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Aye, it's quite static, like the Librarian is just cruising around. Hence the staff being at ease. (It's also remarkably difficult to pose a model on a Jetbike and, it's a smaller space then on a regular bike.)

 

I really like the heavy flamer there but as it's just an aesthetic, I'll likely swap it out for the heavy bolter for games. The model is a counts as Librarian on Bike anyway, so it can be counts as twin-linked bolter.

Too many marines play tennis (strong wrist), not enough play badminton/squash/tabletennis (flexible - I guess some would say limp - wrist). I find being brave and cutting the arm at the wrist provides more options.

I also find that I use a lot of motorbike rider arms for my foot-slogging marines, to get better poses.

Blood Angels Vs Eldar - 1250 points

Nb: This is with the old Eldar Codex

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  On 5/7/2015 at 10:05 PM, Remtek said:

Good batrep and well written, had it just ended at 6.. :smile.:

 

Small sidenote: I don't think you can consolidate after destroying veichles (except Dreads)

Aye, I was hoping to hold on but c'est la vie. I just need to keep the errors out of my game (which after checking the BRB just now, does includes the consolidation move). There's always next time :smile.:

 

Cheers for reading :smile.:

Review

 

BSF

With the Scouts working well and the INT bonus proving useful, I feel this worked better than the FTSF I used earlier. Perhaps I should try a BSF without Astorath?

 

Astorath

First time I've used him and he hasn't died in a challenge! His buffs resulted in an unsurprising overkill, but otherwise he had a quiet game. Undecided if a larger DC squad helped him and whether or not a Chaplain would be a better choice.

Death Company Dreadnought in a Lucius Drop Pod

Ignoring the honest mistake of forgetting to deploy him (hence his late arrive from regular reserves), he didn't do much. Starting to sound like a broken record but I really need to work out how to use him correctly. The idea of the Lucius Pod is to keep him safe on the drop, but even that is not guarantee. Perhaps a regular Pod would be better at such smaller games simply to get that extra gun on the board?

Two squads of Death Company

Better use of cover meant they weren't gunned down for a change. Just need a few tweaks to get right, which includes positioning, etc.

Two squads of Scouts

Better than expected. They distracted well and caused damage - even if I did throw the second squad away. Work well with a DC BSF.

Bike Squadron (with Attack Bike)

Underwhelming. They really didn't do too well in each game that weekend and this was no exception. Certainly against Eldar vehicles, I don't see why so many people wet themselves when faced with grav. Still, more of a necessity than a fluffy choice and my opponent knows to be wary of them, which is always a bonus.

Callidus Assassin

I think I used her better, but I still need to be less aggressive with her. May drop her if a better distraction choice turns up.

  • 2 weeks later...
Meanwhile, a fifth Warhound has entered service in my gaming group. Next February's Apocalypse Titan count now stands at five Warhounds, two Reavers, one Warlord (it will be pre-ordered the first moment possible), two Revenants and one Phantom...
  • 2 weeks later...
  • 2 weeks later...

Blood Angels Vs Eldar - 1850 points

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Edited by Jolemai

Review time!

 

Flesh Tearers Strike ForceGain Rage on a charge roll of 10+; re-roll Flesh Tearers Warlord traits

Once again, I didn't get to use Explosion of Bloodlust. However, this did enable me to fit what I wanted into my army and I experience my first usage of the Flesh Tearers Warlord Table. Basically, with my Warlord riding around with the DC, this table seemed like the better option to roll on and having FnP was a bonus.

 

Chaplain - Warlord

Used his grav pistol once, but had more fun with the grenades. Didn't do too badly all in all, but nothing to write home about. Will certainly use again, especially as there isn't an alternative...

 

Scout Squad

Always a threat, popped a Wave Serpent. Just a shame there wasn't a suitable target for the combi-grav! Likely to keep around

 

Assault Squad (RAS) (with Drop Pod)

Fluffed their lines again. (Apparently) they didn't get into the back arc of a Wave Serpent and did little of note other than get shot. May have to put them on the bench...

 

Relic Sicaran Battle Tank

Honestly? This tank was underwhelming. Perhaps because its main targets were Wave Serpents with active Serpents Shields, perhaps because I couldn't find the points for Schism of Mars (Tank Hunter). That said, even when it fired on the Fire Dragons and got to use its heavy bolter, it was still underwhelming (Fortune was active, but that's besides the point). Ah well, I'm still learning with this one!

 

Strike Force MortalisCrusader; Fury of the Forlorn (if the model does not have Rampage, they gain +1 ATK if outnumbered in close combat)

Didn't get to use Crusader much but I LOVE Fury of the Forlorn on MSU DC. My main mistake was charging one squad of Wraitguard with a unit of DC and a Dreadnought early on - if I had gone after two targets then not only would the Stormraven have survived, but it would have activated in that combat. Ah well, first time and all that. Definitely want to use this again. DC with 6 attacks, DCD with seven attacks and the outnumbered bonus carries on in subsequent rounds? What's not to like?

 

Chaplain

Necessary purchase, opted to remove wargear. Perhaps a decent ranged option would have been of use but that's hindsight. If I drop the Sicaran, then maybe I can make this guy my Warlord...

 

Death Company (with Rhino)

Death Company (with Rhino)

Jump Packs would have seen them shot to pieces, so out came the Rhinos for the first time in ages. Very happy to have them and always enjoy ramming things late on. And they survived :blink.: The Death Company here were fine, but I felt the loss of the power weapon. Seems like I need to work on my placement.

 

Death Company

T3 charge, should have cleared their area of the map earlier if it wasn't for my mistake. Tough choice when deciding if it should be the DC of the DCD to eat STR D Overwatch fire...

 

Death Company Dreadnought

Charge out of a Stormraven, tipped the balance, munched through some Wraithguard, survived :blink.: Can't ask for anything more.

 

Death Company Dreadnought (with Drop Pod)

OK, so as a general rule, I am terrible with using this Dreadnought in a Drop Pod. However, I got this one spot on, even if the Dreadnought died. Delayed arrivals are a gamble but this one seemed to pay off.

 

Stormraven Gunship

Underwhelming. It didn't kill anything and then got blown up after delivering its cargo. A 200 point Rhino today but that's how it goes.

 

Oathsworn Detachment

Typical Detachment for non-primary Imperial Knight Detachments, with no bonuses. Nothing else to say.

 

Imperial Knight Paladin

The plan was to pop the transports and then to nuke them with this. Sadly, I ended up having to use this to pop the transports... Still,she bore the brunt of the firepower and if she had survived the remaining shot of the last Falcon (sadly her charge zone was blocked and 12" away), she wouldn't have had to weather a storm of Fusion fire... Will use again, but her debut wasn't too bad all in all.

  On 6/18/2015 at 4:12 PM, Lucumon said:

What are your thoughts on how the IK performed?

 

Edit: oops, ninja post!

 

Haha, sorry :)

 

I was going to recommend upgrading the carapace heavy stubber to a melta gun but on reflection, it was that which popped the lead Falcon. In hindsight, if I hadn't then I could have charged and popped all three...

 

*scratches beard*

So, re: the Stormraven, do you run it without hurricane bolters? Without those, the gunship is rather limited once it blows its missile load.

 

Another thing I try never to do: hover. If I do, some MC comes over and smashes it...

  On 6/19/2015 at 4:59 AM, CaptainHelion said:

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

I've only used mine 3 times and it ALWAYS gets popped the turn it comes out of the drop pod. :(

Apparently my Scouts received the MotM award. Whilst all they did was pop a Wave Serpent, apparently that caused all sorts of problems for my opponent and everything else did as expected (or in my opinion, less than).

 

Personally, I think my MotM should be the Techmarine who issued out the grenades. Had lots and lots of fun with them :)

 

For the Eldar, it was the lead Dire Avenger unit from claiming Slay the Warlord and blocking my IK from charging.

 

  On 6/18/2015 at 11:27 PM, Lucumon said:

So, re: the Stormraven, do you run it without hurricane bolters? Without those, the gunship is rather limited once it blows its missile load.

Another thing I try never to do: hover. If I do, some MC comes over and smashes it...

 

Lately I have been, yes. In all honesty I really do miss not having them but it's been hard to find the points in my last couple of games (1850 and the 2k further up) with it. As for Hover mode, it's situational but I wanted the charge rather than using Skies of Fury and receiving a hail of STR D firepower. Normally I leave it zooming but...

 

  On 6/19/2015 at 4:59 AM, CaptainHelion said:

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

It's just how the terrain ended up. Personally, I quite like a symmetrical board but I could have been hammered if facing a different list. Usually there's more cover and to be honest, we could do with some more...

 

  On 6/19/2015 at 8:47 AM, Bukimimaru said:

 

  On 6/19/2015 at 4:59 AM, CaptainHelion said:

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

I've only used mine 3 times and it ALWAYS gets popped the turn it comes out of the drop pod. :sad.:

 

 

Mine tend to get Immoblised on a regular basis. I have tried dropping them with Drop Pods and Lucius Pods but they invariably will spend a turn out in the open and that's the problem. To persist with a Drop Pod, you can't play aggressively: land it near cover and give your Dreadnought as much protection as possible before launching that assault. 

 

Oh, and redundancy :)

  On 6/19/2015 at 12:48 PM, Jolemai said:

 

  On 6/19/2015 at 4:59 AM, CaptainHelion said:

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

It's just how the terrain ended up. Personally, I quite like a symmetrical board but I could have been hammered if facing a different list. Usually there's more cover and to be honest, we could do with some more...

 

 

Fair enough, really. I just find that hardly anyone seems to actually play with a decent amount of terrain! And then they complain about how easily tau shoot them off the board...

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