10th edition goals (Orks)
As a whole, I am not satisfied with the rules for 10th edition. I still don't want to go into a rant about why, but the TL;DR is that I'm less interested in this edition of the game I've been playing for 20 years then I have at any other edition launch.
But I am still interested in putting my painted models on a table and rolling dice. So instead of trying to fit a square peg in a round hole, I figure that the healthiest thing to do is to approach my hobby from a different point of view. So, I'm thinking, why not go all in on Competitive 40k?
The way I see it is that the streamlining efforts they've made this edition might have removed the theme and character of the wargame I enjoyed so much but maybe to the benefit of the actual gameplay. If I can be less invested into fielding the army I want to play, and instead focus on enjoying the game I get to play, maybe I'll be able to find a similar level of enjoyment.
This is a long way of saying that instead of attending tournaments just to play, I'm going to try and win the games. Not that I didn't play to win before, but I've never been focused on achieving that result. Now I'm going to practice, tinker, optimize, and improve. I've never won a tournament, so that'll be a easy-to-define goal: win an RTT. But it also means attending more tournaments, including more GTs and Majors than I ever have.
I also see some hobby benefits to this:
- I'm going to have to add new units to my collection at a greater rate, to keep up with shifting metas
- I'm going to have to paint faster, to get those new units on the table in a meaningful amount of time.
- I'm going to meet more people, play more armies, attend more events, and just be involved in the community more
I'll be starting with my Orks. Not only is that collection bigger and more robust, but I just like their rules more than Sororitas, who seem a little disjointed. But as the edition goes on, I'll be open to switching factions, should codices/updates/metas dictate that I'd be better with the Sisters. Or even Necrons. I don't plan to FotM faction-hop, as I'm still a painter first, but I'll be open to other options.
So, the current list I'm thinking of opening with is:
Comp v1.1 (1995 points)
Orks
Strike Force (2000 points)
Waaagh! Tribe
CHARACTER
Beastboss (80 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota
Beastboss on Squigosaur (185 points)
• 1x Beastchoppa
1x Slugga
1x Squigosaur’s jaws
• Enhancement: Headwoppa’s Killchoppa
Mozrog Skragbad (195 points)
• Warlord
• 1x Big Chompa’s jaws
1x Gutrippa
1x Thump gun
Warboss (95 points)
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin slugga
• Enhancement: Follow Me Ladz
BATTLELINE
Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
Beast Snagga Boyz (105 points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
Boyz (85 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Boy
• 8x Choppa
1x Close combat weapon
1x Rokkit launcha
8x Slugga
DEDICATED TRANSPORT
Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball
Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball
Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball
Trukk (50 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball
OTHER DATASHEETS
Deffkoptas (115 points)
• 3x Kopta rokkits
3x Slugga
3x Spinnin’ blades
Deffkoptas (115 points)
• 3x Kopta rokkits
3x Slugga
3x Spinnin’ blades
Gretchin (45 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
Gretchin (45 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
Gretchin (45 points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
Nobz (230 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 9x Nob
• 9x Power klaw
9x Slugga
Squighog Boyz (110 points)
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka
Squighog Boyz (110 points)
• 3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka
Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga
Stormboyz (65 points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga
The list largely focuses on scoring points over battering the opponent. The two beastbosees, Mozrog, and the Warboss with Nobz are certainly deadly units, but it'll mostly be about bullying the opponent off the primary for the first several turns and then trying to outlast them to the end. I've got a few games already lined up this week to start practicing the list with, with my first "event" being the local summer league starting in a couple of weeks.
So expect lots of updates about this journey. Maybe I won't enjoy it, getting burned out on the relentless pursuit of improvement. But I have a feeling this is going to be huge for me, something I'll genuinely enjoy.
- WAR and TrawlingCleaner
- 2
0 Comments
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now