Rusted Boltgun Posted Thursday at 08:04 PM Share Posted Thursday at 08:04 PM I've not had a chance to watch the preview games yet but I'm certainly intrigued by the terrain objectives and 'narrative' missions. I wonder how much they will differ from previous mission packs. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6172970 Share on other sites More sharing options...
Mogger351 Posted Thursday at 08:05 PM Share Posted Thursday at 08:05 PM (edited) 11 minutes ago, Karhedron said: This bit from today's announcement caught my eye. This sound like there are quicker and simpler terrain rules for "casual play" (which is where I think most of us will end up) without having to go to the precision of fully balanced tournament battles. This sounds like the option I will try out first and hopefully will reassure the people who still want beer n' pretzels games. Having now seen them (albeit in french) they are actually incredibly vague and loose like the 10th ones. The terrain layouts shown on warcom were maybe the comp ones? Edit, adding janky screenshot. Edited Thursday at 08:07 PM by Mogger351 Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6172971 Share on other sites More sharing options...
Crimson Longinus Posted Thursday at 09:50 PM Share Posted Thursday at 09:50 PM 1 hour ago, Karhedron said: This bit from today's announcement caught my eye. This sound like there are quicker and simpler terrain rules for "casual play" (which is where I think most of us will end up) without having to go to the precision of fully balanced tournament battles. This sounds like the option I will try out first and hopefully will reassure the people who still want beer n' pretzels games. That is good to know, and I hoped there would be something like this. Casual play do not need exact dimensions of terrain. One of course can always ignore the official guidelines, but it is good that there is actually something in the rules that can work as basis of consensus. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6172989 Share on other sites More sharing options...
Evil Eye Posted Thursday at 10:05 PM Share Posted Thursday at 10:05 PM Yeah, that is nice to see. Good that they seem to have finally grasped the concept of separating competitive and normal play. Karhedron and Antarius 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6172991 Share on other sites More sharing options...
Inquisitor_Lensoven Posted Thursday at 10:15 PM Share Posted Thursday at 10:15 PM (edited) 6 hours ago, Ahzek451 said: $280 ouch. If true...yeah I am happy to sit this one out and get a used/discount rulebook and cards. I don’t disagree, but I think when you take model count into consideration it’s not a bad deal compared to things like the eldar corsair battle force which is $255. its just that $300+ after tax is a big investment all at once. $230 I think this would fly off the shelves. $250+? Not so much. 4 hours ago, Karhedron said: This bit from today's announcement caught my eye. This sound like there are quicker and simpler terrain rules for "casual play" (which is where I think most of us will end up) without having to go to the precision of fully balanced tournament battles. This sounds like the option I will try out first and hopefully will reassure the people who still want beer n' pretzels games. Ironically I have 0 interesting playing competitively but absolutely do not want to use simplified rules for terrain. I hate how basic terrain has been the last two editions edit someone make it make sense. i can’t shoot at a model I can physically see through a window, but i can move my models through a physical solid wall. if we’re arguing there’s some sort of hole in the wall big enough for a soldier to fit through (some of these soldiers being 8+ ft tall and 3ft wide) than these imaginary holes/gaps are plenty big enough to look and shoot through. Edited Thursday at 11:58 PM by Inquisitor_Lensoven SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6172992 Share on other sites More sharing options...
Antarius Posted yesterday at 03:58 AM Share Posted yesterday at 03:58 AM I think it pays to discern between "abstraction" and "simple" in this case (with the, rather large, caveat that none of us know the actual terrain rules of 11th yet, of course). I don't think something like the "hidden" targeting rules as they've been described are simple, but I do think they are more abstract. In contrast, I think the TLOS rules they've tried (and, in my opinion, failed) to make work for the last couple of decades are simpler, but lack the elegance of more abstract LOS rules, as well as often causing more complications in practice (not to mention the risk of poking your eyes out when trying to get the famed "model's eye view"). That being said, I would much prefer that models can't pass through walls, at least not without movement penalties. That just seems "simple, not simplified" and unimmersive to me, but we'll see how it shakes out once we have all the rules. If nothing else, it's a prime target for house rules. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173006 Share on other sites More sharing options...
Mogger351 Posted yesterday at 06:40 AM Share Posted yesterday at 06:40 AM 2 hours ago, Antarius said: I think it pays to discern between "abstraction" and "simple" in this case (with the, rather large, caveat that none of us know the actual terrain rules of 11th yet, of course). I don't think something like the "hidden" targeting rules as they've been described are simple, but I do think they are more abstract. In contrast, I think the TLOS rules they've tried (and, in my opinion, failed) to make work for the last couple of decades are simpler, but lack the elegance of more abstract LOS rules, as well as often causing more complications in practice (not to mention the risk of poking your eyes out when trying to get the famed "model's eye view"). That being said, I would much prefer that models can't pass through walls, at least not without movement penalties. That just seems "simple, not simplified" and unimmersive to me, but we'll see how it shakes out once we have all the rules. If nothing else, it's a prime target for house rules. The actual rules are out there in full if you know French. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173009 Share on other sites More sharing options...
Mogger351 Posted yesterday at 09:19 AM Share Posted yesterday at 09:19 AM I'm seeing a lot of talk about how botched the coherency rules are. After having a look in other books I think 10th has the best version of the rule, with 11th the worst. Not really sure how they managed to make it so much worse. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173015 Share on other sites More sharing options...
Crimson Longinus Posted 23 hours ago Share Posted 23 hours ago 5 hours ago, Mogger351 said: I'm seeing a lot of talk about how botched the coherency rules are. After having a look in other books I think 10th has the best version of the rule, with 11th the worst. Not really sure how they managed to make it so much worse. What's the issue? Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173034 Share on other sites More sharing options...
Mogger351 Posted 23 hours ago Share Posted 23 hours ago 19 minutes ago, Crimson Longinus said: What's the issue? The rule simply states a model must be within 2" of another model and no 2 models can be more than 9" apart. So in say a unit of 5, you can have 3 in base to base, a 7"ish gap then the other 2 in base to base. What's fun is the wording on coherency across all GWs games historically is very vague, we've all sort of relied on the images rather than RAW. Antarius, Crimson Longinus, phandaal and 2 others 1 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173035 Share on other sites More sharing options...
Captain Idaho Posted 23 hours ago Share Posted 23 hours ago (edited) Having to remain within 9" of every model means moving anything other than a straight line, especially around terrain, is going to a tiresome very quickly and a hindrance just as easily. This is especially true if you have a unit larger than 10 strong and to be honest, even a 10 strong unit will find itself "shuffling" often. Then there's the time wasting of measuring everything over and over. The rules look awful. Just, amateur intrinsically. Edited 23 hours ago by Captain Idaho SvenIronhand, Interrogator Stobz, Ming the Merciless and 2 others 1 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173036 Share on other sites More sharing options...
Lord Marshal Posted 23 hours ago Share Posted 23 hours ago (edited) PDF of the Core Rules dropping 'early next week' according to the last Faction Focus, so less need to squint at French translations, mon amis. Edited 23 hours ago by Lord Marshal Orange Knight, Mechanicus Tech-Support and DemonGSides 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173038 Share on other sites More sharing options...
Antarius Posted 22 hours ago Share Posted 22 hours ago 50 minutes ago, Mogger351 said: The rule simply states a model must be within 2" of another model and no 2 models can be more than 9" apart. So in say a unit of 5, you can have 3 in base to base, a 7"ish gap then the other 2 in base to base. What's fun is the wording on coherency across all GWs games historically is very vague, we've all sort of relied on the images rather than RAW. Ha! Seems likes something that will be FAQed day one or very soon thereafter. It's so obviously not RAI that I'm almost surprised anyone thought of it. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173041 Share on other sites More sharing options...
Mogger351 Posted 22 hours ago Share Posted 22 hours ago 29 minutes ago, Antarius said: Ha! Seems likes something that will be FAQed day one or very soon thereafter. It's so obviously not RAI that I'm almost surprised anyone thought of it. The fun thing is that beyond older/other rules having an image suggesting the conventional coherence, the only other hint is mention of the unit moving as a "single group" often, which is in turn not defined. So this has possibly been the case RAW for years. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173045 Share on other sites More sharing options...
Dried Posted 21 hours ago Share Posted 21 hours ago God I hate rule lawyering and honest sometimes I feel this kind of exploits are the reason why we can't have nice simple written rules. Antarius, Focslain, Crimson Longinus and 18 others 2 16 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173051 Share on other sites More sharing options...
jaxom Posted 20 hours ago Share Posted 20 hours ago (edited) 4 hours ago, Mogger351 said: The rule simply states a model must be within 2" of another model and no 2 models can be more than 9" apart. The practical aspects remind me of 1st edition Star Wars Legion. There is now a 9+(2*base size)” maximum linear footprint. Hmm, I kind of want to math out possible volumes…. Edit: The picture also kind of reminds me of a dry manual description of two infantry sticks. Edited 18 hours ago by jaxom Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173058 Share on other sites More sharing options...
Xenith Posted 15 hours ago Share Posted 15 hours ago On 5/28/2026 at 11:15 PM, Inquisitor_Lensoven said: someone make it make sense. i can’t shoot at a model I can physically see through a window, but i can move my models through a physical solid wall. It's a game, not a simulation, and terrain rules are abstract to represent models moving around. That model wouldn't stand like an idiot in the window, but would duck and get out of line of sight, just like real life. Similarly, walking tanks don't really care for doors, and previous rulebooks have said they just smash through or are assumed to carry breaching charges. mel_danes, DemonGSides and phandaal 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173069 Share on other sites More sharing options...
Inquisitor_Lensoven Posted 13 hours ago Share Posted 13 hours ago (edited) 4 hours ago, Xenith said: It's a game, not a simulation, and terrain rules are abstract to represent models moving around. That model wouldn't stand like an idiot in the window, but would duck and get out of line of sight, just like real life. Similarly, walking tanks don't really care for doors, and previous rulebooks have said they just smash through or are assumed to carry breaching charges. lol and yet in real life people are shot through windows, doors, holes in the wall all the time. it doesn’t need to be a simulation but the logic behind the abstractions should be logical. also breaching charges don’t generally blow holes I person can walk through in the sort of materials used to construct hive cities or even regular concrete walls…breaching charges are meant for blasting doors open, not making doors in very solid walls. Edited 10 hours ago by Dr_Ruminahui SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173074 Share on other sites More sharing options...
Osteoclast Posted 10 hours ago Share Posted 10 hours ago (edited) 3 hours ago, Inquisitor_Lensoven said: lol and yet in real life people are shot through windows, doors, holes in the wall all the time. it doesn’t need to be a simulation but the logic behind the abstractions should be logical. also breaching charges don’t generally blow holes I person can walk through in the sort of materials used to construct hive cities or even regular concrete walls…breaching charges are meant for blasting doors open, not making doors in very solid walls. Mouse holing is incredibly easy and common and part of normal urban warfare tactics (as its a wee bit safer than down the street or through a door). Starting on page B-4, you can see what it takes for even small arms fire to breach walls including concrete. And objections of "But space walls!" must contend with "Space guns used by power armored superhumans" for 90% of the use cases. Edited 10 hours ago by Dr_Ruminahui SvenIronhand, ZeroWolf, BitsHammer and 2 others 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173084 Share on other sites More sharing options...
Evil Eye Posted 36 minutes ago Share Posted 36 minutes ago Personally I don't like the idea of being able to just walk straight through a wall, and I feel the solution is slightly more detailed terrain rules that can differentiate between barriers that can be navigated with difficulty and impassable solid walls. Some degree of abstraction is expected, and 5E style TLOS was a mistake, but intangible walls are too far the other way. Something as simple as "Walls can only be moved through if there is a gap the unit could feasibly fit through" would do the trick- sure, there would need to be some room for interpretation (we can assume guys like Guilliman can fit through smaller doors than his model physically can due to the in-universe Guilliman being mobile and not permanently affixed to a mound of rubble), but for the pre-made terrain layouts I'd rather GW provided a guide document showing what models can fit through what gaps using their terrain as examples, rather than just saying walls don't actually impede movement. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/39/#findComment-6173111 Share on other sites More sharing options...
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