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Found 2 results

  1. I fielded a 3500pts variant of this army a few nights ago for an Extermination (Mission 6) game and it worked really well as an alpha strike list. Ideally, you need to go first – the aim is to swamp your opponent with infiltration. Alpha Legion 3000pts – Coils of the Hydra HQ Armillus Dynat - [200] Troops 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 10x Legion Tactical Marines – Bolt Pistol/Chainswords – Sergeant Power Fist - [165] Rhino - Infiltrate – [35] 5x Support Squad – Meltaguns - (Armillus Dynat) - [175] Drop Pod – Deep Strike - [35] Elites 10x Cataphractii Terminators – 5x Chain Fists – 5x Power Fists – Deep Strike – 2x Reaper Auto Cannons - [430] 10x Dark Fury Assault Squad - Infiltrate – [325] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] 3x Laser Destroyer Rapier - Infiltrate or Outflank – [165] Fast Attack Xiphon Pattern Interceptor – Chaff Launchers – [210] Primaris Lightning Fighter- 4x Kraken- Ground Attack Auguries - [195] Heavy Support 1x Land Raider Proteus – Explorator Augury Web – Armoured Ceramite – [270] Legion Whirlwind Scorpius – 115 Legion Whirlwind Scorpius – 115 Start turn 1 by · Drop pod Support Team + Armillus straight into enemy deployment to deal with heavy support. · Rhino’s flat out towards enemy deployment (Who cares if they die… it’s more about bringing the fight straight into their deployment - if your playing objectives you may want to do this differently). · Infiltrating all of your Laser Destroyer Rapiers in range of anything you wish to remove. · Infiltrate Dark Fury’s so they can hold middle board or start covering ground for a turn 2-3 charge. Follow this up in turn 2 with · Either disrupt enemy reserves so they suffer a total of -2 to reserve rolls or give yourself the bonus using the Proteus. · Attempt to Deep Strike your deathstar of Terminators - (Armillus provides re-rollable Deep Strike to a single squad) by turn 3 this will eat anything… · Hopefully get your flyers in – (Xiphon for Anti-Air/Primaris for Anti-Lord-of-Wars). · Disembarking the troops if they still have their Rhino’s. Finish up around turn 3 by · Declaring every charge you possibly can – Dark Fury’s, Termies, Legion Tacticals… Detaching Armillus from the support squad can be useful for separate charges. · Mop up with your remaining Whirlwinds, Proteus sponsons, flyers and Rapiers. Would love any suggestions or further ideas – I originally ran Armillus inside the Proteus and he took care of any enemy drops on the back-board heavy support. I figured the Cognis bonus on the support squad + more chaos in their deployment would come in handy. If you don’t get first turn it would be a good idea to outflank the Rapiers and Dark Fury squad.
  2. Hey everyone, So I was running around on some different forums and started to notice a really common trend. The Imperium factions are amazing all around. They all specialize in different areas and can group together and still be considered battle forged "Imperium". This has led me to wonder. How necessary is it to run a pure army rather than what you might see on a battle field. Many of the stories have Space Marines coming in to help various other factions of the Imperium or other factions helping out the Space Marines. As I explore deeper into the competitive area of 40k I am learning more and more. I am currently at the point now where mixing factions is the way to go. Having an entire force of Space Marines does look really good. But as we have been discussing in other threads here on the BA forum we are running into problems when it comes to assaulting and picking out targets. This is mainly due to the expensive cost of all of our favorite boys. So, I have come to the conclusion that melee is really good but alpha strike lists are going to be incredibly powerful with the new rules and started to look into armies that could alpha strike really well. I came across Militarum Tempestus. These guys hit on 3+, have an amazing armory and are super cheap. Check this link out to view some of the options that I, and others, have thought up so far http://www.bolterandchainsword.com/topic/335886-militarium-tempestus-wants-you/?p=4808098 Now, you may wonder why I am posting this here. It seems that Militarum Tempestus are fine without us. As I look more into it they can hold their own but it is difficult. They are better designed to alpha in and blow up as much as they can. They do this for under 1000 points in all variants. So, I thought about who would be the best at holding lines and objectives and I could think of nothing quite as good as Space Marines. Perhaps even Primaris Marines. With the Scions doing their alpha it should put the opponent on the back foot allowing the space marines to get into position to charge from razorbacks/rhinos or setup defensive positions on objectives. We need to remember that Objectives always trump killing an enemy unit. Focus on how to win the game. Tabling the opponent is a mind set from older editions and should be nearly impossible in 8th ed. Focus Objectives! Allying in the Militarum Tempestus is just one of a slew of options we as Imperium players have available to us. There is absolutely no reason we should not be taking advantage of available resources. I'm even thinking about how to add an assassin into my lists now. As well as other options. I'm really starting to appreciate 8th ed for what it is. These indexes are showing me that different factions are just puzzle pieces to the puzzle that is the Imperium. Glad I didn't decide on T'au or another Xenos faction now. The shear number of options we as Imperium players have is boggling.
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