Thursday at 02:55 PM 14 minutes ago, Antarius said: I don't really think there are a lot of people who get into the hobby just to spoil it for the rest of us. The "tourists" and "terraformers" I speak of never really get into the hobby, nor do they often make the effort to engage with the community via avenues like this forum. I would say most people on the forum are indeed veterans of the hobby. You see these vocal "invaders" on platforms like X, or other more public forums where they want to be heard. I also recognise that some veterans may well feel the same. It's why I mentioned that things like these are largely subjective which further muddies the discussion. But anyways, back to the models and terrain and new info we get drip fed. NorthernUltramarines, ThaneOfTas, HeadlessCross and 7 others 10 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171215 Share on other sites More sharing options...
Crimson Longinus Posted Thursday at 03:00 PM Share Posted Thursday at 03:00 PM (edited) The direction in this hobby that I am not so keen on, is the creativity and "your guys" attitude being sidelined. Official character with official lore painted in official colour schemes (no doubt soon to be prepainted by robots,) leading units with limited gear choices fighting on official prepainted terrain arranged in fixed layouts so that every table is the same. It is all just so sterile... Edited Thursday at 08:43 PM by Brother Tyler Response to provocative comment that has been removed has been removed from this post. Antarius, Lord Blacksteel, Orange Knight and 9 others 3 8 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171218 Share on other sites More sharing options...
HeadlessCross Posted yesterday at 12:17 AM Share Posted yesterday at 12:17 AM 9 hours ago, Orange Knight said: The "tourists" and "terraformers" I speak of never really get into the hobby, nor do they often make the effort to engage with the community via avenues like this forum. I would say most people on the forum are indeed veterans of the hobby. You see these vocal "invaders" on platforms like X, or other more public forums where they want to be heard. I also recognise that some veterans may well feel the same. It's why I mentioned that things like these are largely subjective which further muddies the discussion. But anyways, back to the models and terrain and new info we get drip fed. You didn't answer my question earlier. Is the hobby 40k or miniature building/painting or wargaming? These are pretty distinct choices that often meld together but can be exclusive. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171330 Share on other sites More sharing options...
Evil Eye Posted yesterday at 01:49 AM Share Posted yesterday at 01:49 AM 1 hour ago, HeadlessCross said: You didn't answer my question earlier. Is the hobby 40k or miniature building/painting or wargaming? These are pretty distinct choices that often meld together but can be exclusive. 40K is just one game in the tabletop wargaming hobby, which is somewhat intrinsically linked to miniature modelling. You can be a fan of wargaming but not 40K, but I'd be suspicious of someone who claims to be a fan of 40K but has no interest in the miniature modelling element or tabletop wargaming in general. Spazmolytic, ChapterMasterGodfrey, Crimson Longinus and 1 other 2 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171337 Share on other sites More sharing options...
Orange Knight Posted yesterday at 02:26 AM Share Posted yesterday at 02:26 AM 2 hours ago, HeadlessCross said: You didn't answer my question earlier. Is the hobby 40k or miniature building/painting or wargaming? These are pretty distinct choices that often meld together but can be exclusive. The "Hobby" encompasses all of these things. That doesn't mean that participation in the hobby demands engagement with all of them. ChapterMasterGodfrey, 01RTB01, Gamiel and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171339 Share on other sites More sharing options...
Lexington Posted yesterday at 02:43 AM Share Posted yesterday at 02:43 AM 11 hours ago, Lord Blacksteel said: A reminder that pre-painted terrain has been on the market and widely available for years. See the "Battlefield in a Box" line for one example. Some of it is pretty well done. I realize GW entering that market could have an impact, especially with them directing players towards certain terrain layouts and then producing pre-painted versions of those layouts but outside of maybe the tournament scene no one should feel obligated to use them. Yeah, this is my take as well, more or less. Hand-painting terrain's been an option rather than a requirement for quite a while now. My friends who run multi-filament printers are getting table-ready stuff right off the plate these days. Over in Infinity land, Warsenal's been making eye-poppingly gorgeous pre-printed terrain for years now, and they're not the only ones in the market. It's definitely meant that you see more finished tables out there in the community, but it's certainly not stopped or even slightly slowed the march of interesting new hand-built layouts. It's great! The problem with 40K isn't pre-painted terrain, it's pre-made table layouts, and the community's sad, simpering surrender to that absurd idea, all in the name of "well, that's how everyone else is going to play..." It's, again, sad. Man, is it ever sad. Seriously, people need to learn how to properly sneer at GW's nonsense and take ownership of their own damned game environment. Ahzek451, TwinOcted, Interrogator Stobz and 6 others 9 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171340 Share on other sites More sharing options...
jaxom Posted yesterday at 02:46 AM Share Posted yesterday at 02:46 AM 2 minutes ago, Lexington said: Seriously, people need to learn how to properly sneer at GW's nonsense and take ownership of their own damned game environment. Don't forget Frontline Gaming's role in all this. Evil Eye, Mogger351 and phandaal 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171341 Share on other sites More sharing options...
Ming the Merciless Posted yesterday at 05:48 AM Share Posted yesterday at 05:48 AM Oh yes, remember ye the joyous times of the "Magic Box"? Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171344 Share on other sites More sharing options...
ChapterMasterGodfrey Posted yesterday at 09:39 AM Share Posted yesterday at 09:39 AM On 5/13/2026 at 11:14 PM, Karhedron said: I break it down by battlefield role and armour type rather than weapon type. I agree with this method. To add to it, I also say Gravis is for either stubbornly holding an objective, or for added armour when heavy weapons have a short range. The latter perfectly encapsulates Aggressors and Melta Eradicators and is why the new Eradicators should have had Grav Canoons with a short range! Thank you for listening to my Ted Talk. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171352 Share on other sites More sharing options...
ChapterMasterGodfrey Posted yesterday at 09:42 AM Share Posted yesterday at 09:42 AM 7 hours ago, Evil Eye said: 40K is just one game in the tabletop wargaming hobby, which is somewhat intrinsically linked to miniature modelling. You can be a fan of wargaming but not 40K, but I'd be suspicious of someone who claims to be a fan of 40K but has no interest in the miniature modelling element or tabletop wargaming in general. Hard disagree with this. My mate loves table top wargaming. He loves 40k; the universe, the lore and the game. He can't build lego let alone models and he can't paint to save his life. He avidly collects prepainted models via ebay. Our games are no less fun because he didn't make the models he uses. He is no less a fan of 40k. Wibbling, Gamiel, Domhnall and 8 others 6 4 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171353 Share on other sites More sharing options...
Blindhamster Posted yesterday at 10:18 AM Share Posted yesterday at 10:18 AM (edited) 8 hours ago, Evil Eye said: 40K is just one game in the tabletop wargaming hobby, which is somewhat intrinsically linked to miniature modelling. You can be a fan of wargaming but not 40K, but I'd be suspicious of someone who claims to be a fan of 40K but has no interest in the miniature modelling element or tabletop wargaming in general. i have a few friends that like the computer games, ttrpgs and books, but have no desire to wargame or make models. - i also have a friend that hates painting and modelling, but really enjoys the game (he does do both, but to the bare minimum required - he's been a fan and had armies for close to 30 years, similar to myself) - I also have a friend that hates painting, but is actually reasonably good at it and puts in the time anyway because he still wants his models to look good on the tabletop when he plays - I have another friend that has very little interest in the game but find painting models theraputic (but has no interest in converting the models). - and another friend who does the hobby and plays the game because the rest of the friend group does and he enjoys the time with us (he does read the lore extensively and has run ttrpg stuff a few times in the setting!) - and another friend that just obsessively buys all the models, occasionally builds and paints as the mood takes him and mostly just plays with his old stuff lol. - I'm the odd one out due to liking almost every aspect of the hobby. Being old myself, the above are also "old timers" as far as hobby fans go these days lol. They come in all sizes! 7 hours ago, Lexington said: The problem with 40K isn't pre-painted terrain, it's pre-made table layouts, This is very true Edited yesterday at 10:20 AM by Blindhamster Antarius, DemonGSides, ZeroWolf and 1 other 2 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171359 Share on other sites More sharing options...
Sabadin Posted yesterday at 11:26 AM Share Posted yesterday at 11:26 AM I normally try to stay out of these debates these days, but as an "old hand" I feel like this applies to all sides and may draw me some flak. If we are genuinely resorting to telling people they are playing with their toy soldiers "wrong", then the spirit of what made this hobby all those decades ago is already dead. Karhedron, Helford, Blindhamster and 10 others 7 6 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171361 Share on other sites More sharing options...
DemonGSides Posted 21 hours ago Share Posted 21 hours ago (edited) Honestly if your main draw to 40k is JUST the tabletop, I'm not even sure why you're here. This board is very much a generalist "Love 40k however you want" type of place considering there's sections for all different ways of interacting with the universe. The Black Library subsection has as many posts as the PCA/Modelling subforum. There's way more in depth places to discuss game nuance; talking about the modern game around here in anywhere other than the question subforum tends to get people riled up. Planting your flag in "Well we true fans are all tabletop gamers FIRST" is just weird behavior. Edited 21 hours ago by DemonGSides Alby the Slayer and SteveAntilles 2 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171387 Share on other sites More sharing options...
Evil Eye Posted 18 hours ago Share Posted 18 hours ago 1 hour ago, DemonGSides said: Planting your flag in "Well we true fans are all tabletop gamers FIRST" is just weird behavior. I'd view someone who builds and paints the miniatures as their main "activity" engagement in the hobby as a "true" fan just as much as someone who builds, paints and games, if such a thing exists (No True Scotsman etc). However, I'd be a bit curious about someone who is interested in the game but has zero interest in the creative/hobby side (NOT someone who isn't necessarily hugely confident- yet- at it, we all have to start somewhere); not to say I'd look down my nose at them of course, but personally "I enjoy painting the models but the game doesn't interest me (anymore in my case)" makes a whole lot more sense than "I like the game but I wish I didn't have to do any painting or modelling" seems to kind of miss the point a bit. As for narrative-only fans, it's a bit more complicated; most dedicated fans I know who primarily engage through the books tend to be people who used to be into the game/miniatures but got burnt out, but still enjoy the stories (usually the older Black Library titles I've noticed). I can't say I know many people who have gotten into the series solely through the books and then shown no interest in the actual hobby. Similar story with videogames; most people who get into the franchise through the games are usually drawn towards the hobby side as well, and people who aren't, whilst I again wouldn't sneer at them and may indeed share my viewpoints on a lot of things relating to 40K/GW properties, are not sharing the same hobby as me. That's not me being elitist either; Total War: Warhammer is part of an entirely different hobby (strategy games) and requires its own set of skills (which I completely lack, for what it's worth...). And like it or not, 40K is a tabletop wargame/miniature modelling hobby first and foremost, that's how it got started. If you like 40K the setting but do not care for the primary element of the hobby (not even the modern incarnation thereof, as a lot of dedicated hobbyists much prefer older rules and fluff) then no, you are not in the same hobby as me even if we share a common interest. As a comparison- I adore the setting, aesthetics and concepts of the Dark Souls series. Really cool games and I love the "show, don't tell" storytelling, apparently inspired by the creator reading untranslated or somewhat dodgily fan-translated copies of Lord of the Rings (when it had yet to gain an easily obtainable and accurate Japanese translation), and feeling like he was picking through legendary semi-complete tomes of ancient history, recognizing certain fragments and names but the majority being a nigh-impenetrable mystery. Hell, I think conceptually the gameplay is amazing, with the expectation that you are going to have to get through with trial and error, a more cerebral, methodical and nuanced combat system and approach to difficulty than "press the right buttons really fast" and the fact in many ways it's basically a grimdark love letter to Ocarina of Time (Ocarina of Grime if you will) all being really appealing to me. Unfortunately, I am really, really bad at that sort of game and I suspect I would have a bad time trying to properly get into it*. As such, whilst I admire Dark Souls immensely and I think it's an incredible setting (the impact it's had on the games industry with people taking the wrong message from its success is another story, and I am very annoyed that instead of seeing a resurgence of immersive atmospheric Zelda-style adventure games, we instead have tonnes of games where grimy visuals and punishing difficulty are the main "appeals") I would NOT call myself a "Dark Souls fan", nor would I believe my opinion on the series holds as much weight as someone who's played all the games religiously and both knows and understands the story/setting. And that's my point. Just because someone isn't into 40K's main component (the modelling/painting and tabletop game, which are somewhat inextricably linked; you need models to play the game and you'll want them to look good, and if you have and paint the models, it's a lot more fun to be able to move them round a nice table with friends than just sit them on a shelf) doesn't mean they're a lesser person or whatever- but they aren't into the same hobby. They share an interest but their hobby is fundamentally different. It is possible to acknowledge this without accusing someone of deliberately getting involved in the hobby to ruin it for everyone else- those people do sadly exist, but not all "secondary" fans are like this- but my point is that trying to adapt the main core of the hobby to cater to people whose interest in the setting is unrelated to the core of the hobby is a bad idea, IMO at least, and ultimately satisfies nobody. I have my own thoughts on the pre-painted terrain itself in the relevant thread, mind you. *I will say, the main game I've played in the series was 3, and my understanding is that whilst technically the tightest/most polished game in the series, it also loses sight of the goal of the first game, ditching "You have to use your brain/eyes and be persistent or else you'll struggle" for "You have to git gud and minmax your build or else you're going to have no fun at all" and generally being a bit of a caricature of the series formula. The original game, according to my Souls-loving friend, is much better in that regard and ironically a lot more accessible as it passively teaches you how to play and isn't actually hard so much as it defies conventions of how it challenges you and what skills are necessary, so I do want to give it a shot. Dark Souls 2 on the other hand is a bit more genuinely difficult but unlike 3 (the creators missed the point), it's harder because the game is apparently a clunky mess, albeit a very cool one. HeadlessCross, Antarius, darkdark25 and 3 others 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171406 Share on other sites More sharing options...
Lord Marshal Posted 17 hours ago Share Posted 17 hours ago Crimson Longinus, Evil Eye, StrangerOrders and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171419 Share on other sites More sharing options...
Jorin Helm-splitter Posted 16 hours ago Share Posted 16 hours ago 16 hours ago, Evil Eye said: 40K is just one game in the tabletop wargaming hobby, which is somewhat intrinsically linked to miniature modelling. You can be a fan of wargaming but not 40K, but I'd be suspicious of someone who claims to be a fan of 40K but has no interest in the miniature modelling element or tabletop wargaming in general. I don't think you should be suspicious of fans that don't have interest in the miniature modelling aspect. The truth of the matter is that the IP appeals to people, and the tabletop game is expensive. Justifying a book or a video game for a system/PC you already have is a lot easier, then committing to game that's balanced around a 2000-point force without knowing if you'll like a lot of the aspects. 7 hours ago, Sabadin said: I normally try to stay out of these debates these days, but as an "old hand" I feel like this applies to all sides and may draw me some flak. If we are genuinely resorting to telling people they are playing with their toy soldiers "wrong", then the spirit of what made this hobby all those decades ago is already dead. I do think that some of it was when I started there were fewer people, and you just had to compromise to play. I mean I can remember playing 1200-point games, because that was the sweet spot between our two collections. To be clear I think those compromises lead to better games for both players, but I don't think people want to put themselves out there anymore. darkdark25 and DemonGSides 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171424 Share on other sites More sharing options...
phandaal Posted 16 hours ago Share Posted 16 hours ago 7 hours ago, Sabadin said: I normally try to stay out of these debates these days, but as an "old hand" I feel like this applies to all sides and may draw me some flak. If we are genuinely resorting to telling people they are playing with their toy soldiers "wrong", then the spirit of what made this hobby all those decades ago is already dead. The idea that people 30-40 years ago were somehow more accepting of different hobby viewpoints than they are today is 100% rose-tinted glasses. People today are far more accepting of different approaches. You would absolutely have been told you were playing with your toy soldiers wrong. The real "spirit of the hobby" in the old days was that people would accept you no matter who you were, but you had to learn all the proper knowledge and perform all the proper activities. Only exception was if you were young and showed that you were attempting to do all that. And people who were into different stuff were the Hatfields to your McCoys. Those were savage times. Imagine going into your FLGS back in the day and telling someone with a fully painted and converted army that someone who only reads lore is as big of a fan as they are. Or that your historical minis with the wrong livery are just as valid as the guy who spent twelve hours in the library researching the exact colors of Duke Whatever's coat of arms. Or if you told a BattleTech player that 40k was superior (actually, that one would probably still get you in trouble today). And don't even get me started on other hobbies. God help you back in the mid-90s if you ever had the misfortune to pronounce the word "mayn-ga." You'd be lucky to make it out with all digits and limbs attached. Nah, things are much more accepting nowadays, for better or worse. Evil Eye and Lay 2 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171427 Share on other sites More sharing options...
MagicHat Posted 16 hours ago Share Posted 16 hours ago As someone that does't mind some options being baked into the unit cost, I feel great hearing that some obviously better options then the rest will cost a bit more points to go with. SteveAntilles and Crimson Longinus 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171428 Share on other sites More sharing options...
Ahzek451 Posted 15 hours ago Share Posted 15 hours ago The bit on flyers is interesting. A return to "bombing runs". What remains to be seen is if GW will actually put in the effort to point then properly and make more of an effort to balance them that we may seem them again. Psychic powers ignoring hit and wound modifiers....oooooo hello there. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171433 Share on other sites More sharing options...
The Praetorian of Inwit Posted 15 hours ago Share Posted 15 hours ago The way they answered the Daemon question is pretty clear there is no new codex for them. ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171441 Share on other sites More sharing options...
gideon stargreave Posted 14 hours ago Share Posted 14 hours ago 1 hour ago, phandaal said: Imagine going into your FLGS back in the day and telling someone with a fully painted and converted army that someone who only reads lore is as big of a fan as they are. Or that your historical minis with the wrong livery are just as valid as the guy who spent twelve hours in the library researching the exact colors of Duke Whatever's coat of arms. Or if you told a BattleTech player that 40k was superior (actually, that one would probably still get you in trouble today). Back when I started, you couldn’t play in a GW with unpainted minis except on Thursday (or maybe Tuesday) nights after it had officially closed. I’m inclined to return to those days - an unpainted opponent looks :cuss:, so does an unpainted table - so I’m happy that this is an addition that is bringing painted terrain to non-‘hobbyists’. another frater pointed out that the issue is (to paraphrase) lack of creativity with tabletop design (layouts not models) and I’m inclined to agree. There are many ways to be creative with the hobby (no scare quotes), and that is what connects us all, whether listening to building, modelling, painting, daydreaming, or scenario design, and this edition looks like it’s prioritizing some of those avenues. Every edition has done, sometimes at the expense of the one we like. SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171448 Share on other sites More sharing options...
DemonGSides Posted 14 hours ago Share Posted 14 hours ago Legends being added into the app with Codex Release is pretty neat as well. I also like the granular points changes; making vehicle weapons or big stat change weapons cost points and let the difference between a Chainsword and Power sword be in their niche uses while costing similar. Makes sense to me, hopefully it goes far enough. Tentatively happy, reserving the right to be angry about it later. Also confirmation it should be cheaper than Saturnine is nice. 01RTB01, Karhedron and VanDutch 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171456 Share on other sites More sharing options...
Mogger351 Posted 14 hours ago Share Posted 14 hours ago 1 hour ago, The Praetorian of Inwit said: The way they answered the Daemon question is pretty clear there is no new codex for them. Honestly the answers for some stuff was so vague and around the houses it's hard to have an opinion. Deathwatch and imperial agents continue to be supported but get no new content. Is that saying they're legends? That imperial agents don't get an 11th codex? Knights can continue to use the heresy knights, well ar they going to put them in the codex, does that apply past the codex release, are they legends units? The custodes answers were even less enlightening on first pass. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171459 Share on other sites More sharing options...
Halandaar Posted 13 hours ago Share Posted 13 hours ago 3 hours ago, Lord Marshal said: For those who either can't or don't want to sit through a 45 minute video for the answers, transcript below. I tried to leave it mostly verbatim, just cleaned up a bit. Q - You’ve announced ready painted terrain - will you also be selling unpainted terrain? A - We definitely will be selling unpainted versions of that terrain as well, so you’ll be able to chose whether you want the convenience of being able to assemble the battlefield quickly and not worry about painting it, or if you’ve got a battlefield you’ve been working on for a long time or a basing scheme or something, we will sell unpainted terrain so you can paint it whatever style you want. Essentially, you can do what you've already been doing. Or try the new stuff when it comes. Q - Are there any plans to sell ready painted miniatures? No. Q - Who will be the next returning loyalist Primarch? A - They're actually all dead. I'm pretty sure they're all dead. Well, so we do know that like Russ is back as a tank, Rogal Dorn as a tank. If I was a betting man, you could name expect a battle tank called a Khan or Manus or a Sanguinius at some point.. Q - How will Legends be supported in the new edition? A - Legends will continue to be supported the same way it is now. There'll be data sheets for units that have existed in previous incarnations of Warhammer 40,000. One of the things that we'll have when the codexes start to drop for the new edition is that you will start to see legends units added into the Warhammer 40,000 app. So, not right at the beginning of the edition, but as the codexes start to release, the app will update with legends as well, and you have the option to include them in your army that way as well. Q - Will Legends be in the app? A - Not at launch, but soon after. Q - Are there any changes to Battleshock that make it more impactful? A - We had quite a few people asking this one, particularly coming from Night Lords and Tyranid players, and there are a few things that make Battleshock more impactful. The first of them is that you now take battleshock tests when you're at half strength rather than below half strength. So that means that if you've got a unit of two or you've taken half wounds on a vehicle or something, you have to start taking battle shock. The other really big thing though is that you don't unbattleshock automatically at the end of a turn. That means that if you go into your next turn and you're battleshocked, you have to test to unbattleshock, regardless of how you became battleshocked. Prevents use of strategems on battleshocked units. So, one of the things people do at the moment quite a lot is that if they've got a unit on an objective that's really important, they go, “I'm going to use my once a game strategem to auto pass that battleshock. But if you're already battleshocked going into that, you can't use it because you can't use strategems. So, that's quite impactful. Battleshock is a bigger thing in this edition than previous editions. Q - I love the new Armageddon banner, but I have a Dark Angels army. Were the Dark Angels ever on Armageddon? A - Operation Imperator, which is the book that comes in the Armageddon launch box, doesn't specifically cite the Dark Angels having a presence on Armageddon in the crusade that the Space Marines launch, but it does disclose that there are a number of unspecified chapters sort of at work there. So, I think if you wanted Dark Angels or Unforgiven with an Armageddon theme, I think it's completely reasonable. I know I'm going to with mine. The other thing we do know is that in some of the earlier battles for Armageddon, so just before the third war for Armageddon, there were definitely Dark Angels in a nearby system fighting Nazdreg and Ghazkgul so, there have been Dark Angels in the vicinity of Armageddon in the past. Q - Will we see multi-part versions of any of the units that come in the Armageddon launch box as part of future releases? A - Yes, we will. There will be multipart versions of several of the units in the Armageddon set. Those units, the multipart versions, will bring new options as well, and they're designed to supplement and complement the units that come in the Armageddon set. Q - Is Deathwatch still an army in the new edition? I got worried when they didn't feature alongside Space Marines in their faction focus. A - We got quite a lot of this question in. Lots of you playing in Deathwatch want to make sure your army still works in the new edition. It absolutely does. Deathwatch continue to work kind of as they do today. So, you can either add them into Imperial Armies through Imperial agents through the Ally System or you can take a Space Marine army and say this is a Death Watch space marine army. You don't get any new detachments necessarily in the new edition as it launches, but you can access all the various different Space Marine detachments that other Space Marine chapters can as well. So, you still got a few options in terms of how your detachments might work? Q - Do shooting armies suck now? A - We've shown quite a lot of rules from the new edition and there's a bit of a narrative online about lots of them look quite favorable to combat armies and certainly if you've got a combat army, there's lots of things to look forward to. There's a few people like Tau players, Astra Militarum players, that sort of thing are a little bit worried that their armies might not function as well into combat armies. They work absolutely fine. There are a few things that help out shooting armies in the game in terms of how the battlefields and the missions work. So, one of the things that definitely helps is that most of the time now the objectives are a terrain piece, and that means that to take the objective, you have to be on the terrain. At the moment, in the current edition of Warhammer 40,000, a lot of the time you can kind of take an objective by sort of putting your toe onto it on the other side of a wall and that's very difficult to do in the new edition. So most of the time when a unit is taking an objective, it will basically be available as a target to fire at as long as you can get close enough. The other thing is that a lot of the missions - if you have a combat army - encourage you to basically run across open ground towards enemy units. So if you can set up firing lanes appropriately, shooting armies do very well at kind of blunting that initial charge. So they will be fine. The other thing is that if any units maybe perform slightly differently than they used to because of rules changes, there will be some points changes into the new edition as well. If you got a Tau army, you'll be fine. Q - Are Grey Knights still an army? A - Grey knights are definitely still an army in the new edition, and they will get some new detachments. Q - What's going on with Daemons? Daemons as well continue to be an army into the new edition. Daemons didn't get a Codex in the last edition, but they did get their index at the start of 10th. That index continues to be completely legal in games of Warhammer 40,000. And on top of that, you've got some new detachments that allow them to do some stuff that they couldn't previously do. So, daemons absolutely continue to be an army and would also feature in the kind of god-specific chaos legions as well. So you can have either. Q - Here's a is a bit deep.I saw some of the new orc units havecombi weapons where the stats change. Is that a thing we can expect more of? A - Yes, broadly. Some of the new Ork units as spotted have things like combi-rokkits or combi-scorchas, that sort of thing. And in the new stat lines, they now distinguish between what the what kind of thing is attached to your shooter basically. So what we're not doing is going back to units that already exist and going changing all the stats for existing data sheets. But what you might see is where appropriate as codexes release into this edition, combi weapons might tailor themselves into their specific niche. So combi-rokkits is a great example. The combi-rokkit has a stat which has an anti-vehicle effectively version that does more damage to vehicles rather than just being a generic combi shooter. Q - What happened to Runtherds? A - Runtherds still entirely exist. They're now 0-1 on Gretchin units. So you can have a Runtherd if you like. But if you want your Gretchin to be free and frolic and enjoy life, you know, unoppressed, you can choose. Q - When will we see a battle report for the new edition on Warhammer+? A - We will have a battle report on Warhammer+ which features the rules of the new edition. That battle report will be landing this month, so in May, which is pretty cool. Q - Is Armageddon the same planet as Ullanor? A - On the one hand, that sounds something like heresy, and Imperial records have probably been lost, but on the other hand, kind of confirmed in the Beast Arises series, right? Heavily implied or confirmed? Is anything ever really confirmed? I would bet a pint, but not my house. Q - Will we see points of units change in the new edition? A - Absolutely. Loads of things will change in terms of the points. Infantry up, artillery down, and so on. It's going to happen, you'll see them when they come out with the balance data slates and things. I wouldn't make any big decisions now based on points. You'll see them as the edition releases. There are some themes in terms of the directions of points. You can already kind of extrapolate some of the things that might be changing based on the rules that we've shown on the Warhammer community website. So, units that are very fast combat moving infantry for example are very good in this edition, so if you've got things like Possessed or Khorne Eightbound that sort of thing are very good. There are some units which maybe aren't as effective as they used to be. So things like artillery is still definitely worth having in your army but is relatively less effective than it was. So that might cost less points so you could get more in or find more space for other units in your army. There will be a few things like that where they've kind of worked out “this kind of unit is is a bit better, this kind of unit is a bit worse”, but broadly speaking your armies will be roughly the same size. Q - I'd like to think that if the Orks win Armageddon, they’d call it Waaaaghmageddon. A - I think that's a very a solid shout. They'd definitely have a cool Orky name for it. Also, if they win, it just never stops being a war zone, right? They just fight forever. I think the orcs don't really want to win Armageddon. Winning is just a fight never ending. If they killed all of the people they were fighting on Armageddon, they'd probably be a bit sad about it. They’d have nothing else to do. Invite more people? Q - How does Ignores Cover work on all those flame weapons now it does nothing? A - In the last edition of Warhammer 40,000, when you had a cover save, it was basically +1 to your armor save, and if you had a flamer that ignored cover, you didn't get that bonus. In the new edition,cover gives you -1 to hit. Most flamer weapons have Torrent and have Ignores Cover. Torrent is relatively speaking a more useful rule than it used to be because -1 to hit is a big debuff to units that are shooting. But it doesn't do anything extra on top of ignores cover. So when you see flamers when we start to roll out things like codexes, you might see some changes to stats. There isn't a specific new rule for ignores cover and torrent that does anything extra that you might expect. Flamers are about as good as they were in the last edition. And the Overwatch sequencing happening in different place kind of helps with some of that as well because you can flame people and automatically hit them with Overwatch which is fantastic. Q - How do stealth and cover stack? Stealth is -1 to hit. The default bonus for being in cover for many units is -1 to hit.They don't stack. So if you are stealthy and in cover, you're not -2. The way to think about it really is that stealth is a way of gaining cover without having to be in cover. So you are stealthy enough that you are as difficult to hit to someone in cover even if you're out in the open. Q - Will ork units still get power claws? A - Absolutely is the answer. Not in the Armageddon box. Those models are all push fit and you've seen the options. But orks will still have power claw options. And in fact, we previewed an Ork warboss a few weeks back who had a power claw option on. So,there's even evidence of forthcoming Orks with power claws. Q - Can I mix heavy bolter and melta [Eradicators] in one squad? A - No, you can't, simply because they have different special abilities. The heavy bolter eradicators are all about crowd control, and the eradicators with meltas are all about blowing up vehicles and heavy armor targets. Q - Will Tyranid armies still get to use the subterranean assault detachment? A - You will still be able to use subterranean assault, which is particularly cool because it combos very nicely with the Red Terror, who is obviously coming out for Warhammer 40,000 very soon. Q - Will any changes be made to falling back out of combat/ Desperate Escape? A - A little bit. So, the main change there is the way that hazardous rolls work. So, when you fall back from combat, in some instances, you have to make hazard roles. Hazard roles now fail on a one or a two. But if you fail them, for most units, you take a mortal wound for each failure rather than just losing models outright, and that means that if you've got models with multiple wounds, you have to make quite a few failures before you start losing them. But failing on a one or a two is is quite punishing. So, you want to avoid making hazard rolls if you possibly can. Q - How many space marine lieutenants will we be getting in the next edition? A - I think it depends how many protesters show up and demand space marine lieutenants. Q - Are there still boarding actions? A - Yeah. In fact, boarding actions, you could also roll into this the apocalypse style rules or the armored spearhead. All the rules that came in the supplement and expansion books (500 Worlds, Maelstrom, Armageddon) all of those ways of playing, those rules that exist in those expansions, perfectly legitimate to use in 11th edition.They're considered current rules of those incarnations of the ways to play. Q - With every objective being a piece of terrain, does this mean that every unit on an objective will get the benefit of cover, i.e. -1 to hit? A - Generally it does. For those units that benefit, so things like infantry, for example, one of those units where if you're on a terrain piece, you're at -1 to hit. So, most of the time, if you're firing an infantry unit on an objective, you'll be at minus one to hit. If you have something like a vehicle, you can usually engineer it in such a way that you can park yourself on a little bit and have a lump of terrain or something between you and the thing that's firing at you. So, you might also be able to get a minus one to hit. But if you're a vehicle, you don't innately get minus one to hit for being on it, unless there's also something intervening. Q - Lorewise, do we know if any other factions that aren't the main ones on Armageddon have any kind of presence? A - We know bits, so we get some information in Armageddon Return of Yarrick which obviously puts the Imperial agents and a bunch of other Imperial factions present. So you've got obviously Astra Militarum and Adeptus Astartes are there in significant numbers. Adepta Sororitas has been on Armageddon throughout. They've got a base of operations there and sort of famous characters, the order of our martyred lady are present in great strength. But also the Adeptus Mechanicus have some holdings. We get some of the sort of factions that you might not expect appear in Imperator. There's some Votan operating as mercenaries out in the northern reaches and they get quite cross read it you'll enjoy it. A few bits of chaos so Armageddon kind of periodically gets invaded by chaosy things doesn't it and you never kind of completely eradicate the taint and also if you've got lots of big hive cities and lots of big clumps of guardsmen anywhere you've probably got the odd cult popping up. Q - Can I use the +1 to hit on heavy weapons in the turn I disembark? A - You can't have plus one to hit from your heavy weapon benefit on the turn you disembark. The heavy rule changes a little bit; you can get +1 to hit if you've moved a little bit, up to 3”, but you can't get it on the turn that you deploy or the turn that you move out from a vehicle or if you are engaged in combat. Q - Will swarms like the Canoptic Scarab Swarm finally be able to walk through walls? A - In the current edition of Warhammer 40,000, most infantry can effectively move through ruins, as we’re imagining they can find gaps, but swarms can’t which felt a bit strange. In the new edition, swarms are called out alongside infantry as a unit that is basically able to move through most types of terrain. So, yes. Q - Will Ork boys still have the option to have one model equip rocket launcher or big shoota as none have that option in the Armageddon box set? A - Emphatically yes. You can if you've got some lying around, you can add them into those units, make some swaps, and I'm sure there'll be plenty of ways to do it in the future as well. Q - Which chapters are present on Armageddon. A - I'm glad you asked. I have a short list.(It is not a short list) - and non-exhaustive! First of all, this is not all of them. These are just the ones that we could find which are named. Ultramarines, Salamanders, Black Dragons, Celestial Lions, Sons of Orar, Marines Malevolent, Necropolis Hawks,White Scars, Red Talons, Emperor’s Spears, Subjugators, Black Templars, Crimson Fists, Storm Lords, Angels Eradicant, Masters of Protelus, Space Wolves, Sons of Guilliman, Novamarines, Iron Hands, Penumbal Talons, Dark Krakens, Angels of Fury, Storm Giants. Plus, we know there are some which are not specified already; my hunch is that there's maybe some Dark Angels there; there’s shadowy Unforgiven knocking around somewhere. That is a lot of space marines as part of Operation Imperator. And a lot of those are covered in the Operation Imperator narrative book, including like heraldries and things for them. So, a very good excuse to paint that lovely Armageddon banner. There’s a surprisingly cool amount of stuff in there about what they're all up to and where they're operating and really gives you this feel of this sort of global war being fought by loads of different Space Marine elements as this crusade descends to try and relieve the war world once again. Q - Will there be an FAQ update at launch to change existing datasheets? A - Yes, there will. Most of the datasheets don't change into this edition. Most of the units are the same as they are in the codex. There is the occasional unit where a rule might have fundamentally changed and their interaction with the game changes in some way because of the changes to the core rules. In those instances, there'll be a small change to some data sheets. Q - How did the Blood Angels make it across the Great Rift to fight at Armageddon given that their homeworld is in Imperial Nihilus? A - Well, the answer is that most of them didn't, frankly. I think this is a really good question actually because it touches an interesting point of the lore, doesn't it? So, we've got Blood Angels on the box, obviously, they're kind of the poster boys of the box set. They are synonymous with Armageddon, they've been there a few times, but it's a very good question because most of the Blood Angels are based millions of miles away right on in Baal on the other side of the Great Rift. The Blood Angels that appear on Armageddon are effectively a small force that's managed to make it across the Great Rift. And because of the kind of honor oaths that the chapter has to the planet of Armageddon, when they heard that this crusade was being amassed, they were like, "Yes, of course. Of course, we're on board." Things aren't exactly going well on Baal to start with, are they? They've had a lot lot go down in recent times. And add to that the fact that they've got to cross the Great Rift. That's a heck of an ask. And it speaks to that relationship that they feel, you know, Dante was essentially the commander of operations in the second ork war for Armageddon. So you can imagine that Dante in particular feels this burden of duty to sort of send forces even if he can't go himself. He's a busy man. Huge amount of paper. His inbox is big. Q - Will the Lion and Guilliman finally meet this edition? A - The galaxy is a big place, so maybe, maybe not. I kind of hope so. I've got to imagine that Lion's got things to say Q - Will the rule book and mission chapter approved deck be available separatelyfrom the 11th edition launch box? A - Short answer, yes. Basically everything in this box will be available individually at some point in the future. The exception being the Operation Imperator campaign book, which is completely exclusive to this box. Also, the box itself is exclusive. That's true. If you are a box collector, then you'll want to pick it up. Likewise, if you want to enjoy all of the stuff that's in Operation Imperator, then it's for you. Q - Is Lance +1 or a reroll to wound? A - This was a typo on the Warhammer Community website. We originally posted it as re-roll to wound. That was wrong, it is still +1 to wound. Q - Will uppy-downy become an official rules term? A - I think this might be a joke question, but it's a good it's kind of a good question. So “uppy-downy” basically has become the go-to term for units that are able to remove themselves from the board at the end of opponent's turn and then redeploy. Uppy-downy is not set to become an official rules term unfortunately. Although I think maybe if we had like a High Gothic terminology for it like Ascendium-Descendius or something like that, that could work. Q - Will getting into combat from a destroyed transport now count as a charge move. A - It doesn't count as a charge move, which means you don't get any charge bonuses off the back of it. There are actually three ways of getting into close combat in the new edition. One of them is charging or being charged. Another one is you're able to combat disembark in certain situations from a transport. If your transport has been surrounded by Orks or something, you can kind of pile out and fight. And the last one is with surge moves. So, this is a thing that's kind of been in the game before, but surge moves have been rationalized into a single universal rule for everybody. So basically if you get in certain instances units will be able to move if they get shot at or targeted that sort of thing, and they can move either D6 or D3 or something towards enemy units and you can get into engagement ranges with a surge move. Getting into combat as a result of your transport windows destroyed is essentially the worst way to go about it. Pick a different method if you can. Q - Are any armies being squatted in this edition? A - There are no armies being squatted. And you should say ”League of Votanned” now. That's the new term. Q - How many strategems will each army have in a 2,000 points game? A - In the current edition, you tend to have six strategems. In the new edition, that will wiggle a little bit. Because you build detachments together to make your army rules, sometimes you will have more or less strategems depending on which ones you picked. Most of the time you will have either six or nine strategems in a 2000 point game. Q - Are games faster or slower? A - They're about the same with a little bit of nuance in where that time is spent. Essentially there's some decisions to make as you're choosing your army and then comparing what each other have got, and I think that will take a bit more time maybe to set up in a competitive environment than perhaps it would have. The specific thing for maybe tournament games is when you meet your opponent that the force disposition you've chosen will tell you what mission to play, and that means that effectively it will tell you what battlefields to lay out. You get like a choice of a couple of battlefields. It will say this is where the terrain goes. So you'll need to set up the terrain ahead of the battle. So that takes a little bit of time unless you're it's already the right layout. The game itself tends to be a bit faster and there's a couple of reasons. One of them is because of the way that dice rolling works now is that fast dice rolling is assumed. So there were a few points in the previous edition where if you knew what you were doing, you sort of slow down your dice and go “right, I'll take this armor save. I'll take this armor save”. Now you just do it all at once all the time. And the other thing that makes it a bit faster is things like when the decisions happen in the turn. So Overwatch is a really good example where previously you used to be able to trigger overwatch at the end of any move your opponent did. So there was a little bit of a cagey movement phase where I'd move a unit and then it sort of looked like “do you want to do anything about that?” And then I'd move another unit. Now it just happens at the end of the phase. So you can just move your whole army without worrying about the order you're moving it in or having to stop to check that your opponent doesn't want to interrupt because there's a really clear moment when that would happen. Q - How do Leagues of Votann army rules work if there are no objectives? A - We got this question a few times from Leagues of Votann players - I assume they formed a league. The rules work absolutely fine. When you play a game of the new edition, before the game starts, the map will tell you which of the pieces of terrain count as objectives, and the entire piece of terrain counts as an objective. So actually, if you've got any abilities that trigger off enemy units being on objectives, which leagues of Votann do, lots of armies do, rerolls to wound against models on objectives, sort of thing. It's probably more effective now than it was in the last edition. Q - What happens to Imperial Agents? A - They basically work exactly the same as they do today. They have their existing codex. They're not getting any new detachments at launch.You can still put them into any other Imperial Army as an ally. So, you put an assassin in or inquisitor or something like that - and this great new Inquisitor model obviously came out with the Armageddon - or you can use them as an army. They work just the same as they do today. Q - How does healing work? A - In a nutshell,you bring back whole models, not just wounds. So, simply. There's a few mechanics in the game that allow you to heal a unit. Most of the time, previously, you couldn't bring back models unless the rule specified, but now if you heal, you can bring back whole models if you heal enough. Q - Are the core rules for 11th edition free like in the 10th? A - Yes. Q - Dark Angel fan. What color are Vanguard Veterans? Are they green or bone colored? A - First of all, whoever sent this is an excellent human being. Second of all, it really just depends. So the the question comes about because obviously Vanguard veterans are First Company veterans. They wear Crux Terminatus on their shoulders which would imply within the Dark Angels that they're in the Deathwing, and that would imply that they would be painted in bone. We've seen the ‘eavy metal Sternguard I think are painted in dark green. So there's an argument for you painting these in dark green. I think the honest truth is that you could paint them either. And then the complication comes in because the battle companies three, four, and five maintain their own rank of company veterans who aren't typically terminator veterans. They wouldn't have Crux Terminatus. I paint my Sternguard and Bladeguard veterans who are often portrayed in bone with a mix of green and bone to get around the whole problem. I hope you like that answer, and if you don't, paint them however you like. Q - The new Custodes models that just came out for Horus Heresy - Will they be the new models going into the new 40k? A - Yes. All of the plastic Custodes that we've seen released will be totally usable for Warhammer 40,000. Q - Which units in the Armageddon box will be released as separate releases in the future? A - So, this question has a couple of layers to it. First of all, all of them. The only thing that's truly exclusive we talked about before is Operation Imperator and the box. So you can expect to find the other models in other sets or sold separately as time passes, and you saw similar things with the Leviathan set. I think all of the things from the last few have done that haven't they? Q - Which are the first codexes? A - Ork and Space Marines.As a surprise to probably nobody. Q - So pushing the boat out, what's the third codex? A - The one after the second codex. Q - How many points is each side in the Armageddon launch set if you were to work out their points values? A - They are about 750 points. Not exactly, but roughly speaking, you've got a combat patrol and then a bit more. So, about 750 points. If we're playing combat patrol, a few things sort of sit on the sidelines. Q - Will combat patrol rules be in the Armageddon box and or the rule book, or is the new combat patrol book required? A - You don't need to have the combat patrol companion to play Combat Patrol. All of the rules for combat patrol will be free, and you'll be able to get them in the Warhammer 40,000 app. So, it's all the stuff you need, all the detachments and the data sheets and the core rules and everything in the Warhammer 40,000 app. An interesting piece of nuance there is the combat patrol companion answers the question “if you were completely new to Warhammer 40,000 or somebody in your gaming group is” and you've got the core rules which in the past sometimes the core book for Warhammer 40,000 has hundreds of pages of lore and the core rules that come inside Armageddon and will be sold separately don't have any lore particularly in it and so I've seen some people ask like “where's the lore?” - The combat patrol companion book has bucketloads of great lore in it and would be - bearing in mind how simple combat patrol is to pick up and play - a fantastic transition point for you to get your core book, get your combat patrol companion, download the data sheets you need from the app, and you've got everything you need to start playing, sort out your army, and also learn the story and the lore around them. Q - What's the deal with Crusade in the new edition? A - First of all, if you've got a 10th edition codex, your Crusade rules still work. You can play Crusade games to your heart's content and have a great time with it. Crusade-like content going forward you won't find that in your codexes, it will be in narrative packages. Maelstrom would be a good example, that's where you can expect to find that sort of thing. There's a really cool little set of rules in the Maelstrom book which was Crucible of champions which basically allows you to kind of create custom heroes and give them cool wargear and people have been having loads of fun either painting up cool stuff or even converting models to do it with and that's the sort of way that content that's like crusade will release in the future. So we we know loads of people love to do crusade-like things but the codexes going forwards won't have crusade content. The things that would been like crusade will release in things that look a bit like the maelstrom book. Q - Indirect fire and hidden. How does that work? A - When you choose a target, if you've got indirect fire, you can choose something that you can't see. So, you could choose a hidden enemy unit, even if they're hiding way at the back of the battlefield, which is kind of how you'd expect artillery would work. It's about the only thing in the game that can do it. If you choose something you can't see, you hit them on sixes, unless you have a unit nearby in your army that can see them. So, if you've got something like a basilisk at the back of the board and you're taking truly speculative shots, you're going to be hitting very rarely. It might still be worth it if you know there's a a one model parked on the objective or you just don't have anything else to shoot which is quite common in the first few turns of the game. But later if you've got something like a sentinel or some ratlings or something that have like shimmy their way forward and they've spotted an enemy unit, you can hit them on a much more reliable roll. It gives you something for those sort of advanced elements to do as well, which is nice. Q - How do aircraft work? A - They move on by ingress. All the planes and aircraft in your force basically start the game in reserve, .they move onto the game through an ingress move, which is the way that you would deploy from reserves, any other unit. Then you can basically put them anywhere around the edge of the battlefield and kind of get yourself a bomb bombing run or a strafing run against something and then at the end of your opponent's turn, they remove themselves from the battlefield and they can come on again in your next turn for another strafing run basically. So, they're quite a useful tool to put heavy weapons wherever you would like a big platform of heavy weapons to be and kind of take out enemy tanks or bomb enemy units, that sort of thing. Q - Will we see a return to granular points? A - We got quite a few people asking about granular points and that sort of thing. The answer is yes, a bit, but not to the extent where you're spending one point per purity seal. Yeah, we're not going back to the days of like “I gave this guy a bolt pistol so it costs one point”. There are some big items of wargear that fundamentally change the way that a unit might work. So, an example when we were talking to the rules guys was something like a Riptide, which has a few big guns that do fundamentally different things in the game.They might have a slightly different point depending on which one you choose. So you don't need to worry too much about like exactly which weapons your basic battle line squads have, but when you get to the really big stuff, which has like big changes in terms of its function on the battlefield, you might see some different points for it. Q - Is the box temporary? Will it sell out and never be back? A - Yes, it is temporary in that we've made a finite number. It's a really big number. There's loads of them, but if you want one, we do recommend you order it early because once they're gone, they're gone. Q - How many Marneus Calgar miniatures can we expect to get in the 11th edition? A - Great question. We had hundreds of people asking this. Enough. Enough Marneus Calgar miniatures. Is there ever truly enough? Q - Can Imperial Knights still use Horus Heresy units? A - Heresy-era Knight chassis? Yes. Q - Will there be allies in 11th edition? A - You'll have allies in the way that you do today. So, you can ally in a chaos knight or Imperial agent units into your Imperial armies. But we're not going back to full allied forces where you had things like Elar and Tau fighting alongside each other. We're not going back to the age of soup. I think part of where this question's come from is because we've been talking about detachments and, in previous editions, you sort of attach detachments together. A detachment is an ability that you choose which affects your entire army. So if you say “I've got a space marine army” and maybe you've got one detachment that interacts with your intercessors and you've got another detachment that interacts with librarians, all of those rules would apply to everything in your army that's got the appropriate keywords. So if you joined a librarian to your intercessor squad, they would be able to benefit from both sets of detachment rules. So you can do some quite powerful combos with certain different armies. Q - Do armies get any bonuses for not using all three of their detachment points? A - No. So, use them or lose them. You really might as well just pick another, like if you got one detachment point left over, just pick a detachment and use it because there may be some benefit to it depending on what you end up facing or doing. And it's three detachment points in 2,000 points. If you play in smaller games, you might get slightly less or bigger games, you might get more. But yes, occasionally there are detachments that will only impact one model in your army. So, there's a few for Space Marines, Emperor's Champion has got one. There's some for Genestealer cults which impact some of your smaller units. So even if you've only got one model, you're like, "Yeah, why not? I've got a point left. I'm not doing anything else with it. You might as well use it." Q - What happens to the drop pods after they land on a planet? Are they left there or are they picked up and reused somehow? A - So the Imperium is weird, isn't it? In that it's simultaneously incredibly wasteful, but also really like fastidious over not losing things that it considers of value. So at the end of any battle, you can imagine that the tech marines and the chapter serfs descend and fastidiously reclaim and recover everything that they can, and that would include drop pods. I like the idea that drop pods become more honored the more successful drops that they've made. You can also imagine that maybe every now and again there's one that gets lost somewhere if the space marines all kind of died on mission or something and then the local ecclesiarchy sort of take it away and make a little shrine out of it or something. But yeah, we think they mostly get reclaimed. There are interesting bits of lore about the lengths to which chapters will go to reclaim war gear and like vehicles and things. So as long as the drop pod in any way survives impact it's done its job and that's worthy of honoring its machine spirit Q - What changes are there to Psychic powers in the new edition? A - So there are some changes to the way psychic powers work. The main thing is that psychic attacks now basically ignore modifiers to hit and wound. So previously psychic was mostly just a keyword that you attach to units and you'd have buffs against it or maybe certain abilities would trigger on psychic units. Now if you have psychic as a keyword on a weapon, particularly in the shooting phase, it does extra stuff. So effectively you get free ignores cover. So no minuses to hit. But also if the enemy's got any abilities on their data sheet or they used any strategems that lower the wound roll, you can ignore it. Q - When playing a 1500 point game, which rules would be recommended to be used; strike force or incursions? A - You effectively count as playing strike force, so a, 1000 points up to 1,999 until you hit the 2,000 point mark and then you tick over into the next size of game effectively. That's how that would work. Q - Do Adam and Eddie have any personal favorite detachment combos? A - I've been looking quite hard at things that I can use to sandwich in land speeders and bikes to work out a good combo. I really enjoy using the lion's blade strike force and so there's a couple of one-point detachments which I'm looking to try and sandwich some things in to get sort of maximum ravenwing fun alongside my guys in green. I've been playing quite a lot of space wolves recently. I took them to Adepticon. That was quite good fun. Most of their Codex detachments are two detachment points which means that I'm looking at the new ones which are mostly one. So I like the look of the Veterans of the Fang, which is the thing that buffs grey hunter units. I quite like having Grey Hunters and Njal Stormaller. So having that unit be able to do actions and then still put out all the pain is quite useful and then I'm also looking at the Genestealer Cult ones which we've got a video about quite soon. There's some really really good one detachment point ones for them and I'm thinking of just taking all of those together. Q - How much how much will the Armageddon box set cost? A - We can't give you the exact price, but we can tell you it's a little bit more than the Leviathan box and a little bit less than Saturnine. Q - When can I buy it, Adam? A - You can buy Warhammer 40,000 Armageddon in June. Watch this space for more information. We'll give you a fixed date closer to. Marshal Loss, Antarius, RedFox and 11 others 14 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171464 Share on other sites More sharing options...
Karhedron Posted 13 hours ago Share Posted 13 hours ago 11 minutes ago, Halandaar said: For those who either can't or don't want to sit through a 45 minute video for the answers, transcript below. I tried to leave it mostly verbatim, just cleaned up a bit. You couldn't have posted that 45 minutes ago? Halandaar and Orange Knight 2 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/33/#findComment-6171467 Share on other sites More sharing options...
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