Jump to content
  • entries
    10
  • comments
    4
  • views
    4223

10th edition goals (Orks)


toaae

3238 views

As a whole, I am not satisfied with the rules for 10th edition. I still don't want to go into a rant about why, but the TL;DR is that I'm less interested in this edition of the game I've been playing for 20 years then I have at any other edition launch. 

 

But I am still interested in putting my painted models on a table and rolling dice. So instead of trying to fit a square peg in a round hole, I figure that the healthiest thing to do is to approach my hobby from a different point of view. So, I'm thinking, why not go all in on Competitive 40k?

 

The way I see it is that the streamlining efforts they've made this edition might have removed the theme and character of the wargame I enjoyed so much but maybe to the benefit of the actual gameplay. If I can be less invested into fielding the army I want to play, and instead focus on enjoying the game I get to play, maybe I'll be able to find a similar level of enjoyment.

 

This is a long way of saying that instead of attending tournaments just to play, I'm going to try and win the games. Not that I didn't play to win before, but I've never been focused on achieving that result. Now I'm going to practice, tinker, optimize, and improve. I've never won a tournament, so that'll be a easy-to-define goal: win an RTT. But it also means attending more tournaments, including more GTs and Majors than I ever have.

 

I also see some hobby benefits to this:

 

  • I'm  going to have to add new units to my collection at a greater rate, to keep up with shifting metas

  • I'm going to have to paint faster, to get those new units on the table in a meaningful amount of time.

  • I'm going to meet more people, play more armies, attend more events, and just be involved in the community more

 

I'll be starting with my Orks. Not only is that collection bigger and more robust, but I just like their rules more than Sororitas, who seem a little disjointed. But as the edition goes on, I'll be open to switching factions, should codices/updates/metas dictate that I'd be better with the Sisters. Or even Necrons. I don't plan to FotM faction-hop, as I'm still a painter first, but I'll be open to other options.

 

So, the current list I'm thinking of opening with is:

 

 

Comp v1.1 (1995 points)
Orks
Strike Force (2000 points)
Waaagh! Tribe


CHARACTER

Beastboss (80 points)
  • 1x Beast Snagga klaw
    1x Beastchoppa
    1x Shoota

Beastboss on Squigosaur (185 points)
  • 1x Beastchoppa
    1x Slugga
    1x Squigosaur’s jaws
  • Enhancement: Headwoppa’s Killchoppa

Mozrog Skragbad (195 points)
  • Warlord
  • 1x Big Chompa’s jaws
    1x Gutrippa
    1x Thump gun

Warboss (95 points)
  • 1x Attack squig
    1x Kombi-weapon
    1x Power klaw
    1x Twin slugga
  • Enhancement: Follow Me Ladz


BATTLELINE

Beast Snagga Boyz (105 points)
  • 1x Beast Snagga Nob
    • 1x Power snappa
      1x Slugga
  • 9x Beast Snagga Boy
    • 9x Choppa
      9x Slugga

Beast Snagga Boyz (105 points)
  • 1x Beast Snagga Nob
    • 1x Power snappa
      1x Slugga
  • 9x Beast Snagga Boy
    • 9x Choppa
      9x Slugga

Boyz (85 points)
  • 1x Boss Nob
    • 1x Power klaw
      1x Slugga
  • 9x Boy
    • 8x Choppa
      1x Close combat weapon
      1x Rokkit launcha
      8x Slugga


DEDICATED TRANSPORT

Trukk (50 points)
  • 1x Big shoota
    1x Spiked wheels
    1x Wreckin’ ball

Trukk (50 points)
  • 1x Big shoota
    1x Spiked wheels
    1x Wreckin’ ball

Trukk (50 points)
  • 1x Big shoota
    1x Spiked wheels
    1x Wreckin’ ball

Trukk (50 points)
  • 1x Big shoota
    1x Spiked wheels
    1x Wreckin’ ball


OTHER DATASHEETS

Deffkoptas (115 points)
  • 3x Kopta rokkits
    3x Slugga
    3x Spinnin’ blades

Deffkoptas (115 points)
  • 3x Kopta rokkits
    3x Slugga
    3x Spinnin’ blades

Gretchin (45 points)
  • 1x Runtherd
    • 1x Grot-smacka
      1x Slugga
  • 10x Gretchin
    • 10x Close combat weapon
      10x Grot blasta

Gretchin (45 points)
  • 1x Runtherd
    • 1x Grot-smacka
      1x Slugga
  • 10x Gretchin
    • 10x Close combat weapon
      10x Grot blasta

Gretchin (45 points)
  • 1x Runtherd
    • 1x Grot-smacka
      1x Slugga
  • 10x Gretchin
    • 10x Close combat weapon
      10x Grot blasta

Nobz (230 points)
  • 1x Boss Nob
    • 1x Power klaw
      1x Slugga
  • 9x Nob
    • 9x Power klaw
      9x Slugga

Squighog Boyz (110 points)
  • 3x Saddlegit weapons
    3x Squighog jaws and saddlegits
    3x Stikka

Squighog Boyz (110 points)
  • 3x Saddlegit weapons
    3x Squighog jaws and saddlegits
    3x Stikka

Stormboyz (65 points)
  • 1x Boss Nob
    • 1x Power klaw
      1x Slugga
  • 4x Stormboy
    • 4x Choppa
      4x Slugga

Stormboyz (65 points)
  • 1x Boss Nob
    • 1x Power klaw
      1x Slugga
  • 4x Stormboy
    • 4x Choppa
      4x Slugga


The list largely focuses on scoring points over battering the opponent. The two beastbosees, Mozrog, and the Warboss with Nobz are certainly deadly units, but it'll mostly be about bullying the opponent off the primary for the first several turns and then trying to outlast them to the end. I've got a few games already lined up this week to start practicing the list with, with my first "event" being the local summer league starting in a couple of weeks.

 

So expect lots of updates about this journey. Maybe I won't enjoy it, getting burned out on the relentless pursuit of improvement. But I have a feeling this is going to be huge for me, something I'll genuinely enjoy.

 

0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.