konrad curz Posted May 28, 2005 Share Posted May 28, 2005 hey guys.i been away to long. neway if ur interested i based my night lords around a raiding party, where theirs 2 rhinos,2 raptor squads,and the troops mainly have bp/cs so its very cc oreintated.it may not sound to great (no real heavy support) but the nl cant beat everything lol. neways keep up the gd work on this codex Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-869834 Share on other sites More sharing options...
emperorschildrenofluxt Posted May 29, 2005 Share Posted May 29, 2005 Well Night lords are Great that my thrid Chaos army i play and i do Use no marks just vet skills HQ of mine Is a daemon prince with a Dark blade with flight and DArmour and DAura spiky bits and Mutation elites 8 possed with Flight troops 2 squads of 9 marines with one squad with melta guns and tank hunter, inflrate, and stealth champion has a power fist and combimelta second squad 9 with furoius charge inflatrate, stealth and two plasma pistols and the champoin with a plasma pistol and power fist Raptors just five man squad all with tanker hunter and and stealth one squad with with 3 melta guns and plasma pistol with champion and power fist second with four plasma pistols and power weapon thrid three flamers and plasma pistol and power weapon fourth squad was just3 melta guns and aplasma pistol with power fist all champoins had mutation and strenght excect for the ones with powerfists the unit of raptors with flamers had furoius charge in stead of tank hunter one Dreadnaught with dread klaw drop pod with mutation and two dreadnaught close combat weapons and a havoc launcher its a fast hitting and fast moving army lots of fire power that can take out units left and right or take out termies too I battled bugs and marines and dark eldar all the time and its effective army to play against them since u hide and wait for them to come too u and then on turn two or three u bring in ur dread naught and let him have fun the only thing i dont like about it is the blood rage it gets and that make its unreliable on holding objectives i usually plant it right on the the objective and let the other armies shoot at it and let take its toll out on them while the rest of the force hit and runs on there supporting untils so no marks are good in night lords armies and take few transports i still want to try out termies in this army but at 75 points a model with all the vetern kills and equipment on them there not worth it Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-870416 Share on other sites More sharing options...
Gree Posted June 9, 2005 Author Share Posted June 9, 2005 Night Lord tactics are primarily based on fear with a healty dose of speed. Amyway this is my Lord for my army how is he. Twin Master-Crafted LC Stealth Adeapt Night Vision Deamon Armor Deamonic Aura Deamonic Flight Deamonic Essence He joins he's 7-man retine of Raptors. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-882388 Share on other sites More sharing options...
Haeslich Posted June 11, 2005 Share Posted June 11, 2005 Do you find the fact he can't hit-and-run gets them into trouble, or are they mostly there for the sacraficial value of a retinue? Hae's'lich Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-884219 Share on other sites More sharing options...
Lord_Caerolion Posted June 11, 2005 Share Posted June 11, 2005 Well, its better to have the retinue made of raptors than a retinue of chosen champions all with daemonic flight, or possessed with flight. The loss of hit-and-run is a small price to pay in my own opinion. :tu: Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-884603 Share on other sites More sharing options...
emperorschildrenofluxt Posted June 12, 2005 Share Posted June 12, 2005 well no the hit and run actucally is good figure if u have four squads for raptors one armed with 3 melta guns and plasma pistol an power weapon on the ac second one armed same way thrid oneone armed same way with flamers and AC with power fist and the fourth one armed with three plasma pistols and ac armed with a power fist and plasma pistol all shot into one squad or two squads that are close to gether there a lot of dead marines or dead what ever then u charge them u will end up killing about 4 to 5 marines in the shooting and then u charge in with furiuos charge u take out a few more about 3 to 4 that would either kill off the squad or leave only a few there like 2 then u hit and run and let ur troops or a Daemon prince mop up to support them if they happen to get stuck in CC it works out pretty good and the hounds Idea is good and they can move as fast as the ac so u can take them with bike or flight Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-884719 Share on other sites More sharing options...
Lord_Caerolion Posted June 15, 2005 Share Posted June 15, 2005 i meant as a 'bodyguard' for a lord/lieutenant with flight. Its one of the only ways to protect him from enemy fire unless you hug cover or shield him behind a rhino. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-888055 Share on other sites More sharing options...
Veteran Sergeant Amadeus Posted June 18, 2005 Share Posted June 18, 2005 If I could just give my own humble opinion. I've been contemplating having: 4 12 man marine squads each with 2 plasma guns, give them infiltrate and set them up in a line just out of assault reach of the enemy. 4 full squads of raptors jumping back and forth over my ine of men and nice defiler dropping shels here and there. A daemon prince with DFlight and some flying choson jumping about too. Any comments wold be great. Thanks Amadeus Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-891194 Share on other sites More sharing options...
Mutt-Man! Posted June 19, 2005 Share Posted June 19, 2005 You guys forget that havocs can be tooled up with assault weapons? Place a few groups of havocs in rhinos for that firepower and close threat image NL's possess. Go with possessed with wings when you get few fast attack choices. Use bikes over raptors, and remember you can upgrade the champ's bike weapon for a total of 3 weps just like raptor units. Dont forget Fabius Bile, you can include him without opponents consent. Put 9 bad boys in a land raider and the second HQ sorcerer with mass mutation and assault weps + furious charge. watch the possible str 7 attacks fly. It's a gable though, I admit. Terminators? Bah, who needs them. Place a lord on a bike with Daemonic Rune, chaos armour, meltagun and Lightening Claw + furious charge and he'll rip most anything apart. Good firepower soaker too. That pretty much sums it all up, I used to play these guys but I have a similar IW HtH force. Enjoy. MoCU - useful when you dont use a champion in large units like havocs. Larger the unit, the more useful it becomes (the more LD checks to make) and even more useful in a HtH army. Since morale checks comes around twice in a full game turn rather than once. You can have stealth adept + MoCU with one more veteran skill, Stealth adept dosent count towards your max, its your legion special skill. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-892069 Share on other sites More sharing options...
Brother Nihm Posted June 23, 2005 Share Posted June 23, 2005 You can have stealth adept + MoCU with one more veteran skill, Stealth adept dosent count towards your max, its your legion special skill. I'm sorry but that is not correct, Only Nightvision is "free". Stealth adept is a special skill that we have sole rights to, it can be bought at the same cost/limitations as normal Vet skills. C:CSM p. 42, 3rd paragraph/bullet. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-896548 Share on other sites More sharing options...
YourHeroesAreDead Posted June 24, 2005 Share Posted June 24, 2005 Dosen't matter, real NL players dont take MOCU anyways. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-897928 Share on other sites More sharing options...
Lord_Caerolion Posted June 27, 2005 Share Posted June 27, 2005 I agree with Heroes, Night Lords shouldn't take MOCU, as it goes against their doctrine of using chaos as a tool ,so it doesn't make sense that they would pledge their souls to something they see as inferior. Personally my own Night Lords the only mutations included are accidental ones resulting from the stay in the Eye of Terror, not resulting from daemonic bargains. Night Lords suit the embittered, callous imagery that MOCU destroys, an idea that they can prove themselves without relying on deamons etc to win a battle. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-900558 Share on other sites More sharing options...
treadhead2 Posted June 30, 2005 Share Posted June 30, 2005 GW did a warhammer figure called BELAKOR THE DAMNED looks great as my daemon prince just added a bolt pistol to the out stretched hand and voila Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-903883 Share on other sites More sharing options...
Havock Posted June 30, 2005 Share Posted June 30, 2005 Edit: Sounded like a great idea 'till I realized hounds can't turbo-boost, though that does make for an amusing image... <{POST_SNAPBACK}> that's where those chains come in handy... :D *yipyip* *vroammmmmm!* *aieeee!* ontopic: me likes night lords, I am currently spending bucks on my Black Dragons cursed founding chapter, however, night lords tempt me...so...much :P really cool fluff, and a rule that makes them actually good sluggers. and I love the paint scheme, and let's not forget the fact that roboutes boys don't like them, which is a plus :D Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-904929 Share on other sites More sharing options...
Lord_Caerolion Posted July 14, 2005 Share Posted July 14, 2005 In my opinion the BA character Mephiston or whoever, the Librarian character, makes a great Night Lord HQ, with some conversion. Just remove the BA iconography, add lightning and skulls and you're there. :lol: The armour is even already modeled like a flayed torso. :) Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-919303 Share on other sites More sharing options...
Havock Posted August 2, 2005 Share Posted August 2, 2005 guess this is it, next project after (or before, if I cave :evil:) my black dragons... fun thing is: you can use their "option" relatively soon, 40k in a flash, stealth adept? yesplease. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-937432 Share on other sites More sharing options...
Lord_Caerolion Posted August 4, 2005 Share Posted August 4, 2005 Good man, Havock. ;) We need all the men we can get to give Roboute and Dorn ( pompous :) ) a good beating. Let us know when you start the project. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-938930 Share on other sites More sharing options...
Havock Posted August 4, 2005 Share Posted August 4, 2005 well, soon, probably. I mean, nightlords are still marines. SO my dragons will have to playe the traitor now and then until I have a full standing army. by the way, is it just me or do the pictures of the nightlords actually suggest much plainer armour than for example, the black legion? less spiky stuff and all that. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-939750 Share on other sites More sharing options...
Lord_Caerolion Posted August 5, 2005 Share Posted August 5, 2005 Night Lords in the fluff do not have as much chaotic influence, but the actual models have just as many spikes etc as the other undivided legions. It depends on how you want your Night Lords to be, either totally chaotic and wild/mutated, or just like bitter, evil, 'normal' marines. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-940132 Share on other sites More sharing options...
Havock Posted August 5, 2005 Share Posted August 5, 2005 A bit of a mix I think, it would probably be very dependant on the marine we are talking about: one may think that all the spikes and such add to his scariness-factor, while another thinks "meh, this is bull<DELETED BY THE INQUISITION>, those spikes are annoying when walking through the bushes" I'd pretty much go for the latter one I think, the veterans/champs probably having a good bit more embelishment on their armour. by the way: what blue do I use? :D Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-940419 Share on other sites More sharing options...
Lord_Caerolion Posted August 6, 2005 Share Posted August 6, 2005 regal blue is the colour recomended by the codex. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-941002 Share on other sites More sharing options...
Havock Posted August 6, 2005 Share Posted August 6, 2005 and shade it with midnight blue, right. MNB is a nice colour, almost black, almost. should be useful when painting them. anyway: I'll use some beakie heads too, I saw some on images and they look quite good in that colour scheme. raptors are imo, just a little too expensive in 1000 pts and less, they pack the same punch as assault marines but you already pay for an ability you don't want to use. they also lack the slugging power Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-941168 Share on other sites More sharing options...
-][-Danek-][- Posted August 6, 2005 Share Posted August 6, 2005 You'll like the beakie heads.I prefer to use them and other Pre-Heresy style helmets as opposed to the "bat-heads",which strike me as an irrational choice for such hardened veterans of the Long War. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-941173 Share on other sites More sharing options...
Brother Nihm Posted August 6, 2005 Share Posted August 6, 2005 Dosen't matter, real NL players dont take MOCU anyways. <{POST_SNAPBACK}> True but NL Raptor cults do. Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-941177 Share on other sites More sharing options...
-][-Danek-][- Posted August 6, 2005 Share Posted August 6, 2005 Why do you think that,Brother Nihm? Link to comment https://bolterandchainsword.com/topic/57552-codex-night-lords/page/5/#findComment-941206 Share on other sites More sharing options...
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