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  1. 44 points
  2. In response to a suggestion to add a reaction to express sadness/sorrow, we created the Support reaction. Like the other reactions (minus Respectfully Disagree), this reaction garners a reputation point for the recipient; and all reactions are counted in a badge/achievement progression for giving reactions to other members' content. (click to see a larger version) The concept behind the Support reaction is that you are expressing your support for some other member. Maybe they've just experienced a personal loss. Maybe they're working hard on a project and need encouragement. Maybe it's some other situation in which you support them. The imagery is based on some really old lore explaining the Crimson Fists Chapter icon being based on a ritual in which Rogal Dorn would clasp left hands, palm(s) cut open to intermingle blood, with fellow Space Marines. The original versions didn't work well because the black outlines blended too much with the crimson and dark blue. Eventually, we decided upon the lighter colors you see. We're still looking into options for a sadness/sorrow reaction, but figured this one was ready for prime time.
    42 points
  3. TheMawr

    Space Wolf HQs

    (not my best, but it had to happen.)
    27 points
  4. The Imperial Fist project was going to be "only" 3000 points. However partly because it was the last project I talked about with my Grandma before she passed away and partly because of simply how much joy it brought it's ended up being well over 500 models. And because of my love for the Imperial Fists rather than collect multiple armies over 30k I'm going all in on a full chapter's worth of IF. Not too impress anyone but because it's a passion project important to me. @Matcap86 @01RTB01 Thank you guys :)
    25 points
  5. Hello everyone, as the title says. I'm looking to jump into Heresy 2.0 after a long break. I have put off attempting it after suffering PTSD flashbacks from numerous attempts at a smooth yellow. But the Siege of Terra is my favourite setting for the hobby, and the VIIth are my favourite Legion. So here we go again at another attempt. This attempt is going be themed, I'm looking to have my force look like it has been fighting constantly since the first bombardment. It will be set after Book 4: Saturnine going up to the desperate fighting in Book 6: Warhawk. So far I have finished a test scheme that is going to be the standard I'm aiming for. It turned out better than I hoped, still experimenting with battle damage but that will get better the more I do it. Now it's just maintaining this standard through the entire project. Throne help us. Terra stands.
    24 points
  6. TheMawr

    New Fuegan Miniature

    Someone was talking about his teal colorscheme ( and even though I know some people are sick of it, I love teal colorschemes.) so had to give it a go I think a recurring problem with GWs bright red colorschemes is that they dont contrast very well, making things blander as they are.. I think contrasting the scale decoration in the armor almost is a must as well. Ofcourse I got a little lost and ended up here ( wich does point out that he might be a little lightweight for peoples expectation of a phoenix lord, but I love this simple thing if I am allowed to say so myself ) :
    23 points
  7. Crumbling empire 'ruled' by a soul-eating corpse on a big chair is the core of the setting, is the thing.
    22 points
  8. Kallas

    Space Wolf HQs

    I believe the usual etiquette is to at least buy them dinner first
    21 points
  9. Well done to throw in a bunch of random concepts in there? What does someone wanting to spend their own money on their own projects have to do with "GW taking advantage or FOMO"? Horus Heresy minis are easily available with barely any FOMO going on. Or did you just want to say "GW bad" for no reason? Also didn't know you were the 'acceptable amount of mini's purchased police'. If someone can afford to buy that project and sees it through to completion, which is a large amount of work; good on them. Same as people fixing up an old car, collecting retro games, building LEGO or whatever other hobby people get into. I'm too much of a hobby butterfly to lock into a singular project, so I like that they've set a long term goal and are pursuing it. You know... those are their ambitions and aspirations I was talking about. Just because someone else chooses to consume something you don't, doesn't mean they're "lording it over the poor". Maybe get off TikTok if it's distorting your view of other hobbyists that much. It's also really easy to just take your negative worldview and project it on others. Let other people enjoy their hobby and be excited for once is all I'm saying.
    20 points
  10. Heard some stuff about Space Wolf New Hqs, lots of talk about the wolves at the moment. New Logan Grimnar New Njal Stormcaller New Arjac Rockfist New Wolf Priest Talk about some Empire and Eldar stuff as well for those interested As always, rumours are rumours.
    18 points
  11. My Iron Warriors Kill Team - The Lords of Skaduhapaamunden (Counts as Angels of Death) I wanted an AoD Kill Team - I already have an old intercessor KT, White Templars, and while ok, they’re not really been my thing. I struggled with all sorts of ideas, SW, DW, chapters of my own making, etc, but none really turned me ON (I have to be IN LOVE with a project to really do it justice). So I sat down and wondered - what are one of the defining things, that differentiate them from other SM teams? For one, access to a guy with heavy bolter, in heavy armour. Also, a Grenade launcher guy. And dedicated assault troops. Especially the first thing, access to a heavy armoured guy, got me thinking… And suddenly two things came to mind: 1) It probably has to be a Chaos team to really push me into overdrive. I’ve been a Chaos fan since I was 11 (42 now), and I’ve already got DG, WB, and Noise Marines teams, so chaos it is. Which legion then? Which led me to… 2) I need something that’s not a heavy intercessor, but still looks heavy. I’ve always loved the concept of Obliterators. Loved it. And hated every single version of the miniatures GW has put out. From the 3rd ed. “sprue guys” with guns in their eyes (sigh) to the squatting forestpoopers that came next (and don’t even get me started on Mutilators…) to the newest version, that looks super cartoony to me, and like someone mashed some heavy weapons into a severely overweight marine, trying to fit into power armour leg warmers and thongs. Why, oh why, GW? Why do you keep messing it up? So I decided to take inspiration from the greatest (probably also the only one I like) artwork of an Obliterator, and tried to make my own - MY vision of what an Obliterator should look like. More tubes, more (Venom-style) flesh tendrils, and more awesome. With an Obliterator in place as my heavy gunner, the choice was obvious; Iron Warriors. I love painting necrostripes, and mechanical stuff is cool in my book. So without further ado, here’s the team in all it’s unpainted glory. They’re pretty much ready for paint, barring a few small clean ups and scrapings here and there, and now that I finally think I've found the right head for the Oblit (first few pics, earlier versions can be seen in the group shot and last pics of the oblit), I think I'm about done with the building. :) Any comments or critique is much appreciated, and I'll try to answer any questions. :) Btw, if you like these, check out my Noise Marine Kill Team
    18 points
  12. Very nice, thank you for this. I do find myself wanting to be silly with it for a moment: "The Codex Astartes does not this action."
    18 points
  13. Turns out those are cod pieces, not shoulder pads
    17 points
  14. I've got 14,000 ish points of Emperor's Children. 8000 of it is painted. That includes c.100 infantry. At no point did I aspire to do this or respond to fomo. It was a totally organic growth. I'm enjoying the journey and the gaming. I do not feel taken advantage of nor has it impacted on my family as I've acquired stuff through the sale of other stuff. You make some hefty, sweeping assumptions there. I'm looking forward to the melee weapon release so I can give Tarvitz, Eidolon and jetbike praetor their command squads, and finish off some assault squads as I've been waiting for accessible power mauls and charnabal Sabres. I don't drink, I don't smoke, I don't go out, I don't play video games. GW/ sw legion are my hobbies and where I choose to spend. I certainly don't laud anything over anyone and being a teacher, my income is "ok" but certainly not something to shout about. Better than some, worse than some. Such is life.
    16 points
  15. Hello everyone, have an update and I have finished batch painting five dudes for my first Tactical Squad. I have taken a before and after to show how much hell they through in the battle damage phase. So this is how they look before I start ruining their parade ready look. This is them afterward. I tried varying the damage on each one and I think it worked. Can get individual pics if people want to see them up close. The important thing is that they go with my first attempt. Just need to work on their bases plus eye lenses once the shade has fully set. Pretty hyped to seeing a full force like this. I have something special planned for the Sergeant but need the Close Combat box coming to order this week. I do have a 3000 point list I am aiming to do like this as a first force. It is a Crusade List with no Rite of War. They will come later. HQ Tataros Praetor with Thunder Hammer and Vigil Storm Shield Tartaros Command Squad - 4 with Thunder Hammer Storm Shields - 1 with Banner and Solarite Gauntlet - Land Raider with 3 Lascannons Master of Signals Castellan with Assault Cannon Elites 10 Cataphractii Terminators - 2 with Assault Cannons, Power Fists - 7 with Combi Bolters, Power Fists - Sarge with Power Sword Troops 2 x 15 Tactical Squads - Sarge's with Chainswords 10 man Inductii Heavy Support 10 Heavy Support with Assault Cannons - Rhino with Multi Melta 10 Heavy Support with Lascannons 2 Leviathan Dreadnoughts - Claw and Drill, double Assault Cannons. I do want to make a Stone Gauntlet Rite, but that will be after this lot is done first. Thanks for all the interest in this project too, it really helps keeping at it. Until next time, Terra Stands.
    16 points
  16. N1SB

    New Fuegan Miniature

    Brother Reinhard, you inspired me to share the following. At the bottom of the manual you saw Japanese and Chinese names. The Japanese is pure transliteration/phonetics, as both Japanese speakers and anime would recorgnise, using katakana, their alphabet for that express purpose. The Chinese, which both Chinese AND Japanese speakers will recognise because they use our script as kanji, is a huge, YUGE, missed opportunity. What they used: 弗甘 Fu gan It's pure transliteration/phonetics. 弗/fu can be a prefix meaning non-/anti-, but 甘/gan is purely there for the sound. Here's what GW could have, in your humble techpriest's opinion, used that's a pune or a play on words, I'm using the official Chinese Mandarin here: 火甲 Huo jia This is not pure sound, this signifies something. 火/huo is fire/flame/fiery, then 甲 is armour/shell/A grade, like in school. These are simple, everyday words yet invoke power and antiquity (because in Chinese, the best poetry uses very basic language) that ALSO refer to how the Phoenix Lords are actually their armour, it's the original Aspect Warrior founder's and every subsequent bearer's soul is infused in it via their spirit stones. Problem is, it doesn't sound a lot like Fuegan...but now let me say this again in my home dialect, the Hong Kong tongue, Cantonese: 火甲 Fo gaap BOOM! And the "p" at the end is silent, it's more like pursing your lips than a sound, so we would say Fogaa(m). Fuegan! I know, I KNOW, to everyone else these pictograms are just scribbles, but I saw this late last night in my timezone and it irked me. It's not the 1st time, happens all the time. The most memorable instance was in Warcry, where they had cards with special rules in all GW's supported languages, so we could see the Chinese and other languages, including Japanese (again, they use some Chinese characters, so we can make it out). The Chinese translations of Warcry magical abilities was like formal transcription...while the Japanese version read like poetry, I swear if you read out all the rules in sequence, you'd discover it was a haiku. There's got to be at least 1 fluent Chinese speaker in Nottingham, c'mon. Anyway, I almost want to get this mini just to replace the banner with calligraphy of the above. I don't even like Eldar.
    16 points
  17. Warhammer popped up as a question on this evening's Brain of Britain. The question itself was something like, "Space Marines, Blood Angels and Grey Knights appear in which game produced by Games Workshop?", with the contestant confidently responding "Warhammer 40,000". "Yes, it's also known as Warhammer 40k" adds the host before they move on. Not something I expected to hear on Radio 4, but there we are - properly establishment now :)
    15 points
  18. Me vs. the bag of shredded cheese in my fridge at 3AM I love it.
    15 points
  19. Can I just say, Foilrak is parody of Valrak/clickbait rumours, I literally have a foil hat on ranting, you should never believe anything the foil says, he lies
    15 points
  20. Well I am getting married in just over 3 weeks (24 days and 7 hours), so I have to take a pause from the hobby for the next few weeks. And by hobby, I mean building and painting. I need my hobby space for some wedding projects. I have to paint all the wood flowers for the wedding, work on some of the decorations, and then it is all wedding prep with some exceptions along the way. So in about a month I will return to this Blog with more Exorcist, Psian Jakals, and Inquistion/ Imperial Agents projects. The Emperor Protects.
    15 points
  21. Toxichobbit

    Space Wolf HQs

    I'm not sure "Shove a poultice on it and drink these herbs mixed with wolf urine brother" and chanting "wolf wolf wolf wolf" at various volumes counts as Apothecary and Chaplain duties.
    15 points
  22. This opens up a real risk for creating false rumors. Ideally, images created in this way will have some sort of watermark to (hopefully) make it clear that they are AI-generated and are not real models. I can see all kinds of craziness spreading across the Internet as a result of bad actors and misunderstandings.
    15 points
  23. Fun, but think the joke’s a bit stale now. I’d prefer the Red Gobbo to go back to his schlock-Soviet revolutionary roots rather than being a recurrent Christmas thing. A mate of mine thought Rebel Grots would be a great Kill Team, and I can’t disagree. Having something different for Christmas would be much more fun – (Wood) Elf on the Shelf, perhaps, or a Stormcast and Space Marine sharing a drink; or Kharadron ChirurgiBauble… loads of space for something fun and fresh.
    15 points
  24. Here is my first attempt at painting nebulas on models. The 1st pic is an airbrushed painting on a plastic card. After are my stages of completion. Thoughts are always welcome.
    14 points
  25. For those that can't open the link: Some nice colors, there.
    14 points
  26. Got some more information from the Whispers this time about rumoured new units, video below for those interested: - NewGrey Hunters - New Blood Claws - New Wolf Terminators - New Scouts - New Elite Guard
    14 points
  27. The Blog Lives!!! So I know it’s been ages but this project has been continuing in Private. Ill try get more updates happening regularly but yes I should have something good for everyone so enjoy.
    14 points
  28. 13 points
  29. What do you mean? The Boys is probably Amazon's most successful show right now and it is as extreme in most ways as it gets. Why would Amazon's involvement make a TV show based on 40k any different than a game based on 40k?
    13 points
  30. This was proposed and discussed before. This is absolutely the worst solution. People never really think this through when proposing it, living in their bubble, thinking GW store is on every corner. My closest GW store is 4 hours drive, there are countries that don't even have a single GW store. Because there's nothing better people want to do on Saturdays than to spend half a day driving to the GW to place an order. You do realize many of the scalpers are from the hobby/UK who have easy access to the GW store?
    13 points
  31. Heard some whispers about rumoured boxsets for EC & Krieg: Summary: Krieg is supposed be mainly Deathrider themed, Hq on a horse with more plastic troops mounted. EC is supposed to have new Noise Marines, HQ and EC themed Legionnaires.
    12 points
  32. Evening all, this hopefully marks the start of my 40k painting blog. This is mainly focussed around a small, but growing Deathwatch and inquisition force based around having fun with kitbashes, sculting and 3d printing to make something interesting and fun to look at. I'm not the biggest player... my last match was probaby some time back in 7th edition. The thought of having to get something up to gaming standards that won't be trounced by local WAAC players is not something that grabs. Hopefully you have some fun, and feel free to offer critique or suggestions as we go! I need to redo some shoulder pads as I've decided freehand really wasn't the way to go, so I'll try and do some group shots once those are done, but for now lets start with a recently completed project, and a current WIP to get things rolling. We have Judicar Zakaror, who spent years as part of the Dark Angels chapter, but as part of his recent progression to Chaplain, has been seconded to the Deathwatch to serve as a Judicar. Where better to prove your worth and learn those valuable lessons in serving the Emperor? Here you can see him with his C.A.T. The base model for our Judicar here was the Lord-Terminos model from the recent Age of Sigmar box, with some marine bits and pieces added into the mix. Eventually we will also have Wolf-Brother Faffnar the Bold joining the watchhouse to guard the domains of mankind. The additions to the dreadnought frame are from GreyTide Studio's Primal Hounds set, along with a Deathwatch shoulder guard. He is being done as part of an Ancients painting challenge on another forum.
    12 points
  33. Another attempt at Coteaz?
    12 points
  34. The big reveal will be that Valdor figured out how to merge the end of the Scouring timeline (just after the last book, coincidentally) into modern times using space magic. This causes the Emperor to finally die on the Golden Throne, because reasons, but he will immediately reincarnate into an even more awesome form so no worries. Then the Perpetuals will show up with all of the Primarchs, and Guilliman will reconsolidate every Space Marine chapter back into their respective Legions, thus completing GW's work and cutting 10,000 years of history out of the setting.
    12 points
  35. Almost done. Just got to touch up his gun and do his base.
    12 points
  36. Warhammer 40,000 Pin Advent Calendar I know we all joke about heresy, but this is actually actual heresy. £60 for some pins and no chocolate Call the ordo hereticus Declared Traitoris Perdita Why is there no heresy emoji.
    12 points
  37. @Petitioner's City wrote in another thread (about Space Wolf characters) that: It got me thinking, so I thought I'd scribble down some loose thoughts. + Fixed and progressive settings + The appeal for me of settings like 40k is that the setting is both expansive and rather nebulous. There's plenty of space in 40k for you to write your own meaningful narratives, to play games and write stories and wage war – from scuffly skirmishes to apocalyptic, sector-burning campaigns – and it has no permanent effect on the broader setting. With a thousand years or so within the Dark Millennium to play in, the characters you create can fight, die and their successors appear – or you can continue using the same characters for decades of real time. Let's call this approach a fixed setting or open world. However, I can see the appeal of a Star Wars or Warmachine-style progressive setting or plotline, in which the setting is a backdrop for specific (and usually character-driven) plot arcs. Campaigns and events have permanent results, and we can see characters and factions change over real-world time. In a fixed setting, events tend not to have meaningful results. This is good, in that it means that the whole of the setting remains open and even for personal exploration; but bad in that events are limited to small-scale actions, or tend to collapse into a eternal stalemate. A progressive setting has the advantage that truly spectacular things can happen, but bad in that we might not like the direction of the story, and there is a sense that the ever-moving 'now' is the only meaningful period in which to set our own games. I think the key difference is how these relate to history. Playing within a fixed setting is a bit like playing an historical scenario. Nominally you know how things will turn out, and that things won't change afterwards. It can still be a satisfying result; either exploring a bit of history that hasn't been uncovered (what happens to New Rynn City?), or seeing if you can do better than the Damocles Gulf commanders. Playing within a progressive setting can make you feel more involved (will Cadia really fall?) and you'll always be able to point to your part in that story. The point is that both fixed and progressive settings can be a lot of fun, and both have their particular strengths and weaknesses. + Characters and setting + GW has always outlined their own characters and factions, and for the first fifteen years or so of the game's real-world history, they tended to appear for a particular campaign or event to help flesh out a story. Pedro Cantor, Thrugg Bullneck, and Captain Tycho for example, were standard characters differentiated by nothing more than a little colour text and a particular choice of wargear. In 1991, the first special characters appeared – Ragnar Blackmane, Commissar Yarrick and Ghazghkull Thraka. These differed from earlier characters by having specific models and unique rules. Here's a good example of how the GW studio was always happy to experiment. The latter two were written fixed in a particular setting. While Thraka had taken inspiration from the example warboss in a previous expansion's army list ('Ere We Go), he and Yarrick were intended to help you re-play an historical scenario, the Second War for Armageddon. You could use them elsewhere (and were, by GW themeselves), but their story was largely told. A great rivalry that made for a great closed story. Blackmane was different, in that he didn't have a particular storyline, but rather a history. You were told what he'd done up to this point, and after that? Well, that's up to you. It was implied that he was a brash but talented upstart who had an exciting future to be written – perhaps, it was implied, even to become the Great Wolf. This was the broad pattern for all subsequent special characters (with a few exceptions like Captain Tycho, Ranulf and Solar Macharius, who had closed story arcs you were encouraged to refight). This all worked very nicely for a few years, but keeping all the old characters around made expansions creak around the edges. You got fewer genuinely unique special characters, and more 'archetype' characters who did little more than provide particularly exaggerated examples of their faction. Eventually characters starting being left out of subsequent expansions, but with no explicit death. You could, if you so wished, make a version of Doomrider or Stumper Muckstart or Duke Sliscus, as 40k remained a fixed setting. Indeed, you still can in your own games – though you might need to hop through a few timeline hoops to square the circle of certain characters meeting, even that's within the scope of 40k, thanks to timeline distortion or the warp (and characters like Trazyn the Infinite). As the real world moves on, however, the unresolved storylines can start to feel a bit stale. That's not inherently a problem; after all, we don't need to know what happens to characters outside of the setting... but if there is a specific timeline hop, then that affects their stories. You can't be a brash new firebrand forever, for example – and for a then-young character to act that way two centuries later inherently says something about their character: they never achieved their ambitions or resolved that arc. Likewise if you decide to handwave a mortal with a human (or human-like) lifespan to still be alive two centuries later, it implictly affects them – and others around them. What make O'Shova stand out as notable for being unusually long-lived if other Tau characters are also functionally immortal? + The GW approach+ GW plays rather fast and loose with things! (And for the record, I like the loose hold on the reins that they have.) I think it's very fitting for the theme of the setting that we're steered by a host of unreliable narrators; and that we occasionally get 'we've always been at war with Eurasia' moments. Historically, the studio often split the difference between fixed and progressive settings, with the events like the Third War for Armageddon, Damocles Gulf and 13th Black Crusade playing out (and sometimes being walked back), but the previous period remaining as valid as the aftermath. Characters have often been the subject of this. Some, like Yarrick, remained fixed to their setting; while others, like Ghazghkull, moved beyond his roots and became more of an archetypical 'super-ork'. Calgar likewise developed from a psychologically-damaged and rather passive survivor into becoming an 'Ur-Ultramarine'. Eldrad fulfilled his destiny and died; his essence dissolving into a Blackstone Fortress... before being promptly rewound into the super-Farseer he was. More recently, there's been a rare explicit step forward, with the timeline moving on a couple of centuries and genuine upheaval with the Eye of Terror expanding into the Cicatrix Maledictum; Primarchs returning, the Imperium being split in two, the Necrons awakening, Tyranids arriving from the supposedly secure galactic west, seas rising, wolves devouring the sun, and so forth. I confess to being a little sceptical about some of the specifics, but I also think this has the opportunity to be a genuinely exciting time; to let the players and fans have their cake and eat it. Right now, I can continue to play in the mid-90s setting as-was; or investigate some of the unexplored middle history of 40k, or be on the bleeding edge and explore the broken Imperium... + So what's your point? + Which brings me back to @Petitioner's City's quote at the start. I think it's a crying shame that GW took a half-measure on progress when it came to the special characters, and opted to keep the vast majority of the existing characters. The continued existence of the cast of characters makes sense in a fixed, open world setting; but the second you explicitly move things on two hundred years, it causes a number of problems: Longevity Stretching disbelief that certain characters would be alive (Guard, Tau, Orks etc.). Reduction of threat We're told the 41st Millennium is dangerous, but this has no consequences (vanishingly few Space Marine characters have explicitly died). Narrative stasis Some character's story arcs rely on meaningful progression; or the opportunity to give meaningful, interesting conclusions to narrative arcs is lost (Sicarius will seemingly never succeed Calgar; and we're robbed of the story of the tension between him and the heir-apparant, Agemman). Redundancy A lot of archetype characters have been superseded, but remain in awkward tension with new creations (Calgar and Azrael, as the respective exemplars of their Chapters, are rather overshadowed by their Primarch returning). Coming back to the Space Wolves as a good example, because they've been blessed/saddled with lots of characters, often with interesting implied narratives, it seems such a shame not to have a 'Next Generation' moment, with a young, dynamic new Great Wolf leading the pack. Of all the Chapters in the setting, the Space Wolves seem absolutely primed to have a meaningful progression. They have a background redolent with prophecy and rivalry and dynamism, we're explicitly told that Fenris has been devastated, and lots of models that fit rather awkwardly in the new setting. Why not add some weight to the story and Magnus/the Thousand Sons' return by having them genuinely devastate Fenris, and have them kill off a swathe of old characters? They'd still be playable in the broader setting, but you could give meaningful and fittingly violet endings to models that are awkward to sell (or that never quite caught the public's imagination) – Grimnar, Murderfang, Canis Wolfborn, etc. That paves the way narratively for Blackmane, now older and wiser, to assume the mantle and reluctantly leave Fenris to lead the Space Wolves in a search for Leman Russ... which then foreshadows new model releases (perhaps a rediscovered 13th Company Captain with a critical part of a new prophecy, if GW don't want to release another Primarch) to emerge. This would also allow a fitting end to Bjorn, whose long vigil (and now commercially awkwardly old-style Dreadnought body) can finally be laid to rest. ... and because we love to have our cake and eat it, in the following campaign, Russ/Blackmane leads the resurgent and reinforced Chapter back to reclaim Fenris. *** The specifics above are off the top of my head, but the point is that if GW are going to take a big step forward, it's a shame that they're walking back on it. There's not even a good argument to be made about needing to keep selling the old models, because they're largely being replaced anyway. As a Guard player, was I disappointed with Yarrick's ending? Yes; partially, but more because it seemed a bit of an afterthought and a damp squib than because I think Yarrick shouldn't have died. I'm far more disappointed that more characters haven't been removed, and that the setting as a whole seems to hinge more and more around them, because that gives the impression that this vast and empty setting, full of potential, is getting smaller. Characters fdon't die; they pop up in wildly different places across the galaxy, and interact far too often to make the galaxy feel genuinely exciting to explore. Two concluding points, then: Firstly, 40k remains a balance of both fixed and progressive setting. It is full of spaces (and time periods) to explore, and the apparent shift to more of a progressive setting is well-couched in the history of the game. It's not a new thing; things have always crept forward. The difference is that now we're getting vastly more material and detail, which makes it feel like things are accelerating. I wish GW would lean more into that, and recognise that killing off characters is part of creating a meaningful ongoing narrative and sense of investment. So many are archetypes anyway, killing them off is largely cost-free. Suppose Corbulo perished in the Tyrannic War – his replacement is going to be nigh-identical, and critically, could be used to lend weight to the sense that Dante is ancient.
    12 points
  38. I've had a bit of a slow back end of the month, so haven't completed all my vow. It'll move on to next month. The blood slaughterer is done though.
    12 points
  39. Funny thing is, no one is trying to impress you here. People are just expressing their enthusiasm for their projects. You meanwhile, feel the need to ridicule, judge and comment negatively without any context.
    12 points
  40. I've been messing about with Google's ImageFX AI generator and have discovered it's VERY good at making miniatures... Anyone else had a go with this?
    12 points
  41. I feel really sad - from a world building perspective - that primarisation hasn't led to a new generation of named characters. Astartes should die, and there should be new faces to replace them. Instead they feel stuck in time, with no sense of time - nor any sense of mortality. Compare this to how fw under Kinrade and Bligh gave us the career of Carab Culln across 200 years - sergeant to captain to chapter master to internment. I just find this era across all the chapter really anti narrative, anti world building
    12 points
  42. Vow finished for October: 10 Subductor squad Arbites, 10 Exaction squad Arbites, 1 Nuncio-vox, 6 "good boys", 1 weird Breacher robo-thing, 4 servo-skulls. Going to have to think on Nov vow. Have 20 voidsmen to do, but also some characters....
    12 points
  43. Finished, somehow. I have a newborn but having so little free time seems to have helped me motivate myself to paint when I have a little downtime. Seems silly that it took me so long to even try to paint this and then get it done in a matter of days... I haven't found the faceplate or missile launchers fornthe carapace, but with everything else done I'm calling this finished. Gotta decide on iconography and if I am using transfers or trying to freehand but I just have no mental capacity for that right now
    12 points
  44. Joe

    New Fuegan Miniature

    There's a few more pictures on the Reddit post.
    12 points
  45. The Horus Primarch novel manuscript is in the same filing cabinet as Black Legion 3, Watchers of the Throne 3, Bloodlines 2, Flesh and Blood 2, Pandaemonium, WH Horror pitches, Peter Fehervari pitches, and Josh Reynolds pitches. To reach the cabinet you need to enter the labyrinth and combat the various monsters and Daemons with evocative names such as the Bean Counter, the Studio Aligner, the Lost Editor, the Refocussing Efforter, the Missing Marketer, the Story Forge Master and the most hideous of all with the innocuous name of James Workshop who actually has a special skill on all dice rolls called “ignore what your fans want”!
    12 points
  46. Thing is, there's been novels where the space marines (or imperial guard!) have been legitimate heroes and "good guys" for decades. Suggesting its a new thing is just... kind of obnoxiously wrong. Look at things like the William King Space Wolf novels about Ragnar (1999), or the Graham McNeil Ultramarine ones about Uriel (2002). Look at characters like Dante of the blood angels, he's always been noted as a hero, he's also typically depicted as trying to avoid loss of innocents - hell look at at CHAPTERS like the salamanders, who have had the humanitarian angle going for a long long time. YES, at a deep rooted level, the machine that makes the imperium hold together is dystopian, its hard to straight up horrible, nightmarish things like cyber cherubs are used. The hatred of xenos, mutants, witches etc - it's extreme, but lets be absolutely clear... the vast majority of xenos in the setting do in fact want to wipe out humans, mutants are an iffy one, depends on the cause of mutation, but all too often mutants are chaos tainted in the setting so its also a pretty reasonable rule of thumb... even the hatred of witches makes sense when the vast majority factually lack the mental defenses to not become an open gateway for demons. But, that doesn't mean there aren't idealists, well intentioned individuals or straight up heroes within it at a lower level. Are those heroes capable of great acts of violence? Yes, but again lets be clear, most other settings heroes... even real world ones, are often associated with violence in some manner. Part of the human condition I suppose. Also, the imperium does in fact still have the high lords, a few of them got replaced because of how much Guilliman disliked them sure, but its still the group broadly in power and he is a member again. The imperial cult has enough power he can't remove that either, much as he'd like to (though events do show he may be wrong about that), the imperium also still has its mustache twirling inquisition too. It's not even in a better place, even if you ignore the novels and JUST use the 10th edition trailer. What is it Guilliman says hollowly? "Victory" as world after world gets flicked to red. Guillimans return caused a stir - it caused a crusade that pushed back against the storm that was the new great rift, it caused a new founding of space marines, it caused the renewal of the sisters of silence, it even caused a stir in the imperial cult. But fundamentally, he didn't make things somehow go from grimdark to noblebright. He just added a vinear. Which is in and of itself grimdark too, the idea that he is somehow a savior, he knows he isn't, he knows the imperium is still crumbling and realistically all he is doing is further raging against the dying of the light. It's really not the tonal shift some like to imply. Nothing at all. Current rumour seems to be, it'll be a big update. Russ won't be part of it. I stand by my prediction that it'll be 7-8 kits. 8 If it mostly focuses on characters, 7 if they gut multiple full units.
    12 points
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