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Found 11 results

  1. Morning all. I'm one of the many long time admirers of Templars who has finally jumped in with new supplement. But now thanks to a Twitter poll I'm planning on taking my Templars to the 40k Grand Tournament at Warhammer World in February. Thought it would be fun idea to document my progress to hone my list and paint it in time. This will be the biggest competitive event I've ever attended so advice on list composition would be greatly appreciated. I'm not neccesarily out to win the whole thing but I'd like to win atleast a couple of my games. First job though is to get the 2021 grand tournament mission pack and study the missions so I can put together lists that can achieve the objectives. On the painting side I have a few units in progress so far, with these five assault terminators being the closest to being finished. Now time for me to get to work.
  2. With the new Armor of Contempt rule, and the shafting Custodes got, I'm looking into Dark Angels again as a competitive option. Transhuman terminators + AOC, promises to be good right? So without further ado, here's what I came up with, assume a competitive scene in mind. Bear in mind this is also fairly unconventional for a DA list, so please keep an open mind. Secondaries: Stubborn Defiance/Oaths of Moment, Stranglehold and a third one based on matchup, with RnD/Banner being the default third pick. How it plays: Everything starts on the board. Infiltrators on one point, the command squad on the other. Infiltrators score Stubborn Defiance if selected, and the Command Squad is a cheap objective grabber for the other point. Advance the terminators/bladeguard on the points, and use the captain/lieutenant/leviathan/plasceptors as a threat to deal with units threatening those objectives. If you selected Stubborn Defiance, use the Leviathan as a cheap way of deepstrike denial until the opponent has nothing in reserve, and proceed with the above plan. If the mission has 3 points in your home turf, use the inceptors as a point holder, preferably behind obscuring terrain. Otherwise, they go in deepstrike. Thought process behind this list: General thoughts: The Tyranids, Eldar, Space Marines and the Thousand Sons is what this list is mainly designed to deal with. The Deathwing units *should* deal with big bugs pretty well due to AoC/Transhuman and the Deathwing Super-Doctrine, as well as being durable and killy enough if I get a marine match-up. They also contest the objectives well (think stranglehold objective) due to the Ancient's super-obsec aura (and their native obsec), and other tools that make the units super-efficient at what they do. Similarly, this list deals with the MW's from the psychic phase pretty well - it has five sources of deny, and one auto-deny if I need it, as well as Lazarus 5+ FNP bubble against MW (which becomes a 4+ against him, and works on the Leviathan). On top of this, the Lieutenant has the reliquary that subtracts 1 from the psychic test, and on a 4+ on any failed test, the unit takes D3 mortal wounds, which when paired due to the melee potential this list has, should ensure anything gets whittled down quickly enough. There is also enough bolter fire (Deathwing Terminators) and plasma (Inceptors) in this list to deal with T3 units such as Eldar guardians or Tyranid small bugs. Then you have Lazarus, with his sword, fight twice, 5+ FNP and D4 swings against things with the Psyker keyword..which should be more prevaliant than before on the account of Tyranids, Eldar and the Thousand Sons. Now this list doesn't have any PSYKER units which means I can take Abhor the Witch if I need to, which suits the list's name perfectly! Unit inclusion thought process: I'm going to cover the units you typically wouldn't see in a DA list, the other ones are more or less staples in most competitive DA lists. Primaris Lieutenant: Due to the melee potential with the list, with the volume of attacks, this unit ensures units get that extra bit of efficiency out of them. He also is a character that can slap the anti-psychic reliquary on. Bladeguard Veteran Squad: Cheaper than Deathwing units, but cheaper and with more attacks. Plus, I had 5 painted up already, so wanted to include them in. There are also big synergies with the Ancient which are covered down later. Plasceptors: I couldn't find the points for Azrael and the typical hellblaster castle. With the AoC, the gravis +1 to save strat, and the fly keyword, I argue they are better than hellblasters anyway. Sadly there was no way I could give them an invuln, but you lose some and you win some I guess. Lazarus: Controversial pick, but there is a method to the madness. He's cheap, has a 5+ FNP aura against MW (which is rampant this edition), D4 against PSYKER units which you will be seeing, fighting twice ( with the old fight on death rule!) and decent volume of attacks for a Deathwing character. Think a better chaplain for less points. Bladeguard Ancient: Ah yes, the glue that makes this list work. Due to my inclusion of Bladeguard Veterans, he has an aura of +1 to hit for Bladeguard units. So now those bladeguard are extra efficient with the Lt, hit on 2's, and on a 4+ get back up. He's also Deathwing, giving me access to the -1 Damage to DEATHWING units banner, of which I have about 25 models of in this list with that keyword. Now because my belief that Rites of War is practically due to other factions have ready access to super obsec auras, I'd give him that ability as well, as well as making him a super ancient. That ensures that in the command phase, two DEATHWING units now hit on 2's in melee. Now on top of all the above synergies, that turns my durable units into killy units as well. DEATHWING units even before the AoC rule were a pain to shift, but now with all those synergies on top of that? Hoo boy. Then I'd slap the watched ability on top, for that extra spiciness and the ability to auto-deny a critical ability. And of course he has that option for units to get back up on a 4+, which is useful for plasceptors and things that get in melee, which we will definitely be in. Now normally, I would shell out the points for a Deathwing Ancient with same abilities, but because I have a Bladeguard presence, and not enough points, I'd have to settle for him. Not that I think he's a bad pick to begin with. Leviathan Dreadnought: Mainly for the rule of cool, but there is a more or less logical reason for this inclusion. Firstly, let's get the subjective biases out of the way - he's a cool model. There, that was mainly the reason why I included him. Secondly, with the general consensus arguing that Redemptors (a unit with a very very similar profile to the Leviathan) is a competitive choice, I wonder why not this. Now yes, he doesn't have the CORE keyword, but seeing how he's DEATHWING (through the Rites of Initiation), he can re-roll wounds against things with 8W/characters in the assault doctrine, while having a 2+, 5++, -1 to damage, and more importantly the SMOKESCREEN keyword. None of which the Redemptor has (except a worse save and -1 to damage). And on top of all this, you'd be including a librarian to babysit the castle you'd typically run if you run a Redemptor in any list. This saves you points and makes your eligible for Abhor the Witch secondary if you run into the psychic armies. The Redemptor has range on his plasma which is better, than the 18" on the Leviathan melta lance, but his intention was to always get into melee/screen units either in shooting/auspex scan. So here we are. Admittedly, I modelled my Leviathan with a Melta Lance (which I think is overpriced), and a grav-flux would be a better pick, for sure. Even running him with a drill isn't competitive, but this list could use another instance of a big threat like Lazarus/Lt/Plasceptors, so here we are. Plus if I ever do run into a Knight list or anything with the VEHICLE keyword (think Custodes Dreadnoughts), Dam 6 anyone with re-rolls to wound in the assault doctrine? He also has effectively 7 melta gun shots, which this list, outside of plasceptors lacks. The volkites on his chest is mainly a moot point, but the MW potential is nice, and I'm not convinced flamers are a better pick anyway. So this is the reason why he's in this list. There are better options for sure, not disputing that fact. At the very least, if all the above fails, then he's a big distraction to protect my other, more important units on the board. Now with all this synergy in mind, what do you think of the above list?
  3. So there's a tournament that the local store/warhammer community is running, standard 2000 points and ITC missions with more focus on the fun aspect of the game rather than the competitive side. This will actually be the first 1v1 tournament that I'll be attending and I wanted to do well. (not like win the tournament, more just not be crushed in every game) And I have been play testing some lists and there are two distinct winners. List 1 contains a pure black legion army, and List 2 contains 80% black legion and 10% thousand sons. (I'll go into the actual components of the lists later.) I like both lists a lot and they play slightly different to each other and I just need help deciding which one is better. List 1: Total points: 1999 Cp: 16(-2 for council of traitors and extra relic) 2 battalion detachments 1 spearhead detachment. First Battalion: HQ :(w) Abaddon the Despoiler(First Among Traitors) 240, Dark Apostle(Trusted Warleader) 100, CS in terminator amour (Unholy Fortitude) 112 Troops: 20 cultists(100), 5 CSM X2 (130) Elites: Contemptor Dread w C-beam cannons X2 (148), Helbrute w twin las and missile launcher (120), Dark Disciples (5) Fast Attack: Chaos bikers sgt w combi-bolter (71) Second Battalion: HQ: MoP (98), EC w Murder sword (74), CL (74) Troops: 5 CSM (65), 5 CSM w autocannon, sgt w pp and chain axe (81), 5 CSM w plasma gun (76) Spearhead: HQ: Lord Discordntant w sightless helm (180) Heavy Support: Chaos Pred w twin las and lascannons (180), Venomcrawler (130), Obliterator (115) Pros: Good anti-tank, good ground coverage, decent mobility, okay physic presence Cons : Trouble dealing with screens and pesky characters List 2: Total points: 1998 CP: 16 (-3 for council of traitors, helm of the thrideye, murdersword) 2 battalion detachments, 1 Supreme command Detachment First Battalion: HQ :(w) Abaddon the Despoiler(First Among Traitors) 240, Dark Apostle(Trusted Warleader) 100, CS in terminator amour (Unholy Fortitude) 112 Troops: 20 cultists(100), 5 CSM X2 (130) Elites: Contemptor Dread w C-beam cannons X2 (148), Helbrute w twin las and missile launcher (120), Dark Disciples (5) Heavy Support: Venomcrawler (130) Second Battalion: HQ: MoP (98), EC w Murder sword (74), Lord Discordant w Sightless Helm (180) Troops: 5 CSM X3 Supreme Command Detachment: HQ: Ahriman on Disc (166), DP w Wings (180), Exalted Sorcerer w Helm of the Thirdeye (120) Pros: Smite Spam, Good mobility, very good command battery Cons: Not to good anti-tank (:cussing srewed against Imperial knights), few models There they are I know that neither of them is competitively viably in a HARDCORE ITC MAJOR COMPETITION TOURNAMENT, but again this a local game and I'm working with the best I got. Now I want to here you options on which list is better and be as harsh as you deem necessary. This is the Warmaster, leaving on a relaxing vacation aboard the Vengeful spirit I leave you to your biding EDIT: I have decide on a new list that combines the best of both list at the great cost of 5 CP New List: Total Points: 2000 Total CP: 12 (-2/-3 for Council of Traitors, Relics of the Thousand Sons/Artifacts of Chaos) Battalion HQ: Abaddon the Despoiler(First Among Traitors)240, Dark Apostle(Trusted Warleader) 100, Chaos Sorcerer(Warp Lord) 98, Lord Discordant(Sightless Helm), 180 Troops: 20 Cultists 100, *8 CSM X2 (208) Elites: Hellforge Contemptor Dread w C-Beam cannons X2 (148), Helbrute w twin las and 2 lascannons Heavy Support: VenomCrawler (130) Supreme Command Detachment: HQ: Ahriman on Disc (166), DP w Wings (180), Exalted Sorcerer on disc w Helm of the Thirdeye (120) Now right now I have exactly 1930 and I have 70 points to spend. My current options are a Greater Possessed, Exalted Champion, or Master of Executions. I can also get rid of 1 CSM and add a chaos lord. Once again I require some different opinions.
  4. Hey guys, I need the hive minds help. I’m fighting tau. The player is HIGHLY competitive. It’s 2000 pts and I’m fairly certain there will Be a yvarra and possibly 2-3 riptides with god knows how many shield drones. I was thinking of souping: Perhaps a cult of duplicity thousand sons detachment and field 20 risen rubrics in the midfield to double dakka with VotLW and hopefully wipe out those drones? 30 tzaangors to either dmc or deepstrike. Ahriman and dp for HQ + shaman. Then a batallion of emperors children to give access to: guaranteed charge warp talons supported by thunder hammer jump lord with reroll everything relic and jump sorc (maybe use combat elixir for more attacks) Deepstriking oblits backfield autocannon havocs supported by dark apostle. Well? I have a ridonkulously huge chaos collection so I can change my army to whatever as long as it’s chaos and not nurgle (euwww). What say you?
  5. I'm assembling a fully magnetized Primaris Kill Team to potentially be expanded into an army in 9th. The Intercessor box comes with enough rifles to do a full squad of assault bolters and a full squad of one of the other types of rifle but not all three. Does anyone actually care in competitive play if I've got a unit of with regular bolters and a unit of stalker bolters being modeled with the same gun? It's probably a stupid question but I've never played competitive and with my Chaos I just put every single weapon option on each model at the same time anyway . All my Berserkers have pistols chainswords and chainaxes... all my tacticals have bolters, pistols, and chainswords... etc.
  6. Figured we could generate some discussion! ++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Raven Guard) [116 PL, 2,000pts, 7CP] ++ + Configuration [12CP] + **Chapter Selection**: Hungry for Battle, Raven Guard Successor, Whirlwind of Rage + Stratagems [-2CP] + Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP] + HQ [12 PL, 235pts, -2CP] + Primaris Chaplain on Bike [7 PL, 140pts, -1CP]: 1. Litany of Faith (Aura), 4. Mantra of Strength, Absolver Bolt Pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Master of the Trifold Path [-1CP], Swift and Deadly, Twin Bolt rifle, Warlord, Wise Orator Primaris Librarian [5 PL, 95pts, -1CP]: 1) Veil of Time, 3) Null Zone (Aura), Bolt pistol, Force sword, Frag & Krak grenades, Master of Ambush, Stratagem: Hero of the Chapter [-1CP], The Armour Indomitus + Troops [15 PL, 295pts] + Incursor Squad [5 PL, 105pts] . 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades . Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant [20pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades Tactical Squad [5 PL, 90pts] . 4x Space Marine [72pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Space Marine Sergeant [18pts]: Astartes Chainsword, Boltgun, Frag & Krak grenades + Elites [85 PL, 1,360pts, -1CP] + Aggressor Squad [12 PL, 240pts]: 2x Flamestorm Gauntlets, 5x Aggressor [200pts], Aggressor Sergeant [40pts] Centurion Assault Squad [18 PL, 285pts] . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion Sergeant [65pts]: Centurion Assault Launchers, Siege drills . . Meltaguns [10pts]: 2x Meltagun [10pts] Centurion Assault Squad [18 PL, 285pts] . Centurion [65pts]: Centurion Assault Launchers, Siege drills . . Meltaguns [10pts]: 2x Meltagun [10pts] . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion Sergeant [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer Centurion Assault Squad [18 PL, 285pts] . Centurion [65pts]: Centurion Assault Launchers, Siege drills . . Meltaguns [10pts]: 2x Meltagun [10pts] . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer . Centurion Sergeant [55pts]: Centurion Assault Launchers, Siege drills . . Flamers: 2x Flamer Primaris Apothecary [5 PL, 95pts, -1CP]: Absolver Bolt pistol, Artificer Armour, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP] Vanguard Veteran Squad [14 PL, 170pts]: Jump Pack [2 PL, 12pts] . Vanguard Veteran [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Vanguard Veteran [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Vanguard Veteran [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Vanguard Veteran [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts] . Vanguard Veteran [23pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts] . Vanguard Veteran Sergeant [31pts]: Frag & Krak grenades, Power fist [8pts], Storm shield [4pts] + Fast Attack [4 PL, 110pts] + Attack Bike Squad [2 PL, 55pts] . Attack Bike [2 PL, 55pts]: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta [10pts], Twin boltgun Attack Bike Squad [2 PL, 55pts] . Attack Bike [2 PL, 55pts]: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta [10pts], Twin boltgun ++ Total: [116 PL, 7CP, 2,000pts] ++ https://www.goonhammer.com/competitive-innovations-in-9th-lvno-winner-hobart-gt/ Rumors of Assault Centurion's deaths' were greatly exaggerated
  7. We obviously had quite the discussion about Assault Centurions. It appears Andrew had the same thought and applied that in force: ++ Battalion Detachment +5CP (Imperium – Space Marines) [23PL, 347pts, 5CP] ++ Chapter Selection: Raven Guard Successor, Long-range Marksman, Stealthy HQ: Chaplain [5PL, 90pts]: Bolt pistol, Jump Pack [1PL, 18pts], Litany of Hate, Warlord HQ: Captain on Bike [6PL, 92pts]: Chainsword, Storm bolter (2), Twin Boltgun (2), Free relic: Teeth of Terra Troops: Scout Squad [4PL, 55pts]: Scout Sergeant (11): Boltgun, Chainsword, 4x Scout w/ Boltgun (44) Troops: Scout Squad [4PL, 55pts]: Scout Sergeant (11): Boltgun, Chainsword, 4x Scout w/ Boltgun (44) Troops: Scout Squad [4PL, 55pts]: Scout Sergeant (11): Boltgun, Chainsword, 4x Scout w/ Boltgun (44) ++ Battalion Detachment +5CP (Imperium – Space Marines) [71PL, 1300pts, 5CP] ++ HQ: Techmarine on Bike [6PL, 79pts]: Power Axe (5), Servo-arm, Storm bolter (2), Twin boltgun (2) HQ: Chaplain [5PL, 90pts]: Bolt pistol, Jump Pack [1PL, 18pts]. Litany of Hate Troops: Scout Squad [4PL, 65pts]: Scout Sergeant (13): Chainsword, Sniper Rifle (2), 4x Scout w/ Sniper Rifle (52) Troops: Scout Squad [4PL, 65pts]: Scout Sergeant (13): Chainsword, Sniper Rifle (2), 4x Scout w/ Sniper Rifle (52) Troops: Scout Squad [4PL, 65pts]: Scout Sergeant (13): Chainsword, Sniper Rifle (2), 4x Scout w/ Sniper Rifle (52) Elites: Centurion Assault Squad [16PL, 312pts]: 5x Centurion (52): Hurricane Bolter (10), 2x Flamer (12), Centurion Sergeant (52): Hurricane Bolter (10), 2x Flamer (12) Elites: Centurion Assault Squad [16PL, 312pts]: 5x Centurion (52): Hurricane Bolter (10), 2x Flamer (12), Centurion Sergeant (52): Hurricane Bolter (10), 2x Flamer (12) Elites: Centurion Assault Squad [16PL, 312pts]: 5x Centurion (52): Hurricane Bolter (10), 2x Flamer (12), Centurion Sergeant (52): Hurricane Bolter (10), 2x Flamer (12) ++ Spearhead Detachment +1CP (Imperium – Space Marines) [18PL, 353pts, 1CP] ++ Chapter Selection: Raven Guard Successor, Long-range Marksmen, Stealthy HQ: Techmarine on Bike [6PL, 77pts]: Power Axe (5), Servo-arm, Boltgun, Twin Boltgun (2) Heavy Support: Thunderfire Cannon [4PL, 92pts]: Techmarine Gunner (37), Servo-harness (11): Flamer (6), Plasma Cutter (5) Heavy Support: Thunderfire Cannon [4PL, 92pts]: Techmarine Gunner (37), Servo-harness (11): Flamer (6), Plasma Cutter (5) Heavy Support: Thunderfire Cannon [4PL, 92pts]: Techmarine Gunner (37), Servo-harness (11): Flamer (6), Plasma Cutter (5) ++ Total: 112PL, 14CP, 2000pts ++ Lists located here: https://www.battle-report.com/2019/10/13/2019-battle-for-salvation-grand-tournament/ Interesting thoughts: He goes for maximum thrift on his HQ slots, which kind of shocks me a bit to be honest. All-in on Centurions leaves room for little else: No Eliminators, no Primaris Troop Choices, etc. Triple Thunderfire Cannon: Taking one is an obvious choice, two even makes sense. Three seems a bit...excessive? If I could ask Andrew questions about his games, I would ask: Did you play Transhuman Physiology every round? A lot? Rarely? Typically did you SFTS the 3 Assault Cent squads every turn? With this many Cents it looks like the objective is to pin them in their DZ and just crush them under weight of fire. What percentage of the field was this the strategy? How many opponents do you spread out and manipulate the map? This list appears to be almost an anti-castle list. It feels like you built it with the intent of punishing Iron Hands lists that wanted to castle up (and any other castle-like lists). Was this the intent or a happy accident? Your only loss of the tournament appears to be Trevor Harris' Freebooterz ork list. Is 120 grots more than this list can handle, or does he just have a better way to control the board against your build?
  8. So, I am extremely new to 40k as a player, but I find it extremely entertaining, and the theorycrafting of various lists and situations provides endless things to discuss, and learn. That being said, I've gotten some games in via TTS and while I fully expect to lose most or all of them against my much more experienced opponents, I seem to be struggling the most against Chaos and Heretic mixed units the most. Like tabled in 2 turns kind of struggling, so I'm here looking for guidance from the more experienced among you. Its 2k, ITC rules for every match. Now my two recent beat downs, I admittedly made big mistakes in regards to placement of my anti psyker assets, so that's on me, and I know how to do that better for the future. And in both cases, one against Alpha Legion+ possessed bomb/demon support, the other vs Thousand Sons + Lord of Change/Tzaandon/demon support, I basically elected to go second and deployed too conservatively. Also all on me. But I dont think going second should he a death sentence for RG. So, my issues weren't so much with the psychic, mortal wound slinging, as it was the invluns. Invulns everywhere. Between the spell buffs, movement tricks, and in the case of Rubric marines, just the -2 AP bolsters there was admittedly enough to deal with, but ultimately it was firing fruitlessly at targets that in almost all cases had 3+ or 4+ invulns to keep them out of trouble. How do you deal with Armies that simply drive forward relying on these magically enhanced invulns to be durable? I'm positive, there is something probably blatantly obvious that I'm overlooking here in target prioritization, or something. Any help appreciated.
  9. I've got a game coming up against a reasonably competitive player next week and I'm having trouble deciding which of these three lifts to run if people would be able to help me decide/improve them. List one: ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [110 PL, 11CP, 1,999pts] ++ + Configuration + **CHAPTER**: Blood Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Gametype: Matched + Stratagems + Armoury of Baal [-1CP]: 1 Additional Relic + HQ + Astorath: 3. Soulwarden, 4. Mantra of Strength, 6. Canticle of Hate, Invocation of Destruction, Warlord Sanguinary Priest: Bolt pistol, Chainsword, Icon of The Angel, Jump Pack The Sanguinor + Troops + Incursor Squad: Incursor Sergeant . 4x Incursor Intercessor Squad: Auto Bolt Rifle . 4x Intercessor . Intercessor Sergeant: Thunder hammer Intercessor Squad: Auto Bolt Rifle . 4x Intercessor . Intercessor Sergeant: Thunder hammer Intercessor Squad: Auto Bolt Rifle . 4x Intercessor . Intercessor Sergeant: Thunder hammer + Elites + Judiciar Sanguinary Ancient: Angelus boltgun, Death mask, Encarmine sword, Standard of Sacrifice Sanguinary Guard (x8) . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Encarmine sword . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist Sanguinary Guard (x8) . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist + Fast Attack + Inceptor Squad: Assault bolter x2, 2x Inceptor, Inceptor Sergeant Outrider Squad: Outrider Sgt . 2x Outrider + Heavy Support + Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle ++ Total: [110 PL, 11CP, 1,999pts] ++ List two: ++ Battalion Detachment -3CP (Imperium - Adeptus Astartes - Blood Angels) [114 PL, 7CP, 2,000pts] ++ + Configuration + **CHAPTER**: Blood Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP [-3CP] Gametype: Matched + Stratagems + Armoury of Baal [-1CP]: 1 Additional Relic + HQ + Astorath [8 PL, 110pts]: 4. Mantra of Strength, 6. Canticle of Hate, Invocation of Destruction Librarian Dreadnought [8 PL, -1CP, 150pts]: 1. Quickening, 2. Artisan of War, 6. Wings of Sanguinus, Biomantic Sarcophagus, Furioso fist, Meltagun, Stratagem: Hero of the Chapter Sanguinary Priest [6 PL, 90pts]: Bolt pistol, Chainsword, Jump Pack + Troops + Incursor Squad [5 PL, 105pts]: Incursor Sergeant . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Chainsword Intercessor Squad [5 PL, 115pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Thunder hammer Scout Squad [4 PL, 70pts] . Scout Sergeant: Bolt pistol, Boltgun . 4x Scout w/Boltgun: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades Tactical Squad [5 PL, 75pts] . 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Space Marine Sergeant: Boltgun, Chainsword Tactical Squad [5 PL, 75pts] . 4x Space Marine: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Space Marine Sergeant: Boltgun, Chainsword + Elites + Judiciar [4 PL, 85pts] Sanguinary Ancient [7 PL, 85pts]: Angelus boltgun, Death mask, Encarmine sword, Standard of Sacrifice Sanguinary Guard [17 PL, 272pts]: Death mask . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist Sanguinary Guard [17 PL, 272pts]: Death mask . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist + Heavy Support + Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle + Dedicated Transport + Rhino [4 PL, 78pts]: Storm bolter Rhino [4 PL, 78pts]: Storm bolter ++ Total: [114 PL, 7CP, 2,000pts] ++ List three: ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [107 PL, 10CP, 2,000pts] ++ + Configuration + **CHAPTER**: Blood Angels Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP Gametype: Matched + Stratagems + Armoury of Baal [-1CP]: 1 Additional Relic + HQ + Astorath [8 PL, 110pts]: 4. Mantra of Strength, 6. Canticle of Hate, Invocation of Destruction Librarian Dreadnought [8 PL, -1CP, 150pts]: 1. Quickening, 2. Artisan of War, 6. Wings of Sanguinus, Biomantic Sarcophagus, Furioso fist, Meltagun, Stratagem: Hero of the Chapter The Sanguinor [9 PL, 140pts]: 4. Heroic Bearing, Warlord + Troops + Incursor Squad [5 PL, 105pts]: Incursor Sergeant . 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades Intercessor Squad [5 PL, 115pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Thunder hammer Intercessor Squad [5 PL, 115pts]: Auto Bolt Rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Thunder hammer Scout Squad [4 PL, 70pts] . Scout Sergeant: Bolt pistol, Boltgun . 4x Scout w/Boltgun: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades Tactical Squad [5 PL, 95pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Chainsword, Combi-plasma . Space Marine w/Special Weapon: Plasma gun Tactical Squad [5 PL, 95pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Chainsword, Combi-plasma . Space Marine w/Special Weapon: Plasma gun + Elites + Dreadnought [7 PL, 133pts]: Twin lascannon . Dreadnought combat weapon w/Storm Bolter: Storm bolter Judiciar [4 PL, 85pts] Sanguinary Ancient [7 PL, 85pts]: Angelus boltgun, Death mask, Encarmine sword, Standard of Sacrifice Sanguinary Guard [17 PL, 306pts]: Death mask . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Encarmine axe . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist . Sanguinary Guard: Angelus boltgun, Power fist + Heavy Support + Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle Eradicator Squad [5 PL, 120pts]: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle + Dedicated Transport + Rhino [4 PL, 78pts]: Storm bolter Rhino [4 PL, 78pts]: Storm bolter ++ Total: [107 PL, 10CP, 2,000pts] ++
  10. The Ork FAQ, if you want a link Here's all the changes: Shock Attack Gun changed to rolling for strength when the unit is chosen to shoot with Megatrakk Scrapjet only gets 1 of its two big shootas with +1 to hit from Grot Gunner Lootas changed to rolling for number of shots when the unit is chosen to fire, and no longer persists through the phase. Flash Gitz Kaptin is leadership 7. Mob Up only applies to Boyz units. Warphead can only be used on each weirdboy once. And some stuff from the general FAQ that applies to us: Wholly Within (IE, for KFF) finally clarified to require every model to be wholly within Flyers can't block movement entirely Overwatch is now "as if the shooting phase", and you can't use stratagems when it isn't the phase So, there's an obvious nerf to Mob Up, but I think that was both expected, and not too bad. It sucks for non-loota units to be affected, but considering the other directions they could have gone to nerf stuff, I'll take it. Other than that, not much is a direct nerf. One thing to note is that we can now determine the SAG's strength, and the Loota's shots, before choosing a target. That seems like a pretty good quality-of-life change to me. No more shooting infantry at S10 and Knights at S3.
  11. With the lockdown nearing its end in my part of the world I've been looking at playing a more competitive World Eaters list in the interest of participating in some tourneys, while still keeping a core of Berserkers. I've never participated in the competitive side of the hobby but with Faith and Fury I don't know that there has been a better time in a long time for a World Eater player to start. I've been doing some research and theorycrafting and I would like some input. First off, I see a lot of placing Chaos lists running three Arch Lord Discordants (though never in a Khorne / WE list). I tend to run two to three Maulerfiends and ALDs are at least as good at killing vehicles and very efficient at killing most other things as well. They also don't cost much more. So no brainer right? Drop the 'Fiends and buy two more ALDs to fill out a Supreme Command Detachment? In competitive play how reliant are ALD's on Magic? If you were to make a competitive as possible World Eaters list would you run ALDs? Would you run Daemon Engines at all? I've always run Berserkers and so long as I am playing CSM I will make room for them in my lists. I tend to run squads of eight in Rhinos with Powerfists and Chainaxes. In competitive Chaos lists when it comes to melee I see a lot of blobs; Possessed and Plaguebearers in particular. I also see a lot of MSUs of Warp Talons. I don't thing running Berserker bombs would be all that fun (running Possessed bombs doesn't look like fun). I could run MSUs of Berserkers in Rhinos for efficiency but I wonder how much work they can do after eating overwatch, on top of that I imagine it would be very hard for MSUs of Berserkers to hide from shooting by wrapping enemy units even with our new six inch consolidation. How would you run your Berserkers? Should I be concerned at all about being able to hide from shooting by wrapping enemy units? If you were to make a competitive as possible World Eaters list while still having it be a World Eaters list what would you include?
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