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Juggernaut!
Domhnall and 6 others reacted to Lysimachus for a blog entry
The Clan Council The Clan Council meets in a well protected chamber deep beneath the Marines Adamant Fortress Monastery on Halstarrig's primary moon. A great circular amphitheatre divided into ten tiered sectors, one for each of the mighty Clan Households, leads down to a hub-like central platform where a speaker can be heard by all. The Council may only meet when at least four of the Households are present, and any decisions made there that will affect the entire Chapter must be ratified within a solar year by at least two more Households to create a majority. The hall is large enough that several hundred Astartes may gather, but most can only be silent observers, with only a few given permission to speak. Each Household present is allowed five ‘seats’ at the Council. Most commonly three of these are taken by the Warleader himself, the Household's Forgelord and its most senior Flesh Wyrd. The other two representatives are typically chosen by the Warleader from amongst his Wyrds and Hearthguard lieutenants, depending on the matter being discussed. The Spirit Wyrds act as impartial arbiters, allowed to speak and question as they see fit, and these shamans are the only ones who can move freely between the sectors of the ten Households. A fairly quick update today. I needed a second Iron Priest for my list, and I had built a second Servo-Arm for the tutorial so I just needed a body to convert into a tech-y type! After looking through my bitz box, I found I had a Terminator left over from Leviathan! I really like the idea of Techmarines in TDA, they already have a 2+ save and it just seems appropriate (especially in an IH Successor Chapter). Hence, this is not Indomitus pattern TDA, it's Un-domitus pattern Artificer Armour! The axe is from another mini that I didn't end up using but works well enough as a counts-as hammer, and the gun is an archeotech (helfrost) pistol. I'm really happy with the Servo-Arm jackhammer/breaker, it's just made from the same plasticard sheet/rods/x-sections that I used before, though I may need to add some pics of this to the tutorial? Other than that, I just needed a few bits that were going spare from the new Caanok Var mini that arrived today! (What could I want that mini for? Who could that represent in a counts-as SW force? Find out in the next update!) Anyway, cheers for looking!7 points -
6 points
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Siege of Mezoa campaign launch
Domhnall and 4 others reacted to Shard of Magnus for a blog entry
My local group tends to run 1-2 loosely themed campaigns a year. The first one of 3.0 is themed around the Siege of Mezoa. The campaign centers around control of 3 rings of loyalist fortifications (Mezoa Primus, Outlying Defenses, Orbital Defense Grid). Each fortification gives a different bonus to the loyalists. The traitor's objective is to gain control of all three. The loyalists can end the siege if they are able to maintain control of all three defensive rings and complete a special apex mission after sufficiently depleting the traitor forces. There is a 7-stage logistics tracker that measures how the siege is progressing. As the traitors win, they gain tactical superiority and get special benefits. When they gain a certain level of superiority, they can launch a special apex mission to gain control of a fortification. Conversely, as the loyalists win it swings the other way. The traitors get penalties reflecting the cost of attrition and supply depletion as the loyalists gain momentum. The campaign does have a time limit (months) as there is a chance the victory conditions won't be triggered, and people will want to move on. If we end up playing a lot of games in short order it could be over very quickly instead! If the time limit is reached without a decisive victor, then the 'winning' side will be determined based on total games won. In reality we'll all win since the point is to have fun and play games. But someone has to have bragging rights! Note: None of the ideas or custom rules are mine. There are a few people in the group who put these together year after year. I just play games and make sarcastic statements. If there is interest, I will detail out the custom rules. However, they may be changed as things get tweaked for balance. Campaign Kick Off The Traitor fleets have arrived above the Forge World of Mezoa, and bring death with them. Falling back to classic maneuvers, the Traitor forces employ a lightning assault against both the Orbital Defense Grid and the planet’s surface, hoping to overwhelm Loyalist defenders and establish a beachhead. Such a move is risky, for while the Loyalists still control the space around the planet, ground forces will not be safe from the massive guns bristling the orbital platforms. The opening event occured this weekend and consisted of two linked apex missions. Two of the ten players couldn't make it, so we ended up with going with 1v1 and 3v3 for the match ups. The Night Lords and Militia/Imperial Fists players were the two absent. The first was a Zone Mortalis mission representing the attack on a defense grid control station. This was a 5-turn mission intended to accommodate 1v1, 1v2, or 2v2 (1250 points a side if 1v1, 2000 points a side if 2v2). The loyalists start with control of three control station rooms which are being used to launch bombardments on the beachhead assault board. As long as the loyalists control the majority of control rooms, their side can use orbital bombardments during the other game. If the traitors gain complete control of grid they can turn the bombardment on the loyalist defenders instead. World Eaters and Salamanders deployment We ended up with World Eaters versus Salamanders for the Zone Mortalis game. The Salamanders managed to keep the World Eaters from taking control of the defense grid. The World Eaters were so lost to the nails that they struggled to open the blast doors quickly, which left not enough time to capture all the control rooms. World Eaters arguing on whether to pull or push the door to open it. The second mission represented the traitor's attempt to establish the beachhead. This was a 4-turn mission intended as a 2v2 or 3v3 match with 2500 points per player. There were several special rules: (1) No super heavies allowed. (2) All traitor forces start in reserve. Deep strikes are allowed starting on the first turn and each traitor can attempt two deep strikes per turn. (3) During each loyalist shooting phase, while the loyalists hold the majority of defense control rooms, they can fire orbital bombardments on the traitors. If the traitors can gain control, they may fire bombardments on the loyalists during their next shooting phase. After which the defense grid is offline. (4) The loyalists place a random number of graviton mine markers during deployment. Half are mines, half are decoys. Ending a move within 9" of a mine triggers it, pulling the triggering unit 2d6" towards the mine. If the unit makes contact with the mine token it explodes and hits all models within 6". (5) Scoring if modified. Traitors get 5VP if they have more units than the loyalists in the loyalist deployment zone at the end of the game (Line units count as two units), 1VP every time a vanguard unit removes the last model in a loyalist unit during melee or shooting (unless expendable), and 2VP for slay the warlord. Loyalists get 5VP for keeping more than 50% of their units alive, 1VP for every traitor walker and vehicle (with 7+ HP) destroyed (unless expendable), and 2VP for slay the warlord. No other conditions award VP. The planetary assault was Sons of Horus (Luna Wolves) + questoris knight, Dark Mechanicum, and Thousand Sons facing off against Solar Auxilia, Raven Guard, and Shattered Legions (mostly Iron Hands). None of the traitors used deep strike although in hindsight I wish I had built my list around it. Midway through the first traitor turn. Notice is given of the Luna Wolves rhino and tactical squad charging forth to clear mines. While the rhino is commended for surviving the entire battle and making it to the loyalist deployment zone, the tactical marines will not be mourned for failing to reach the loyalist lines. There were a few memorable events that stick out for the planetary assault. In no particular order: I had an Arcus and tactical squad fail reserve rolls for the first two turns, managing to roll four 1s. They almost didn't come in on turn 3 either! For reasons, my spartan (with laser destroyers) was nominated to force the middle of the board which meant it was drawing fire from a sicaran venator, laser rapier squads, and a few other high strength guns. It gave a good accounting for itself but was rapidly turned into a wreck on the first loyalist shooting phase. I did decide to gamble on a return fire reaction rather than smoke screen the phase it died. It let me take out the venator, but 2 saves would have kept it alive another turn. Conversely, my Land Raider, which also took a large volume of fire, came through the game unscratched until a dreadnought tickled it on the last turn. That's the luck of the dice. When the spartan was lost it dumped a large unit of cataphractii in the middle of the board. The soaked a crazy amount of fire for two turns but were finally wiped out by dark furies who themselves were wiped out by the Arcus on the last turn. The traitor terminators did great...WHEN they weren't under a status effect. I think there were 4 units that spent at least half the game either suppressed or pinned. This contributed to one flank being held up until the very end and likely kept the traitors from earning at least 1 more VP. The MVP by far was the knight. One side of the board was effectively cleared of loyalists between it and the Mechanicum shooting and it accounted for the majority of the traitor VP. I guess this means I need to put him in queue to finally be painted after many years of sitting in a box! Thousand Sons rumbling with Solar Auxilia and Raven Guard. Just off screen are the Justaerin moving in to assist the Saturnine to get them past the combat with the Veletaris. Unfortunately, both would end up getting delayed by multiple failed status checks afterwards. Final score of the game was a tie with both sides having earned 8 VP. It came down to the very last loyalist thunder hammer attack on a dreadnought. If that had failed the traitors would have pulled off the win. The traitors won all their VP from vanguard kills. The loyalists achieved their 5VP objective of conserving forces and earned 3 more from destroying a spartan, land raider, and dreadnought. It was a fun launch of the campaign. I do wish I was farther along in painting, and that I didn't need to spend as much time looking up rules as I ended up doing. But both of those are fixable for the rest of the campaign.5 points -
Hi folks, Remember this Unidentified Flying Object?: Well, after years waiting to receive some care and attention, it has been sentenced to paint. Kudo to Jokaero Painting Challenge… I went for a black and yellow scheme, at least for the Rokkits and the oversized chaincleaver. Because at this size it ain’t choppa nor chainsword anymore, is it? And the banner for this article fits the scheme too, did you notice? Such a sense of detail… Because it is better getting sense of detail in Blog editing than on painting of a model that essentially received a big fat drybrush. And that’s (almost) all. Almost as I still struggle with yellow. Which led me to the usual dirty splashy yellow and not to the clean finish I aimed at initially. Just imagine that it was (supposed) to be inspired by the Votann’s Kronus Hegemony scheme; see the result? Not that aligned with expectations. But I managed having some yellow. So here comes the crime against Votanns: a smash space dwarf with oversized jump pack and the biggest choppa I could have modeled from ooP plastic Ork sprues. Personalization went up to adding a smoky plume at exhaust (made out of steel whool - just in case you wondered about this dirty stuff behing the rokkits). It was far better looking BEFORE being glued. As it looks like it collapsed. It would have required a guiding stem inside the whool, pinned into the rokkit. But I will correct that in a couple of years , next time I will release this model from its storage box where it came from and where it has returned already. See you when I will have something more traditional to share.5 points
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5 points
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The 164: Team Dossier
kabaakaba and 4 others reacted to Lathe Biosas for a blog entry
THE 164TH: Team Dossier AQUILON TEMPESTOR MASON Role: Squad Lead Weapons: Hotshot Lascarbine and a Tempestus Dagger MASON never traded up for the traditional officer’s pistol and sabre. He sticks with the same lascarbine he’s carried since his first drop, and the squad trusts him for that. He keeps a sealed relic-vial of Armageddon ash under his chestplate—grainy grey dirt Yarrick himself once trod on. MASON’s leadership style is brutally simple: “land hard, move fast, die later.” He handpicked every member of the 164th Ash Vultures after a disastrous, op that killed 80% of his previous squad at Hive Secundus. Since then, he’s shown an almost religious intolerance for incompetence and an equally religious patience for trauma. AQUILON TROOPER VESPER Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger VESPER refuses every promotion thrown at him, convinced dying starts the moment you get noticed. He blends into any formation like smoke—quiet, unobtrusive, impossible to remember until everything’s already gone to hell. Among the Ash Vultures, VESPER is the steady center. Nobody knows how old he is, but his instincts in a firefight are flawless. He and MASON share a long, unspoken history from the early Harakoni days, something involving a failed drop and a crashed Valkyrie whose crew didn’t make it. AQUILON TROOPER ECHO Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger ECHO claims her memories were wiped, that she once fought alongside silver-armoured warriors carrying halberds. The others laugh it off—mostly to hide that they believe she might be right. She’s brilliant at pattern analysis and movement prediction, often calling threats seconds before they appear. Off-mission she watches the sky like something’s going to come back for her. AQUILON TROOPER THORN Role: Rifleman Weapons: Hotshot Lascarbine and a Tempestus Dagger The sole non-Harakoni in the team, THORN survived an Ork overrunning of his Steel Legion company by sheer stubborn refusal to die. MASON dragged him into the Ash Vultures not out of pity but respect: THORN kept firing long after his gas mask cracked and his squad was gone. The others treat him like a younger cousin—respectful but merciless in hazing. THORN takes it in stride, absorbing Harakoni doctrine with frightening speed. AQUILON GRENADIER KILN Role: Demolitions Weapons: Hotshot Laspistol, Melta Bombs and a Tempestus Dagger KILN is a walking arsenal. He carries more grenade varieties than most supply officers have manifest slips for. His favorites are a pair of Krak Grenades, sizes for an Astartes. They came from a trade with a Black Templar neophyte; the reliquary he gave away in return almost certainly wasn’t authentic, but no one questions it. KILN treats explosives like fine wines—classified by vintage, flavour, and ideal occasion. AQUILON GUNFIGHTER SABLE Role: Dual-Pistol Specialist Weapons: 2× Hotshot Laspistols and a Tempestus Dagger SABLE solves problems with gunfire and is annoyed when other solutions work. Her reputation for dead spouses follows her around; the squad jokes she marries for fun and “widows” for stress relief. She and VESPER have an odd sibling rivalry: he avoids notice, she demands it. On missions, their paired advance is devastating. AQUILON GUNNER HEMLOCK Role: Melta Support Weapons: Melta Carbine and a Tempestus Dagger HEMLOCK hides his intelligence behind a slackjaw façade. In truth he’s a meticulous thinker, designing a wargame about grot submarines and Ork naval tactics. He’s terrified the others will find out—not because they’ll laugh, but because they’ll ask to play. In battle, HEMLOCK’s melta work is clinical. Anything that needs to stop existing, he deletes. AQUILON GUNNER PRAXIS Role: Plasma Support Weapons: Plasma Carbine and a Tempestus Dagger PRAXIS was raised to be a dentist, then discovered he hated teeth and loved falling out of aircraft. He took to plasma like an addict to his vice: he knows it’s killing him a little at a time, but Throne does it feel righteous. He and HEMLOCK often run paired deep-strike insertions—one melts armour, one melts everything inside it. AQUILON MARKSMAN TANGENT Role: Sniper Weapons: Hotshot Long-Las and a Tempestus Dagger TANGENT’s auditory implant plays constant choirs whenever it detects blasphemy. Given the Imperium’s general level of profanity, she’s lived in a private cathedral for four straight years. Her silence unnerves new recruits, but the Vultures consider it comforting. If TANGENT is listening to what you have to say, it means you’re not damned… yet. AQUILON PRECURSOR SPECTRE Role: Pathfinder/Forward Drop Weapons: Hotshot Laspistol and a Tempestus Dagger Youngest in the squad, SPECTRE hates aircraft with a religious intensity and prefers to free-fall whenever regulations allow. First down, first gone, he marks drop zones with burning white phosphorus—his way of telling the enemy the sky belongs to the Ash Vultures. He hero-worships MASON and distrusts ECHO, claiming ECHO “falls like she’s being watched.” SERVO-SENTRY ARGONAUT Role: Automated Support Weapons: Hotshot Volley Gun and a Tempestus Dagger The regimental Enginseer insists ARGONAUT is a standard-pattern servo-sentry. The 164th insists he’s the reassembled skull of Trooper Argus Naught, whose grav-chute failed and who crushed an Ork Big Mek on impact. The team issued the Servo-Sentry with a Tempestus Dagger, and while no one has ever seen the servitor draw the weapon (or wonder how such a miracle could occur), they find its mere presence comforting.5 points -
Sydonian Skratos
Shard of Magnus and 3 others reacted to Bouargh for a blog entry
Hi folks, Yesterday's and today's were the first snows of this (not yet started) winter's season. Drop in temperature and bad weather kept me stuck at home, with time to commit a small paint job on this pure steampunk model: the Sydonian Skratos. It was missing to my rooster sheet and I went for one fit with the Jezzail (as Transuranic Arquebuses are already largely present with my Battleline Skitarii units). I dunno if I will ever field this titltman, but I needed owning one. Sheer FOMO. Its base will need to be partly redone as the very basic basing I did do not hide the gaps with the scenic base. But it will be latter. See you with next project: I still have Seberys, Pteraxii and Ironstriders to paint. Plus 3 Moiraxes I have just bought.4 points -
ELUSIVE SALVATION: THE 164TH
Domhnall and 3 others reacted to Lathe Biosas for a blog entry
The Valkyrie bucked hard in the crosswinds, warning runes screaming across the cockpit bulkhead. MASON heard the pilots arguing over the vox—too much flak, too much turbulence, too much everything. “Ghost Lead, negative drop. Repeat, negative drop,” the pilot barked. “You jump now, you die before the chute arms.” MASON keyed his helm mic. “Open the ramp.” “Absolutely not—” He didn’t wait. Manual override hissed beneath his hand. The ramp locks clanked. Red light still burning overhead. SPECTRE looked at him once. Just once. “Go,” he said. She walked past the panic-stricken crew chief, the green light still stubbornly dark, and dove into the storm. The pilot shrieked over the vox, “What the—?! We are not cleared for—” MASON cut the channel. “Vultures,” he said, “follow your Lead.” They did. The sky swallowed them whole. Wind shredded their descent patterns; flak lit the clouds below with ugly veins of orange. Grav-chutes bucked and snarled. This was a bad drop—one of the worst. Perfect. Their quarry wouldn’t expect anyone insane enough to follow him through this. MASON hit last, knees slamming into broken concrete, breath ripping from his lungs. He rose fast, scanning— A body lay on the street. A rag-wrapped, skeletal hive vagrant, the kind who slept wherever the ash didn’t choke him. Throat severed in a clean line. SPECTRE hadn’t waited. She’d cleared the witness the moment she hit dirt. MASON didn’t waste breath mourning the bastard. Wrong corner, wrong hour. The hive ate people like him every night. “Red Hours,” he murmured to the squad, and they fanned out, shadows seeking deeper shadow.4 points -
High Kahl Trokk. Ork-Slayer, Man-Hunter, Reaper of the Damned. None of these appellations compare to the one that has come to define this deadly and enigmatic warrior. The Denier. The Ironkin who became more in order to protect his family. A miner like many others, Trokk was nearly destroyed when the plague ravaged the Shattered Star Kindred. The only Ironkin left alive on an asteroid camp after an Ork raid destroyed what remained of the Kindred's few Ironkin and sickened organics. The Denier didn't rage, didn't give into despair, or self-terminate. Trokk infiltrated an Ork kill-kroozer, stowing away in a pile of other Ironkin bodies the Orks were taking for salvage. Killing the grots and their Mek overlords, he coldly conducted a campaign of ambush and sabotage, slaughtering lone boyz and planting explosive booby-traps along what the Orks used as maintenance crawl-ways. For days this continued, the deaths and explosions lost in the normal chaos of an Ork warship, while Trokk got closer to his destination. He was finally able to reach the torpedo tubes, vast tunnels housing crude missiles. Setting the last of his League explosives, the Denier let go of all pretense of stealth and rushed into a hanger bay. Barely making it to a looted Imperial Arvus shuttle, the gravely wounded Trokk managed to blast free from the kill-kroozer moments before its own torpedoes cracked it in two. A Gnostari Dominion pioneering fleet found him before he expired and the legend of the Denier began. Trokk the Denier is a cold, calculating leader. Channeling the silent rage of his people's deaths, he leads a veteran Grudgeband of Ironkin across the stars to pursue his race's many enemies. No strategy is too absurd, no sacrifice is in vain, if it will save the lives of the Kin. Trokk is rarely out of the center of battle, leading his Hearthkin into the fray and meting out the judgement of the Ancestors with his robotic hands.4 points
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Hi Folks, Long time no news, real life matters keeping me busy. And Winter's coming led to my hobby space being explused from the glass house. I am therefore back in the main room that I have to share with the living room TV in the background, dinner's table, which is also homework's table some times,... I therefore organized, or rather improvized, a hobby tray. Thank you shoe boxes: This has some impact on my productivity, mainly because light is poor and days are shorts. I still have somewhere some lamps I could set with extar cables, but for that I should cover my head with Indy's hat and dive into archeology in the crates left unopened since the moving 6 months ago. The Jokaero Challenge is progressing slowly. But it is progressing still My Rokit ejected squat with bigger choppa is probably going to be completed within a few days. Time is to move on toward all gold and brass ornements. And this is when getting enough light to pretend seeing what you paint may be relevent. Sicarians have been painted by parts. They are now ready to go to the final glueing. I have hesitated a long time between Ruststlakers and Infiltrators, but Infiltrators looked like they fit better with my play style. I however rarely see them doing anything punchy in games as my 5 cyborgs' strong units is generally crippled before reachng contact. So I have decided myself for reinforcing the latter up to 10 members with these new lads. Future will tell if it was a wise move or not. I have anyway seen the latest 30k Pilgrim Skitarii revealed this WE, and I wonder if these might be kit bashed in order to get a proxy ruststalker using all thes transonic blades and chord claws that I have left from the sprues. Wait and see the molded sprues... And may be these Skitarii will not be the only release? See you when Nov.' pledge will be completed4 points
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We Start ... Not Really at the Beginning
Domhnall and 3 others reacted to Kommisar_K for a blog entry
Into the fires of battle Unto the anvil of war! - Salamanders battlecry - Greetings fraters and sororitas! Welcome to the Unbound Flame blog! This is where I'll post stuff related to my main army for WH40K, the Salamanders! I might not be able to post very often, but this'll be where army lore, WIPs, and battle reports go. I'll try and keep it updated whenever I've got time and access to a decent computer. This being my first blog on the B&C, and with my army of noble Salamanders already grown to a decent size even before I knew this forum was a thing, an introduction to the order of battle is, well, in order. Behold! A pict. This is how the army looks about now. The whole painted force, anyway : ) This force is the product of about ... 7 years of collecting. A buddy introduced me to the game in 8th edition and I've been collecting these mean, green, fighting marines ever since. Very slowly. I'm poor - tough to build a hobby budget when you're a highschooler. Still, the Crusade for the Unbound flame currently checks in at almost 3,000 points (2880?) and growing! These guys have seen me through years of lonesome hobbying and are now enjoying plenty of tabletop time thanks to the game store that opened up a little way away :D Anyway, altogether the Crusade for the Unbound Flame consists of: Characters Adrax Agatone Ancient Apothecary Apothecary Biologis Captain Captain in Gravis Armor Chaplain Librarian in Phobos Armor Librarian in Terminator Armor 3 Lieutenants Lieutenant w/ Combi-weapon (Phobos) Techmarine Vulkan He'stan Battleline 15 Intercessors 10 Assault Intercessors 5 Heavy Intercessors 10 Tactical Marines Other Units 3 Bladeguard Veterans 3 Eliminators 3 Eradicators 3 Inceptors 10 Hellblasters 20 Infernus Marines 5 Terminators Vehicles Repulsor Vindicator Legendsed stuff... Ironclad Dreadnought Aside from that I've got a couple WIPs: A Land Raider Redeemer, Brutalis Dreadnought, and a kitbashed & customized Terminator Captain to be my own version of Chapter Master Tu'Shan. I'll be sure to put up a post specifically about this project, but for now, here are a couple picts (they were only primed when I took these). Apologies for weird sizing, I'm gonna tone that down in future... You've probably noticed a telling little phrase - the "Crusade for the Unbound Flame". Alas, I haven't got all my lore stuff together yet! Next post will contain the, um, explanation for that, along with plenty of other lore on this Salamanders force. Cheers!4 points -
The 164th: The Background
kabaakaba and 3 others reacted to Lathe Biosas for a blog entry
Ordo Maledictum: 164th Detachment "Ash Vultures" Affiliation: Ordo Maledictum Role: Rapid Retrieval and Purification Unit Doctrine: Grav-chute insertions into rift-proximate warzones to recover warp-tainted artifacts, terminate psy-reactive entities, or destroy evidence of corruption. Motto: “By any means necessary.” Symbol: A black shoulder pad or knee guard bearing a red Inquisitorial “I” pierced by a downward silver sword — the blade representing “containment from above.” Uniform: • Fatigues: Smoke-grey and dust-tan mix, worn and scorched. • Carapace Armor: faded olive. • Markings: Red wiring, faded purity seals, patches of melted paint. Lore: Once part of the Harakoni Warhawks, the 164th were deployed for 11 years on the planet Armageddon. 16 months after the fall of Cadia, the 164th were transferred to the Vigilus Sector. Officially “lost during transit,” they were instead redirected for special duties: retrieval of warp-tainted relics, purging of psychic outbreaks, and sterilization of contaminated outposts, by the Ordo Maledictum. The Ordo Maledictum emerged after the birth of the Great Rift, and were given a near impossible task: Close the Great Rift. The 164th operate without backup, without oversight, and without limits. Each Grav Chute descent is a death sentence delayed by discipline. They’ve fought daemons, foul xenos, cultists, rogue Guardsmen, and even loyalist Astartes who impede the Ordos mission to save the Imperium of Mankind. The 164th's orders are simple: Save Humanity from Chaos... by any means necessary.4 points -
"...and armed with purity of purpose." Well Tortuga bodies, basing, weathering, crackling paste, tufts, and capes are here. I am short 5 power armor bodies. but I do not have all the Terminator bodies I need so I'll to do a third order. I do have a league Crusade coming up and I am leaning toward playing my Grey Knights. I was trying to decided for Imperial Fist 1st Company, Exorcist Vanguard Company or True Scale Grey Knights. Well I decided to not build Imperial Fists and roll them into my Exorcists and expand my Exorcists (eventually). I have 2 Spartans that were going to be converted into Imperial Fist Land Raiders. Note sure if I will make them Exorcists or Grey Knights. More than likely True Scale Grey Knights. I do want the Artisans of Vaul Extended Retro Sides I do need to get another Redemptor for my Venerable Dreadnought since I did pick up Ballistus Dreadnought Lascannon arm.3 points
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3 points
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His thoughts and feelings were in disarray. Who knew all turned this way? No answer in the silence of the empty strategium. He did what he shall. Didn't he? Headed to the place he was at ease. He locked the door and engaged the emergency override. No one can open it from without. He was sitting in a chair when something blew outside. He rose his head in ignorance, his glance was void. Then cracking sounds outside, again and again. “Thermal deformation”, - suggested his mind. Someone was trying to breach the bulkhead. The sharp, malicious hiss of the plasma cutter only intensified the oppressive silence. Looking at the blazing flame of the torch, which already penetrated fifteen inches of blast-proof bulkhead, with growing clarity and despair he realized - this was the end. They already knew what he had done. But he himself couldn't explain why. He knew it's his role. His doom. And yet, amidst the chaos and despair, a faint echo of melody lingered in his memory—a tune that had once carried him through the darkest hours. The Song resounds among the stars has sustained and guided him these past ten years since that monstrous hive fleet invasion. That has helped him survive the deaths of his soldiers and his friends... is not helping him now. Consumed by the past horrors of his service, feeble and pity he sat motionless, staring into the past. “Why did you do this?”, the man asked. He was on the other side of the table . No answer. “Victor!”, shouted his guest. As if just waking up, he looked at the Commissar. Lost in his thoughts, he didn't realize a squad of troopers cut open the door with a heavy plasma torch, and his old friend stepped inside. Usually unshakable , the Commissar was now furious. His left eye twitched constantly, and fresh burns on chin and neck oozed blood. The old comrade was standing there for who knows how long. Clenching and unclenching fists, glaring on the colonel with righteous fury in eyes. “Geffes? Commissar? I knew you'd come. You ask 'Why?' After all these years. I was watching my men die row after row, company after company. I knew we had no choice. No one had” his sight dulled ”Something broke inside me, something so important and precious that it defined me was gone. I heard a melody from the Void. Something unimaginable, something wondrous, is coming. Just do what you must, my friend." He smiled for a moment. Geffes saw a light in Victor's eyes fade. "You have no choice. No one has a choice..." The devastation, reaching the depths of his soul, suddenly receded. A sound, a ringing fragment of melody, one after another, filled the abyss in himself again. Amid this melody, amid the tremors of the universe that had already shrouded him in a veil of peace and tranquility, a familiar voice faintly begged him, repeating, "Thou shalt not kill." "You're coming with me in the name of Him”, he shouted. "Now. And don't dare you..." Geffes doesn't finish his sentence. The floor heaved, a jagged bone blade nearly two yards long ripping through the ceramite flooring and the carpet and snaking body shot up and, upon landing, coiled itself into several rings, like an asp preparing to strike. The Commissar, thrown back against the wall, reached for his weapon, but a swipe of the beast's tail knocked him out. A glowing, iridescent crest rose above Ravener's head. It pulsed with light in time with the melody of the stars, sometimes darkening to a deep indigo, sometimes blazing with a bright white-blue. The colonel, reaching for his bolt pistol, realized, suddenly, who he shall not harm. Relaxing, he walked around the table. Approaching the Tyranid, he cautiously extended his hand, giving the beast a chance to decide for themselves whether to allow him to touch. The Prime, lowering his head, gazed intently at the man. An alien intelligence pulsed in his enormous amber eyes, predatory, calm, pure. "It's like I'm looking into the eyes of everyone I know at once..." the colonel whispered, trembling. The illusion fell. Victor shook his head. Feeling no resistance from his guest, he touched the leathery body and was amazed by the intense heat emanating from it. Like touching hot metal. But there was nothing but peace in this heat, like sitting by the fireplace at the end of all wars. Victor didn't hear the lasfire, the whine of meltas and explosions, the cries of his men, their groans, and last prayers. In the silence existed only in the prison of his mind, filled with the melody of the stars, the colonel didn't hear, but understood: "Let's go." He examined the hole in the floor and realized that he could easily walk along it crouched. Nodding to his companion and without looking back, he descended. Into the darkness.3 points
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Hi Folks, A small update for the AdMech of mine with 5 Sicarians comings as a reinforcment of my existing unit: And here is the whole mob with former and new lads banding together. Main difference, while subtle, is the baseing colour: I ran out of Vallejo Tanned Earth and had to change for AK. There is a small difference as AK is a tad darker in tone. It has however a far better covering power. Next steps for my AdmEchs will be one of the remaining kits from the Patrol box: Serberis or Pteraxii. Or a character (I have a Marshall and a Skratos left). Unless it will be the 2 Ironstriders ballistarius I have stored for months now... BUt I bet for a quick and dirty model, so probably Serberis (Sulphur hounds). These will also go as reinforcment of an existing unit. See you lads3 points
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Army Shots for November 9 Day
Domhnall and 2 others reacted to NovemberIX for a blog entry
I try every few years to post up an army shot on November 9th, this year I planned ahead and actually got everything laid out to get a few shots. Much as I wanted to bring out both of my tables, my living room only fits one these days, so I had to get a little creative and stagger the shots. This is pretty much everything save one drop pod that I completely forgot on my shelf. Without further ado, presenting the November Warriors, The House Garaipena, and a couple of sisters from the Order of the Frozen Flame.3 points -
Well I have been painting again and it was time to pick up more paint.... I already was suing this on my Horus Heresy Raven Guard and as I have been working on my 40k Imperial Fists, I figured why not. I picked this up at a LGS for a good price and out of the colors included in the box I had 2 already, Matt Black and Gemstone Red. Need to pick up the remaining colors for White Triad and some of the other triads but this was a great pick up for the price I paid. In other news....I bought another cheap airbrush. Master Airbrush G44 off of Amazon. My 2 Iwata Airbrushes, Eclipse and Neo TRN1 are very finicky but my Master Airbrush just works. And with the current builds and trying to decrease time on base colors having 2 airbrush ready to go will be nice. If I could get all 4 going that would be great.3 points
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A moment to exhale
kabaakaba and 2 others reacted to GSCUprising for a blog entry
So, following @W.A.Rorie's advice, I am going to start tagging these little vignettes and scenes with the appropriate story they are from. I will be going back and ensuring others are tagged appropriately, so there's some consistency and readers do not mix up one with the other. So, this is from about midway through Comes the Sandstorm, and occurs after the assault on Complex 73. I think this is the first bit I've posted from that particular portion of the story. I've had a little bit of an injury to my hand of late which is why I've not been posting much, neither here nor painted models. But, getting past it! Anyhow, I do hope you enjoy. As always, constructive criticism is most welcome. ===== The armoury was quiet. Paused with the kind of stillness that came after all the shouting and the blood. Laska sat on a low counter near the lockers, one boot on a ration crate, the other swinging lazily. Her flak jacket was unzipped, her undershirt clinging to her ribs, her gear spread around her like the aftermath of a long breath. She was cleaning her rotary launcher with mechanical rhythm, eyes half-lidded. I stepped inside, peeling the dust-caked gloves from my fingers. The door clicked shut behind me. She glanced up but didn’t stop working. “Tough fight today, sarge.” I nodded, unfastening the plates from my chest. “I know.” She pulled a rag through the barrel. The metal sang softly under her hands. “We need to get word to Branka’s family.” “I know.” I let the words hang there. “I’ll do it. She was under my orders.” Silence stretched. Laska set the launcher down gently. Her fingers lingered on the receiver before she looked up again. “We could both be dead tomorrow.” I didn’t answer. I was still staring at the inside of my armour, at the dark scratches and the dried sweat. Eventually, I looked up. She didn’t blink. “Sir…” I crossed the space between us. She didn’t move until I was there, then her knees wrapped around my thighs, arms over my shoulders. True and honest. I pressed my forehead to hers. We held each other like something brittle as though we were already mourning the day we might not get this again. I lifted her. She tightened around me, and we turned, silently, toward my quarters, just breathing in each other's scent.3 points -
Lascannons and a Fellblade: Batteries
Domhnall and 2 others reacted to NovemberIX for a blog entry
I finally got around to printing the batteries from my last post. In doing so, two things stuck out. 1. I really shoulda measured properly. While they work well enough, they are a little small for the space they're meant to fit in. 2. The details are a shallow. The next step is to try painting them up anyway to see how they look, if all is well, then I'll just glue them up and all will be well. If not, then back to the drawing board to resize things and give it another shot.3 points -
"DO WE BEMOAN SUCH LOSSES? NO! WE ARE THE FISTS! WE DO NOT NEED TO HIBERNATE OR SPIT VENOM. WE CRUSH OUR ENEMIES!" - Teachings of Rhetoricus, upon the losses of Sus-an Membrane and Betcher's Gland. So I love Scouts. possible more than I love terminators. I have 2 Squads of 5 in my Exorcists Chapter (actually I have 11 models done for them) So when I am thinking about building my Emperor's Shield Detachment Imperial Fist forces I know I want Scouts and have a Kill Team box waiting to be built so it works out, sorta. So I have 2 squads to build and I do not want them to look like Yellow Versions of my Exorcists squad. So I how can I fix this. With a little help from their Brothers of Dorn, the Black Templars Crusader Squad. and more specfically along with theses parts Reiver Grenades More pouches (Primaris Intercessors) And since my HH Deathguard project is dead. I'll add scopes Looking forward to this project.3 points
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Tabletop Battlefield Scenics Stronghold Bundle
Domhnall and 2 others reacted to m-p-constructions for a blog entry
Defending or storming the stronghold is one of the most fun narrative missions you can play on the tabletop. This bundle is probably the best opportunity to get a complete, great looking and themed tabletop terrain set on a budget. This Bundle will give you eight PDF files to create a Strongold themed tabletop. It includes Tank Traps, a modular Defense Line, Barracks, a Landing Plattform, a Control Tower, a Communication Tower, a Bastion and a modular Fortification Wall. All Terrain Pieces are fitting for 28mm tabletop games with a Modern or Future-Fantasy setting. Get the bundle here: Stronhold Bundle Just print build and play! Please leave C&C below!3 points -
More Stormboyz Progress
Domhnall and 2 others reacted to SvenIronhand for a blog entry
Luggub Skorcha's 'Elljumpas are a Stormboyz Mob under the Sappas' banner, who specialize in hurtling through the air at high altitudes and dizzying speeds, then getting 'stuck in' with the enemy. Clad in a eye-watering array of camouflage patterns, they make for striking figures. Viewed together, there isn't much cohesion, but that's fine. These are Orks, after all. Next up is the majority of a Kommandos unit sculpted by Trollet, though I need to figure out where to get the remaining 2 models.3 points -
Hi folks, An unsual topic today. What about initiating your kids to the hobby? I must confess it is not necessarily a purpose I had in mind until recently. My daughter, an 8 y.o. little tyrant, decided we had to play together with my toys. (not her) Her first move was subtle: she decided we had to take opportunity of my colonization of the picnic table to share space and have painting workshops together. This idea could have had the lifespan of a sparkle, but it revealed being quite a long-term commitment for her (for an 8 y.o. kid). At least for the past 4 months she has been diligent on the topic and the matter. Her second move has been sequestration of my dwarf army. I had just finished painting these models from my back-log that she overtook them as being “hers”. Instruction came rapidly from her that I had to paint a second army to challenge her (which I am on purpose of completing, should my flock and goblin green paint be delivered someday… But I would have painted my gobs anyway). She is also fond of the AdMech models but I am not that keen on playing 40k with her, first because the setting is too close of real life matters that can be at hand (or at screen view) on the news and second because the models are too fragile for her uncareful management of stuff. There are limits I am not ready to give up yet. (so far so good) Advantages she has so far for being introduced to the game are: - She plays rocket at Labyrinth, which shows a capacity to project into “complex” multistep actions and adapt to a changing environment - She manages well her Carcassonne’s meeples and can build long term strategies - She moves Chess figures OK and can even stand losing a game. But not too often. I guess I will try an introductory game with rank-and-file Old World, yet, beyond the setting, I am wondering if any of you ever experienced the challenge of teaching game with such a level of complexity, and how you simplified it up to a reasonnable extend to be manageable. Sure I will focus on movement and simplified rules input, the idea behind that being getting fun only. I will also probably select an army I can’t pretend I can control (Gobs with stupid trolls and a lot of snots for example) so that randomness will limit my efficiency vs. her more predictable and trustable dwarves. But I really wonder what the best way could be to introduce the game in a fun and not to complicated way. I think she is hooked already by the models. You should have seen her greedy look when I got my old Marauder Giant out of its storage… (Greed looks like that too) So if you have experiences to share about teaching the/any GW game and/or anecdotes, advices, Return of Experience to be commented… Please do not hesitate sharing here bellow in the comment section. I take it all. Thank you for any contribution and see you PS: I've borrowed the banner from a google search. Maybe I should watch the Youtube video associated to the topic...3 points
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Kayhrim Myrr - Einhyr Champion
Lathe Biosas and 2 others reacted to Lord_Ikka for a blog entry
Kayhrim is a fierce warrior and leader among the Gnostari Dominion's ranks of Einhyr. A member of the Shattered Star Kindred, she takes a personal affront to the loss of any organic Kin life that occurs. Her rage and fury, unusual for an Ironkin, have driven her to thrown herself time and again into desperate last stands and near-hopeless rescue actions. Currently Champion Kayhrim Myrr is leading a unit of Einhyr in Kahl Tybarr Seykyr's Hearthband, under the banner of High Khal Trokk the Denier's Kinhost.3 points -
Lascannons and a Fellblade
StratoKhan and 2 others reacted to NovemberIX for a blog entry
So the subject of this first blog post is gonna be rather innocuous, I've had kitbash fellblade with custom bits from blood and Skulls industry for a few years now. I had used the original sponson with a set of twin linked lascannons from Blood and Skulls more or less jammed in to count as the Quad linked lascannons. But not so long ago (or at least it felt that way, it's been a year at least!) I decided to retrofit the sponson with something that looked a bit more space marine. I like the way they look, but the back of them is rather plain as I had plans on kitbashing in some lascannon batteries from a storm talon. While I did find the bits, I also found out that they wouldn't work due to size and shape concerns. That's why today I decided it was time to 3d model some up. It started with a drawing, most people would use a proper CAD program of some kind, I've got access to plotter software. So step one is a 2d layout. A couple steps on conversion later, I turned it into an SVG, then imported into Blender. and from blender finally into Photon Workshop So you might see there's a minor aspect difference between the two 3d files, it's because I didn't actually measure the space for the ammo mount at first (I know, I know, measure twice cut once) but as this was a kinda slipshod afternoon faff about, I'm not too worried because it turned out that with a tiny bit of Y axis crunching I can now fit two plates per ammo mount, which kinda makes sense for a quad lascannon. It'll still be a bit before I can get around to printing, painting and glueing them up, since my print room is off limits right now due to kitten shenanigans, but hey, at least I got my next blog post planned out!3 points -
"I long for death, not because I seek peace, but because I seek the war eternal."
Domhnall and one other reacted to W.A.Rorie for a blog entry
Well I kept going back and forth on building Imperial Fists or Exorcists for my Crux Terminatus box. And my Tortuga, basing, and cloaks all arrived for my Grey Knight Project. Still waiting on my Army Painter order to arrive, but Spray Gunner order arrived so I'll be setting up quick disconnects on my airbrushes. I really need to change my Spray booth filter, this week too. It was a cold and wet few days here and glad I had water traps on my airbrushes and compressor. Even painting in my office condensation was bad, but I was able to get some spraying done. Army Painter Air Metallic Gemstone paint laid down. No more Imperial Fists....Lysander will become Captain of the Enochian Guard (Count as Lysander) and have decided to expand my Exorcists to multiple companies. As my Gaming Groups crusade will start when the HH league ends I have to decide on Exorcists or Grey Knights, I am really leaning towards Grey Knights.2 points -
Optimal short story size for blog.
Domhnall and one other reacted to kabaakaba for a blog entry
I'm working over some piece of lore for my future project and now curious what an optimal size of single entry? I'd hit 2000 words and it's like meddle of piece. What size do you prefer? I like big entries, but I don't know if other prefer the same.2 points -
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Veyr Durmla - Einhyr Champion
Domhnall and one other reacted to Lord_Ikka for a blog entry
Veyr Durmla, champion of the Einhyr Hearthbands. Not originally a member of the Gnostari Dominion, Veyr was first a Hearthkin warrior of the Greater Thurian League. During a pioneering expedition, the Thurians rescued a broken Arvus shuttle that had been taken by Orkish pirates. Inside the shuttle was the Gnostari miner Trokk, later to become High Kahl Trokk the Denier. Veyr was impressed by Trokk's determination and future plans, so joined the nascent High Kahl's side as a personal guard. Throughout the decades that they have been together, Veyr has saved Trokk's life many times, using her hammer and shield to slay the High Kahl's foes and protect his back. Veyr has become the Denier's right hand warrior, the breaker of the enemy's lines and the solid bulwark of the Gnostari's bands. Never backing down from a fight, Veyr has spend years honing her personal skills and the abilities of his Hearthguard subordinates. Few Kin can match her steady, relentless drive for victory and the calm certainty of her path. Einhry Champion Veyr Durmla is the personal bodyguard of High Kahl Trokk the Denier and commands a Hearthguard squad at his command.2 points -
Unoffical Fan Made Data Cards- Part 1
Lathe Biosas and one other reacted to W.A.Rorie for a blog entry
So as my group begins to ramp up for our Campaign/ Crusade, I am looking at ways to make it more unique and add Characters. 1st up is my take on a Lieutenant in Terminator Armor Model would be 80 points. In the WarComm article Nick adds New Ultramarines to his vast collection we see he has 2 Lieutenants and an Apothecary Biologis. Dark Angels Deathwing had Apothecaries and Grey Knights have Apothecary options so that will be the next Data Card I create.2 points -
1st Company of the Imperial Fists Chapter- Part 6th- Dreadnought
Lathe Biosas and one other reacted to W.A.Rorie for a blog entry
So I decided to test my new airbrush and paints on my Ballistus Dradnought. And I am happy...Still learning and practicing with airbrushes outside of base colors and avoiding overspray2 points -
Is it secure?
Domhnall and one other reacted to GSCUprising for a blog entry
Again, mid-story Comes the Sandstorm, we see three of our main characters interacting with the mechanical beasts they have unearthed. This also features one of only two appearances of the Patriarch. Why so few? I prefer to focus on the human interactions between characters rather than the full, cosmic horror. But, it's important to have him there, always watching, always waiting. Anyhow, constructive criticism welcome, as always. ===== The Macharius Vulcan squatted low, its twin cannons draped in canvas shrouds that no one dared remove. Someone had tried hanging a tarp over the sponson flamers. It hadn’t stayed up. The air around it felt different. Heavy and watching. Krystan moved along the left track guard with slow, deliberate steps. One hand held a grease cloth. The other rested lightly against the hull. Sometimes the main power relay was warm when it shouldn’t be. Once, the hull had shifted an several metres overnight. No one admitted it. No one spoke of it. He’d stopped trying to explain. He was tightening a bolt near the forward access port when he heard boots behind him. Jagiełło. The Primus approached. His coat hung open, desert dust still clinging to the hem. He didn’t speak immediately. He just looked. "Is it secure?" he asked. Krystan kept his eyes on the bolt. "Operational, if that’s what you mean. I cleaned the filters. Primed the coolant. She’s fuelled and ready." "That’s not what I asked." Krystan hesitated, then looked up. "No. It’s not secure. It’s not anything. It’s just... watching." Jagiełło stepped closer. Krystan’s breath caught. "I wouldn’t go near it. Not without me." The Primus paused, just within the shadow of the Vulcan. The hull loomed like a waiting animal. Then, with a mechanical whisper, the main turret turned. The was no warning. No servo whine until it was already moving. The cannons angled downward with purpose. A red dot appeared on Jagiełło’s chest. Laser targetter, dead centre. Krystan didn’t move. "I didn’t tell it to do that." Jagiełło didn’t flinch. But his eyes narrowed. "Then who did?" The moment held. The red dot stayed there, unmoving. The turret didn’t twitch. It just waited. Then the light blinked off. The turret rotated back to neutral. The bay was silent again, save for the soft settling creaks of 329's cooling frame. Jagiełło stepped back, eyes still on the hull. "It responds to you," he said. "It tolerates me," Krystan replied. A long pause. "Do you fear it?" "Every time I climb in." Jagiełło gave a short nod, then turned without another word and walked away. Krystan remained, alone in the silence, one hand resting near the hull but never quite touching. Behind him, 329 waited. Mona stood alone on the upper gantry of the repair bay, half-shrouded in shadow, her coat drawn close against the lingering cold of early morning. The lamps cast long, low arcs of yellow light across the floor below, catching on riveted hulls and coiled fuel lines, throwing everything else into gloom. Three silhouettes waited in that gloom. Brutus, the Malcador, rested broad and battered, her weight sunk into the cracked ferrocrete as though she had been there forever. The Iron Duke lay tarped still, his shape concealed, but unmistakable to those who knew. A relic swaddled in dust cloth and reverence. And then there was 329. The Vulcan crouched in the middle of the bay, a slumbering beast. Its plating still bore the soot of battle, scorched streaks trailing from vents and barrel shrouds. Someone had tried to clean it. No one had finished. Mona said nothing for a long time. Her gaze shifted from one war machine to the next, slow and measured. There was no warmth in her face, but no fear either, only thought. Beneath her coat, her fingers moved gently against one another, like feeling the edges of something invisible. A memory, perhaps, of something she held once. "We called them symbols," she said softly, to no one. "We needed strength. Something to anchor belief. And they answered." She let the words hang. From her vantage point, she could just make out Krystan, a lone figure by the Vulcan’s track. He hadn’t moved for some time. She didn’t need to see his face to know what it held. She had seen it in others. After the laying-on of hands, after the whispers, that quiet dread that follows faith too quickly given. Her eyes drifted again, past the tarp of the Iron Duke. It stirred faintly in the motionless air. "Perhaps too soon," she murmured. A tremor passed across her shoulders, a chill. The hairs along her scalp prickled before she heard him. She heard no footsteps, just the sense of presence behind her, as though the shadows themselves had grown heavier. She did not turn. Her hands stilled. The air around her felt too still, too sharp. Even the Vulcan below seemed to hold its breath. "We can wait," rumbled the voice, both aloud and speaking directly to her mind. It was a voice Mona knew. A voice she had heard long before the desert, before the Resistance, before she had words for what moved beneath Prawa V. She closed her eyes. Her body remained still, but inside her chest, something shifted. "We have waited this long," the voice said. "We can wait longer." Silence followed. The air felt charged. Mona did not reply. When she finally moved, it was only to raise one hand to her collarbone, fingers brushing the skin there like she might steady herself. Below, 329 remained where it was. Waiting.2 points -
WIP Hunter Druhtii
Domhnall and one other reacted to SvenIronhand for a blog entry
Getting back on the Greymanes horse after a hiatus.2 points -
1st Company of the Imperial Fists Chapter- Librarian paint in progress
Domhnall and one other reacted to W.A.Rorie for a blog entry
"Now, I'm going to make your silver pants, blue!" Andy Stitzer- 40-Year Old Virgin Blocked out the colors on the Librarian and gloss coated the Chaplain.2 points -
Tybarr Seykyr - Kahl
Domhnall and one other reacted to Lord_Ikka for a blog entry
Forged from the metals reclaimed from the dead of the lost Kin of the Shattered Star, Tybarr Seykyr was born of the Votann for one purpose; Vengeance. His cogitation unit filled with tactical engrams, his cyber nerves loaded with combat meme-forms and targeting philosophy. Seykyr is a blunter tool of war than his organic compatriots. Lacking an inherent ability for improvisation, he relies on his implanted memories and long experience in battle to formulate plans and actions. While this can make his battle formations to at times seem like rote responses, Seykyr is no mere automaton and has surprised many an enemy with maneuvers that may be unorthodox but have solid foundations in historical warfare. Tybarr Seykyr is at present leading his Hearthband, the Hammer of Uvus, as part of High Kahl Trokk the Denier's Oathband. The Hearthband is comprised of several companies of Hearthkin warriors and attached Einhyr elite units.2 points -
1st Company of the Imperial Fists Chapter part 3- Now with Paint!
Domhnall and one other reacted to W.A.Rorie for a blog entry
"The Emperor commands us. Dorn guides us. Honour shields us. Fear our name, for it is vengeance." Rhetoricus of the Imperial Fists So I was going to to paint the models as Exorcists. So yesterday I pulled the Terminators to work on them. 17 Terminators built, counting the characters. One of the terminators needs a magnet in the base. The Terminators are primed Army Painter Plate mail primer and I figured lets work on the Chaplain and Librarian. Not Exorcists..... Librarian is painted with Army Painters Fanatic Ultramarine Blue mixed with Army Painter Airbrush Medium. Axe head is Army Builder Warpaints Air Matt Black.. Base and Flex armor is Fanatic Matt Black. Skull is Army Painters Fanatic Dusty Skull. White is Vallejo Model Air. Chaplain is Army Painter Air Matt Black base, followed up with mid of Warpaints Air Raven black and a highlight of Warpaints Air Crow Hue. Yellow was done with a base of Vallejo Model Air White, followed by Fanatic Wicked Pink and then War Paints Fanatic Moonbeam Yellow form the John Blanche Line. Gloss coat was applied via airbrush. Base was the same as Librarian and Helmet Skull was painted using Fanatic Dusty Skull. Still a long ways to go but I need to pick up some more Warpaints Air and some Speed paints 2.0 in the coming weeks to continue on this project.2 points -
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Tactical status: Pinned and Suppressed
W.A.Rorie and one other reacted to Shard of Magnus for a blog entry
‘Incoming fire has the right of way.’ Well. Oof. I had grand plans of updating this every week or two rather than letting more than a month pass by. Work had other ideas! My local group is starting up our first campaign for 3.0 in November which means I have ~ 2-3 weeks before games begin. The reality is that I won’t have 3000 points painted by the kickoff and am far behind on progress compared to what I had intended to have accomplished. This will miss a personal goal to have everything to a table top ready state. Hopefully I will be able to keep some momentum going and not fall into my historical pattern of letting the painting aspect completely derail due to assembly/conversions and playing. So where am I at with the Luna Wolves? The following is in progress; with nothing being what I consider table top ready. I would be farther along if had focused on finishing one unit at a time rather than how I’ve been approaching it. However, this has let me work out a few concepts and refine techniques that will perhaps help me be more productive doing forward. Painting - Status markers (also one of my take a step back from painting white activities) - Forge lord - 2 Tactical squads - 2 Sicaran - Rhino In queue to be at least finished building before the campaign: - Legion champion - Warmonger - Thallax squad - 2 Rhino - Sicaran Arcus - Tactical squad - Veteran squad - Cataphractii squad - Laser rapier battery - (500 points TBD)2 points -
Armour and Arms
LameBeard and one other reacted to Lysimachus for a blog entry
So, it's been a few weeks since my last update but I've got a couple of bits I can show off! Firstly, the Marines Adamant vehicles are built: As mentioned previously, the Sicaran is a Gladiator Lancer for rules - I'm assuming the heavy bolters are loaded with Metal Storm ammo to represent the lower strength and higher number of shots of storm bolters/stubber. And the havoc launcher makes for a nice Icarus rocket pod! The Deimos is a standard Annihilator with HK launcher without any need for quibbling over guns, the dozer blade is an old IG one - I just prefer the look of it. You might notice they're both on bases - I'm not a tournament player, and I like how a matching base ties a vehicle in with the rest of an army. Plus that extra mm or 2 of height makes the tank more imposing next to infantry! The Knight oval base is just right for the Sicaran, and the slightly smaller 120x92 is perfect for rhino chassis (with the dozer overhanging a touch, but I think that works?) Anyway, they are both ready for undercoating, although who knows when that will actually happen… I'm UK based, and we're into September, so we may not get a dry day at 18-20 degrees C for another 6 months or so! However, I've got plenty of infantry to paint so that's fine. The second squad of counts-as Grey Hunters has most of their base layers on, so progress is being made. No pics of this, they can wait until they're done! One other thing I'm working on, that I've been meaning to try for years, is scratch building some bits for what will be my 2 Iron Wyrds (Iron Priests). This is what I've got so far: The claw is made from leftover fingers from a Contemptor dread, but the main structure is plasticard tubes and rods. Really pleased with how the various greebling brings the basic shapes together! Anyway, that's it for today, C+C are always welcome!2 points -
Index Astartes: Inferno Wardens
W.A.Rorie and one other reacted to Ioldanach for a blog entry
To: ++ Inquisition Clearance Insufficient ++ From: ++ Inquisition Clearance Insufficient ++ Date: 029.M36 Subject: Adeptus Astartes, Inferno Wardens Chapter Thought for the day: Pray for the future to vindicate your actions. Honoured Lord, I have concluded my researches into the Inferno Wardens chapter of the Adeptus Astartes as you ordered. As you know, the records of the chapter are scant and appear to be heavily guarded. It has taken me over four years to gain access to the limited information available on the chapter within the archives of the ++ Inquisition Clearance Insufficient ++. As you know, the Inferno Wardens disappeared from Imperial records in the eighth century of M35. Subsequent investigation found that Bastion Secundus had been utterly destroyed. The fate of the chapter remains a mystery. Some say that the chapter never returned from a crusade into the Inferno Reach, others that it suffered from the malign influence of the Warp and was wiped out by a combined force of the Inquisition and the Doom Eagles Chapter (though the Doom Eagles have denied ever taking part in such an action). The last known member of the chapter was Brother Bărbat who was serving within the Ordo Xenos Deathwatch. Brother Bărbat was requested by name for a secret mission by an unidentified Inquisitor who was not of the Ordo Xenos. The mission was never described to the watch commander and Brother Bărbat never returned to the Deathwatch upon completion of the mission. The following information was provided in an M35 version of the Index Astartes. I remain your humble servant XXXXXXXXXXX Investigator Since the founding of their chapter, the Space Marines of the Inferno Wardens have stood a lonely vigil upon the borders of the Inferno Reach, defending the region from the predations of those within the warp anomaly. Though they have achieved numerous victories in battle against pirates and renegades, as well as several alien races, their singular focus has left this honorable and aloof chapter relatively unsung and underappreciated compared to the better known chapters. Not concerned with recognition and honors, though, the Inferno Wardens pursue their mission with masterful dedication, living up to the highest ideals of the Emperor’s Angels of Death.The Inferno Wardens chapter is thought to have been created during the 8th Founding in M34. It was immediately granted the homeworld of Bastion Secundus and was assigned the mission of guarding the region around the Inferno Reach. The chapter is known to have launched at least three crusades into the Inferno Reach, the second of which, the Viteazul CrusadeI in early M35, resulted in the extermination of a major renegade pirate band, but at the cost of one strike cruiser and over two hundred battle-brothers killed with an unknown number wounded.The livery of the Inferno Wardens is a light blue body; dark metallic shoulders, arms, and legs; and silver helmet and decorations. The chapter badge incorporates a stylized blue cross of a distinctive pre-Great Crusade design upon a silver shield. Standard company and squad affiliation is indicated on the kneepads, with only the captains and senior officers within a company bearing the company insignia (typically a single vertical bar in the company color prescribed in the Codex Astartes). The battle-brothers of the chapter typically decorate their armor with finely scripted writing.Some members of the chapter appear to personalize the chapter badge with a pair of horizontal bars above and below the main intersection of the cross, though this does not appear to be universal and the significance of these bars is unknown. Upon their creation, the Inferno Wardens were granted the pre-industrial world of Bastion as a base of operations. Bastion is located on the periphery of the Inferno Reach and provides an ideal staging point for the chapter’s mission. The human population of Bastion is descended from settlers that originally found the planet during the Dark Age of Technology, but the people had devolved into a pre-industrial state as a result of the Age of Strife. Organized into warring nomadic tribes, the population provides a strong recruiting base for the Inferno Wardens. The chapter follows the teachings of the Codex Astartes, retaining flexibility in tactical doctrine. The chapter appears to favor rapidly closing with the enemy and engaging in close assault when possible, taking advantage of intelligence gained through reconnaissance in order to target the most vulnerable and valuable of enemy targets in crippling attacks. The Inferno Wardens employ considerable reconnaissance assets in their mission to control the Inferno Reach. These assets range from a large fleet of small vessels down to employing many squads and individuals in scouting roles. This focus has led to the unusual usage of full battle-brothers and even veterans in the scouting role normally reserved to neophytes. The Inferno Wardens chapter is organized in accordance with the dictates of the Codex Astartes, with companies 2 through 10 following the standard pattern. It is only within the 1st Company that some variation is seen. While composed of the normal complement of veterans that might be found in other chapters, the Inferno Wardens 1st Company also includes several special formations. Two of these appear to be specially trained versions of normal squads – scouts and devastators. The third is a formation that appears to be unique to the Inferno Wardens.Where most chapters restrict the more lightly armed and armored scouting role to neophytes under the supervision of an experienced battle-brother, the Inferno Wardens also employ complete squads of full battle-brothers in this role, employing the more experienced scouts and their mastery of a broader range of weapons in direct action against enemy forces as special Blade Guard1 squads.Similarly, heavy weapons specialists form small elite squads where manpower is at a premium. Formed from the most experienced members of Devastator squads, these Bane Guard2 squads take advantage of their experience in maximizing their heavy firepower and are able to engage multiple targets at once.The Vigil squads3 are a formation unique to the Inferno Wardens. In many ways, these squads resemble the tactical squads of other chapters, but they are equipped for and favor close assault and tend to lack heavy weapons. These squads are distinguished by their dark helmets and are always accompanied by a Seeker and his hunting tiger4.The aforementioned Seekers5 are a specialist order within the chapter. Each of these warriors is a highly experienced veteran. More importantly, each shares a symbiotic bond with a degga hunting tiger. The source of the symbiotic bond appears to be a combination of the chapter’s mutation in the mucranoid organ and an omicron level psychic power that is found in less than 2% of battle-brothers within the chapter. A Seeker will bond with only one of the hunting tigers during his life, understanding and being understood by his bonded tiger at a telepathic level. Should the battle-brother be killed, the bonded tiger will be euthanized as a mercy. If a Seeker’s hunting tiger is killed, the Seeker will have to undergo extensive psycho-conditioning in order to return him to full battle effectiveness.Seekers have been known to operate in a variety of ways. They are most often seen leading the Vigil squads, but have also been known to operate independently. The most experienced of Seekers have been observed as advisors and lieutenants to the company captains, apparently serving as bodyguards to these leaders.The Inferno Wardens have developed into a chapter with a monastic nature. Believing that a deep understanding is necessary in order to effectively defeat their adversaries, the battle-brothers of the chapter emphasize reconnaissance and scholarly study.The Codex Astartes is looked upon as holy writ, but it is considered a work whose true teachings are deeper than a simple surface interpretation. The battle-brothers spend much time in contemplation of the Codex Astartes, studying the examples contained within its pages as well as battles over the millennia and how the concepts espoused within the Codex Astartes were applied (or not) by the participants in those battles. The Codex Astartes is not looked upon as a rigid and prescriptive doctrine, but as a work that compels innovation and tempo. Battle-brothers will be questioned on specific tactics covered within the Codex Astartes, required to recite the teachings of the Codex and then to describe applications of those teachings. Advancement within the chapter includes an emphasis on a battle-brother's demonstrated understanding of these tactics and employment of capabilities as well as the ability to both describe actual applications as well as to apply them in training rites.Battle-brothers often swear oaths before battles and affix these oaths to their armor via wax seals. Senior members of the Inferno Wardens often augment their armor with chained books and scrolls. Those among the most senior ranks of the chapter appear to bear wards upon their armor, presumably written by the battle-psykers within the chapter’s extensive librarius.The Inferno Wardens are thought to be descended from the gene-seed of the Ultramarines Legion, though the exact parent chapter is unknown.The Inferno Wardens’ proximity to, and frequent operations into, the warp storm known as the Inferno Reach exposes the battle-brothers of the chapter to the unnatural energies of the Warp. The apothecaries and librarians of the chapter are especially vigilant about screening battle-brothers for signs of corrupting influence. The chapter's gene-seed appears to be relatively stable with all organs functioning fully, though a minor mutation in the mucranoid organ has been found. This mutation results in the the production of a unique pheromone in the eccrine glands. This mutation has been determined to be harmless, having no negative effect on the battle-brothers of the chapter; and the mutation is thought to be one of the main contributors to the ability of the Seekers to bond with their hunting tigers.It is common practice for the members of the chapter to march into combat chanting the litanies of their warrior cult, the chaplains leading the chants with the battle-brothers responding.+++ ADDENDUM +++I The Viteazul Crusade was named for its leader, Inferno Wardens Captain Simion Viteazul. My researches lead me to conclude that he was the most well-respected and well known of the chapter's members throughout the chapter's history. He was said to have been immensely strong, even for the Adeptus Astartes; and he was known to have wielded a massive sword of unknown provenance into combat. Observations of Captain Viteazul from Imperial Guard regiments that fought alongside the Inferno Wardens during the Maeris Expedition remarked on his war-scarred visage and physically imposing presence. Major Thakin of the Brunekuun Vth Regiment remarked on the great battle tiger that often accompanied one of Captain Viteazul’s lieutenants to councils of war, a practice that appeared to cause no small bit of consternation among those not of the Adeptus Astartes within the councils, but which none dared voice to the Inferno Wardens. He is reported to have died in the final great battle of the crusade that bore his name.RULES NOTES:The standard elements of the Inferno Wardens chapter are represented on the tabletop as an army/detachment from Codex: Space Marines using the Ultramarines chapter tactics. The unique elements of the chapter may be taken as an allied detachment from Codex: Space Wolves.1 The Blade Guard squads are represented on the tabletop by Space Wolf Scout squads.2 The Bane Guard squads are represented on the tabletop by Space Wolf Long Fang squads.3 The Vigil squads are represented on the tabletop by Space Wolf Grey Hunter squads.4 The degga hunting tigers are represented on the tabletop by Space Wolf Fenrisian Wolves. They are only taken as upgrades to Wolf Guard (Seekers) and never as Thunderwolf Cavalry. The hunting tigers of the chapter resemble smilodons, but have darker (brown and black) fur patterns more closely resembling racoons (they are nocturnal hunters from a temperate forest environment). Their large canines are not nearly as large as the saber-toothed cat, not extending below the bottom of the jaw line.5 The Seekers are represented on the tabletop by Space Wolf Wolf Guard. They are always taken as individuals and are either joined to a Space Wolf Grey Hunters squad (Vigil squads) or as Wolf Guard Battle Leaders (lieutenants/bodyguards). A Captain may also be a Seeker, in which case he will be represented on the tabletop by a Wolf Lord. All Seeker models must have the Mark of the Wulfen.2 points -
So life has been hectic of late. Wife and I have been given to opportunity to long term foster/ lead to adopting a new born baby girl. Introducing Vivian Miriya R. So I have the Apothecary in Terminator Armor done and Next up will be a Gravis LT.1 point
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Scout build has started Still need to do bases, more clean up and drill bolters. I really like the bare arms from the Black Templar Crusader Squad on them.1 point
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"The Imperium is nothing less than the greatest fortress in Human history. Every world is a bastion, a redoubt made mighty by faith and toil. We are the defenders of this fortress, the praetorians who stand watch upon the walls, and who sally out to shatter each new threat as it masses before the Imperium’s gates. While we stand our watch, this realm shall never fall." Vladimir Pugh, Chapter Master of the Imperial Fists (deceased) So I am proceeding at a snails pace with my Imperial Fists 1st Company. There was some thoughts in my head on maybe doing Dark Angels Inner Circle but the Stratagems were better, IMHO, for Emperor's Shield than Inner Circle. Inner Circle did have more units available, such as Dreadnoughts getting Deathwing key word, and Deathwing Terminators getting Plasma cannons. In the end it was the one unit that did not gain the benefit from either Detachment. I love scouts. I plan to have 2 5 man squads. One with Shotgun. Melee weapons and one with bolters, sniper rifle and Heavy bolter....or bolters and a Missile launcher. Not sure if this will be for a Crusade or if I'll stick with my Grey Knight True Scale. Another thought is to convert Lysander into an Exorcist Enochian Guard Captain. Remove Fist icons, change out storm shield for Terminator Chaplain's storm shield, Hammerhead for a mace head, like the one shown below. The main reason to go Exorcists is I already have an Army for them, including scouts that are done. And how do you not like this paint scheme Or will that Captain be rearmed with a Storm shield and made into the Exorcist Lysander and Lysander joins Mephiston and Lilith for the Shelf of Cool models I want to do.1 point
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1st Company of the Imperial Fists Chapter
Shard of Magnus reacted to W.A.Rorie for a blog entry
‘Many foes have sought to shatter my mind and my spirit. I bear the myriad scars of their wasted efforts. In my veins runs the blood of Dorn, and while my hearts still beat, I shall never be broken.’ Darnath Lysander 1st Company Commander Darnath Lysander leading a force of Terminators and Dreadnoughts, what is not to love! The Crux Terminatus box is amazing but the problem I have is I already have 4 squads of Terminators and all the characters minus the Ancient and well Lysander too, more on that later. So I was going to pass on the box. I do love me some Terminators, but between My True Scale Grey Knight Project waiting on the part from Tortuga games, and Horus Heresy I have plenty on build log. So did I pass on the box via preorder at a LGS, yes. But that is not stopping me... Talking with @The_Oni_of_Hindsight and he's thinking about building a few smaller armies for 40k, I thought what armies would I build. Terminators, but would it be Blood Angels, Deathwing, or Another chapter. I was then given a a chance to get the new Lysander at a very good price and jumped on it. Now I get to paint yellow...... Looking at my stalled Exorcists I can take the Terminators from them. Which is 3 Terminator Tactical Squads and 1 Terminator Assault squad (converted), plus Terminator Librarian and Terminator Chaplain. Add the Brutualis, Ballistus, Redemptor Dreadnoughts, I l aready have and it is a nice little army. Just need 2 more Terminator Assault Squads and Terminator Ancient to the list1 point -
The Dominion and its armies
Black Cohort reacted to Lord_Ikka for a blog entry
The League The Kin of the Gnostari Dominion have suffered great tribulations in their recent history, making them an unusual example of their kind. For millennia, the Dominion had been considered an archetypical League; mercantile, industrious, and dedicated to expanding their knowledge and holdings. All that changed in M38 (in Imperium dating), when an unknown contagion struck one of the Gnostari Kindreds, Tral's Shatter Star Kindred. This plague ravaged all of the biological Kin in the Shattered Star's Hold, seemingly infecting even the Crucible itself. The Shattered Star Kindred was then attacked by both a minor Ork WAAGH and an Explorator fleet of the Adeptus Mechanicus, destroying the Kindred's Hold and leaving the two armies fighting over the remains. Gnostari investigators were unable to pinpoint what exactly the contagion was, but they did determine that it was deliberately unleashed on the Kindred. The remnants of the Shatter Star's Ironkin thus swore an Oath to protect all organic Kin- this driving Oath has taken hold of the entire Dominion, as multiple Oathbands have been formed and sent out to aid other Leagues. These Oathbands are primarily Ironkin, the robotic Kin feeling a faint, cold fury at the thought of their biological brethren dying. The Oathbands Gnostari Dominion Oathbands tend to favor fast, mobile detachments of mechanized troops. With so many of their personnel being Ironkin, the Gnostari are able to withstand adverse situations that even the hearty cloneskins of other Kin are unable to, such as void combat, underwater deployments, and even caustic atmospheres that corrode rebreather arrays. Rarely will the Oathbands contract out units of Cthonian Mining Guilds; for while the mining guild's units may be very effective, the fact that most of their members are biological makes them too risky for the Gnostari to use often. Because the majority of Gnostari forces are Ironkin, even their organic members tend to wear full-face helmets that mimic Ironkin standard combat wear, leading to many other races to incorrectly assume that the Gnostari are indeed either a fully-robotic race or an unknown force that employs masses of combat drones, rather than members of the Leagues of Votann. Most deployments start with advance units of Hernkyn, either Pioneer hover-bikes or Yaegir scout-teams, with a swift reaction force of transports and gunboats following to deploy Ironkin-heavy Hearthkin and Steeljack combat units. Once dispersed, the troops form crisscrossing fields of fire from entrenched lines while Land Fortresses and Thunderkyn rain fire from afar. Teleporting Hearthguard strike the deathblow, emerging from crackling energy to smash the enemy's final defenses to dust. To fight the Dominion is to fight a storm of silent armored forms bristling with firepower.1 point -
Drill Baby, Drill
Lathe Biosas reacted to Bouargh for a blog entry
DISCLAIMER: If you though I had any political intent, you have been lured into my Blog ( and the title works as intended ). And now that you arrived here, well, feel free reading to the end; after all you have already made the difficult part… Hi folks, This is an ode to my (almost new) Dremel 3000. I have been the happy and satisfied owner of a bargain Chinese rotary tool that served me well for two decades. And one day the reduction gear broke. I thought about repairing it and while I opened the machine, I discovered that the broken parts were made of a kind of amber Bakelite resin. It was beyond salvation. I then took the opportunity of pasing in the neighborghood a DIY store to buy my first Dremel tool (2017). I do not remember the reference, but it has been globally robust and useful. Yet my usage turned being less intensive than with my previous tool (turn/rotary tool, you get the trick? Ok, it is poor...). Indeed, with miniatures shifting to plastics you have less needs for pining, carving and milling than when models were made of metal. And recently I have restarted working on my backlog of old minis. I found back a lot of metal bits and various models I ordered to GW. Even some that (almost) predate internet, or at least the webstore. Some might remember the “good old time” when catalogs could be bought annually or found at the back of WD, with an invoicing sheet you had to xerox and fill in manually. Yes. It happened before. I therefore found back a lead weight of bits (literally) that required being used for something. So, I have tried to remember what my purpose was for buying these bits, sometimes 2 decades ago. Archeobitsology helped me rethinking potential uses for these parts and I have decided to restart working on these born dead projects. Most are for the world that was, so I will not dive into details. It is just worth mentioning that my order for paints and flock is still in the mists of postal service for 3 weeks and that I need to find something to be kept busy hobby wise. And then I have been thunderstruck. (AC/DC was also an option) Where is my Dremel? Impossible to find it back. I have tried all the crates and boxes left unopened from my moving. I have explored the basement and the attic. I even asked my wife if she had used it for her own hobbies. Everything has been negative. Dremel is LIA. Fortunately, it is the season of flea market and houses/attics emptying and I found a second hand Dremel 3000 for sales at a competitive price of 20 € (£15 pounds/ 25USD). It is a marvelous tool. Especially because it is a bargain offer. Yet it is not perfect as it lacks some options my previous machine had and that were very convenient. Starting from the removable precision handle. And continuing with the adjustable chuck. The latter is a must have if you use drill bits of various diameters; but the Dremel 3000 comes with a single diameter adaptor and a 1mm diameter drill bit is somehow too big. So back to the local DIY store (not the same one but the same brand, although being 2000 km away from the previously mentioned one). The adjustable chuck was available in store. It costed me 20 € too. Such a tiny stuff made me double the investment. Anyway, it is a marvelous stuff. Its usefulness also comes from the fact that I am still able to use my old accessories from my previous rotary tools which were stored separately from the Dremel body. Otherwise the investment would have been different. (a tiny costly stuff, yet almost mandatory) The weekend has been spent playing with my new toy. I carved some Kroxigor skulls, drilled and pinned a metal Rhinox, sculpted and adjusted a brand new wood platform made out from rests of plasticard as a replacement of a lost part for a Snot Pump Wagon, cut through dwarf cannon crew and reset legs so that they can ride on the back of Leadbelcher Ogres instead of Gnoblars (this is what space and aircraft engineers call a “composite material”)… And pinned and pinned a lot of stuff (oversized metal weapons not really designed to remain glued to their genuine model mainly). A tremendous weekend that really does my Dremel deserving a big Hooray. (My Dremel was born to be a star) See you folks when I will have something more seriously rooted in 40k to share. PS: my wife pretends I should have bought a new one with fixed arm in order to start setting up a hobby workshop or alike...1 point -
Servitors energized
Lathe Biosas reacted to Bouargh for a blog entry
Hi folks, I needed some distraction from the black robes of my (populous and numerous) Night Goblins for the World that Was. Time to resume work on the AdMechs, starting with the Servitor clade and the kitbashed Seer I prepared in Sept. It is a small step into coming back into the fray of cybernetical sociopaths, knowing that I still have some models I initially bought for CtA25 but did not unbox yet. The Servitors have been painted as per my usual colour scheme. But this time I musta dmit that the blue pyjama is not necesarilly giving the best outlook. It is globally OK but I feel like the scheme that works on the Skitarii is a little bit out of phase on the Servitors. Probably because it lacks of the balance brought by the trenchcoats.. The same goes witht the Kataphrons, that were balanced by the tracks' colours. Her, well, I dunno. Let judge by yourself: a And some close ups: But who will benefit from this retinue? Well, what about another Seer? Of course I have more than I need so this one is a kind of extra: The pic is not that clear and you probably do not see the whole model. I made a bicolour scheme: bottom (legs and torso in fact) is a bronze (dry brushed) while the arms and paultrons are red with gold trim. It is a distinctive scheme vs. what I am used to apply for my Mechanicum priesthood. The idea behind is that this guy is an ordo reductor affiliate. Smashing hammer, laser cutter to break into fortifications and a pet servo skull... But I then met this piece of fluff: Ordo Machinum — Warhammer 40k - Lexicanum Which might be a seed for building up a small allied party I am thinking about for a while: this guy would become an augmented Inquisitor leading a small party of Deathwatch Marines as an elite force fighting (and surveying) the Mechanicum explorator force... I have some spare models gathered over the time that might be completed with a few Necromunda models in order to get a small retinue. It is time to search for these models and remind where I stored them last time... See you.1 point -
Wrapping Wreckas
Rusted Boltgun reacted to zulu.tango for a blog entry
Hit the throttle on the Wreckas last week. I've been painting pretty slowly this year all things considered, decided to change that with this project. Finished up free-hand on a few items, got the squigs painted up, did the bases and oil washes last week resulting in a final project I'm pretty happy with! I dug out some of the leftover terrain bits I had from the sector imperialis/Chalnath terrain. I put a fine terrain paste around those bits and then put in some sand to act as larger rocks/rubble. I was moving pretty quickly with these and might have done things differently in retrospect, but I'm happy enough with the final result. Oil wash on the armor knocked down some brightness and added a ton of depth. If I was going to spend more time on it I would have done a few other washes on various parts, to build up the volume in the skin and leather, but the clock was ticking and I'm happy with the final look I'm happy to have a new team to play regularly, and these boyz are a fun one. I broke my normal "rule" about only painting finished models and brought them to my weekly KT night while they were still a WiP. Unlike my last team (ratlings) this one is WAYYYY more my style to play. They have a ton of problems at the top-competitive level, but they get to roll tons of dice and blasting rockets left and right before charging in to knock some heads feels perfectly orky.1 point -
My third foray into DIY chapter creation was the Inferno Wardens chapter. This grew out of a long-simmering concept about creating a chapter based on the Space Wolves rules, and it was impelled by @Greyall's challenge to members to present a character from their DIY chapter, with the winning entry being awarded a drawing (Greyall was/is an artist with a distinctive style). That challenge was posed 13 years ago today and can be seen here. What follows is a summary of the development process I went through. If you want to see the more detailed version, you can see the original discussion here. My goal was to create a DIY chapter that used the Space Wolves rules, but which wouldn't end up looking like a knock-off of the Space Wolves. My focus, then, was using the mechanics of the Space Wolves rules while using distinctive thematic imagery. I knew that there would be some things I would have to omit, such as the Thunderwolf riders. Fortunately, many of the elements of the Space Wolves rules were simply re-named versions of things from Codex: Space Marines, so I only had to focus on those elements that (a) were markedly different, and (b) which I wanted to incorporate. My initial concept was going to tie the DIY chapter to the White Scars somehow (as a successor). As I perused the Space Wolves rules, however, two pieces of wargear spurred development along different lines. These were the Wolf Tail Talisman and Runic Armor, which have anti-psyker/anti-Chaos rules. These inspired a shift to a chapter that somehow had anti-psyker/Chaos concepts. I decided that this chapter would be a sort of precursor to the Exorcists chapter. The idea was that this chapter stumbled upon a process of temporary possession by a Warp entity, with the resultant Space Marine enjoying certain Illuminati-like powers. Unlike the (later) Exorcists, however, very few members of this chapter ever underwent this process. Somehow, elements of the Inquisition caught wind of this practice and decided that it was worth exploring, but not with this chapter. So things (which I never really explained) happened... The color scheme was inspired by the battle gear of Prince Caspian when he's dressed for war, as seen here. The blue I used ended up being a little more vibrant on the screen, though I will probably use a more muted blue if I ever get around to painting any miniatures. The chapter badge grew out of the decision to make the chapter's gene-seed lineage unknown (I didn't want to draw from imagery that had strong associations with any of the first founding Legions) and the inclusion of the word "wardens" in the chapter's name (i.e., the shield). For rules, I ultimately decided upon using Codex: Space Marines (or Ultramarines) as the basic set of rules, with the special units in the chapter represented by key units from Codex: Space Wolves. This was the first DIY that I presented in the Index Astartes format. The initial "article" I submitted to the challenge, seen here, followed the format defined by Greyall, but the full article that I developed used the more common format (that will be posted in a separate entry as it serves as the "official" article about the chapter). Index Astartes: Inferno Wardens1 point