4th Company Structure
So the two aims I have with this project is to:
1. get a 2000 point army to play some games with.
2. to build out the whole 4th company.
The first aim is pretty easy to achieve and once the 10th ed codex is out I will settle on a list but for the time being I have been trying to see how I can go about aim 2 as there doesn't seem to be a great deal of information about the current company structures in regards to Firstborn/Primaris units.
Although I don't have the 9th edition marine codex so I could be wrong but my online searches haven't shown up anything,
So below is the rough outline of the plan I have added two additional squads due to the smaller size of the new units but still comes out as 100 marines.
Command Structure
Captain - Uriel Ventris
Lieutenant (1) Unnamed as of yet
Lieutenant (2) Unnamed as of yet
Chaplain -Judd Clausel
Command Squad
Swords of Calth
Company Ancient - Lerachus Abantes
Company Champion - Petronius Nero
Company Apothecary - Selenus
Company Veteran Sergeant - Pasanius Lysane
Company Veteran - Brutus Cyprian
Squads
Squad 1 - Tactical Squad (Firebrands) (10) - Battleline
Squad 2 - Tactical Squad (Guardians) (10) - Battleline
Squad 3 - Intercessors (10) - Battleline
Squad 4 - Intercessors (10) - Battleline
Squad 5 - Infiltrators (10) - Battleline
Squad 6 - Heavy Intercessors (5) - Battleline
Squad 7 - Assault Intercessors (10) - Close Support
Squad 8 - Assault squad (10) -Close support
Squad 9 - Devastator Squad (5) - Fire Support
Squad 10 - ? - Fire Support
Squad 11 - ?
Squad 12 - Eradicators (5) - Fire Support
Still not sure about which unit for the second fire support squad or what squad 11 will be, then after that it will be sorting out transports to be assigned to each squad.
Would love to hear any ideas or suggestions on any improvements to the above.
Until next time, thanks for reading.
Edited by Snakes of Ithaka
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