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I am a bit surprised by these as I thought they would be moving to hover bikes. I hate grav tanks  for SM but I like the idea of the 'lighter' vehicles (bikes, speeders) being anti-grav.

 

Also like others have said, fairly underwhelming. I don't have any bikes yet, but as a newer Dark Angels player I'll wait to see what they do with a Ravenwing refresh.

 

6 hours ago, Crimson Longinus said:

Oh, and I definitely hope we will get a bike captain and lieutenant!

 

Some of us couldn't wait. :wink:

 

gallery_82363_13858_174505.jpg

 

If they stay at their current price, 80 points for a high speed Thunder hammer delivery system is not too shabby. Especially in LAG where they hit at S11 on the Charge. 

Edited by Karhedron
3 hours ago, Jings said:

 

My point is if aesthetically different models is fine, then where is the harm of them having slightly different loadouts. The SS Space Marine Unit Bloat sailed a long time ago. 

Because it's REALLY odd when you add robes to Assault Terminators and suddenly they're taking less damage but somehow they're less scary. 

 

I'm all for random kits from a modeling perspective. I encourage GW to keep going for that. However, the moment you start granting random rules to random bespoke kits it becomes a nightmare for balance and tries to treat the Loyalist Marine armies differently when they shouldn't be. Hell, this happens for REGULAR models too. There's THREE rules for different Phobos Lieutenants. 

 

It's not necessary. At all. 

These are great. One of the best things about them is having access to more poses, not necessarily the new weapon options.

 

Still, this is a nice upgrade. Let's see how their rules pan out once the new codex drops. All armies feel in limbo when transitioning from one edition to the next.

1 hour ago, HeadlessCross said:

Because it's REALLY odd when you add robes to Assault Terminators and suddenly they're taking less damage but somehow they're less scary. 

 

I'm all for random kits from a modeling perspective. I encourage GW to keep going for that. However, the moment you start granting random rules to random bespoke kits it becomes a nightmare for balance and tries to treat the Loyalist Marine armies differently when they shouldn't be. Hell, this happens for REGULAR models too. There's THREE rules for different Phobos Lieutenants. 

 

It's not necessary. At all. 

 

Loyalist Marines have been different armies since at least Angels of Death in 2nd edition. It was only in 10th Edition they were all effectively rolled into one army, and even then there are 6 separate Codex Marine factions with their own books and distinct rules. Again, that's a good thing and we should have more of that. 

 

I'm with you on things like the Phobos Lieutenant. But a Deathwing Knight is distinct enough to warrant differences. 

 

Don't care about balance. Game has never been balanced and never will. You just take your turn when you're OP and eat it when you're not - same things with Factions. 

3 hours ago, Jings said:

 

 

 

Don't care about balance. Game has never been balanced and never will. You just take your turn when you're OP and eat it when you're not - same things with Factions. 

What an absolutely horrible attitude

3 hours ago, Jings said:

 

I'm with you on things like the Phobos Lieutenant. But a Deathwing Knight is distinct enough to warrant differences. 

So why is the Deathwing Knight distinct yet the Reiver Lieutenant vs the basic Phobos Lieutenant isn't?

7 hours ago, Brainmisfire said:

I am a bit surprised by these as I thought they would be moving to hover bikes.


I think there’s a very strong feeling within GW right now that the original Primaris wave was too much of a departure from the classic things that made Space Marines work, and things like hover vehicles have been consequently shelved.

4 hours ago, HeadlessCross said:

What an absolutely horrible attitude

 

Okay. Doesn't make me wrong though does it. 

 

4 hours ago, HeadlessCross said:

So why is the Deathwing Knight distinct yet the Reiver Lieutenant vs the basic Phobos Lieutenant isn't?

 

Back in the day, how a unit would be handled would be you'd have a Lieutenant unit. You'd then have wargear. So how it would be handled would be one would be a Lieutenant equipped with Phobos armour, the other the same but with Reiver wargear. You would have 4 current data sheets consolidated into 1. Nowadays things are different, but like how Tacticus Lts are handled, it should be Phobos Lt with different loadout. 1 data sheet. 

 

Deathwing Knights, as opposed to to THSS Termies, are rocking ancient relic maces, not THs, warranting a different weapon profile, and have much larger shields, hence their damage reduction ability. They also pay a points premium for that. 

 

Back to the topic at hand, RWK have plasma bikes and Corvus Hammers. Again, a completely different loadout from bolter bikes with chain swords. Moreso actually than DWKs. They warrant a separate kit with separate rules. 

3 hours ago, Lexington said:


I think there’s a very strong feeling within GW right now that the original Primaris wave was too much of a departure from the classic things that made Space Marines work, and things like hover vehicles have been consequently shelved.

Arguably the grav plates were added to vehicles that otherwise would've been tracked. The bikes being wheeled means no hover plates, with the one suboden khan gets being an exception and iirc specifically made by cawl to be such.

 

3 hours ago, Xirix said:

Are there no options to have both hands on the bike for pure steering?

The sergeant has a left hand on the grip in the pistol pose, and a right hand in any of the melee poses, though we probably need to wait for the sprue pics to see if any cutting is required.

15 hours ago, Blindhamster said:

Ravenwing knights were good actually, yeah good point. The basic upgraded bikers were nothing special

 

The upgrade bikes were great, just enough decorative bits to be distinctive without overdoing it for line Ravenwing. 

 

The trio of bikes that came in the Dark Venegance set were great as well.

 

Also just remebered the white scar biker from Kill Team Cassius as well, he was brilliant!  He would have been the last firstborn style biker model made.

I don't understand some of the complaints. Having worked to make the push fit monopose kit to be decidedly less monopose, I am happy to see a multipart kit with options. I just hope the riders aren't molded to the seat or something silly like that. I hope it'll be easy to repose them (like in an Akria slide)/swap them out for orks when I loot the bikes  :wink:

Finally the MPK! As I only own three of the push fit ones I'm happy to see where the journey with the bikes is going. 

Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. Pistol versions are far better fitting in my opinion, however I doubt we'll see an infernus pistol option or something else.

3 minutes ago, Rhavien said:

Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. 

 

Well no, they should have been actually mounted on the bike in place of the bolters, like the old scout bike grenade launcher, the original Chaos biker upgrade set, and the Forgeworld Outrider bikes (and of course the Ravenwing Knights)

17 minutes ago, Rhavien said:

Regarding load out it never made sense to me to carry two handed guns (plasma, melter) on a bike. Pistol versions are far better fitting in my opinion, however I doubt we'll see an infernus pistol option or something else.

 

I do see what you mean. The problem is that pistols have to be fired instead of the bike's bolters whereas "special" weapons could be fire in addition. Plasma pistol does seem to be the default. However this is not bad since it gets D3 shots in 11th edition.

14 hours ago, Karhedron said:

 

Some of us couldn't wait. :wink:

 

gallery_82363_13858_174505.jpg

 

If they stay at their current price, 80 points for a high speed Thunder hammer delivery system is not too shabby. Especially in LAG where they hit at S11 on the Charge. 

I’m sorry but as a retired biker that helmet and backpack will just be trying to rip the rider off the bike at speed! :wink:

21 minutes ago, Rowland said:

I’m sorry but as a retired biker that helmet and backpack will just be trying to rip the rider off the bike at speed! :wink:

 

You have forgotten the most important rule. The rule cool! :laugh:

I will say I am glad the bikes do still have wheels and not grav plates. For all that I'm not the biggest fan of the design (they look even less steerable than the previous design, which already looked like they would suffer from a very wide turning circle!) they aren't awful and they are at least still bikes with wheels.

 

Man there is something funny about the old RT bikes being arguably the least impractical looking Space Marine bike design, even with the spiked wheels!

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