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Showing results for tags 'Death Guard Unit of the Week'.
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Death Guard Unit of the Week - Plagueburst Crawler I have run many lists including 1-3 of these and have found (for me) 3 is the number. Over many games 1 is not even worth bringing, 2 isn’t that bad, but 3 seems to get the job done. The law of averages makes 3 almost OP. I do tend to run more dakka then most, I just think in the current meta it’s needed. With 3 I average about 8 wounding hits with the mortar, killing a good 5 models. Around 4 with the entropy cannons, knocking out a vehicle or two. The heavy slugger doing some chip wounds, but still worth it depending on the target. I also run 2-3 Volk-Contemptors and do quite well (w/tallyman) clearing objectives (or units that can reach objectives) especially if I go first. So my question(s) is how are others running them and how do you find yourself taking them? Is 2 enough or is 3 an auto included to make them worth taking?
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- Death Guard
- Unit of the Week
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Hi guys On to the next part of the Unit of the Week (possibly fortnight). Lord of Contagion. There are 2 models out there. The original from the Dark Imperium and Lord Felthius Let's have your thoughts on what weapons it would be best to equip and how you would best use this glorious leader
- 21 replies
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- Death Guard
- Unit of the Week
- (and 3 more)
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Welcome to the Unit of the Week Series! Each week a different unit will be highlighted for discussion until we have amalgamated a full list of our available options and their relevant tactics as 9th edition evolves. This will include not only matched play, but free play considerations as well as Crusade, as these methods of play are just as relevant and exciting. Please keep in mind this isn't to lament the status of featured units or compare them to others but to try and find their potential for all types of gameplay. This week we will take a look at: Myphitic Blight Haulers (MBH) Once a staple unit in most lists, they got hit by the nerf bat hard, mainly due to their price skyrocketing... Is this unit still viable in 9th? Some food for thought: - how many units would you take? - is it worth using cp on them? - what role do they function? - what are the overall strengths and weaknesses? - what synergies do they have in the different plague companies? Feel free to discuss my blighted lords and ladies. Death Guard Unit of the Week Index
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trying to figure out all the current rules for them their codex. and were they in a warzone as well? which warzone?
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- Death Guard Legion
- Chaos Space Marines
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The above series has had great success in the necron forum for a long time now. Basically every week we can discuss the pros and cons of a unit - both tactically and fluffwise if you so choose. The format makes it easier to get to possibly educational info than reading through other, often bloated topics. What say you? Would you like a series like this? PL Death Guard Unit of the Week Index
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Welcome to the Unit of the Week Series! Each week a different unit will be highlighted for discussion until we have amalgamated a full list of our available options and their relevant tactics as 9th edition evolves. This will include not only matched play, but free play considerations as well as Crusade, as these methods of play are just as relevant and exciting. Please keep in mind this isn't to lament the status of featured units or compare them to others but to try and find their potential for all types of gameplay. (Yes I did steal the intro from Daimyo-Phaeron Lenoch but it is a fine intro indeeed) This week we will take a look at: Poxwalkers Most of you have probably at least some games with the new codex under their belts at the moment and I'm sure that most lists have at least 1 unit of our other troop unit - the Poxwalkers. Throughout 9th ed these disease spreading hordes were used solely as screens and objective holders but the new buffs and debuffs have changed their role a bit. They now are cheaper, have some lethality to them and are tougher than they used to be, but have lost the ability to perform actions. Some food for thought: - what is the ideal unit size? - how many units would you take? - is it worth using cp on them? - what role do they function? - what are the overall strengths and weaknesses? - what synergies do they have in the different plague companies? Feel free to discuss my blighted lords and ladies. Death Guard Unit of the Week Index
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Welcome to the Unit of the Week Series! Each week a different unit will be highlighted for discussion until we have amalgamated a full list of our available options and their relevant tactics as 9th edition evolves. This will include not only matched play, but free play considerations as well as Crusade, as these methods of play are just as relevant and exciting. Please keep in mind this isn't to lament the status of featured units or compare them to others but to try and find their potential for all types of gameplay. (Yes I did steal the intro from Daimyo-Phaeron Lenoch but it is a fine intro indeeed) This week we will take a look at: Helbrutes I think it's a good Idea to go through core units first as they have synergies that you have to have in mind when list building. I think most of us have at least 1 helbrute lying around somewhere and while not the strongest unit, they must have some uses! Besides... how can you not love dreads? Some food for thought: - how many units would you take? - is it worth using cp on them? - what role do they function? - what are the overall strengths and weaknesses? - what synergies do they have in the different plague companies? - what weapon loadouts are best? Feel free to discuss my blighted lords and ladies. Death Guard Unit of the Week Index
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Welcome to the Unit of the Week Series! Each week a different unit will be highlighted for discussion until we have amalgamated a full list of our available options and their relevant tactics as 9th edition evolves. This will include not only matched play, but free play considerations as well as Crusade, as these methods of play are just as relevant and exciting. Please keep in mind this isn't to lament the status of featured units or compare them to others but to try and find their potential for all types of gameplay. This week we will take a look at: Blightlords Let's stick to core units while we are it... Blightlords! They seem like one of the strongest unit in codex, with versatile loadouts and incredible tankiness. Probably most have used them... how do you use yours? Some food for thought: - how many units would you take? - is it worth using cp on them? - what role do they function? - what are the overall strengths and weaknesses? - what synergies do they have in the different plague companies? - what weapon loadouts are best? Feel free to discuss my blighted lords and ladies. Death Guard Unit of the Week Index
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There are lots of useful topics about the Death Guard scattered across the Bolter & Chainsword website. While most will occur in this forum and in the Death Guard army lists sub-forum, other related topics are bound to spring up elsewhere, especially in the Forge forums. In addition, plenty of external websites will include content that is useful for fans of the Death Guard and other Heretic Astartes warbands devoted to Nurgle, including blog posts, videos, etc. Since we can't pin every useful topic, this topic is intended to provide a handy resource for players of the Death Guard and other Nurglish Heretic Astartes. If you know of a topic, external site, or video that you would like to see added to this resource listing, please reply with a link to that topic, external site, or video. If the moderators agree that the submission is both relevant and useful, it will be added to the listing. If you see a link that you think is no longer relevant or which is broken, please post a reply notifying the moderators of the issue. We'll do our best to keep this resource listing updated, fixing broken links and removing those that are no longer relevant.
- 3 replies
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- Death Guard Legion
- Chaos Space Marines
- (and 2 more)