mel_danes Posted June 29 Share Posted June 29 Now that we have a better idea of possible loadouts I can build my remaining 3, to fill the squad to 6. Also this multipart kit does not have the Indomitus Crusade badge on the left forearm, which is easy to remove, but now not required. Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177984 Share on other sites More sharing options...
Brainmisfire Posted June 29 Share Posted June 29 I am a bit surprised by these as I thought they would be moving to hover bikes. I hate grav tanks for SM but I like the idea of the 'lighter' vehicles (bikes, speeders) being anti-grav. Also like others have said, fairly underwhelming. I don't have any bikes yet, but as a newer Dark Angels player I'll wait to see what they do with a Ravenwing refresh. Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177986 Share on other sites More sharing options...
Marshal Loss Posted June 29 Share Posted June 29 These are fine but pretty dull. No issues with them, but hope the Orks win next week so we get something more interesting 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177989 Share on other sites More sharing options...
ThaneOfTas Posted June 29 Share Posted June 29 They're fine. It's good that they're no longer monopose. Would have been cool if they could take a more interesting gun but it's not too bad. Nice to have different chest pieces and Sergeant weapons Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177991 Share on other sites More sharing options...
Karhedron Posted June 29 Share Posted June 29 (edited) 6 hours ago, Crimson Longinus said: Oh, and I definitely hope we will get a bike captain and lieutenant! Some of us couldn't wait. If they stay at their current price, 80 points for a high speed Thunder hammer delivery system is not too shabby. Especially in LAG where they hit at S11 on the Charge. Edited June 29 by Karhedron phandaal, Crimson Longinus and Dark Shepherd 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177992 Share on other sites More sharing options...
Marshal Reinhard Posted June 29 Share Posted June 29 Good to finally have them. Bodes well for the inevitable captain Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177993 Share on other sites More sharing options...
HeadlessCross Posted June 29 Share Posted June 29 3 hours ago, Jings said: My point is if aesthetically different models is fine, then where is the harm of them having slightly different loadouts. The SS Space Marine Unit Bloat sailed a long time ago. Because it's REALLY odd when you add robes to Assault Terminators and suddenly they're taking less damage but somehow they're less scary. I'm all for random kits from a modeling perspective. I encourage GW to keep going for that. However, the moment you start granting random rules to random bespoke kits it becomes a nightmare for balance and tries to treat the Loyalist Marine armies differently when they shouldn't be. Hell, this happens for REGULAR models too. There's THREE rules for different Phobos Lieutenants. It's not necessary. At all. SvenIronhand, Blindhamster, darkdark25 and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177994 Share on other sites More sharing options...
Orange Knight Posted June 29 Share Posted June 29 These are great. One of the best things about them is having access to more poses, not necessarily the new weapon options. Still, this is a nice upgrade. Let's see how their rules pan out once the new codex drops. All armies feel in limbo when transitioning from one edition to the next. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6177996 Share on other sites More sharing options...
Jings Posted June 29 Share Posted June 29 1 hour ago, HeadlessCross said: Because it's REALLY odd when you add robes to Assault Terminators and suddenly they're taking less damage but somehow they're less scary. I'm all for random kits from a modeling perspective. I encourage GW to keep going for that. However, the moment you start granting random rules to random bespoke kits it becomes a nightmare for balance and tries to treat the Loyalist Marine armies differently when they shouldn't be. Hell, this happens for REGULAR models too. There's THREE rules for different Phobos Lieutenants. It's not necessary. At all. Loyalist Marines have been different armies since at least Angels of Death in 2nd edition. It was only in 10th Edition they were all effectively rolled into one army, and even then there are 6 separate Codex Marine factions with their own books and distinct rules. Again, that's a good thing and we should have more of that. I'm with you on things like the Phobos Lieutenant. But a Deathwing Knight is distinct enough to warrant differences. Don't care about balance. Game has never been balanced and never will. You just take your turn when you're OP and eat it when you're not - same things with Factions. NorthernUltramarines, ThaneOfTas and Wolf Guard Dan 3 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178002 Share on other sites More sharing options...
HeadlessCross Posted June 30 Share Posted June 30 3 hours ago, Jings said: Don't care about balance. Game has never been balanced and never will. You just take your turn when you're OP and eat it when you're not - same things with Factions. What an absolutely horrible attitude 3 hours ago, Jings said: I'm with you on things like the Phobos Lieutenant. But a Deathwing Knight is distinct enough to warrant differences. So why is the Deathwing Knight distinct yet the Reiver Lieutenant vs the basic Phobos Lieutenant isn't? SvenIronhand, CastellanDeMolay and AvePicante 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178012 Share on other sites More sharing options...
Xirix Posted June 30 Share Posted June 30 Are there no options to have both hands on the bike for pure steering? kabaakaba 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178015 Share on other sites More sharing options...
Lexington Posted June 30 Share Posted June 30 7 hours ago, Brainmisfire said: I am a bit surprised by these as I thought they would be moving to hover bikes. I think there’s a very strong feeling within GW right now that the original Primaris wave was too much of a departure from the classic things that made Space Marines work, and things like hover vehicles have been consequently shelved. Matcap86, Dark Shepherd, Scribe and 6 others 3 3 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178017 Share on other sites More sharing options...
Jings Posted June 30 Share Posted June 30 4 hours ago, HeadlessCross said: What an absolutely horrible attitude Okay. Doesn't make me wrong though does it. 4 hours ago, HeadlessCross said: So why is the Deathwing Knight distinct yet the Reiver Lieutenant vs the basic Phobos Lieutenant isn't? Back in the day, how a unit would be handled would be you'd have a Lieutenant unit. You'd then have wargear. So how it would be handled would be one would be a Lieutenant equipped with Phobos armour, the other the same but with Reiver wargear. You would have 4 current data sheets consolidated into 1. Nowadays things are different, but like how Tacticus Lts are handled, it should be Phobos Lt with different loadout. 1 data sheet. Deathwing Knights, as opposed to to THSS Termies, are rocking ancient relic maces, not THs, warranting a different weapon profile, and have much larger shields, hence their damage reduction ability. They also pay a points premium for that. Back to the topic at hand, RWK have plasma bikes and Corvus Hammers. Again, a completely different loadout from bolter bikes with chain swords. Moreso actually than DWKs. They warrant a separate kit with separate rules. ThaneOfTas and Antarius 2 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178025 Share on other sites More sharing options...
lhg033 Posted June 30 Share Posted June 30 They're ok, not really more to say. I will be waiting for updated Black Knights and/or the Ravenwing option/upgrades for these. I may end up with some at some point. I already have 2x the ETB versions so no rush for more Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178026 Share on other sites More sharing options...
Nephaston Posted June 30 Share Posted June 30 3 hours ago, Lexington said: I think there’s a very strong feeling within GW right now that the original Primaris wave was too much of a departure from the classic things that made Space Marines work, and things like hover vehicles have been consequently shelved. Arguably the grav plates were added to vehicles that otherwise would've been tracked. The bikes being wheeled means no hover plates, with the one suboden khan gets being an exception and iirc specifically made by cawl to be such. 3 hours ago, Xirix said: Are there no options to have both hands on the bike for pure steering? The sergeant has a left hand on the grip in the pistol pose, and a right hand in any of the melee poses, though we probably need to wait for the sprue pics to see if any cutting is required. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178028 Share on other sites More sharing options...
Robbienw Posted June 30 Share Posted June 30 15 hours ago, Blindhamster said: Ravenwing knights were good actually, yeah good point. The basic upgraded bikers were nothing special The upgrade bikes were great, just enough decorative bits to be distinctive without overdoing it for line Ravenwing. The trio of bikes that came in the Dark Venegance set were great as well. Also just remebered the white scar biker from Kill Team Cassius as well, he was brilliant! He would have been the last firstborn style biker model made. Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178029 Share on other sites More sharing options...
Paturabo Posted June 30 Share Posted June 30 I don't understand some of the complaints. Having worked to make the push fit monopose kit to be decidedly less monopose, I am happy to see a multipart kit with options. I just hope the riders aren't molded to the seat or something silly like that. I hope it'll be easy to repose them (like in an Akria slide)/swap them out for orks when I loot the bikes SvenIronhand 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178031 Share on other sites More sharing options...
Rhavien Posted June 30 Share Posted June 30 Finally the MPK! As I only own three of the push fit ones I'm happy to see where the journey with the bikes is going. Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. Pistol versions are far better fitting in my opinion, however I doubt we'll see an infernus pistol option or something else. Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178033 Share on other sites More sharing options...
Halandaar Posted June 30 Share Posted June 30 3 minutes ago, Rhavien said: Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. Well no, they should have been actually mounted on the bike in place of the bolters, like the old scout bike grenade launcher, the original Chaos biker upgrade set, and the Forgeworld Outrider bikes (and of course the Ravenwing Knights) Ming the Merciless, ThaneOfTas, Rhavien and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178037 Share on other sites More sharing options...
Karhedron Posted June 30 Share Posted June 30 17 minutes ago, Rhavien said: Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. Pistol versions are far better fitting in my opinion, however I doubt we'll see an infernus pistol option or something else. I do see what you mean. The problem is that pistols have to be fired instead of the bike's bolters whereas "special" weapons could be fire in addition. Plasma pistol does seem to be the default. However this is not bad since it gets D3 shots in 11th edition. Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178038 Share on other sites More sharing options...
Rhavien Posted June 30 Share Posted June 30 Cawl clearly rushed the bike project as he forgot the make them floaty and make a bunch of alternative weapon loadouts Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178040 Share on other sites More sharing options...
Rowland Posted June 30 Share Posted June 30 14 hours ago, Karhedron said: Some of us couldn't wait. If they stay at their current price, 80 points for a high speed Thunder hammer delivery system is not too shabby. Especially in LAG where they hit at S11 on the Charge. I’m sorry but as a retired biker that helmet and backpack will just be trying to rip the rider off the bike at speed! ggergnayr and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178041 Share on other sites More sharing options...
Arkley Posted June 30 Share Posted June 30 I think due to having the ETB for so long it's not a real shock these are received with underwhelming reception. I like them I will buy them but the excitement is tempered to a low slow clap. Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178042 Share on other sites More sharing options...
Karhedron Posted June 30 Share Posted June 30 21 minutes ago, Rowland said: I’m sorry but as a retired biker that helmet and backpack will just be trying to rip the rider off the bike at speed! You have forgotten the most important rule. The rule cool! Rowland and Evil Eye 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178044 Share on other sites More sharing options...
Evil Eye Posted June 30 Share Posted June 30 I will say I am glad the bikes do still have wheels and not grav plates. For all that I'm not the biggest fan of the design (they look even less steerable than the previous design, which already looked like they would suffer from a very wide turning circle!) they aren't awful and they are at least still bikes with wheels. Man there is something funny about the old RT bikes being arguably the least impractical looking Space Marine bike design, even with the spiked wheels! ThaneOfTas and 01RTB01 2 Back to top Link to comment https://bolterandchainsword.com/topic/388187-new-multi-part-outriders/page/4/#findComment-6178046 Share on other sites More sharing options...
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